Victoria 4.2 Everyday poses - Xpansion package B - by 3D-Mobster 2014 Product Description ---------------------------- Xpansion package B for Everyday poses series will introduce several new categories and couple poses. In total there are 30 new poses with between poses for dynamic cloth simulations. The poses will follow the Everyday poses series file structure, which means that all poses are organized so its easy to find what is needed. Notice: - Since matching poses towards all kind of different shaped objects is not possible, the poses for climbing is matched toward straight walls. Same goes with lifting objects which is aimed at lifting boxes, so adjustments should be expected. But the poses should give a good starting point to match other types of objects. - This package also introduce couples poses, these are found in the Handling objects category. For ease of use all poses which are part of a couple pose will be marked on the example image of the end pose. And will hold the same number as its couple. Also the couple poses are added to a sub-category to which the match so its easy to find them. Example: "Lifting person (End) 1" will match "Being lifted (End) 1" File are structured into the following categories -------------------------------------------------- Climbing (Total 5 Poses and 5 between poses) - Down wall (2 poses) - Up wall (3 poses) Emotions (Total 9 poses and 9 between poses) - Drunk - Ground (5 poses) - Standing (4 poses) Handling objects (Total 15 poses and 15 between poses) - Lifting object (5 poses) - Lifting person (5 poses) - Being lifted (5 poses) Stairs (Total 1 poses and 1 between poses) - Going up (1 poses) ---------------------------------------------------- Total number of poses: 30 poses and 30 between poses. ---------------------------------------------------- General information for the Everday poses series ------------------------------------------------ All poses have been created with dynamic cloth in mind, therefore all of them also have "in between" pose(s) which can be added between the start default pose and the end pose. Since dynamic cloth is calculated through the cloth room, situations might occur where some poses might not give good results with certain type of cloth. The between poses are only meant as a default in between pose and should be modified to suit your needs if problems occur, if your cloth calculate fine without the in between poses there are no need to use them, they are only there to make it faster to work with the dynamic cloth. The poses can of course also just be used normally without dynamic cloth objects. The poses was created for victoria 4.2 however they will work fine for Victoria 4, just beaware that some minor correction of hands and fingers might be needed. Have been tested on Michael 4 and seems to work for him as well, however there are no guarantee that they will be correct as the poses weren't created for that character. -- IMPORTANT -- Be sure that "Use inverse kinematic" in "Figure" menu is turned off before you apply the poses or weird bending and twisting can occur. After applying the poses you can turn them on again if needed. ---------------------------- System Requirements ---------------------------- Any poser/Daz3d that can use Victoria 4. Ownership statements ---------------------------- "All of the content in this package was created by 3D-Mobster" Needed Files ---------------------------- Character Victoria 4 / 4.2 is needed. Installation instructions ---------------------------- Unpack the Zip archive(s) to your poser runtime directory, all files will be placed in the right folders. And follows the standard folder hierarchy of Poser. Files list (Exact folder and file name listing) Documentation\V4 Everyday poses - Xpansion package B - 3D-Mobster\ License.txt V4 Everyday poses - Xpansion package B readme.txt Runtime\Libraries\Pose\V4 poses dynamic\Climbing\Down wall Down wall (End) 1.png Down wall (End) 1.pz2 Down wall (End) 1.xmp Down wall (End) 2.png Down wall (End) 2.pz2 Down wall (End) 2.xmp Runtime\Libraries\Pose\V4 poses dynamic\Climbing\Down wall\Betweens Down wall (Between) 1.png Down wall (Between) 1.pz2 Down wall (Between) 1.xmp Down wall (Between) 2.png Down wall (Between) 2.pz2 Down wall (Between) 2.xmp Runtime\Libraries\Pose\V4 poses dynamic\Climbing\Up wall Up wall (End) 1.png Up wall (End) 1.pz2 Up wall (End) 1.xmp Up wall (End) 2.png Up wall (End) 2.pz2 Up wall (End) 2.xmp Up wall (End) 3.png Up wall (End) 3.pz2 Up wall (End) 3.xmp Runtime\Libraries\Pose\V4 poses dynamic\Climbing\Up wall\Betweens Up wall (Between) 1.png Up wall (Between) 1.pz2 Up wall (Between) 1.xmp Up wall (Between) 2.png Up wall (Between) 2.pz2 Up wall (Between) 2.xmp Up wall (Between) 3.png Up wall (Between) 3.pz2 Up wall (Between) 3.xmp Runtime\Libraries\Pose\V4 poses dynamic\Emotions\Drunk\Ground Drunk ground (End) 1.png Drunk ground (End) 1.pz2 Drunk ground (End) 1.xmp Drunk ground (End) 2.png Drunk ground (End) 2.pz2 Drunk ground (End) 2.xmp Drunk ground (End) 3.png Drunk ground (End) 3.pz2 Drunk ground (End) 3.xmp Drunk ground (End) 4.png Drunk ground (End) 4.pz2 Drunk ground (End) 4.xmp Drunk ground (End) 5.png Drunk ground (End) 5.pz2 Drunk ground (End) 5.xmp Runtime\Libraries\Pose\V4 poses dynamic\Emotions\Drunk\Ground\Betweens Drunk ground (Between) 1.png Drunk ground (Between) 1.pz2 Drunk ground (Between) 1.xmp Drunk ground (Between) 2.png Drunk ground (Between) 2.pz2 Drunk ground (Between) 2.xmp Drunk ground (Between) 3.png Drunk ground (Between) 3.pz2 Drunk ground (Between) 3.xmp Drunk ground (Between) 4.png Drunk ground (Between) 4.pz2 Drunk ground (Between) 4.xmp Drunk ground (Between) 5.png Drunk ground (Between) 5.pz2 Drunk ground (Between) 5.xmp Runtime\Libraries\Pose\V4 poses dynamic\Emotions\Drunk\Standing Drunk standing (End) 1.png Drunk standing (End) 1.pz2 Drunk standing (End) 1.xmp Drunk standing (End) 2.png Drunk standing (End) 2.pz2 Drunk standing (End) 2.xmp Drunk standing (End) 3.png Drunk standing (End) 3.pz2 Drunk standing (End) 3.xmp Drunk standing (End) 4.png Drunk standing (End) 4.pz2 Drunk standing (End) 4.xmp Runtime\Libraries\Pose\V4 poses dynamic\Emotions\Drunk\Standing\Betweens Drunk standing (Between) 1.png Drunk standing (Between) 1.pz2 Drunk standing (Between) 1.xmp Drunk standing (Between) 2.png Drunk standing (Between) 2.pz2 Drunk standing (Between) 2.xmp Drunk standing (Between) 3.png Drunk standing (Between) 3.pz2 Drunk standing (Between) 3.xmp Drunk standing (Between) 4.png Drunk standing (Between) 4.pz2 Drunk standing (Between) 4.xmp Runtime\Libraries\Pose\V4 poses dynamic\Handling objects\Lifting object Lifting object (End) 1.png Lifting object (End) 1.pz2 Lifting object (End) 1.xmp Lifting object (End) 2.png Lifting object (End) 2.pz2 Lifting object (End) 2.xmp Lifting object (End) 3.png Lifting object (End) 3.pz2 Lifting object (End) 3.xmp Lifting object (End) 4.png Lifting object (End) 4.pz2 Lifting object (End) 4.xmp Lifting object (End) 5.png Lifting object (End) 5.pz2 Lifting object (End) 5.xmp Runtime\Libraries\Pose\V4 poses dynamic\Handling objects\Lifting object\Betweens Lifting object (Between) 1.png Lifting object (Between) 1.pz2 Lifting object (Between) 1.xmp Lifting object (Between) 2.png Lifting object (Between) 2.pz2 Lifting object (Between) 2.xmp Lifting object (Between) 3.png Lifting object (Between) 3.pz2 Lifting object (Between) 3.xmp Lifting object (Between) 4.png Lifting object (Between) 4.pz2 Lifting object (Between) 4.xmp Lifting object (Between) 5.png Lifting object (Between) 5.pz2 Lifting object (Between) 5.xmp Runtime\Libraries\Pose\V4 poses dynamic\Handling objects\Lifting person Lifting person (End) 1.png Lifting person (End) 1.pz2 Lifting person (End) 1.xmp Lifting person (End) 2.png Lifting person (End) 2.pz2 Lifting person (End) 2.xmp Lifting person (End) 3.png Lifting person (End) 3.pz2 Lifting person (End) 3.xmp Lifting person (End) 4.png Lifting person (End) 4.pz2 Lifting person (End) 4.xmp Lifting person (End) 5.png Lifting person (End) 5.pz2 Lifting person (End) 5.xmp Runtime\Libraries\Pose\V4 poses dynamic\Handling objects\Lifting person\Betweens Lifting person (Between) 1.png Lifting person (Between) 1.pz2 Lifting person (Between) 1.xmp Lifting person (Between) 2.png Lifting person (Between) 2.pz2 Lifting person (Between) 2.xmp Lifting person (Between) 3.png Lifting person (Between) 3.pz2 Lifting person (Between) 3.xmp Lifting person (Between) 4.png Lifting person (Between) 4.pz2 Lifting person (Between) 4.xmp Lifting person (Between) 5.png Lifting person (Between) 5.pz2 Lifting person (Between) 5.xmp Runtime\Libraries\Pose\V4 poses dynamic\Handling objects\Lifting person\Being lifted Being lifted (End) 1.png Being lifted (End) 1.pz2 Being lifted (End) 1.xmp Being lifted (End) 2.png Being lifted (End) 2.pz2 Being lifted (End) 2.xmp Being lifted (End) 3.png Being lifted (End) 3.pz2 Being lifted (End) 3.xmp Being lifted (End) 4.png Being lifted (End) 4.pz2 Being lifted (End) 4.xmp Being lifted (End) 5.png Being lifted (End) 5.pz2 Being lifted (End) 5.xmp Runtime\Libraries\Pose\V4 poses dynamic\Handling objects\Lifting person\Being lifted\Betweens Being lifted (Between) 1.png Being lifted (Between) 1.pz2 Being lifted (Between) 1.xmp Being lifted (Between) 2.png Being lifted (Between) 2.pz2 Being lifted (Between) 2.xmp Being lifted (Between) 3.png Being lifted (Between) 3.pz2 Being lifted (Between) 3.xmp Being lifted (Between) 4.png Being lifted (Between) 4.pz2 Being lifted (Between) 4.xmp Being lifted (Between) 5.png Being lifted (Between) 5.pz2 Being lifted (Between) 5.xmp Runtime\Libraries\Pose\V4 poses dynamic\Stairs\Going up Going up stairs (End) 4.png Going up stairs (End) 4.pz2 Going up stairs (End) 4.xmp Runtime\Libraries\Pose\V4 poses dynamic\Stairs\Going up\Betweens Going up stairs (Between) 4.png Going up stairs (Between) 4.pz2 Going up stairs (Between) 4.xmp