************************************************************ *Product Name: Dynamic Martial arts Suit G2F *Copyright :Sep, 2014 *all of this product's content was created by zollacce & NDimension ************************************************************ ------------------------------------------------------------------------------- DESCRIPTION : ------------------------------------------------------------------------------- Thank you for Purchasing "Dynamic Martial arts Suit G2F". This product is a Dynamic clothing set for DAZ's G2F. The clothing includes 7 prop files : Belt_G2F Hakama_G2F Pants_G2F Top_Aikido_G2F Top_ITF_G2F Top_Karate_G2F Top_WTF_G2F 04 Poser Materials for the Belt 03 Poser Materials for the Pants 02 Poser Materials for the Top_Aikido_G2F 02 Poser Materials for the Top_ITF_G2F 02 Poser Materials for the Top_Karate_G2F 02 Poser Materials for the Top_WTF_G2F ------------------------------------------------------------------------------- FILE LIST : ------------------------------------------------------------------------------- \runtime\textures\zollacce \Dynamic Martial arts Suit Belt_B.jpg Belt_Black_D.jpg Belt_Oldblack_D.jpg Belt_Red_D.jpg Belt_WTF_D.jpg Hakama_Dis.jpg Hakama_Ver1_D.jpg Hakama_Ver2_D.jpg Pants_D.jpg Pants_Dis.jpg Pants_ITF_Ver1_D.jpg Pants_ITF_Ver2_D.jpg Top_Aikido_Dis.jpg Top_Aikido_Tr.jpg Top_Aikido_Ver1_D.jpg Top_Aikido_Ver2_D.jpg Top_ITF_Dis.jpg Top_ITF_Ver1_D.jpg Top_ITF_Ver2_D.jpg Top_Karate_Disjpg Top_Karate_Ver1_D.jpg Top_Karate_Ver2_D.jpg Top_WTF_Dis.jpg Top_WTF_Ver1_D.jpg Top_WTF_Ver2_D.jpg \runtime\libraries\materials\zollacce\Dynamic Martial arts Suit Belt_black.mt5 Belt_black.png Belt_Old_Black.mt5 Belt_Old_Black.png Belt_Red.mt5 Belt_Red.png Belt_WTF.mt5 Belt_WTF.png Hakama_Ver1.mt5 Hakama_Ver1.png Hakama_Ver2.mt5 Hakama_Ver2.png Pants_ITF_Ver1.mt5 Pants_ITF_Ver1.png Pants_ITF_Ver2.mt5 Pants_ITF_Ver2.png Pants_WTF_Karate.mt5 Pants_WTF_Karate.png Top_Aikido_Ver1.mt5 Top_Aikido_Ver1.png Top_Aikido_Ver2.mt5 Top_Aikido_Ver2.png Top_ITF_Ver1.mt5 Top_ITF_Ver1.png Top_ITF_Ver2.mt5 Top_ITF_Ver2.png Top_Karate_Ver1.mt5 Top_Karate_Ver1.png Top_Karate_Ver2.mt5 Top_Karate_Ver2.png Top_WTF_Ver1.mt5 Top_WTF_Ver1.png Top_WTF_Ver2.mt5 Top_WTF_Ver2.png \runtime\libraries\Props\zollacce\Dynamic Martial arts Suit G2F Belt_G2F.png Belt_G2F.pp2 Hakama_G2F.png Hakama_G2F.pp2 Pants_G2F.png Pants_G2F.pp2 Top_Aikido_G2F.png Top_Aikido_G2F.pp2 Top_ITF_G2F.png Top_ITF_G2F.pp2 Top_Karate_G2F.png Top_Karate_G2F.pp2 Top_WTF_G2F.png Top_WTF_G2F.pp2 ------------------------------------------------------------------------------- Usage Tips or Limitations: ------------------------------------------------------------------------------- Try to avoid extremal bend angles for legs and arms. Avoid intersection between body, legs and arms while moving. ------------------------------------------------------------------------------- Short Manual to use Dynamic Cloth: ------------------------------------------------------------------------------- ( Taekwondo & Karate ) 1. Load G2F from Library. 2. Go to first frame. Apply Start Pose (if exist) 3. Go to last frame. Apply your body morphs and pose. (Cloth doesn't automatically pose to Figure) 4. Load Dynamic Clothting Item(Belt,Pants,Top) from Prop of Library 5. Go to Cloth Room ( Order to simulate : Pants-> Top -> Belt) 6. Press 'New Simulation' button. The 'Simulation Setting' box will appear. Simply, press 'Ok' button. (Note: Click on checkbox 'Self collision' for better result, but note that it can increase amount of time it takes to fit the cloth.) 7. Press 'Clothify' button. The 'Clothify' box will appear. First, select Pants_G2F item from the dropdown list and click 'Ok'. 8. Press 'Collide Against'. The 'Cloth Collision Objects' box will appear. Click on 'Add/Remove'. The 'Hierarchy selection' box will appear. Choose G2F in collisions, and click 'Ok'. In the 'Cloth Collision Objects' box click 'Ok'. 9. Goto step 6. 10. Press 'Clothify' button. The 'Clothify' box will appear. Select Top_G2F( ITF ,Karate, WTF ) item from the dropdown list and click 'Ok'. 11. Press 'Collide Against'. The 'Cloth Collision Objects' box will appear. Click on 'Add/Remove'. The 'Hierarchy selection' box will appear. Choose G2F and Pants in collisions, and click 'Ok'. In the 'Cloth Collision Objects' box click 'Ok'. 12. Go to step 6. 13. Press 'Clothify' button. The 'Clothify' box will appear. Select Belt_V4 item from the dropdown list and click 'Ok'. 14. Press 'Collide Against'. The 'Cloth Collision Objects' box will appear. Click on 'Add/Remove'. The 'Hierarchy selection' box will appear. Choose G2F and Pants and Top in collisions, and click 'Ok'. In the 'Cloth Collision Objects' box click 'Ok'. 15. Animation(Main Menu above) > Recalculate Dynamics > All Cloth, then it will be draping by the direction Pants, Top, Belt. 16. The draping will take time a bit cause of Hi-Resolution ( Aikido ) 1. Load G2F from Library. 2. Go to first frame. Apply Start Pose (if exist) 3. Go to last frame. Apply your body morphs and pose. (Cloth doesn't automatically pose to Figure) 4. Load Dynamic Clothting Item(Top_Aikido_G2F, Hakama_G2F )) from Prop of Library 5. Go to Cloth Room ( Order to simulate : Top_Aikido_G2F -> Hakama_G2F ) 6. Press 'New Simulation' button. The 'Simulation Setting' box will appear. Simply, press 'Ok' button. (Note: Click on checkbox 'Self collision' for better result, but note that it can increase amount of time it takes to fit the cloth.) 7. Press 'Clothify' button. The 'Clothify' box will appear. First, select Top_Aikido_G2F item from the dropdown list and click 'Ok'. 8. Press 'Collide Against'. The 'Cloth Collision Objects' box will appear. Click on 'Add/Remove'. The 'Hierarchy selection' box will appear. Choose G2F in collisions, and click 'Ok'. In the 'Cloth Collision Objects' box click 'Ok'. 9. Goto step 6. 10. Press 'Clothify' button. The 'Clothify' box will appear. Select Hakama_G2F item from the dropdown list and click 'Ok'. 11. Press 'Collide Against'. The 'Cloth Collision Objects' box will appear. Click on 'Add/Remove'. The 'Hierarchy selection' box will appear. Choose G2F and GROUND in collisions, and click 'Ok'. In the 'Cloth Collision Objects' box click 'Ok'. 12. Animation(Main Menu above) > Recalculate Dynamics > All Cloth, then it will be draping by the direction Pants, Top, Belt. 13. The draping will take time a bit cause of Hi-Resolution ------------------------------------------------------------------------------- REQUIREMENTS : ------------------------------------------------------------------------------- Poser 9 or above / DAZ G2F (not tested with DS)