-------------------------------------- Product Name: Think Tank Copyright 09-23-2013 (c) Robert Blanda By: Robert Blanda Contact: Cybertenko -------------------------------------- System Requirements: PC, Poser 6 and higher, (not tested on MAC, need minor adjustments in DAZ studio) -------------------------------------- Product Description: Think Tank or Head Tank is another grim undead creature bringed back to life by vile technomancers. When head or at least brain of slain enemy is preserved, or when fellow technomancer dies, their personality can be resurrected or reanimated inside small autonomous unit which provides basic life functions, contact with the outside world and everything else needed for the afterlife. Such unit may use additional flying platform with three directional propellers, or may be implanted on the remains of another creature or droid, which then can be directly controled. For maximum fusion of original mind with cyber intelligence of the unit is often required number of probes and implants, introduced in different parts of userīs cerebral cortex. His inadequate human senses may then be replaced by a synthetic which may bring to cyborg superhuman abilities such as extrasensory perception and psychokinetic skills bordering with pure magic. Included are: ERC Poser figures: Life Support Unit (LSU) Flypad Smart Props: Zombie Head Stand 2 materials for glass (true and fake) 2 poses for hiding human figure parts 4 Dramatic light preset Ownership Statement: All of this product's content was created by Robert Blanda and may include derivatives of the following vendor/merchant resources: Royalty free textures from www.cgtextures.com, -------------------------------------- Installation Instructions: Poser: Unzip into any poser runtime. You will find the items in Character, Light, Pose and Props folders named Head Tank. Geometries, Textures and Reflection Maps are stored in respective folders. -------------------------------------- Usage Tips or Limitations: There are many ways how this model can be used. As noted in description, it is additional cybernetic platform for any human (or non-human) head, brain, skull or so. So Load the LSU figure. The height is adjusted so it will be loaded to default Michael 4īs head position. For any other figure, the height may need be readjusted. If you will use included zombie head prop, it will load and parent to correct position. With use of Michael 4 or any other human figure, there basically two variant, how you can use this model. First, you can hide all other body parts except the head and, than parent Michael to LSU body or vice versa. There is pose for hiding all body parts except the head. This pose is suitable for almost all human figures (some may have additional body parts, which you may need to hide manually). The second variant presumes you will export human figureīs head as obj and, than import it as obj prop, reapply all textures and shaders and parent the head to Socket head body part. If you have any other head or skull prop or obj. just load it and parent the same way. For use with Daz Brain (or any other brain model) make the body part "socket brain" visible and the brain prop parent to it. There are many probe and interface body parts for linking head or brain with the device. These have transition dials visible, so you can readjust their position if needed. This may be necessary with use of other than Michael 4īs head. Further there two jars, one for the head and one for the brain and for both you can choose between fake glass and true glass materials. True glass uses raytraced reflection, so you need to turn them on. Raytraced reflections are better for closed scene, where is surrounding environment, which can be reflected in the glass. For isolated renders without environment, fake glass is better choice. Visibility of most body parts are controlled by ERC dials in LSU body. There is optional IK chain for manipulator arm. Flypad figure is parented to LSU Body. Flypad propellers are synchronized through ERC channel. Model is completely UV mapped. For certain parts of models are provided texture templates, other material zones are textured by procedural materials or by tiled textures and templates are not applicable for them. Tiled textures and procedural materials may need adjustments in DAZ studio, Carrara or other 3d applications. All poser props have extracted geometry to obj. mesh files which you can use for importing to other modeling or rendering application. One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information. -------------------------------------- Files Included in the Product: \Documentation license.txt Think_Tank_README.txt \Promos HT 01 CONCEPT.jpg HT 02 FEATURES.jpg HT 03 FEATURES.jpg HT 04 FEATURES.jpg HT 05 EXAMPLES.jpg TT MAIN.jpg TT THUMB.jpg \Runtime\Geometries\Head Tank cybertenko_headtank_flypad.obj cybertenko_headtank_lsu.obj cybertenko_headtank_stand.obj cybertenko_headtank_zombiehead.obj \Runtime\Libraries\Character\Head Tank Flypad.cr2 Flypad.png LSU.cr2 LSU.png \Runtime\Libraries\Light\Head Tank Bloody Sunset.lt2 Bloody Sunset.png Broad Daylight.lt2 Broad Daylight.png Killing Night.lt2 Killing Night.png Red Dawn.lt2 Red Dawn.png \Runtime\Libraries\Pose\Head Tank\Human Figure Hide Parts Eyes Only.png Eyes Only.pz2 Full Figure.png Full Figure.pz2 Head Only.png Head Only.pz2 \Runtime\Libraries\Pose\Head Tank\Mat Pose Brain Jar Fake.png Brain Jar Fake.pz2 brain Jar true.png brain Jar true.pz2 Head Jar Fake.png Head Jar Fake.pz2 Head Jar true.png Head Jar true.pz2 \Runtime\Libraries\Props\Head Tank Lab Stand.png Lab Stand.pp2 Zombie Head.png Zombie Head.pp2 \Runtime\Textures\Head Tank cybertenko_headtank_cables.jpg cybertenko_headtank_cables_b.jpg cybertenko_headtank_copper.jpg cybertenko_headtank_eyes.jpg cybertenko_headtank_eyesynt.jpg cybertenko_headtank_flypad.jpg cybertenko_headtank_flypad_b.jpg cybertenko_headtank_head.jpg cybertenko_headtank_interface.jpg cybertenko_headtank_interface_b.jpg cybertenko_headtank_metal2.jpg cybertenko_headtank_metalplate.jpg \Runtime\Textures\Reflection Maps cybertenko_enviro.jpg \Templates cables.jpg eyeball.jpg flypad.jpg interface.jpg jars.jpg