*****THE NEXT GENERATION***********************************

                    WORLDS BEYOND: Somnos
                    for Poser & Daz Studio

************************************MODELED WITH PRIDE*****


1. DESCRIPTION
2. INSTALLATION
3. DAZ STUDIO COMPATIBILITY (DS users, please read)
4. FILE LIST
5. COPYRIGHT
6. OWNERSHIP STATEMENT


**********************    DESCRIPTION   *************************

This is model of complete, staged scene for Poser & DAZ Studio.
Everything you need is included in product; highly detailed terrain
model and three lights sets (IBL HDRI included).

Choose betwee small bench or swing. Swing is fully poseable;
rotation of ropes and seat.

You can hide parts of vegetation (fern, plants, flowers, grass).

All promotional images are actual renders from Poser 10 and 14,
no postworks, no fancy render plug-ins... just simple Firefly.
It also works in DS (see details below)


**********************    INSTALATION   *************************

Unpack zip files to Your Poser Runtime folder. 

Props are placed in 
runtime/library/character/Coflek Gnorg/Worlds Beyond

Model is assembled in Poser 8, so maybe You'll need to tweak
some parameters (bump and specular) in other versions, my default
is Poser's native units, but even without that You'll get 
impressive results.

****************** DAZ STUDIO COMPATIBILITY **********************

My models are in Poser format (pz2, pz3, cr2, pp2...). They can be 
imported in DS with all movable and morphable parts working like 
in Poser.

As You already know, importing Poser's characters and props into 
DAZ Studio won't import some additional textures and their parameters. 
To get best render results, You'll have to place some textures manually. 
This is not big job because I don't use many textures for my models.

Since I unified my texture's names You'll have no problem to figure 
out where what goes:

_diff.jpg is diffuse texture, DS will load this one.

_spec.jpg is specular texture, used to make some parts of model shinier 
          than others. Just load texture with that extension in 
          'Glossiness', 'Color' and 'Strenght' slot and set all 
          parameters to 100% (texture will do the rest)

_ambi.jpg is for ambient strenght. Although DS import ambient color, 
          You'll have to place texture into 'Strenght' slot and set 
          parameter to 100%. This will reduce ambient light/color on
          certain part of model (otherwise, it will be spreaded across 
          whole model.

_opac.jpg is for opacity, sometime I use semi-transparent surfaces 
          (like dirty window glass or hologram projections), so load 
          this texture into opacity 'Strenght' slot to avoid whole
          model transparency. Set parameter to 100%.

_bump.jpg is for bump/relief effect, surprisingly, this texture will 
          be imported. You just need to set bump 'Strenght' to 100% 
          and Positive to 1-2 (depending on result).

_disp.jpg for displacement, simulated 3D effect on flat surfaces. 
          Load texture into displacement 'Strenght' slot and experiment 
          with parameters in 'Maximum' slider (usually 0.10 to 1).

_refl.jpg for reflection. This texture, placed in 'Strenght' slot with 
          value 100%  determines which part is reflective and how much.


**************************  FILE LIST  ***************************

..\Runtime\Textures\Coflek Gnorg\Worlds Beyond\
   CGSW_stones_bump.jpg
   CGSW_stones_diff.jpg
   CGSW_stones_disp.jpg
   CGSW_stones_spec.jpg
   CGSW_swingset_bump.jpg
   CGSW_swingset_diff.jpg
   CGSW_terrain1_diff.jpg
   CGSW_terrain1_disp.jpg
   CGSW_terrain1_spec.jpg
   CGSW_terrain2_diff.jpg
   CGSW_terrain2_disp.jpg
   CGSW_terrain2_spec.jpg
   CGSW_terrain3_diff.jpg
   CGSW_terrain3_disp.jpg
   CGSW_terrain3_spec.jpg
   CGSW_tree_bump.jpg
   CGSW_tree_diff.jpg
   CGSW_vegetation_diff.jpg
   CGSW_vegetation_opac.jpg

..\Runtime\Geometries\Coflek Gnorg\Worlds Beyond\
   Somnos Swing.obj
   Somnos Terrain.obj

..\Runtime\Libraries\Character\Coflek Gnorg\Worlds Beyond\
   Somnos Swing.cr2
   Somnos Swing.png
   Somnos Terrain.cr2
   Somnos Terrain.png

..\Runtime\Libraries\Light\Coflek Gnorg\Worlds Beyond\
   Somnos Day.lt2
   Somnos Day.png
   Somnos Sunset.lt2
   Somnos Sunset.png
   Somnos Tree Shadow.lt2
   Somnos Tree Shadow.png

..\Documentation\
   WB_Somnos_readme.txt
   license.txt



*************************  COPYRIGHTS **************************

All output forms of models (still pictures,animations,etc) are 
free to use in commercial or non-commercial purposes without any 
limitations.
Distributing or selling models in their original state 
(geometry files), or as part of another models is forbidden.

*******************  OWNERSHIP STATEMENT **********************

All of this product's content was created by Dominik Lenardo 
(coflek-gnorg of renderosity). 
Copyright 17.12.2013. Dominik Lenardo


