*****THE NEXT GENERATION*********************************** JETWAY for Poser & Daz Studio ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT ********************** DESCRIPTION ************************* This is something like futuristic, hovering 'Segway'. I have idea and concept but I must find a way to defy gravity. Fortunately, in Poser or DS, 'translate Y' is enough to launch Your character in the air. You can use any color in material room to change Jetway's appearance. ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Prop is placed in runtime/library/Props/Coflek Gnorg/Jetway Model is assembled in Poser 2014, so maybe You'll need to tweak some parameters in other versions, my default is Poser's native units, but even without that You'll get impressive results. ****************** DAZ STUDIO COMPATIBILITY ********************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. ************************** FILE LIST *************************** ..\Documentation\ JetWay_readme.txt license.txt ..\Runtime\Geometries\Coflek Gnorg\JetWay\ JetWay.obj ..\Runtime\Libraries\Props\Coflek Gnorg\JetWay\ JetWay.png JetWay.pp2 ..\Runtime\Textures\Coflek Gnorg\JetWay\ cgdh_chrome_refl.jpg cgjw_lights_bump.jpg cgjw_lights_diff.jpg cgjw_lights_spec.jpg ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 15.02.2014. Dominik Lenardo