*****THE NEXT GENERATION*********************************** LET IT SNOW for Poser & Daz Studio ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT ********************** DESCRIPTION ************************* Winter is upon (some of) us, and this product is a great tool for making idyllic winter scenes! Three kind of falling snow: - Grainy snow - Flaky snow - Cartoon snow (with stylized snowflakes) Each snow props has scatter morph (for covering larger areas or for making snow rarer). Also three hi-poly snowy terrains: - Footsteps - Path - Angel in the snow You can scale terrains and get deeper or shallower snow. Combine them together, use some background pictures and results are visible. ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Props are placed in runtime/library/character/Coflek Gnorg/Worlds Beyond Model is assembled in Poser 8, so maybe You'll need to tweak some parameters (bump and specular) in other versions, my default is Poser's native units, but even without that You'll get impressive results. ****************** DAZ STUDIO COMPATIBILITY ********************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. ************************** FILE LIST *************************** ..\Runtime\Geometries\Coflek Gnorg\Let it snow\ Angel.obj cartoonsnow.obj flakesnow.obj snow.obj ..\Runtime\Libraries\Props\Coflek Gnorg\Let it snow\ Cartoon Snow.png Cartoon Snow.pp2 Flaky Snow.png Flaky Snow.pp2 Grainy Snow.png Grainy Snow.pp2 Terrain_Angel.png Terrain_Angel.pp2 Terrain_Footsteps.png Terrain_Footsteps.pp2 Terrain_Path.png Terrain_Path.pp2 ..\Runtime\Textures\Coflek Gnorg\Let it snow\ CGLS_cartoon_diff.jpg CGLS_cartoon_opac.jpg CGLS_flakes_diff.jpg CGLS_flakes_opac.jpg CGLS_snow_diff.jpg CGLS_snow_opac.jpg CGLS_terrain_bump.jpg CGLS_terrain_diff.jpg CGLS_terrain_spec.jpg ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 14.11.2013. Dominik Lenardo