Rundown Shack by RetroDevil/John Moonan moonscapegraphics@yahoo.co.uk Copyright Aug 2014 - All Rights reserved ---------------------------------------------- Product requirements: Poser 6 and up --------------------------------------------------------------------- Sat lonely in the wasteland a Rundown Shack is equally the most welcome and the most terryfying sight to any Wanderer. Filled with loot the Rundown shack offers artists a versatile and creative back drop for all sorts of post apocalyptic scenarios. Every wall, piece of furniture and individual prop can be manipulated in the scene offering unlimited possiblities. Loading options include an empty shack with the option to load each item individually or a quick and easy option to load everything at once. Even after loading everything at once you can still move each item freely around the scene. Included is the Light setup used in the promo renders. Item List: Ammunition Box 01 Ammunition Box 02 Barrels Barrels covering sheet Car battery Whisky Bottle Brick Bunk Bed and Sheet Cacti Chair x 2 Checkers Board Couch/sofa Soda/beer can Food tins (Several label options) Ouside Grass and Rocks Jerry Can Leather Journal Old Gas Lamp Lockers Radio Shelf x 2 Sink unit Table Tires and wheel Washing powder boxes --------------------------------------------------------------------- Installation Instructions Extract the zip-archive with your zip program: - Open WinZip and press the button -Extract- - In the window Folders/drives, select the folder that contain your Poser program. - The check box -Use Folder names- must be Checked. That way, all files will placed in the correct path. --------------------------------------------------------------------- All of this product's content was created by RetroDevil/John Moonan. One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information. ------------------------------------------------------------------------- Usage Tips: -Lights: Loading the IBL light located in the Light folder "RD_Shack" will replace any existing lights with a custom light set built for the Shack. As default there is an Ambient light and a Sun Light directed towards the right side of the building. This gives a nice stream of light coming in from the windows/gaps. Results are best when using "Indirect Lighting" in Poser 8 and above. There is also a point light located over by the lamps loading posistion (parented to lamp and will move with lamp) and a ceiling light inside the old bucket. Each one as default is "ON" you can turn them off using the "ON" tick box in the lights properties tab. NOTE: Lights are only available in Poser. -Light MAterial: In the material room there is a material called "Lights" on the Bucket light object. This is by default an ambient material. It will be most useful to users of Poser 8 and above. Turn the "ambient value" to 0 if you prefer not to use it. -Hiding Walls: You can hide each wall if you need to get a better camera angle for example. Each wall is its own Prop so simply selecting the wall you want to HIDE e.g. RD_SK_RightWall and then UNTICKING the "Visible" box in the properties tab will make the wall invisible. Tick the box again to SHOW the wall if you want it back. You can even keep the wall visible and disable shadows to allow more light in by UNTICKING "Cast Shadows" -Camera: Setting the Main cameras Focal Length to around 25mm and the ZDolly to around 60 will allow the camera to spin around inside the room without the need to remove walls etc. -Door: Selecting the door and looking at the paramters tab you will notice an Open/Close dial in place of the usual X-Trans. You can use this to open or close the door. It has limits so will never open or close too far. The other transate dials are disabled to stop the door moving away from the frame. If for some reason you want to move the door around freely you can enter the settings menu by clicking the arrow to the right of the dial and then untick the "force limits" check box. -DAZStudio. Although not fully supported The Rundown Shack will load fine in DazStudio. The doors will also work as intended. There are no Specific DAZStudio materials included. -------------------------------------------------------------------------------------- Product File list: Runtime\Textures\RDShack\ GT_Ammobox.jpg GT_Cartridge_DIFF.jpg GT_FabricDirty.jpg GT_Leather.jpg GT_LeatherB.jpg GT_Mattress.jpg GT_journal.jpg RS_AusFlag.jpg RS_Cacti.jpg RS_CheckerBoard.jpg RS_Checkers.jpg RS_Grass.jpg RS_Labels01.jpg RS_Labels02.jpg RS_Radio.jpg RS_Rust001.jpg RS_Rust002.jpg RS_RustyCan.jpg RS_RustyCan2.jpg RS_RustyCan3.jpg RS_Tabletop.jpg RS_TabletopREF.jpg RS_UKFlag.jpg RS_USFlag.jpg RS_Wood001.jpg RS_battery.jpg RS_bucketHoles.jpg TA_Ground_01.jpg TA_Tire.jpg WS_Concrete_DIFF.jpg Runtime\Libraries\RD_Shack\ !Shack_Empty.png !Shack_Empty.pp2 !Shack_Full.png !Shack_Full.pp2 Runtime\Libraries\RD_Shack\Separate Shack Parts\ Back Wall.png Back Wall.pp2 Base.png Base.pp2 Door.png Door.pp2 Fence.png Fence.pp2 Front Wall.png Front Wall.pp2 Left Wall.png Left Wall.pp2 Right Wall.png Right Wall.pp2 Roof.png Roof.pp2 Runtime\Libraries\RD_Shack\Separate Props\ AmmoBox1.png AmmoBox1.pp2 AmmoBoxShells.png AmmoBoxShells.pp2 Barrel Cover.png Barrel Cover.pp2 Battery.png Battery.pp2 Bottle.png Bottle.pp2 Brick01.png Brick01.pp2 BunkBed.png BunkBed.pp2 Cacti.png Cacti.pp2 ChairLeft.png ChairLeft.pp2 ChairTop.png ChairTop.pp2 Checkers.png Checkers.pp2 Couch.png Couch.pp2 Drinkscans1.png Drinkscans1.pp2 FlagAUS.png FlagAUS.pp2 FlagUK.png FlagUK.pp2 FlagUS.png FlagUS.pp2 FoodCan.png FoodCan.pp2 FoodCanBeans.png FoodCanBeans.pp2 FoodCanSoup.png FoodCanSoup.pp2 FoodCans01.png FoodCans01.pp2 Fuel Barrels.png Fuel Barrels.pp2 Grass.png Grass.pp2 JerryCan.png JerryCan.pp2 Journal.png Journal.pp2 Lamp.png Lamp.pp2 Lockers.png Lockers.pp2 Radio.png Radio.pp2 Shelf1FULL.png Shelf1FULL.pp2 Shelf2FULL.png Shelf2FULL.pp2 Sink.png Sink.pp2 Table.png Table.pp2 Tires 1.png Tires 1.pp2 WashingPowder.png WashingPowder.pp2 Wheel 1.png Wheel 1.pp2 Runtime\Geometries\Retro_Devil\RD_Shack\ RD_SKLeftWall.obj RD_SK_AmmoBox.obj RD_SK_AmmoBox2.obj RD_SK_BackWall.obj RD_SK_BarrelCover.obj RD_SK_Barrels.obj RD_SK_Base.obj RD_SK_Battery.obj RD_SK_Bed.obj RD_SK_BedSheet.obj RD_SK_Bottle.obj RD_SK_Brick.obj RD_SK_Bricks.obj RD_SK_BunkBed.obj RD_SK_Cacti.obj RD_SK_Can.obj RD_SK_Cans.obj RD_SK_Chair.obj RD_SK_Checkers.obj RD_SK_Couch.obj RD_SK_Door.obj RD_SK_DrinkCans.obj RD_SK_Fence.obj RD_SK_Fence2.obj RD_SK_Fence3.obj RD_SK_FenceSheet.obj RD_SK_Flag.obj RD_SK_FrontWall.obj RD_SK_Grass.obj RD_SK_JerryCan.obj RD_SK_Journal.obj RD_SK_Lamp.obj RD_SK_Lockers.obj RD_SK_Radio.obj RD_SK_RightWall.obj RD_SK_Rocks.obj RD_SK_Roof.obj RD_SK_Shelf01.obj RD_SK_Shelf02.obj RD_SK_Table.obj RD_SK_Tires.obj RD_SK_WPowder.obj RD_SK_Wheel.obj RD_SK_bucketLight.obj Documentation\ License.txt RundownShack.txt