"Uber Skin for V4" All of the content in this package was created by Serhiy Maystrenko. Username: "Smay" Date: April 2014 Poser 6 or higher, DAZ Studio 3 or higher is needed. Victoria 4.2 is needed. -------------------------- Detailed Installation Instructions Extract the zip-archive with your zip program: - Open WinZip and press the button -Extract- - Drag the runtime folder into the poser folder. -------------------------- What's Included & Features: When you next open Poser, you will find: ______________________________________________________ - conform objects for Victoria 4.2: US_Helmet US_Boots in the "Figures --> Smay --> V4_UberSkin" folder; ______________________________________________________ Smart-Morphs for US_Boots: FBMG4TheGirlBODY ( The Girl 4 ) ______________________________________________________ MAT poses: !BootsZeroMat !GlovesZeroMat !HelmetZeroMat !SuitZeroMap US_BootsMat1 US_BootsMat2 US_BootsMat3 US_BootsMat4 US_BootsMat5 US_GlovesMat1 US_GlovesMat2 US_GlovesMat3 US_GlovesMat4 US_GlovesMat5 US_HelmetMat1 US_HelmetMat2 US_HelmetMat3 US_HelmetMat4 US_HelmetMat5 US_SuitMat1 US_SuitMat2 US_SuitMat3 US_SuitMat4 US_SuitMat5 US_SuitMorph US_SuitMorph_REM Poses for US_Helmet: Aiko4_Helmet Girl4_Helmet INJ and REM poses: !INJ_GlovesMorph !INJ_SuitMorph !REM_GlovesMorph !REM_SuitMorph in the "Pose --> Smay --> V4 --> V4_UberSkin" folder; ______________________________________________________ - textures in Your Poser's directory : Runtime\Textures\smay\v4_US\ -------------------------------------------------------------------------- Additional Notes: Do not forget to activate in Poser "Use displacement map" in the "Render -> Render Settings" In DAZ Studio before you change of material use the appropriate ZeroMat Pose and use "!INJ_GlovesMorph" for gloves. For best results, use the "Morphs++": - "NavelGone" for Abdomen, - "HipsSpandex" for Hip, if you don't use "US_BodySuit" ( "!INJ_SuitMorph" pose). Promotion Renders done in FireFly Poser Pro 2010 Tested in DAZ Studio (Materials in DAZ Studio look a bit different than in the Poser). -------------------------------------------------------------------------- Manual Install: \Runtime\Textures\smay\v4_US\ MH_refl.jpg US_body_ao.jpg US_body_ds.jpg US_body_mask.jpg US_hand_ao.jpg US_hand_ds.jpg US_hand_mask.jpg US_hexagon_01.jpg US_limb_ao.jpg US_limb_ds.jpg US_limb_mask.jpg \Runtime\Libraries\Pose\Smay\V4\V4_UberSkin\ !BootsZeroMat.dsa !BootsZeroMat.png !BootsZeroMat.pz2 !GlovesZeroMat.dsa !GlovesZeroMat.png !GlovesZeroMat.pz2 !HelmetZeroMat.dsa !HelmetZeroMat.png !HelmetZeroMat.pz2 !INJ_GlovesMorph.png !INJ_GlovesMorph.pz2 !INJ_SuitMorph.png !INJ_SuitMorph.pz2 !REM_GlovesMorph.png !REM_GlovesMorph.pz2 !REM_SuitMorph.png !REM_SuitMorph.pz2 !SuitZeroMap.dsa !SuitZeroMap.png !SuitZeroMap.pz2 Aiko4_Helmet.png Aiko4_Helmet.pz2 Girl4_Helmet.png Girl4_Helmet.pz2 US_BootsMat1.dsa US_BootsMat1.png US_BootsMat1.pz2 US_BootsMat2.dsa US_BootsMat2.png US_BootsMat2.pz2 US_BootsMat3.dsa US_BootsMat3.png US_BootsMat3.pz2 US_BootsMat4.dsa US_BootsMat4.png US_BootsMat4.pz2 US_BootsMat5.dsa US_BootsMat5.png US_BootsMat5.pz2 US_GlovesMat1.dsa US_GlovesMat1.png US_GlovesMat1.pz2 US_GlovesMat2.dsa US_GlovesMat2.png US_GlovesMat2.pz2 US_GlovesMat3.dsa US_GlovesMat3.png US_GlovesMat3.pz2 US_GlovesMat4.dsa US_GlovesMat4.png US_GlovesMat4.pz2 US_GlovesMat5.dsa US_GlovesMat5.png US_GlovesMat5.pz2 US_HelmetMat1.dsa US_HelmetMat1.png US_HelmetMat1.pz2 US_HelmetMat2.dsa US_HelmetMat2.png US_HelmetMat2.pz2 US_HelmetMat3.dsa US_HelmetMat3.png US_HelmetMat3.pz2 US_HelmetMat4.dsa US_HelmetMat4.png US_HelmetMat4.pz2 US_HelmetMat5.dsa US_HelmetMat5.png US_HelmetMat5.pz2 US_SuitMat1.dsa US_SuitMat1.png US_SuitMat1.pz2 US_SuitMat2.dsa US_SuitMat2.png US_SuitMat2.pz2 US_SuitMat3.dsa US_SuitMat3.png US_SuitMat3.pz2 US_SuitMat4.dsa US_SuitMat4.png US_SuitMat4.pz2 US_SuitMat5.dsa US_SuitMat5.png US_SuitMat5.pz2 US_SuitMorph.png US_SuitMorph.pz2 US_SuitMorph_REM.png US_SuitMorph_REM.pz2 \Runtime\Libraries\Character\Smay\V4_UberSkin\ US_Boots.cr2 US_Boots.png US_Helmet.cr2 US_Helmet.png \Runtime\Geometries\smay\V4\ US_Boots.obj US_Helmet.obj \ReadMe's\UberSuit_V4\ USLF_ReadMe.txt US_FileList.txt ------------------------------------------------------------------------------ Renderings of files can be used anyway you see fit. As long as you purchased it. Other words, it can be used for commercial use.