Victoria 4.2 poses - Everyday poses 2 - by 3D-Mobster June 2014 Product Description ---------------------------- 50 poses for victoria 4.2, all poses are categorized into several categories making it easy to find what you need. The poses themselves are aimed at everyday situations, and are the second package in the series. Which aim is to create a library of general poses for Victoria 4.2. All the poses in the series have been created with dynamic cloth in mind, and therefore also comes with in between pose(s) which can be added between the start default pose and the end pose. Since dynamic cloth is calculated through the cloth room, situations might occur where some poses might not give good results with certain type of cloth. The between poses are only meant as a default in between pose and should be modified to suit your needs if problems occur, if your cloth calculate fine without the in between poses there are no need to use them, they are only there to make it faster to work with the dynamic cloth. The poses can of course also just be used normally without dynamic cloth objects. The poses was created for victoria 4.2 however they will work fine for Victoria 4, just beaware that some minor correction of hands and fingers might be needed. Have been tested on Michael 4 and seems to work for him as well, however there are no guarantee that they will be correct as the poses weren't created for that character. In Everyday poses 2 there is also added a dynamic swimming suit which are the one used in the promotion images. There is also an UV-template in the textures folder. (Runtime\textures\3D-Mobster\Swimming suit\Swimming suit UV.jpg) which can be used for creating own designs for the swimming suit using Photoshop, Gimp or similar program. -- IMPORTANT -- Be sure that "Use inverse kinematic" in "Figure" menu is turned off before you apply the poses or weird bending and twisting can occur. After applying the poses you can turn them on again if needed. -- Using the swimming suit -- 1, Add the swimming suit to the scene. 2. When you have it selected go to the menu "Object" and select change parent and select "Victoria4 or "Body" in the tree and press ok. This will make the swimming suit follow Victoria 4 so she can be moved around the scene with the swimming suit. 3. Open the cloth room and choose "New simulation". Under "Additional Cloth collision options" check "Object vertex against cloth polygon" and "Object polygon against cloth polygon". You don't have to check the last one. As the swimming suit is rather tight fit so there shouldn't occur a lot if any cloth self collision. Optional: To increase cloth simulation quality Set the steps per frame to 6 or 8. Press "OK" 4. Click on "Clothify" if you have the swimming suit selected it should automatically select it in the "Object to clothify" otherwise select it in the drop-down list and press "Clothify" 5. Press "Collide Against" and then "Add/Remove". Then find "Victoria4" and check it so all her parts are selected and press "Ok" She should now show up in the "Current collision object" Change "Collision offset" and "Collision depth" to 0.3 and check "Ignore head collisions", "Ignore hand collisions" and "Ignore feet collisions" Press "Ok" 6. The swmming suit is now ready. -- Tips for working with dynamic cloth -- Make sure that the default pose is somewhat near the end position and she is facing the same way as you intend the end result to be. This is because the cloth is calculated and if the distance from start position to end position is to high the cloth will behave weird. As it will think the character is moving at a very high speed. File are structured into the following categories. -------------------------------------------------- Emotions (Total 2 poses and 2 between poses) - Greeting (1 poses) - Happy (1 poses) Sitting (Total 4 poses and 4 between poses) - Chair (3 poses) - Ground (1 pose) Running (Total 5 poses and 5 between poses) Ground (Total 9 poses and 9 between poses) Standing (Total 5 poses and 5 between poses) Walking (Total 7 poses and 7 between poses) Water (Total 18 poses and 18 between poses) - Dive (7 poses) - Swimming (11 poses) ---------------------------- System Requirements ---------------------------- Any poser/Daz3d that can use Victoria 4. Ownership statements ---------------------------- "All of the content in this package was created by 3D-Mobster" Needed Files ---------------------------- Character Victoria 4 / 4.2 is needed. Installation instructions ---------------------------- Unpack the Zip archive(s) to your poser runtime directory, all files will be placed in the right folders. And follows the standard folder hierarchy of Poser. 9) Files list (Exact folder and file name listing) Documentation\Victoria 4.2 poses - Everyday poses 2\ Victoria 4.2 poses - Everyday poses 2 readme.txt License.txt Runtime\Libraries\Pose\V4 poses dynamic\Ground Ground (End) 1.png Ground (End) 1.pz2 Ground (End) 1.xmp Ground (End) 2.png Ground (End) 2.pz2 Ground (End) 2.xmp Ground (End) 3.png Ground (End) 3.pz2 Ground (End) 3.xmp Ground (End) 4.png Ground (End) 4.pz2 Ground (End) 4.xmp Ground (End) 5.png Ground (End) 5.pz2 Ground (End) 5.xmp Ground (End) 6.png Ground (End) 6.pz2 Ground (End) 6.xmp Ground (End) 7.png Ground (End) 7.pz2 Ground (End) 7.xmp Ground (End) 8.png Ground (End) 8.pz2 Ground (End) 8.xmp Ground (End) 9.png Ground (End) 9.pz2 Ground (End) 9.xmp Runtime\Libraries\Pose\V4 poses dynamic\Ground\Betweens Ground (Between) 1.png Ground (Between) 1.pz2 Ground (Between) 1.xmp Ground (Between) 2.png Ground (Between) 2.pz2 Ground (Between) 2.xmp Ground (Between) 3.png Ground (Between) 3.pz2 Ground (Between) 3.xmp Ground (Between) 4.png Ground (Between) 4.pz2 Ground (Between) 4.xmp Ground (Between) 5.png Ground (Between) 5.pz2 Ground (Between) 5.xmp Ground (Between) 6.png Ground (Between) 6.pz2 Ground (Between) 6.xmp Ground (Between) 7.png Ground (Between) 7.pz2 Ground (Between) 7.xmp Ground (Between) 8.png Ground (Between) 8.pz2 Ground (Between) 8.xmp Ground (Between) 9.png Ground (Between) 9.pz2 Ground (Between) 9.xmp Runtime\Libraries\Pose\V4 poses dynamic\Emotions\Greeting Greeting (End) 4.png Greeting (End) 4.pz2 Greeting (End) 4.xmp Runtime\Libraries\Pose\V4 poses dynamic\Emotions\Greeting\Betweens Greeting (Between) 4.png Greeting (Between) 4.pz2 Greeting (Between) 4.xmp Runtime\Libraries\Pose\V4 poses dynamic\Emotions\Happy Happy (End) 5.png Happy (End) 5.pz2 Happy (End) 5.xmp Runtime\Libraries\Pose\V4 poses dynamic\Emotions\Happy\Betweens Happy (Between) 5.png Happy (Between) 5.pz2 Happy (Between) 5.xmp Runtime\Libraries\Pose\V4 poses dynamic\Running Running (End) 1.png Running (End) 1.pz2 Running (End) 1.xmp Running (End) 2.png Running (End) 2.pz2 Running (End) 2.xmp Running (End) 3.png Running (End) 3.pz2 Running (End) 3.xmp Running (End) 4.png Running (End) 4.pz2 Running (End) 4.xmp Running (End) 5.png Running (End) 5.pz2 Running (End) 5.xmp Runtime\Libraries\Pose\V4 poses dynamic\Running\Betweens Running (Between) 1.png Running (Between) 1.pz2 Running (Between) 1.xmp Running (Between) 2.png Running (Between) 2.pz2 Running (Between) 2.xmp Running (Between) 3.png Running (Between) 3.pz2 Running (Between) 3.xmp Running (Between) 4.png Running (Between) 4.pz2 Running (Between) 4.xmp Running (Between) 5.png Running (Between) 5.pz2 Running (Between) 5.xmp Runtime\Libraries\Pose\V4 poses dynamic\Sitting\Chair Sit down chair (End) 7.png Sit down chair (End) 7.pz2 Sit down chair (End) 7.xmp Sit down chair (End) 8.png Sit down chair (End) 8.pz2 Sit down chair (End) 8.xmp Sit down chair (End) 9.png Sit down chair (End) 9.pz2 Sit down chair (End) 9.xmp Runtime\Libraries\Pose\V4 poses dynamic\Sitting\Chair\Betweens Sit down chair (Between) 7.png Sit down chair (Between) 7.pz2 Sit down chair (Between) 7.xmp Sit down chair (Between) 8.png Sit down chair (Between) 8.pz2 Sit down chair (Between) 8.xmp Sit down chair (Between) 9.png Sit down chair (Between) 9.pz2 Sit down chair (Between) 9.xmp Runtime\Libraries\Pose\V4 poses dynamic\Sitting\Ground Sit ground (End) 8.png Sit ground (End) 8.pz2 Sit ground (End) 8.xmp Runtime\Libraries\Pose\V4 poses dynamic\Sitting\Ground\Betweens Sit ground (Between) 8.png Sit ground (Between) 8.pz2 Sit ground (Between) 8.xmp Runtime\Libraries\Pose\V4 poses dynamic\Walking Walking (End) 1.png Walking (End) 1.pz2 Walking (End) 1.xmp Walking (End) 2.png Walking (End) 2.pz2 Walking (End) 2.xmp Walking (End) 3.png Walking (End) 3.pz2 Walking (End) 3.xmp Walking (End) 4.png Walking (End) 4.pz2 Walking (End) 4.xmp Walking (End) 5.png Walking (End) 5.pz2 Walking (End) 5.xmp Walking (End) 6.png Walking (End) 6.pz2 Walking (End) 6.xmp Walking (End) 7.png Walking (End) 7.pz2 Walking (End) 7.xmp Runtime\Libraries\Pose\V4 poses dynamic\Walking\Betweens Walking (Between) 1.png Walking (Between) 1.pz2 Walking (Between) 1.xmp Walking (Between) 2.png Walking (Between) 2.pz2 Walking (Between) 2.xmp Walking (Between) 3.png Walking (Between) 3.pz2 Walking (Between) 3.xmp Walking (Between) 4.png Walking (Between) 4.pz2 Walking (Between) 4.xmp Walking (Between) 5.png Walking (Between) 5.pz2 Walking (Between) 5.xmp Walking (Between) 6.png Walking (Between) 6.pz2 Walking (Between) 6.xmp Walking (Between) 7.png Walking (Between) 7.pz2 Walking (Between) 7.xmp Runtime\Libraries\Pose\V4 poses dynamic\Standing Standing (End) 7.png Standing (End) 7.pz2 Standing (End) 7.xmp Standing (End) 8.png Standing (End) 8.pz2 Standing (End) 8.xmp Standing (End) 9.png Standing (End) 9.pz2 Standing (End) 9.xmp Standing (End) 10.png Standing (End) 10.pz2 Standing (End) 10.xmp Standing (End) 11.png Standing (End) 11.pz2 Standing (End) 11.xmp Runtime\Libraries\Pose\V4 poses dynamic\Standing\Betweens Standing (Between) 7.png Standing (Between) 7.pz2 Standing (Between) 7.xmp Standing (Between) 8.png Standing (Between) 8.pz2 Standing (Between) 8.xmp Standing (Between) 9.png Standing (Between) 9.pz2 Standing (Between) 9.xmp Standing (Between) 10.png Standing (Between) 10.pz2 Standing (Between) 10.xmp Standing (Between) 11.png Standing (Between) 11.pz2 Standing (Between) 11.xmp Runtime\Libraries\Pose\V4 poses dynamic\Water\Dive Dive (End) 1.png Dive (End) 1.pz2 Dive (End) 1.xmp Dive (End) 2.png Dive (End) 2.pz2 Dive (End) 2.xmp Dive (End) 3.png Dive (End) 3.pz2 Dive (End) 3.xmp Dive (End) 4.png Dive (End) 4.pz2 Dive (End) 4.xmp Dive (End) 5.png Dive (End) 5.pz2 Dive (End) 5.xmp Dive (End) 6.png Dive (End) 6.pz2 Dive (End) 6.xmp Dive (End) 7.png Dive (End) 7.pz2 Dive (End) 7.xmp Runtime\Libraries\Pose\V4 poses dynamic\Water\Dive\Betweens Dive (Between) 1.png Dive (Between) 1.pz2 Dive (Between) 1.xmp Dive (Between) 2.png Dive (Between) 2.pz2 Dive (Between) 2.xmp Dive (Between) 3.png Dive (Between) 3.pz2 Dive (Between) 3.xmp Dive (Between) 4.png Dive (Between) 4.pz2 Dive (Between) 4.xmp Dive (Between) 5.png Dive (Between) 5.pz2 Dive (Between) 5.xmp Dive (Between) 6.png Dive (Between) 6.pz2 Dive (Between) 6.xmp Dive (Between) 7.png Dive (Between) 7.pz2 Dive (Between) 7.xmp Runtime\Libraries\Pose\V4 poses dynamic\Water\Swimming Swimming (End) 1.png Swimming (End) 1.pz2 Swimming (End) 1.xmp Swimming (End) 2.png Swimming (End) 2.pz2 Swimming (End) 2.xmp Swimming (End) 3.png Swimming (End) 3.pz2 Swimming (End) 3.xmp Swimming (End) 4.png Swimming (End) 4.pz2 Swimming (End) 4.xmp Swimming (End) 5.png Swimming (End) 5.pz2 Swimming (End) 5.xmp Swimming (End) 6.png Swimming (End) 6.pz2 Swimming (End) 6.xmp Swimming (End) 7.png Swimming (End) 7.pz2 Swimming (End) 7.xmp Swimming (End) 8.png Swimming (End) 8.pz2 Swimming (End) 8.xmp Swimming (End) 9.png Swimming (End) 9.pz2 Swimming (End) 9.xmp Swimming (End) 10.png Swimming (End) 10.pz2 Swimming (End) 10.xmp Swimming (End) 11.png Swimming (End) 11.pz2 Swimming (End) 11.xmp Runtime\Libraries\Pose\V4 poses dynamic\Water\Swimming\Betweens Swimming (Between) 1.png Swimming (Between) 1.pz2 Swimming (Between) 1.xmp Swimming (Between) 2.png Swimming (Between) 2.pz2 Swimming (Between) 2.xmp Swimming (Between) 3.png Swimming (Between) 3.pz2 Swimming (Between) 3.xmp Swimming (Between) 4.png Swimming (Between) 4.pz2 Swimming (Between) 4.xmp Swimming (Between) 5.png Swimming (Between) 5.pz2 Swimming (Between) 5.xmp Swimming (Between) 6.png Swimming (Between) 6.pz2 Swimming (Between) 6.xmp Swimming (Between) 7.png Swimming (Between) 7.pz2 Swimming (Between) 7.xmp Swimming (Between) 8.png Swimming (Between) 8.pz2 Swimming (Between) 8.xmp Swimming (Between) 9.png Swimming (Between) 9.pz2 Swimming (Between) 9.xmp Swimming (Between) 10.png Swimming (Between) 10.pz2 Swimming (Between) 10.xmp Swimming (Between) 11.png Swimming (Between) 11.pz2 Swimming (Between) 11.xmp Runtime\Libraries\Materials\3D-mobster\Swimming suit Swimming suit.mt5 Swimming suit.png Swimming suit.xmp Runtime\Textures\3D-mobster\Swimming suit Swimming suit UV.jpg Swimming suit.jpg Runtime\Geometries\3D-mobster\Swimming suit Swimming suit.obj Runtime\Libraries\Props\3D-mobster\Swimming suit Swimming suit.pp2 Swimming suit.png Swimming suit.xmp