************************************************************ *Product Name: Karate Suit2 for M4 *Copyright :March, 2014 *all of this product's content was created by zollacce & NDimension ************************************************************ ------------------------------------------------------------------------------- DESCRIPTION : ------------------------------------------------------------------------------- Thank you for Purchasing "Karate Suit2 for M4". This product is a Dynamic clothing set for DAZ's Michael4. You can ajust sleeve length of the Top with Materials(long & short sleeve and sleeveless). We also provide 3 props of the Top that are different in shape (long & short sleeve and sleeveless) to save your cloth simulation and have a better shape of the sleeves. Traditional(TD) : It has long sleeves and a center line. Apply Top(FC) or Top(SL) in Material Room to have short sleeves. Full contact(FC) : It has short sleeves and don't have center line. Apply Top(SL) in Material Room to have short sleeves. Sleeveless(SL) : It's old and battered style mapped. Apply Top(FC)³ª Top(TD) in Material Room to have a Top as good as new. The clothing includes 5 prop files and 18 Materials : Karate Suit2_Belt Karate Suit2_Pants Karate Suit2-Top(FC) Karate Suit2-Top(SL) Karate Suit2-Top(TD) 06 Poser Materials for the Belt 06 Poser Materials for the Pants 03 Poser Materials for the Top(FC) 03 Poser Materials for the Top(SL) 03 Poser Materials for the Top(TD) ------------------------------------------------------------------------------- FILE LIST : ------------------------------------------------------------------------------- \runtime\textures\Karate Suit2 for M4\ Belt_B.jpg Belt_black.jpg Belt_blue.jpg Belt_old.jpg Belt_red.jpg Belt_white.jpg Belt_yellow.jpg Karate Suit2_Pants_black_diffuse.jpg Karate Suit2_Pants_black_old_diffuse.jpg Karate Suit2_Pants_dis.jpg Karate Suit2_Pants_old_trans.jpg Karate Suit2_Pants_red_diffuse.jpg Karate Suit2_Pants_red_old_diffuse.jpg Karate Suit2_Pants_white_diffuse.jpg Karate Suit2_Pants_white_old_diffuse.jpg Karate Suit2_Top(FC)_black_diffuse.jpg Karate Suit2_Top(FC)_dis.jpg Karate Suit2_Top(FC)_red_diffuse.jpg Karate Suit2_Top(FC)_trans.jpg Karate Suit2_Top(FC)_white_diffuse.jpg Karate Suit2_Top(SL)_black_diffuse.jpg Karate Suit2_Top(SL)_red_diffuse.jpg Karate Suit2_Top(SL)_trans.jpg Karate Suit2_Top(SL)_white_diffuse.jpg Karate Suit2_Top(TD)_black_diffuse.jpg Karate Suit2_Top(SL)_dis.jpg Karate Suit2_Top(TD)_red_diffuse.jpg Karate Suit2_Top(TD)_white_diffuse.jpg Karate Suit2_Top(TD)_trans.jpg \runtime\libraries\materials\Karate Suit2 for M4\ Belt_Black.mt5 Belt_Black.png Belt_Blue.mt5 Belt_Blue.png Belt_Old.mt5 Belt_Old.png Belt_Red.mt5 Belt_Red.png Belt_White.mt5 Belt_White.png Belt_Yellow.mt5 Belt_Yellow.png Pants_Black.mt5 Pants_Black.png Pants_Black_Old.mt5 Pants_Black_Old.png Pants_Red.mt5 Pants_Red.png Pants_Red_Old.mt5 Pants_Red_Old.png Pants_White.mt5 Pants_White.png Pants_White_Old.mt5 Pants_White_Old.png Top_FC_Black.mt5 Top_FC_Black.png Top_FC_Red.mt5 Top_FC_Red.png Top_FC_White.mt5 Top_FC_White.png Top_SL_Black.mt5 Top_SL_Black.png Top_SL_Red.mt5 Top_SL_Red.png Top_SL_White.mt5 Top_SL_White.png Top_TD_Black.mt5 Top_TD_Black.png Top_TD_Red.mt5 Top_TD_Red.png Top_TD_White.mt5 Top_TD_White.png \runtime\libraries\Props\Karate Suit2 for M4\ Karate Suit2_Belt.png Karate Suit2_Belt.pp2 Karate Suit2_Pants.png Karate Suit2_Pants.pp2 Karate Suit2_Top(FC).png Karate Suit2_Top(FC).pp2 Karate Suit2_Top(SL).png Karate Suit2_Top(SL).pp2 Karate Suit2_Top(TD).png Karate Suit2_Top(TD).pp2 \runtime\libraries\Geometries\zollacee\Karate Suit 2 for M4 Karate Suit2_Belt.obj Karate Suit2_Pants.obj Karate Suit2_Top(FC).obj Karate Suit2_Top(SL).obj Karate Suit2_Top(TD).obj ------------------------------------------------------------------------------- Usage Tips or Limitations: ------------------------------------------------------------------------------- Try to avoid extremal bend angles for legs and arms. Avoid intersection between body, legs and arms while moving. ------------------------------------------------------------------------------- Short Manual to use Dynamic Cloth: ------------------------------------------------------------------------------- 1. Load Michael4 from Library. 2. Go to first frame. Apply Start Pose (if exist) 3. Go to last frame. Apply your body morphs and pose. (Cloth doesn't automatically pose to Figure) 4. Load Dynamic Clothting Item(Belt,Pants,Top) from Prop of Library 5. Go to Cloth Room ( Order to simulate : Pants-> Top -> Belt) 6. Press 'New Simulation' button. The 'Simulation Setting' box will appear. Simply, press 'Ok' button. (Note: Click on checkbox 'Self collision' for better result, but note that it can increase amount of time it takes to fit the cloth.) 7. Press 'Clothify' button. The 'Clothify' box will appear. First, select Taekwondo-Pants item from the dropdown list and click 'Ok'. 8. Press 'Collide Against'. The 'Cloth Collision Objects' box will appear. Click on 'Add/Remove'. The 'Hierarchy selection' box will appear. Choose body parts participating in collisions, and click 'Ok'. In the 'Cloth Collision Objects' box click 'Ok'. 9. Goto step 6. 10. Press 'Clothify' button. The 'Clothify' box will appear. Select Taekwondo-Top item from the dropdown list and click 'Ok'. 11. Press 'Collide Against'. The 'Cloth Collision Objects' box will appear. Click on 'Add/Remove'. The 'Hierarchy selection' box will appear. Choose body parts participating and Taekwondo-Pants in collisions, and click 'Ok'. In the 'Cloth Collision Objects' box click 'Ok'. 12. Go to step 6. 13. Press 'Clothify' button. The 'Clothify' box will appear. Select Taekwondo-Belt item from the dropdown list and click 'Ok'. 14. Press 'Collide Against'. The 'Cloth Collision Objects' box will appear. Click on 'Add/Remove'. The 'Hierarchy selection' box will appear. Choose body parts participating and Taekwondo-Pants and Taekwondo-Top in collisions, and click 'Ok'. In the 'Cloth Collision Objects' box click 'Ok'. 15. Animation(Main Menu above) > Recalculate Dynamics > All Cloth, then it will be draping by the direction Pants, Top, Belt. 16. The draping will take time a bit cause of Hi-Resolution ------------------------------------------------------------------------------- REQUIREMENTS : ------------------------------------------------------------------------------- Poser 7 or above / DAZ Michael4 (not tested with DS)