*****THE NEXT GENERATION*********************************** HULL BREACH for Poser & Daz Studio ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT ********************** DESCRIPTION ************************* Yes, there are a lot of spaceship corridors on marketplace (including some which i made before) but this is the first one with BIG BLAST HOLE! Product includes: One clean and functional straight corridor One clean and functional curved corridor (90 degrees) One 5-segment iris airlock One blast-open, scorched and messed-up straight corridor All parts can be connected together in many combinations. Each part is assembled in character form, with removable/hide wall panels. ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Props are placed in runtime/library/character/Coflek Gnorg/Hull Breach Model is assembled in Poser 8, so maybe You'll need to tweak some parameters (bump and specular) in other versions, my default is Poser's native units, but even without that You'll get impressive results. ****************** DAZ STUDIO COMPATIBILITY ********************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. ************************** FILE LIST *************************** ..\Documentation\ HullBreach_readme.txt license.txt ..\Hull Breach Templates\ cged_hclean1.png cged_hclean2.png cged_hdebr1.png cged_hdebr2.png cged_hdoor.png ..\Runtime\Geometries\Coflek Gnorg\Hull Breach\ Airlock.obj Clean Segment.obj Curved Segment.obj Destroyed Segment.obj ..\Runtime\Libraries\Character\Coflek Gnorg\Hull Breach\ Airlock.cr2 Airlock.png Clean Segment.cr2 Clean Segment.png Curved Segment.cr2 Curved Segment.png Destroyed Segment.cr2 Destroyed Segment.png ..\Runtime\Libraries\Pose\Coflek Gnorg\Hull Breach\ Airlock Open.png Airlock Open.pz2 ..\Runtime\Textures\Coflek Gnorg\Hull Breach\ cged_hblast1_diff.jpg cged_hblast1_spec.jpg cged_hblast2_diff.jpg cged_hblast2_spec.jpg cged_hclean1_bump.jpg cged_hclean1_diff.jpg cged_hclean1_spec.jpg cged_hclean2_ambi.jpg cged_hclean2_bump.jpg cged_hclean2_diff.jpg cged_hclean2_spec.jpg cged_hdebr1_bump.jpg cged_hdebr1_diff.jpg cged_hdebr1_spec.jpg cged_hdebr2_bump.jpg cged_hdebr2_diff.jpg cged_hdebr2_spec.jpg cged_hdoor_bump.jpg cged_hdoor_diff.jpg cged_hdoor_spec.jpg ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 02.10.2013. Dominik Lenardo