************************************************************ *Product Name: V4F outfit for V4A4 *Copyright September 26,2014 *By: kobamax ************************************************************ This product is the outfit for V4A4. Contents V4F dress(conform figure) V4F socksR/L(conform figure) V4F shoesR/L(conform figure) V4F bow(prop) Morphs FBM/PBM UtopianBody FantasiaBody SylphBody A4AikoBody A4AikoPetite A4Realistic A4Stylized BodyBuilder Young Voluptuous BreastsSize Nipples WaistWidth GlutesSize ThighsThickness Dress SitPose CrossLegL/R FrontUpL/R SideUpL/R BackUpL/R Bow A4AikoBody FrontUp RightUp MiddleUp LeftUp TurnRight TurnLeft Caution Apply Magnetize Clothing. It doesn't support all poses. -------------------------------------- System Requirements: For Daz Studio 4.6 and Poser 6+ PC or Mac Normal map is used for this product. Poser8 or higher is recommended. -------------------------------------- Ownership Statement: All of the content in this package was created by kobamax,and may include derivatives of the following merchant resources: Sew and Sew L'Amore Fabric Pack by macatelier(RMP) All My Jeans by Bice(RMP) Fabric & More by GillB(RMP) 5DS Digital Fabric Creation Kit by etomchek(RMP) a Stitch in Time by -dp-(RMP) -------------------------------------- Needed Files: DAZ figure Victoria 4.2 Base DAZ figure Aiko4 -------------------------------------- Installation Instructions: Installation and conversion instructions for Poser products are available at: http://www.renderosity.com/news.php?viewStory=13273 If you use DAZ Studio,install the files of runtime folder to your My Library folder. -------------------------------------- Usage Tips or Limitations: FBM and PBM don't work with the character together. Use the dial of Body. The dress doesn't follow Buttock,Thigh and Shin. There are two kinds of methods in control of the skirt of a dress. One uses an additional bone. As for the control of the extra bones, you may use the parameter operation of the object properties. When the whole of the dress is moved, a central pointer is moved and adjusted with other pointers. See the "How to use extra bones.jpg". Another uses morphs. It is good when morph of SitPose is used for making figure sit down. The bow is set on the character. Please load a character and select before you load this prop. *** About DAZ Studio4 *** Apply mat pose for DAZ Studio to each figure or prop from Pose folder. FBM and PBM work with the character together in DAZ Studio. -------------------------------------- Files Included in the Product: Runtime/Geometries/kobamax/V4F V4F_dress.obj V4F_shoesL.obj V4F_shoesR.obj V4F_socksL.obj V4F_socksR.obj Runtime/Libraries/Character/kobamax/V4F V4F_dress.cr2 V4F_dress.png V4F_shoesL.cr2 V4F_shoesL.png V4F_shoesR.cr2 V4F_shoesR.png V4F_socksL.cr2 V4F_socksL.png V4F_socksR.cr2 V4F_socksR.png Runtime/Libraries/Pose/kobamax/V4F(For Poser) V4F_bow_black.png V4F_bow_black.pz2 V4F_bow_white.png V4F_bow_white.pz2 V4F_crosslegL.png V4F_crosslegL.pz2 V4F_crosslegR.png V4F_crosslegR.pz2 V4F_dress_blue.png V4F_dress_blue.pz2 V4F_dress_red.png V4F_dress_red.pz2 V4F_dress_white.png V4F_dress_white.pz2 V4F_foot_pose.png V4F_foot_pose.pz2 V4F_shoes_blackL.png V4F_shoes_blackL.pz2 V4F_shoes_blackR.png V4F_shoes_blackR.pz2 V4F_shoes_blueL.png V4F_shoes_blueL.pz2 V4F_shoes_blueR.png V4F_shoes_blueR.pz2 V4F_shoes_redL.png V4F_shoes_redL.pz2 V4F_shoes_redR.png V4F_shoes_redR.pz2 V4F_socks_whiteL.png V4F_socks_whiteL.pz2 V4F_socks_whiteR.png V4F_socks_whiteR.pz2 Runtime/Libraries/Pose/kobamax/V4F(For DAZ Studio) V4F_bow_black.png V4F_bow_black.pz2 V4F_bow_white.png V4F_bow_white.pz2 V4F_crosslegL.png V4F_crosslegL.pz2 V4F_crosslegR.png V4F_crosslegR.pz2 V4F_dress_blue.png V4F_dress_blue.pz2 V4F_dress_red.png V4F_dress_red.pz2 V4F_dress_white.png V4F_dress_white.pz2 V4F_foot_pose.png V4F_foot_pose.pz2 V4F_shoes_blackL.png V4F_shoes_blackL.pz2 V4F_shoes_blackR.png V4F_shoes_blackR.pz2 V4F_shoes_blueL.png V4F_shoes_blueL.pz2 V4F_shoes_blueR.png V4F_shoes_blueR.pz2 V4F_shoes_redL.png V4F_shoes_redL.pz2 V4F_shoes_redR.png V4F_shoes_redR.pz2 V4F_socks_whiteL.png V4F_socks_whiteL.pz2 V4F_socks_whiteR.png V4F_socks_whiteR.pz2 V4F_bow_black.duf V4F_bow_white.duf V4F_dress_blue.duf V4F_dress_red.duf V4F_dress_white.duf V4F_shoes_blackL.duf V4F_shoes_blackR.duf V4F_shoes_blueL.duf V4F_shoes_blueR.duf V4F_shoes_redL.duf V4F_shoes_redR.duf V4F_socks_whiteL.duf V4F_socks_whiteR.duf Runtime/Libraries/Props/kobamax/V4F V4F_bow.png V4F_bow.pp2 Runtime/Libraries/Textures/kobamax/V4F V4F_bow_black.jpg V4F_bow_lace.jpg V4F_dress_blue.jpg V4F_dress_bump.jpg V4F_dress_lace_trans.jpg V4F_dress_nmap.png V4F_dress_red.jpg V4F_dress_white.jpg V4F_shoesL_blue.jpg V4F_shoesL_bump.jpg V4F_shoesL_white.jpg V4F_shoesR_blue.jpg V4F_shoesR_bump.jpg V4F_shoesR_white.jpg V4F_socksL_white.jpg V4F_socksL_white_trans.jpg V4F_socksR_white.jpg V4F_socksR_white_trans.jpg Documentation Renderosity Stardard License.txt V4F outfit for V4A4_readme.txt How to use extra bones.jpg ======================================================================