*****THE NEXT GENERATION***********************************

                         NVG HELMET
                    for Poser & Daz Studio

************************************MODELED WITH PRIDE*****


1. DESCRIPTION
2. INSTALLATION
3. DAZ STUDIO COMPATIBILITY (DS users, please read)
4. FILE LIST
5. COPYRIGHT
6. OWNERSHIP STATEMENT


**********************    DESCRIPTION   *************************

Detailed model of modern military helmet with mounted night vision
goggles.Two character models in this product:

- Helmet (with NVG strap and chin strap parts)
- Night Vision Goggles (raise/lower goggles and open/close lids)

Four material presets for helmet included:
- woodland
- urban
- desert
- black

Two material presets for NVG included:
- Goggles ON
- Goggles OFF

Since these are not smart props, you must set parent of helmet
(head of your character), and for NVG (helmet).


**********************    INSTALATION   *************************

Unpack zip files to Your Poser Runtime folder. 

Props are placed in 
runtime/library/character/Coflek Gnorg/NVG Helmet

Model is assembled in Poser 8, so maybe You'll need to tweak
some parameters (bump and specular) in other versions, my default
is Poser's native units, but even without that You'll get 
impressive results.

****************** DAZ STUDIO COMPATIBILITY **********************

My models are in Poser format (pz2, pz3, cr2, pp2...). They can be 
imported in DS with all movable and morphable parts working like 
in Poser.

As You already know, importing Poser's characters and props into 
DAZ Studio won't import some additional textures and their parameters. 
To get best render results, You'll have to place some textures manually. 
This is not big job because I don't use many textures for my models.

Since I unified my texture's names You'll have no problem to figure 
out where what goes:

_diff.jpg is diffuse texture, DS will load this one.

_spec.jpg is specular texture, used to make some parts of model shinier 
          than others. Just load texture with that extension in 
          'Glossiness', 'Color' and 'Strenght' slot and set all 
          parameters to 100% (texture will do the rest)

_ambi.jpg is for ambient strenght. Although DS import ambient color, 
          You'll have to place texture into 'Strenght' slot and set 
          parameter to 100%. This will reduce ambient light/color on
          certain part of model (otherwise, it will be spreaded across 
          whole model.

_opac.jpg is for opacity, sometime I use semi-transparent surfaces 
          (like dirty window glass or hologram projections), so load 
          this texture into opacity 'Strenght' slot to avoid whole
          model transparency. Set parameter to 100%.

_bump.jpg is for bump/relief effect, surprisingly, this texture will 
          be imported. You just need to set bump 'Strenght' to 100% 
          and Positive to 1-2 (depending on result).

_disp.jpg for displacement, simulated 3D effect on flat surfaces. 
          Load texture into displacement 'Strenght' slot and experiment 
          with parameters in 'Maximum' slider (usually 0.10 to 1).

_refl.jpg for reflection. This texture, placed in 'Strenght' slot with 
          value 100%  determines which part is reflective and how much.


**************************  FILE LIST  ***************************

..\Documentation\
   NVG_Helmet_readme.txt
   license.txt

..\Runtime\Geometries\Coflek Gnorg\NVG Helmet\
   Helmet.obj
   Night Vision Goggles.obj

..\Runtime\Libraries\Character\Coflek Gnorg\NVG Helmet\
   Helmet.cr2
   Helmet.png
   Night Vision Goggles.cr2
   Night Vision Goggles.png

..\Runtime\Libraries\Pose\Coflek Gnorg\NVG Helmet\
   Black.png
   Black.pz2
   Desert.png
   Desert.pz2
   Goggles OFF.png
   Goggles OFF.pz2
   Goggles ON.png
   Goggles ON.pz2
   Urban.png
   Urban.pz2
   Woodland.png
   Woodland.pz2

..\Runtime\Textures\Coflek Gnorg\NVG Helmet\
   gi_helmet1_diff.jpg
   gi_helmet2_diff.jpg
   gi_helmet3_diff.jpg
   gi_helmet4_diff.jpg
   gi_helmet_bump.jpg
   gi_helmet_spec.jpg
   gi_lenses_ambi.jpg
   gi_lenses_diff.jpg
   gi_lenses_spec.jpg
   gi_nvg_bump.jpg
   gi_nvg_diff.jpg
   gi_nvg_spec.jpg


*************************  COPYRIGHTS **************************

All output forms of models (still pictures,animations,etc) are 
free to use in commercial or non-commercial purposes without any 
limitations.
Distributing or selling models in their original state 
(geometry files), or as part of another models is forbidden.

*******************  OWNERSHIP STATEMENT **********************

All of this product's content was created by Dominik Lenardo 
(coflek-gnorg of renderosity). 
Copyright 08.01.2014. Dominik Lenardo


