*****THE NEXT GENERATION***********************************

                   NEWS/TALKSHOW TV STUDIO
                Props for Poser and DAZ Studio

************************************MODELED WITH PRIDE*****


1. DESCRIPTION
2. INSTALLATION
3. DAZ STUDIO COMPATIBILITY (DS users, please read)
4. FILE LIST
5. COPYRIGHT
6. OWNERSHIP STATEMENT


**********************    DESCRIPTION   *************************

Huge construction pack for TV studio. Whether it's about news or
talkshow studios. Studio constructions, furniture, decorative
props... all in one place.

- 5 different studio stages
- 5 desks
- chair
- armchair
- couch
- rostrum
- table
- spotlights
- 4 world maps
- video screen
- video wall
- 14 different signs
- mug
- papers (with morphs; 'bend' - for holding in hands and 'flying'
  for throwing in the air)

Most of the construction is fully customizable, regarding colors;
just change diffuse color with the one you like.

10 presets with already equipped studios are included, including
one light set.

**********************    INSTALATION   *************************

Unpack zip files to Your Poser Runtime folder. 

Props are placed in 
runtime/library/Props/Coflek Gnorg/TV Studio


****************** DAZ STUDIO COMPATIBILITY **********************

I tested props in DAZ Studio 4 and 4.6; raw import, without any 
tempering with textures. Everything works well, but without 
specular and bump maps (if you want, you can add them manually).
 
Since I unified my texture's names You'll have no problem to figure 
out where what goes:

_diff.jpg is diffuse texture, DS will load this one.

_spec.jpg is specular texture, used to make some parts of model shinier 
          than others. Just load texture with that extension in 
          'Glossiness', 'Color' and 'Strenght' slot and set all 
          parameters to 100% (texture will do the rest)

_ambi.jpg is for ambient strenght. Although DS import ambient color, 
          You'll have to place texture into 'Strenght' slot and set 
          parameter to 100%. This will reduce ambient light/color on
          certain part of model (otherwise, it will be spreaded across 
          whole model.

_opac.jpg is for opacity, sometime I use semi-transparent surfaces 
          (like dirty window glass or hologram projections), so load 
          this texture into opacity 'Strenght' slot to avoid whole
          model transparency. Set parameter to 100%.

_bump.jpg is for bump/relief effect, surprisingly, this texture will 
          be imported. You just need to set bump 'Strenght' to 100% 
          and Positive to 1-2 (depending on result).

_disp.jpg for displacement, simulated 3D effect on flat surfaces. 
          Load texture into displacement 'Strenght' slot and experiment 
          with parameters in 'Maximum' slider (usually 0.10 to 1).

_refl.jpg for reflection. This texture, placed in 'Strenght' slot with 
          value 100%  determines which part is reflective and how much.



**************************  FILE LIST  ***************************


\Documentation\
   TVStudio_readme.txt
   license.txt

\Runtime\Geometries\Coflek Gnorg\TV Studio\
   Structure.obj
   Studio 1.obj
   Studio 10.obj
   Studio 2.obj
   Studio 3.obj
   Studio 4.obj
   Studio 5.obj
   Studio 6.obj
   Studio 7.obj
   Studio 8.obj
   Studio 9.obj
   Studio1.obj
   Studio2.obj
   Studio3.obj
   Studio4.obj
   Studio5.obj
   armchair.obj
   chair.obj
   couch.obj
   desk1.obj
   desk2.obj
   desk3.obj
   desk4.obj
   desk5 1.obj
   globe1.obj
   globe2.obj
   mug.obj
   papers.obj
   rostrum.obj
   sign_24.obj
   sign_chat.obj
   sign_day.obj
   sign_debate.obj
   sign_flash.obj
   sign_hour.obj
   sign_midnight.obj
   sign_news.obj
   sign_night.obj
   sign_report.obj
   sign_studio.obj
   sign_talk.obj
   sign_the.obj
   sign_world.obj
   table.obj
   video_screen.obj
   video_wall.obj
   worldmap.obj
   worldmap2.obj

\Runtime\Libraries\Character\Coflek Gnorg\TV Studio\
   Studio 1.cr2
   Studio 1.png
   Studio 10.cr2
   Studio 10.png
   Studio 2.cr2
   Studio 2.png
   Studio 3.cr2
   Studio 3.png
   Studio 4.cr2
   Studio 4.png
   Studio 5.cr2
   Studio 5.png
   Studio 6.cr2
   Studio 6.png
   Studio 7.cr2
   Studio 7.png
   Studio 8.cr2
   Studio 8.png
   Studio 9.cr2
   Studio 9.png

\Runtime\Libraries\Light\Coflek Gnorg\TV Studio\
   Light Set.lt2
   Light Set.png

\Runtime\Libraries\Props\Coflek Gnorg\TV Studio\
   !Studio 1.png
   !Studio 1.pp2
   !Studio 2.png
   !Studio 2.pp2
   !Studio 3.png
   !Studio 3.pp2
   !Studio 4.png
   !Studio 4.pp2
   !Studio 5.png
   !Studio 5.pp2
   Armchair.png
   Armchair.pp2
   Chair.png
   Chair.pp2
   Couch.png
   Couch.pp2
   Desk 1.png
   Desk 1.pp2
   Desk 2.png
   Desk 2.pp2
   Desk 3.png
   Desk 3.pp2
   Desk 4.png
   Desk 4.pp2
   Desk 5.png
   Desk 5.pp2
   Globe 1.png
   Globe 1.pp2
   Globe 2.png
   Globe 2.pp2
   Mug.png
   Mug.pp2
   Papers.png
   Papers.pp2
   Rostrum.png
   Rostrum.pp2
   Rostrum.pp2.pfe_backup
   Spotlights.png
   Spotlights.pp2
   Spotlights.pp2.pfe_backup
   Spotlights.xmp
   Table.png
   Table.pp2
   Video screen.png
   Video screen.pp2
   Video wall.png
   Video wall.pp2
   World map 1.png
   World map 1.pp2
   World map 2.png
   World map 2.pp2
   sigh Hour.png
   sigh Hour.pp2
   sign 24.png
   sign 24.pp2
   sign Chat.png
   sign Chat.pp2
   sign Day.png
   sign Day.pp2
   sign Debate.png
   sign Debate.pp2
   sign Flash.png
   sign Flash.pp2
   sign Midnight.png
   sign Midnight.pp2
   sign News.png
   sign News.pp2
   sign Night.png
   sign Night.pp2
   sign Report.png
   sign Report.pp2
   sign Studio.png
   sign Studio.pp2
   sign Talk.png
   sign Talk.pp2
   sign The.png
   sign The.pp2
   sign World.png
   sign World.pp2

\Runtime\Textures\Coflek Gnorg\TV Studio\
   cgns_Global.hdr
   cgns_carpet_bump.jpg
   cgns_carpet_diff.jpg
   cgns_dawn_ambi.jpg
   cgns_display1_diff.jpg
   cgns_display2_diff.jpg
   cgns_dusk_ambi.jpg
   cgns_floor1_diff.jpg
   cgns_globe_ambi.jpg
   cgns_globe_bump.jpg
   cgns_globe_diff.jpg
   cgns_leather2_diff.jpg
   cgns_leather_bump.jpg
   cgns_leather_diff.jpg
   cgns_mug_diff.jpg
   cgns_paper_diff.jpg
   cgns_plastic_bump.jpg
   cgns_screen2_diff.jpg
   cgns_screen_diff.jpg
   cgns_tiles_bump.jpg
   cgns_wall_bump.jpg
   cgns_wood1_diff.jpg
   cgns_wood2_diff.jpg


*************************  COPYRIGHTS **************************

All output forms of models (still pictures,animations,etc) are 
free to use in commercial or non-commercial purposes without any 
limitations.
Distributing or selling models in their original state 
(geometry files), or as part of another models is forbidden.

*******************  OWNERSHIP STATEMENT **********************

All of this product's content was created by Dominik Lenardo 
(coflek-gnorg of renderosity). 
Copyright 16.05.2014. Dominik Lenardo


