*****THE NEXT GENERATION*********************************** MODERN HOUSE for Poser & Daz Studio ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT ********************** DESCRIPTION ************************* Detailed model of the modern house with surrounding terrain. The house consists of a anteroom with living room, hallway, bedroom and bathroom. with big terrace accessible from the gallery. and the garage with staircase that connects it to the anteroom. You can move or hide every wall or ceiling, open/close and slide every door. That way there won't be any camera obstruction and you can access every corner of the house. There is no furniture included (except sanitations in the bathroom) If you don't like default colors for facade, walls and ceilings, you can change that by changing diffuse color in material room. Three light sets for Poser are included: - daylight - night (exterior) - night (interior) ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Props are placed in runtime/library/character/Coflek Gnorg/Modern House Model is assembled in Poser 2014, so maybe You'll need to tweak some parameters (bump and specular) in other versions, my default is Poser's native units, but even without that You'll get impressive results. ****************** DAZ STUDIO COMPATIBILITY ********************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. ************************** FILE LIST *************************** ..\Documentation\ ModernHouse_readme.txt license.txt ..\Runtime\Geometries\Coflek Gnorg\Modern House\ antroomlamp.obj antroomwall.obj balconydoorL.obj balconydoorR.obj basementdoor.obj bathroomdoor.obj bathroomwallN.obj bathroomwallS.obj bathroomwallW.obj bedroomdoor.obj bedroomlamp.obj bedroomwallS.obj bedroomwallW.obj entrancedoor.obj entrancewall.obj gallery.obj gallerylamp.obj galleryroof.obj gallerywall.obj garagedoor.obj house base_SETUP.obj mainwall.obj mirror.obj roof.obj sanitation.obj showerdoorL.obj showerdoorR.obj terrace.obj terracedoor.obj terracewall.obj terrain.obj ..\Runtime\Libraries\Character\Coflek Gnorg\Modern House\ House.cr2 House.png ..\Runtime\Libraries\Light\Coflek Gnorg\Modern House\ Day.lt2 Day.png Night Inside.lt2 Night Inside.png Night Outside.lt2 Night Outside.png ..\Runtime\Textures\Coflek Gnorg\Modern House\ cgdh_Daylight.hdr cgdh_bath_bump.jpg cgdh_bath_diff.jpg cgdh_bath_refl.jpg cgdh_bath_spec.jpg cgdh_ceiling_bump.jpg cgdh_chrome_refl.jpg cgdh_facade_bump.jpg cgdh_floorBR_diff.jpg cgdh_floorLR_diff.jpg cgdh_glass_bump.jpg cgdh_grass_diff.jpg cgdh_grass_disp.jpg cgdh_lights_ambi.jpg cgdh_lights_diff.jpg cgdh_lights_opac.jpg cgdh_materials1_bump.jpg cgdh_materials1_diff.jpg cgdh_materials1_spec.jpg cgdh_materials2_bump.jpg cgdh_materials2_diff.jpg cgdh_materials2_spec.jpg cgdh_materials3_bump.jpg cgdh_materials3_diff.jpg cgdh_materials3_spec.jpg cgdh_night.hdr cgdh_road_bump.jpg cgdh_road_diff.jpg cgdh_stone_bump.jpg cgdh_stone_diff.jpg cgdh_stone_spec.jpg cgdh_walls_bump.jpg ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 10.02.2014. Dominik Lenardo