-------------------------------------- Product Name: War Room Copyright 04-28-2014 (c) Robert Blanda By: Robert Blanda Contact: Cybertenko -------------------------------------- System Requirements: PC, Poser 6 and higher, (not tested on MAC, need minor adjustments in DAZ studio, some materials may look differently in DaZ Studio) -------------------------------------- Product Description: Complex interior model of war room or command center from classical times of 20th century warfare. Common to every war room are three general activities: inputs, processes, and outputs. The inbound aspect is communications, in out model present by intelligence officer and reporter stations. Further there are two large scale maps - strategic wall mounted map and tactical map on the table, were unit props can be manipulated with wood cues by operators. Wall map is equipped with large movable magnifying glass, which can serve as doomsday weapon targeting device for more sci-fi and postapocalptic related projects. On the upper platform is space for HQ officers and kind of "bridge" for commanding officer to have better overview on the situations. Walls are covered by various sitreps panels, weather reports and propaganda posters and instructions. Included are 10 camera presets and three multilight oresets. Included are: 1 War Room poser figure 25 props 5 texture variants for Wall Map 5 texture Variants for table map (pz2 and mc6 3 multilight presets 3 bonus unit battle configurations Ownership Statement: All of this product's content was created by Robert Blanda and may include derivatives of the following vendor/merchant resources: Royalty free textures from www.cgtextures.com. -------------------------------------- Installation Instructions: Poser: Unzip into any poser runtime. You will find the items in Camera, Character, Light, Materials, Pose and Props folders named Cybertenko/War Room. Geometries, Textures and Reflection Maps are stored in respective folders. If you use this item along with M4 edition, sou need to overwrite or skip texture files... These are shared for both products. -------------------------------------- Usage Tips or Limitations: Use of model is very easy. just load included figure/props into scene. All walls and ceiling are separate bodyparts, so you can hide them, to better fit camera inside the room. Targeting device can be set to proper location above the map, it can move either horizontaly and -------------------------------------- Product Name: War Room Copyright 04-28-2014 (c) Robert Blanda By: Robert Blanda Contact: Cybertenko -------------------------------------- System Requirements: PC, Poser 6 and higher, (not tested on MAC, need minor adjustments in DAZ studio, some materials may look differently in DaZ Studio) -------------------------------------- Product Description: Model presents complex interior of war room or command center from classical times of 20th century warfare. Common to every war room are three general activities: inputs, processes, and outputs. The inbound aspect is communications, in out model present by intelligence officer and reporter stations. Further there are two large scale maps - strategic wall mounted map and tactical map on the table, were unit props can be manipulated with wood cues by operators. Wall map is equipped with large movable magnifying glass, which can serve as doomsday weapon targeting device for more sci-fi and post-apocalyptic related projects. On the upper platform is space for HQ officers and kind of "bridge" for commanding officer to have better overview on the situations. Walls are covered by various sitreps panels, weather reports and propaganda posters and instructions. Included are 10 camera presets and three multi light presets. Included are: 1 War Room poser figure 25 props 5 texture variants for Wall Map 5 texture Variants for table map (pz2 and mc6 3 multi light presets 3 bonus unit battle configurations Ownership Statement: All of this product's content was created by Robert Blanda and may include derivatives of the following vendor/merchant resources: Royalty free textures from www.cgtextures.com. -------------------------------------- Installation Instructions: Poser: Unzip into any poser runtime. You will find the items in Camera, Character, Light, Materials, Pose and Props folders named Cybertenko/War Room. Geometries, Textures and Reflection Maps are stored in respective folders. -------------------------------------- Usage Tips or Limitations: Use of model is very easy. just load included figure/props into scene. All walls and ceiling are separate bodyparts, so you can hide them, to better fit camera inside the room. Targeting device can be set to proper location above the map, it can move either horizontally and vertically. Further there two table lamps, which van be moved up and down above the table. Map table is smart prop, so texture can be changed via pz2 mat poses files. If you want to use map table individually, there mat collection files to change textures even without parent figure. Wall blackboards are loaded as prop collection for each side. If you plan to open side wall, you can hide some or all of wall blackboards. Unit props can be loaded either in any of three sample configurations, or one by one to make your own battle plan. There are 10 sample camera preset poses and three multilight preset, which can be combined together. Model is completely UV mapped. For certain parts of models are provided texture templates, other material zones are textured by procedural materials or by tiled textures and templates are not applicable for them. Tiled textures and procedural materials may need adjustments in DAZ studio, Carrara or other 3d applications. All poser props have extracted geometry to obj. mesh files which you can use for importing to other modeling or rendering application. One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information. -------------------------------------- Files Included in Product: verticaly. Further there two table lamps, which van be moved up and down above the table. Map table is smart prop, so texture can be changed via pz2 mat poses files. If you want to use map table individually, there mat collection files to change textures even without parent figure. Wall balckboards are loaded as prop collection for each side. If you plan to open side wall, you can hide some or all of wall blackboards. Unit props can be loaded eitther in any of three sample configurations, or one by one to make your own battle plan. There are 10 sample camera preset poses and three multilight preset, which can be combined together. Model is completely UV mapped. For certain parts of models are provided texture templates, other material zones are textured by procedural materials or by tiled textures and templates are not applicable for them. Tiled textures and procedural materials may need adjustments in DAZ studio, Carrara or other 3d applications. All poser props have extracted geometry to obj. mesh files which you can use for importing to other modeling or rendering application. One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information. -------------------------------------- Files Included in Product: license.txt War_Room_README.txt \Promos WR 01 CONCEPT.jpg WR 02 FEATURES.jpg WR 03 FEATURES.jpg WR 04 LIGHTS.jpg WR MAIN.jpg WR THUMB.jpg \Runtime\Geometries\Cybertenko\War Room cybertenko_warroom_apc.obj cybertenko_warroom_arrow_left.obj cybertenko_warroom_arrow_right.obj cybertenko_warroom_arrow_straight.obj cybertenko_warroom_artillery.obj cybertenko_warroom_battleship.obj cybertenko_warroom_blackboard_tall.mtl cybertenko_warroom_blackboard_tall.obj cybertenko_warroom_blackboard_wide.mtl cybertenko_warroom_blackboard_wide.obj cybertenko_warroom_bomber.obj cybertenko_warroom_cargoship.obj cybertenko_warroom_chair.obj cybertenko_warroom_cruiser.obj cybertenko_warroom_cue.obj cybertenko_warroom_destroyer.obj cybertenko_warroom_fighter.obj cybertenko_warroom_flag.obj cybertenko_warroom_maptable.obj cybertenko_warroom_sub.obj cybertenko_warroom_table.obj cybertenko_warroom_tank.obj cybertenko_warroom_telephone.obj cybertenko_warroom_truck.obj cybertenko_warroom_zeppelin.obj cybertenko_war_room.obj \Runtime\Libraries\camera\Cybertenko\War Room 01.cm2 01.png 02.cm2 02.png 03.cm2 03.png 04.cm2 04.png 05.cm2 05.png 06.cm2 06.png 07.cm2 07.png 09.cm2 09.png 10.cm2 10.png \Runtime\Libraries\Character\Cybertenko\War Room War Room.cr2 War Room.png \Runtime\Libraries\light\Cybertenko\War Room Day Lights.lt2 Day Lights.png Lamp Lights.lt2 Lamp Lights.png Night Lights.lt2 Night Lights.png \Runtime\Libraries\materials\Cybertenko\War Room Ardennes 1.mc6 Ardennes 1.png Ardennes 2.mc6 Ardennes 2.png Ardennes 3.mc6 Ardennes 3.png English Channel.mc6 English Channel.png Solomon Sea.mc6 Solomon Sea.png \Runtime\Libraries\Pose\Cybertenko\War Room\Table Map Ardennes 1.png Ardennes 1.pz2 Ardennes 2.png Ardennes 2.pz2 Ardennes 3.png Ardennes 3.pz2 English Channel.png English Channel.pz2 Solomon Sea.png Solomon Sea.pz2 \Runtime\Libraries\Pose\Cybertenko\War Room\Wall Map Soviet Union Map.png Soviet Union Map.pz2 US Map.png US Map.pz2 World Map 1.png World Map 1.pz2 World Map 2.png World Map 2.pz2 World Map 3.png World Map 3.pz2 \Runtime\Libraries\props\Cybertenko\War Room Cue.png Cue.pp2 Cues.png Cues.pp2 Left Side Blackboards.png Left Side Blackboards.pp2 Map Table.png Map Table.pp2 Reporter Tables.png Reporter Tables.pp2 Right Side Blackboards.png Right Side Blackboards.pp2 \Runtime\Libraries\props\Cybertenko\War Room\Blue Units APC.png APC.pp2 Arrow Left.png Arrow Left.pp2 Arrow Right.png Arrow Right.pp2 Arrow Straight.png Arrow Straight.pp2 Artillery.png Artillery.pp2 Battleship.png Battleship.pp2 Bomber.png Bomber.pp2 Cargo Ship.png Cargo Ship.pp2 Cruiser.png Cruiser.pp2 Destroyer.png Destroyer.pp2 Fighter.png Fighter.pp2 Flag.png Flag.pp2 Submarine.png Submarine.pp2 Tank.png Tank.pp2 Truck.png Truck.pp2 Zeppelin.png Zeppelin.pp2 \Runtime\Libraries\props\Cybertenko\War Room\Red Units APC.png APC.pp2 Arrow Left.png Arrow Left.pp2 Arrow Right.png Arrow Right.pp2 Arrow Straight.png Arrow Straight.pp2 Artillery.png Artillery.pp2 Battleship.png Battleship.pp2 Bomber.png Bomber.pp2 Cargo Ship.png Cargo Ship.pp2 Cruiser.png Cruiser.pp2 Destroyer.png Destroyer.pp2 Fighter.png Fighter.pp2 Flag.png Flag.pp2 Submarine.png Submarine.pp2 Tank.png Tank.pp2 Truck.png Truck.pp2 Zeppelin.png Zeppelin.pp2 \Runtime\Libraries\props\Cybertenko\War Room\Scenarios Ardennes.png Ardennes.pp2 Battle of Britain.png Battle of Britain.pp2 Wolf Pack.png Wolf Pack.pp2 \Runtime\Textures\Cybertenko\War Room cybertenko_warroom_blackboards.jpg cybertenko_warroom_blackboards2.jpg cybertenko_warroom_blackboards3.jpg cybertenko_warroom_blackboards4.jpg cybertenko_warroom_blackboards5.jpg cybertenko_warroom_blackboards6.jpg cybertenko_warroom_bronze.jpg cybertenko_warroom_cable.jpg cybertenko_warroom_ceiling.jpg cybertenko_warroom_ceiling_b.jpg cybertenko_warroom_concrete.jpg cybertenko_warroom_copper.jpg cybertenko_warroom_darksteel.jpg cybertenko_warroom_doors.jpg cybertenko_warroom_finewood_dark.jpg cybertenko_warroom_finewood_h.jpg cybertenko_warroom_finewood_v.jpg cybertenko_warroom_floor.jpg cybertenko_warroom_floor_b.jpg cybertenko_warroom_metal2.jpg cybertenko_warroom_metalplate.jpg cybertenko_warroom_oldwood.jpg cybertenko_warroom_oldwood_dark.jpg cybertenko_warroom_panels.jpg cybertenko_warroom_panels_b.jpg cybertenko_warroom_tablemap.jpg cybertenko_warroom_tablemap2.jpg cybertenko_warroom_tablemap3.jpg cybertenko_warroom_tablemap4.jpg cybertenko_warroom_tablemap5.jpg cybertenko_warroom_wallmap.jpg cybertenko_warroom_wallmap2.jpg cybertenko_warroom_wallmap3.jpg cybertenko_warroom_wallmap4.jpg cybertenko_warroom_wallmap5.jpg cybertenko_warroom_walls.jpg cybertenko_warroom_walls_b.jpg cybertenko_warroom_woodfine.jpg cybertenko_warroom_woods.jpg \Runtime\Textures\Reflection Maps cybertenko_enviro.jpg \Templates blackboards.jpg ceiling.jpg doors.jpg floor.jpg panels.jpg tablemap.jpg tables.jpg wallmap.jpg woods.jpg