Damiel Character for Michael 4 © 2014 SetoKaiba ________________________________________________________________ PRODUCT REQUIRMENTS: Poser Version 7 and above, optional external render engine (texture may work in earlier Poser versions, but was neither tested in them or DAZ Studio) Michael 4 and Morphs ++, Hiro, Muscle ________________________________________________________________ PRODUCT DESCRIPTION: Damiel is a character set for Michael 4, designed to achieve artistic results in Poser and/or external render engines. His body is slim, toned and fine tuned with a couple of custom morphs to enhance subtle details. He comes with two face options, human and "Alp" both are custom morphs. His textures are high res, designed to achieve artistic results in the render engine of your choice. ________________________________________________________________ PACKAGE OVERVIEW: Damiel is a complete character set with: 2 head morphs (human and Alp fantasy creature) Body morph Fine tune body morphs for subtle details Also included in this package are one full body base texture, 4 makeup options 6 eye colors. 2 lash options 2 sclera options Shaders for use inside Poser. ________________________________________________________________ USAGE TIPPS FOR EXTERNAL RENDER ENGINES (Cinema 4d, Lux, Maya, whatever you prefer) Export: after you set up your scene export everything from Poser (most often minus the ground) in Obj. Format. Check "include body part names...", "include figure names..." and "include existing groups..." You may check "weld body part seams" as well, but it is not really important. The bump and specular maps are "sharp", start using lower bump values to get a smooth look. Be careful with the lights. Extreme lights may cost you some skin details. Dry human skin is not overly reflective, if you head for a natural look, combine the included specular maps with soft reflection nodes instead of sharp, overly bright ones. If you decide to use real (raytrace) reflections, make sure to have at least a skydome with f.e. a panoramic HDR image in your scene. You won't get any realistic reflections if your scene is "void". SSS- while you can set up SSS with the included specular maps, you should consider if it is really needed in your scene. SSS will mostly increase your render time. Add an AO pass for a more realistic and natural outcome. ________________________________________________________________ All contents of this package are copyrighted by SetoKaiba ©2014. All rights reserved. All of this product's content was created by SetoKaiba using the following Vendor Resources Resources are on file with Renderosity ________________________________________________________________ HOW TO USE THIS PRODUCT: Extract all files into Poser. Load the Michael 4 figure, open the Damiel folder (located in Pose/KCDesign/Damiel) click on the mat poses and load them to your M4. Render in Poser or export your character/scene from Poser to your prefered render engine. No matter whether you make use of another render engine or not, you definately will need Poser for the characters inj files. Alternative the INJ files may work with DAZ studio as well, but were not tested. You will find all textures in your Poser/Runtime/Textures folder under KCdesign/Damiel (see file list below) ________________________________________________________________ FILE LIST: runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\IrisAlb.png runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\IrisAlb.pz2 runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\IrisAqua.png runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\IrisAqua.pz2 runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\IrisBlue.png runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\IrisBlue.pz2 runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\IrisDarkHoney.png runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\IrisDarkHoney.pz2 runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\IrisForest.png runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\IrisForest.pz2 runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\IrisHades.png runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\IrisHades.pz2 runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\LashNatural.png runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\LashNatural.pz2 runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\LashThick.png runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\LashThick.pz2 runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\ScleraBlack.png runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\ScleraBlack.pz2 runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\ScleraWhite.png runtime\libraries\Pose\KCDesign\Damiel\MATs\Eyes\ScleraWhite.pz2 runtime\libraries\Pose\KCDesign\Damiel\MATs\Skin\DamielFullMat.png runtime\libraries\Pose\KCDesign\Damiel\MATs\Skin\DamielFullMat.pz2 runtime\libraries\Pose\KCDesign\Damiel\MATs\Skin\MUKohl.png runtime\libraries\Pose\KCDesign\Damiel\MATs\Skin\MUKohl.pz2 runtime\libraries\Pose\KCDesign\Damiel\MATs\Skin\MURaa.png runtime\libraries\Pose\KCDesign\Damiel\MATs\Skin\MURaa.pz2 runtime\libraries\Pose\KCDesign\Damiel\MATs\Skin\MUUrban.png runtime\libraries\Pose\KCDesign\Damiel\MATs\Skin\MUUrban.pz2 runtime\libraries\Pose\KCDesign\Damiel\MATs\Skin\MuVoodoo.png runtime\libraries\Pose\KCDesign\Damiel\MATs\Skin\MUVoodoo.pz2 runtime\libraries\Pose\KCDesign\Damiel\DamielAlb_INJ.png runtime\libraries\Pose\KCDesign\Damiel\DamielAlb_INJ.pz2 runtime\libraries\Pose\KCDesign\Damiel\DamielAlb_Rem.png runtime\libraries\Pose\KCDesign\Damiel\DamielAlb_REM.pz2 runtime\libraries\Pose\KCDesign\Damiel\DamielBody_INJ.png runtime\libraries\Pose\KCDesign\Damiel\DamielBody_INJ.pz2 runtime\libraries\Pose\KCDesign\Damiel\DamielBody_REM.png runtime\libraries\Pose\KCDesign\Damiel\DamielBody_REM.pz2 runtime\libraries\Pose\KCDesign\Damiel\DamielHead_INJ.png runtime\libraries\Pose\KCDesign\Damiel\DamielHead_INJ.pz2 runtime\libraries\Pose\KCDesign\Damiel\DamielHead_REM.png runtime\libraries\Pose\KCDesign\Damiel\DamielHead_REM.pz2 runtime\libraries\Pose\KCDesign\Damiel\FineTune_INJ.png runtime\libraries\Pose\KCDesign\Damiel\FineTune_INJ.pz2 runtime\libraries\Pose\KCDesign\Damiel\FineTune_REM.png runtime\libraries\Pose\KCDesign\Damiel\FineTune_REM.pz2 runtime\textures\KCDesign\Damiel\Base\DamielAlpLashes.jpg runtime\textures\KCDesign\Damiel\Base\DamielBody_Bump.jpg runtime\textures\KCDesign\Damiel\Base\DamielBody_Dif.jpg runtime\textures\KCDesign\Damiel\Base\DamielBody_Spec.jpg runtime\textures\KCDesign\Damiel\Base\DamielElvLashes.jpg runtime\textures\KCDesign\Damiel\Base\DamielFace_Bump.jpg runtime\textures\KCDesign\Damiel\Base\DamielFace_Dif.jpg runtime\textures\KCDesign\Damiel\Base\DamielFace_Spec.jpg runtime\textures\KCDesign\Damiel\Base\DamielIMouth.jpg runtime\textures\KCDesign\Damiel\Base\DamielIMouth_Bump.jpg runtime\textures\KCDesign\Damiel\Base\DamielLashes.jpg runtime\textures\KCDesign\Damiel\Base\DamielLimbs_Bump.jpg runtime\textures\KCDesign\Damiel\Base\DamielLimbs_Dif.jpg runtime\textures\KCDesign\Damiel\Base\DamielLimbs_Spec.jpg runtime\textures\KCDesign\Damiel\Eyes\Damiel_Eyes_Aqua.jpg runtime\textures\KCDesign\Damiel\Eyes\Damiel_Eyes_Blue.jpg runtime\textures\KCDesign\Damiel\Eyes\Damiel_Eyes_Brown.jpg runtime\textures\KCDesign\Damiel\Eyes\Damiel_Eyes_Demonic.jpg runtime\textures\KCDesign\Damiel\Eyes\Damiel_Eyes_Flesh.jpg runtime\textures\KCDesign\Damiel\Eyes\Damiel_Eyes_Hades.jpg runtime\textures\KCDesign\Damiel\Eyes\Damiel_Eyes_Wood.jpg runtime\textures\KCDesign\Damiel\MU\DamieMU_Kohl.jpg runtime\textures\KCDesign\Damiel\MU\DamieMU_Raa.jpg runtime\textures\KCDesign\Damiel\MU\DamieMU_UrbanGoth.jpg runtime\textures\KCDesign\Damiel\MU\DamieMU_Voodoo.jpg runtime\geometries\KCDesign\hideAlbhead-head.pz2 runtime\geometries\KCDesign\hideAlbleye-lEye.pz2 runtime\geometries\KCDesign\hideAlbreye-rEye.pz2 runtime\geometries\KCDesign\hideCustomChest-chest.pz2 runtime\geometries\KCDesign\hideCustomHip-hip.pz2 runtime\geometries\KCDesign\hideCustomKneeL-lShin.pz2 runtime\geometries\KCDesign\hideCustomKneeR-rShin.pz2 runtime\geometries\KCDesign\hideCustomThightL-lThigh.pz2 runtime\geometries\KCDesign\hideCustomThightR-rThigh.pz2 runtime\geometries\KCDesign\hideDamielChest-chest.pz2 runtime\geometries\KCDesign\hideDamielHead-head.pz2 runtime\geometries\KCDesign\hideDamielLEye-lEye.pz2 runtime\geometries\KCDesign\hideDamielNeck-neck.pz2 runtime\geometries\KCDesign\hideDamielREye-rEye.pz2 runtime\geometries\KCDesign\injAlbhead-head.pz2 runtime\geometries\KCDesign\injAlbleye-lEye.pz2 runtime\geometries\KCDesign\injAlbreye-rEye.pz2 runtime\geometries\KCDesign\injCustomChest-chest.pz2 runtime\geometries\KCDesign\injCustomHip-hip.pz2 runtime\geometries\KCDesign\injCustomKneeL-lShin.pz2 runtime\geometries\KCDesign\injCustomKneeR-rShin.pz2 runtime\geometries\KCDesign\injCustomThightL-lThigh.pz2 runtime\geometries\KCDesign\injCustomThightR-rThigh.pz2 runtime\geometries\KCDesign\injDamielChest-chest.pz2 runtime\geometries\KCDesign\injDamielHead-head.pz2 runtime\geometries\KCDesign\injDamielLEye-lEye.pz2 runtime\geometries\KCDesign\injDamielNeck-neck.pz2 runtime\geometries\KCDesign\injDamielREye-rEye.pz2 runtime\geometries\KCDesign\remAlbhead-head.pz2 runtime\geometries\KCDesign\remAlbleye-lEye.pz2 runtime\geometries\KCDesign\remAlbreye-rEye.pz2 runtime\geometries\KCDesign\remCustomChest-chest.pz2 runtime\geometries\KCDesign\remCustomHip-hip.pz2 runtime\geometries\KCDesign\remCustomKneeL-lShin.pz2 runtime\geometries\KCDesign\remCustomKneeR-rShin.pz2 runtime\geometries\KCDesign\remCustomThightL-lThigh.pz2 runtime\geometries\KCDesign\remCustomThightR-rThigh.pz2 runtime\geometries\KCDesign\remDamielChest-chest.pz2 runtime\geometries\KCDesign\remDamielHead-head.pz2 runtime\geometries\KCDesign\remDamielLEye-lEye.pz2 runtime\geometries\KCDesign\remDamielNeck-neck.pz2 runtime\geometries\KCDesign\remDamielREye-rEye.pz2 runtime\geometries\KCDesign\showAlbhead-head.pz2 runtime\geometries\KCDesign\showAlbleye-lEye.pz2 runtime\geometries\KCDesign\showAlbreye-rEye.pz2 runtime\geometries\KCDesign\showCustomChest-chest.pz2 runtime\geometries\KCDesign\showCustomHip-hip.pz2 runtime\geometries\KCDesign\showCustomKneeL-lShin.pz2 runtime\geometries\KCDesign\showCustomKneeR-rShin.pz2 runtime\geometries\KCDesign\showCustomThightL-lThigh.pz2 runtime\geometries\KCDesign\showCustomThightR-rThigh.pz2 runtime\geometries\KCDesign\showDamielChest-chest.pz2 runtime\geometries\KCDesign\showDamielHead-head.pz2 runtime\geometries\KCDesign\showDamielLEye-lEye.pz2 runtime\geometries\KCDesign\showDamielNeck-neck.pz2 runtime\geometries\KCDesign\showDamielREye-rEye.pz2 runtime\geometries\KCDesign\showPHMEyeCorneaBulge-lEye.pz2 runtime\geometries\KCDesign\showPHMEyeCorneaBulge-rEye.pz2 END OF README