*****THE NEXT GENERATION*********************************** VALKYRIE SPACESHIP spaceship model for Poser & DS ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT 7. CREDITS ********************** DESCRIPTION ************************* This is my biggest and most complex model so far; Entire spaceship with detailed interior and exterior! I imagine it like small smuggling ship, with four crew members and capability to stay in space for 5-6 days. With cargo bay, crew quarters, recreation room and cockpit. And, of course, poseable gun turret - defence against authority or other smugglers. Fully modular - you can move or hide almost any part of the structure and access specific region with your camera. Although you can open/close doors, airlocks and hatches trough the ship, cabinets and storage areas are just decoration (can't open doors and drawers). ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Props are placed in runtime/library/Character/Coflek Gnorg/Valkyrie Spaceship ****************** DAZ STUDIO COMPATIBILITY ********************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. ************************** FILE LIST *************************** \Documentation\ Valkyrie_readme.txt license.txt \Runtime\Geometries\Coflek Gnorg\Valkyrie Spaceship\ Figure 1_SETUP.obj cannons.obj cargobaybulkhead.obj cargobaydoor.obj cargobayport.obj cargobaystarboard.obj cargohatch.obj cargonetport.obj cargonetstarboard.obj cockpitbulkhead.obj cockpitfront.obj cockpitport.obj cockpitstarboard.obj copilotseat.obj cqbulkhead.obj cqport.obj cqstarboard.obj galleybulkhead.obj galleyport.obj galleystarboard.obj gunnerseat.obj landingpads.obj navigatorseat.obj pilotseat.obj portairlock.obj recroomfront.obj recroomport.obj recroomstarboard.obj staircaseport.obj staircasestarboard.obj starboardairlock.obj table.obj turret.obj \Runtime\Libraries\Character\Coflek Gnorg\Valkyrie Spaceship\ Spaceship.cr2 Spaceship.png \Runtime\Textures\Coflek Gnorg\Valkyrie Spaceship\ cgpv_cabinets_bump.jpg cgpv_cabinets_diff.jpg cgpv_cabinets_spec.jpg cgpv_cargohull_bump.jpg cgpv_cargohull_diff.jpg cgpv_cargohull_spec.jpg cgpv_cargoparts_bump.jpg cgpv_cargoparts_diff.jpg cgpv_cargoparts_spec.jpg cgpv_cochull_bump.jpg cgpv_cochull_diff.jpg cgpv_cochull_spec.jpg cgpv_cockpit_bump.jpg cgpv_cockpit_diff.jpg cgpv_cockpit_spec.jpg cgpv_hullback_bump.jpg cgpv_hullback_diff.jpg cgpv_hullback_spec.jpg cgpv_hullbody_bump.jpg cgpv_hullbody_diff.jpg cgpv_hullbody_spec.jpg cgpv_hullhead_ambi.jpg cgpv_hullhead_bump.jpg cgpv_hullhead_diff.jpg cgpv_hullhead_spec.jpg cgpv_hullparts_bump.jpg cgpv_hullparts_diff.jpg cgpv_hullparts_spec.jpg cgpv_innhull_bump.jpg cgpv_innhull_diff.jpg cgpv_innhull_spec.jpg cgpv_instruments_ambi.jpg cgpv_instruments_diff.jpg cgpv_pilotseat_bump.jpg cgpv_pilotseat_diff.jpg cgpv_pilotseat_spec.jpg cgpv_rrprops_bump.jpg cgpv_rrprops_diff.jpg cgpv_rrprops_spec.jpg ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 24.09.2014. Dominik Lenardo ************************* CREDITS ***************************** Thanks to Z-Design from DeviantArt for free Photoshop Tech Brushes (I used them for images on ship's monitors)