*****THE NEXT GENERATION***********************************

                  Striptease/Go-Go Club
                  model for Poser & DS 

************************************MODELED WITH PRIDE*****


1. DESCRIPTION
2. INSTALLATION
3. DAZ STUDIO COMPATIBILITY (DS users, please read)
4. FILE LIST
5. COPYRIGHT
6. OWNERSHIP STATEMENT


**********************    DESCRIPTION   *************************

Full architectural solution for Striptease Club or Go-Go Bar.

My intention was to model smaller, almost private club with
design that will suit modern or even futuristic style.
Main structure is assembled from parts that can be removed
or hide (and leave clear view for camera).

Floor - main part, all other parts are attached to it
Left wall - (with booth tables attached)
Right wall - (with booth tables attached)
Back wall - (with morphable actress access curtain)
Front Wall
Ceiling - (with tobacco smoke prop attached)
Dance Pole - attached to floor part

To fill up club's space there are four furniture props:

Bar Chair
Table
Chair
Table set (table & 3 chairs - for faster furnishing)

One light set with 10 light sources is included.
 

**********************    INSTALATION   *************************

Unpack zip files to Your Poser Runtime folder. 

Structure is placed in 
runtime/library/Character/Coflek Gnorg/Strip Club

****************** DAZ STUDIO COMPATIBILITY **********************

My models are in Poser format (pz2, pz3, cr2, pp2...). They can be 
imported in DS with all movable and morphable parts working like 
in Poser.

As You already know, importing Poser's characters and props into 
DAZ Studio won't import some additional textures and their parameters. 
To get best render results, You'll have to place some textures manually. 
This is not big job because I don't use many textures for my models.

Since I unified my texture's names You'll have no problem to figure 
out where what goes:

_diff.jpg is diffuse texture, DS will load this one.

_spec.jpg is specular texture, used to make some parts of model shinier 
          than others. Just load texture with that extension in 
          'Glossiness', 'Color' and 'Strenght' slot and set all 
          parameters to 100% (texture will do the rest)

_ambi.jpg is for ambient strenght. Although DS import ambient color, 
          You'll have to place texture into 'Strenght' slot and set 
          parameter to 100%. This will reduce ambient light/color on
          certain part of model (otherwise, it will be spreaded across 
          whole model.

_opac.jpg is for opacity, sometime I use semi-transparent surfaces 
          (like dirty window glass or hologram projections), so load 
          this texture into opacity 'Strenght' slot to avoid whole
          model transparency. Set parameter to 100%.

_bump.jpg is for bump/relief effect, surprisingly, this texture will 
          be imported. You just need to set bump 'Strenght' to 100% 
          and Positive to 1-2 (depending on result).

_disp.jpg for displacement, simulated 3D effect on flat surfaces. 
          Load texture into displacement 'Strenght' slot and experiment 
          with parameters in 'Maximum' slider (usually 0.10 to 1).

_refl.jpg for reflection. This texture, placed in 'Strenght' slot with 
          value 100%  determines which part is reflective and how much.


**************************  FILE LIST  ***************************

\Documentation\
   StripClub_readme.txt
   license.txt

\Runtime\Geometries\Coflek Gnorg\Strip Club\
   BackWall.obj
   BarChair.obj
   Ceiling.obj
   Chair.obj
   Curtain.obj
   Entrance.obj
   LeftWall.obj
   Pole.obj
   RightWall.obj
   Smoke.obj
   Strip Club.obj
   Strip Club_SETUP.obj
   Table.obj
   TableSet.obj
   TablesLeft.obj
   TablesRight.obj

\Runtime\Libraries\Character\Coflek Gnorg\Strip Club\
   Strip Club.cr2
   Strip Club.png

\Runtime\Libraries\Light\Coflek Gnorg\Strip Club\
   Strip Club.lt2
   Strip Club.png

\Runtime\Libraries\Props\Coflek Gnorg\Strip Club\
   Bar Chair.png
   Bar Chair.pp2
   Chair.png
   Chair.pp2
   Table Set.png
   Table Set.pp2
   Table.png
   Table.pp2

\Runtime\Textures\Coflek Gnorg\Strip Club\
   cgsc_bar_bump.jpg
   cgsc_bar_diff.jpg
   cgsc_bar_spec.jpg
   cgsc_blmarble_diff.jpg
   cgsc_chrome_refl.jpg
   cgsc_corridor_bump.jpg
   cgsc_corridor_diff.jpg
   cgsc_corridor_spec.jpg
   cgsc_environment.hdr
   cgsc_rdmarble_diff.jpg
   cgsc_redleather_diff.jpg
   cgsc_redleather_spec.jpg
   cgsc_redplastic_diff.jpg
   cgsc_smoke_opac.jpg
   cgsc_trims_ambi.jpg
   cgsc_trims_bump.jpg
   cgsc_trims_diff.jpg
   cgsc_trims_spec.jpg
   cgsc_videos_diff.jpg
   cgsc_wall_bump.jpg
   cgsc_wallb_bump.jpg
   cgsc_wallb_diff.jpg
   cgsc_wallb_spec.jpg
   cgsc_wallm_diff.jpg
   cgsc_wallt_diff.jpg


*************************  COPYRIGHTS **************************

All output forms of models (still pictures,animations,etc) are 
free to use in commercial or non-commercial purposes without any 
limitations.
Distributing or selling models in their original state 
(geometry files), or as part of another models is forbidden.

*******************  OWNERSHIP STATEMENT **********************

All of this product's content was created by Dominik Lenardo 
(coflek-gnorg of renderosity). 
Copyright 10.06.2014. Dominik Lenardo


