******************************************************************* *Product Name: DM's DruidCave *Copyright May 2014 *By: Daniela Hobracht (Danie), Martin Fornoni (marforno) ******************************************************************* -------------------------------------- System Requirements: -------------------------------------- PC and Mac compatible This package was tested in Poser 9, PoserPro 2012 / 2014 Not tested in Daz Studio. -------------------------------------- Ownership Statement: -------------------------------------- All of the content in this package was created by Martin Fornoni and Daniela Hobracht, and may include derivatives of merchant resources. Resources on file with Renderosity. -------------------------------------- Needed Files: -------------------------------------- Daz3D's Victoria 4 -------------------------------------- Installation Instructions: -------------------------------------- Extract the zip files with an unzipping program such as Winzip to your Poser directory. -------------------------------------- Usage Tips: -------------------------------------- You will find new items in the following folders: -Camera\DM\DruidCave -Hand\DM\DruidCave -Light\DM\DruidCave -Materials\DM\DruidCave -Pose\DM\DruidCave -Props\DM\DruidCave -Scene\DM\DruidCave The easiest way is to use one of the premade pz3-scenes. Props: =============== Locate the props folder and load any prop you would like to use. Materials: =============== In your Materials you will find options more colors for the Staff Orbs. Poses: =============== Load the V4 figure of your choice, locate the pose-folder and apply any pose you would like to use. The "Go to" poses will help you with easy placement inside the scenes. They do NOT affect the figures pose. Lights and cameras for Poser: ====================== Matching lights for the Staff Orbs. In case you need to restore any of the provided scenes, all camera - and light settings can be found in the respective library folders. You should render with activated Raytrace and Displacement for best results. -------------------------------------- Files Included in the Product: ..\Runtime\Geometries\Marforno\DruidCave\ DMDCaltar.obj DMDCbush.obj DMDCcave.obj DMDCgrassB.obj DMDCgrassF.obj DMDCground.obj DMDCleaves.obj DMDCorb.obj DMDCrock.obj DMDCstaff.obj DMDCstaff2.obj DMDCtorch.obj DMDCtree.obj ..\Runtime\libraries\Camera\DM\DruidCave\ Scene_01.cm2 Scene_01.png Scene_02.cm2 Scene_02.png Scene_03.cm2 Scene_03.png Scene_04.cm2 Scene_04.png ..\Runtime\libraries\Hand\DM\DruidCave\ Staff1_Left.hd2 Staff1_Left.png Staff1_Right.hd2 Staff1_Right.png Staff2_Left.hd2 Staff2_Left.png Staff2_Right.hd2 Staff2_Right.png ..\Runtime\libraries\Light\DM\DruidCave\ SLights_Info.lt2 SLights_Info.png Scene_01.lt2 Scene_01.png Scene_02.lt2 Scene_02.png Scene_03.lt2 Scene_03.png Scene_04.lt2 Scene_04.png Staff1Light_Blue.lt2 Staff1Light_Blue.png Staff1Light_Green.lt2 Staff1Light_Green.png Staff1Light_Orange.lt2 Staff1Light_Orange.png Staff1Light_White.lt2 Staff1Light_White.png Staff2Light_Blue.lt2 Staff2Light_Blue.png Staff2Light_Green.lt2 Staff2Light_Green.png Staff2Light_Orange.lt2 Staff2Light_Orange.png Staff2Light_White.lt2 Staff2Light_White.png ..\Runtime\libraries\Materials\DM\DruidCave\ Orb_Earth.mc6 Orb_Earth.png Orb_Fire.mc6 Orb_Fire.png Orb_Water.mc6 Orb_Water.png Orb_Wind.mc6 Orb_Wind.png ..\Runtime\libraries\Pose\DM\DruidCave\Hands\ Staff1_Left.png Staff1_Left.pz2 Staff1_Right.png Staff1_Right.pz2 Staff2_Left.png Staff2_Left.pz2 Staff2_Right.png Staff2_Right.pz2 ..\Runtime\libraries\Pose\DM\DruidCave\ !GoTo 000.png !GoTo 000.pz2 !GoTo Cave.png !GoTo Cave.pz2 !Info.png !Info.pz2 00_Default.png 00_Default.pz2 01_Staff_Left.png 01_Staff_Left.pz2 01_Staff_Right.png 01_Staff_Right.pz2 02_Staff_Left.png 02_Staff_Left.pz2 02_Staff_Right.png 02_Staff_Right.pz2 03_Staff_Left.png 03_Staff_Left.pz2 03_Staff_Right.png 03_Staff_Right.pz2 04_Staff_Left.png 04_Staff_Left.pz2 04_Staff_Right.png 04_Staff_Right.pz2 05_Staff_Left.png 05_Staff_Left.pz2 05_Staff_Right.png 05_Staff_Right.pz2 06_Staff_Left.png 06_Staff_Left.pz2 06_Staff_Right.png 06_Staff_Right.pz2 07_Staff_Left.png 07_Staff_Left.pz2 07_Staff_Right.png 07_Staff_Right.pz2 08_Staff_Left.png 08_Staff_Left.pz2 08_Staff_Right.png 08_Staff_Right.pz2 09_Staff_Left.png 09_Staff_Left.pz2 09_Staff_Right.png 09_Staff_Right.pz2 10_Staff_Left.png 10_Staff_Left.pz2 10_Staff_Right.png 10_Staff_Right.pz2 ..\Runtime\libraries\Props\DM\DruidCave\Smartprops\ !Info.png !Info.pp2 Staff1Orb_p.png Staff1Orb_p.pp2 Staff1_V4Left.png Staff1_V4Left.pp2 Staff1_V4Right.png Staff1_V4Right.pp2 Staff2Orb_p.png Staff2Orb_p.pp2 Staff2_V4Left.png Staff2_V4Left.pp2 Staff2_V4Right.png Staff2_V4Right.pp2 ..\Runtime\libraries\Props\DM\DruidCave\ 01_Cave.png 01_Cave.pp2 02_BackRock_p.png 02_BackRock_p.pp2 03_CaveTree.png 03_CaveTree.pp2 04_Altar.png 04_Altar.pp2 04_Altar_p.png 04_Altar_p.pp2 05_Bush.png 05_Bush.pp2 06_WallTorch.png 06_WallTorch.pp2 06_WallTorches_p.png 06_WallTorches_p.pp2 07_Leaves_p.png 07_Leaves_p.pp2 08_Grass_Front.png 08_Grass_Front.pp2 09_Grass_Back.png 09_Grass_Back.pp2 10_Ground.png 10_Ground.pp2 Staff1.png Staff1.pp2 Staff2.png Staff2.pp2 ..\Runtime\libraries\Scene\DM\DruidCave\ Scene_01.png Scene_01.pz3 Scene_02.png Scene_02.pz3 Scene_03.png Scene_03.pz3 Scene_04.png Scene_04.pz3 ..\Runtime\Textures\danieNmarforno\DruidCave\ DMDCPstaff.jpg DMDCPstaff2.jpg DMDCPstaffT.jpg DMDCaltar1.jpg DMDCaltar2.jpg DMDCaltar3.jpg DMDCbase1.jpg DMDCbase2.jpg DMDCbase3.jpg DMDCbleaf.jpg DMDCbleafT.jpg DMDCcave1.jpg DMDCcave2.jpg DMDCcave3.jpg DMDCgrass.jpg DMDCgrassT.jpg DMDCground.jpg DMDCleaf.jpg DMDCleaf2.jpg DMDCleaf2T.jpg DMDCleaf3.jpg DMDCleaf3T.jpg DMDCleaf4.jpg DMDCleaf4T.jpg DMDCleafT.jpg DMDCmetal.jpg DMDCplain.jpg DMDCrefl.jpg DMDCrock.jpg DMDCstair1.jpg DMDCstair2.jpg DMDCtfire.jpg DMDCtfireT.jpg DMDCtree1.jpg DMDCtree2.jpg DMDCtree3.jpg