Sci Fi Fighter Bay Copyright simon schild 2014 (Ownership Statement): All of this product's content was created by Simon-3d (Simon Schild),(Simon3D) Required Software Poser 5+ / Daz Studio 4+ This Set is a Sci fi Fighter craft Bay interior. The Set has 3 components, in both Poser and Daz formats, The Main Bay, Launch tube both with walls and ceiling sections that can be hidden and a fully articulated Hoist. There are 3 opening launch Doors, 5 Working craft Lifts, 3 Adjustable Maintenace Bays and 4 Munition Silo Hatches. The Launch tube can be used for any or all Launch doors and 3 poses are included to aid positioning. The Hoist/ Grab is fully articulated on a telescopic pole and can be used in any position you like although idealy placed between the ceiling sections. This set can be used with any appropriately sized craft. But was designed to compliment other craft in my Store. The folowing craft; Terran Snubb Bomber, Terran Recon Craft, Tengu, The Jakkyl, Oni Fighter, Terran Shuttle, Ursa Unguis, XHK3 plus others. Fit with no scaling through the Launch doors and down the Launch Tube. -------------------------------------------------- To install this product simply Unzip the files and:- copy the S3D-sf-fighterbay-tex Folder from Runtime>Textures to C:\Program Files\** \Poser #\Runtime\textures copy the S3D-sf-fighterbay-objs Folder from Runtime>geometries to C:\Program Files\** \Poser #\Runtime\geometries And continue this for all the folders in the runtime zip. ** this will be Curious Labs, Metacreation, e-frontier or smith Micro depending on which version of poser you have. # this will be the version number. Daz Studio users should copy the runtime files to the Runtime Folder in their DS-#_content Directory and the Simon-3D folders to the corresponding DS-#_content/Props & DS-#_content/data --------------------------------------------------- List of files contained within this product .zip(s) \Documentation\ S3D-FighterBay readme.txt license.txt \runtime\textures\s3d-sf-fighterbay-tex\ S3D-Ref-Internal.jpg S3D-brassref.jpg S3D-spec-big.jpg S3D-spec-lb4.jpg S3d-noise2.jpg TileBump-hex3.jpg bumpsci3-col.jpg bumpsci3-illum.jpg s3d-CT-ceiling.jpg s3d-FBDetails1-ILC.jpg s3d-FBDetails1.jpg s3d-FBdoorsigns.jpg s3d-FBdoorsignsILL.jpg s3d-FBinspecttop.jpg s3d-FBinspecttopB.jpg s3d-checklight.jpg s3d-fBay Floor.jpg s3d-fb-bh1.jpg s3d-fb-bh2.jpg s3d-fb-bh3.jpg s3d-fb-bh4.jpg s3d-fbgrill.jpg s3d-fbgrip.jpg s3d-fbhatch.jpg s3d-fbraw.jpg s3d-fbrust.jpg s3d-galv-huge.jpg s3d-haz.jpg s3d-liftsT.jpg s3d-milspec-big-light-S.jpg s3d-plate1.jpg s3d-shutkeypad.jpg yellowmech2.jpg \runtime\libraries\pose\S3D-Fighter Bay Poses\ Launch Tube Position 1.png Launch Tube Position 1.pz2 Launch Tube Position 2.png Launch Tube Position 2.pz2 Launch Tube Position 3.png Launch Tube Position 3.pz2 \runtime\libraries\Light\S3D-Fighter Bay Lights\ Bay Lights.lt2 Bay Lights.png \runtime\libraries\character\S3D-Fighter Bay\ Fighter Bay.cr2 Fighter Bay.png Hoist.cr2 Hoist.png Launch Tube.cr2 Launch Tube.png \runtime\geometries\s3d-sf-fighterbay-obj\ s3d-fb-grab.obj s3d-fb-ltube.obj s3d-fighterbay.obj \DS-Content\runtime\textures\s3d-sf-fighterbay-tex\ S3D-Ref-Internal.jpg S3D-brassref.jpg S3D-spec-big.jpg S3D-spec-lb4.jpg S3d-noise2.jpg TileBump-hex3.jpg bumpsci3-col.jpg bumpsci3-illum.jpg s3d-CT-ceiling.jpg s3d-FBDetails1-ILC.jpg s3d-FBDetails1.jpg s3d-FBdoorsigns.jpg s3d-FBdoorsignsILL.jpg s3d-FBinspecttop.jpg s3d-FBinspecttopB.jpg s3d-checklight.jpg s3d-fBay Floor.jpg s3d-fb-bh1.jpg s3d-fb-bh2.jpg s3d-fb-bh3.jpg s3d-fb-bh4.jpg s3d-fbgrill.jpg s3d-fbgrip.jpg s3d-fbhatch.jpg s3d-fbraw.jpg s3d-fbrust.jpg s3d-galv-huge.jpg s3d-haz.jpg s3d-liftsT.jpg s3d-milspec-big-light-S.jpg s3d-plate1.jpg s3d-shutkeypad.jpg yellowmech2.jpg \DS-Content\runtime\libraries\pose\S3D-Fighter Bay Poses\ Launch Tube Position 1.png Launch Tube Position 1.pz2 Launch Tube Position 2.png Launch Tube Position 2.pz2 Launch Tube Position 3.png Launch Tube Position 3.pz2 \DS-Content\runtime\geometries\s3d-sf-fighterbay-obj\ s3d-fb-grab.obj s3d-fb-ltube.obj s3d-fighterbay.obj \DS-Content\Props\Simon-3D\S3D-Fighter Bay\ Fighter Bay.duf Fighter Bay.png Hoist.duf Hoist.png Launch Tube.duf Launch Tube.png \DS-Content\data\Simon3d\Fighter Bay\Launch Tube\ s3d-fb-ltube_88416.dsf \DS-Content\data\Simon3d\Fighter Bay\Launch Tube\UV Sets\Simon3d\Base\ default.dsf \DS-Content\data\Simon3d\Fighter Bay\Hoist\ s3d-fb-grab_23932.dsf \DS-Content\data\Simon3d\Fighter Bay\Hoist\UV Sets\Simon3d\Base\ default.dsf \DS-Content\data\Simon3d\Fighter Bay\Hoist\Morphs\Simon3d\Base\ pole1_Raise-Lower.dsf \DS-Content\data\Simon3d\Fighter Bay\Fighter Bay\ s3d-fighterbay_140481.dsf \DS-Content\data\Simon3d\Fighter Bay\Fighter Bay\UV Sets\Simon3d\Base\ default.dsf \DS-Content\data\Simon3d\Fighter Bay\Fighter Bay\Morphs\Simon3d\Base\ Adjust_ser1.dsf Adjust_ser2.dsf Adjust_ser3.dsf Lift A_lifts.dsf Lift B_lifts.dsf Lift C_lifts.dsf Lift D_lifts.dsf Lift E_lifts.dsf Open Door 1_doors.dsf Open Door 2_doors.dsf Open Door 3_doors.dsf alias_doors_Open Door 1.dsf alias_doors_Open Door 2.dsf alias_doors_Open Door 3.dsf alias_lifts_Lift A.dsf alias_lifts_Lift B.dsf alias_lifts_Lift C.dsf alias_lifts_Lift D.dsf alias_lifts_Lift E.dsf alias_ser1_Adjust.dsf alias_ser2_Adjust.dsf alias_ser3_Adjust.dsf \UVtemplates\ Bay-FloorUVs.jpg BaywallsUVs.jpg FBDetails1.jpg FBDetails2.jpg hatchUvs.jpg tube-bulkhead.jpg