------------------------------------- 1. Product Name: ------------------------------------- Brachylophosaurus ©2014 James Kuether and Luca Massini Thank you for purchasing this product! ***PLEASE NOTE: In order to use this product you must have purchased and installed Dinoraul’s MaiasauraDR, available from the Renderosity Marketplace (http://www.renderosity.com/mod/bcs/maiasauradr/77514/)*** ------------------------------------- 2. Vendor/Author Name: ------------------------------------- James Kuether (MNArtist) and Luca Massini (lmx3d) ------------------------------------- 3. Product Description: ------------------------------------- Add-on morphs and textures to turn DR’s Maiasaura adult and juvenile into Brachylophosaurus. Includes four custom textures for the adult and two for the juvenile, and morphs to turn Maiasaura adult & juvenile into Brachylophosaurus. In order to use this product you must have purchased and installed MaiasauraDR, available from the Renderosity Marketplace (http://www.renderosity.com/mod/bcs/maiasauradr/77514/) ------------------------------------- 4. System Requirements: ------------------------------------- PC or MAC, Poser 6 and above, DAZ Studio 4.6. ------------------------------------- Following are suggested DAZ studio material settings (big thanks to Phil Brownlow for providing us with these):   Set lighting model to matt ( or skin can work too): DAZ defaults to plastic which makes everything to shiny.   Set defuse colour to white to get the full colour of the map or a tint can work to make subtle colour variations.   In specular   Set glossiness to 100% .If you want a bit of shine on the teeth, mouth, tongue, beak, etc you can play with this setting and the specularity settings.   Displacement:   It can also look better to put the bump map into the displacement channel and remove it from the bump channel:   Use these settings on the displacement:   Skin: Displacement Strength:  100%?Minimum displacement: -0.50?Minimum displacement: -0.50      A good way to check on your displacement map is to temporarily remove the colour map from the diffuse channel and render the scene. This will show how the displacement is working and you can decide if you need more or less.   You can of course experiment with these but this is a good starting point to get the details showing well. ------------------------------------- Vue Import: Vue handles materials very differently than Poser. The following are suggested guidelines. You may need to alter these to suit your own tastes or your scene’s lighting: After importing the scene, enter the material editor and make sure you are in the Advanced Material Editor. Suggested Bump setting is .015 for skin, and .008 for all other materials. In the Highlights tab, take both Highlight global intensity and Highlight global size down to 0 (you may want to add a little highlight back into the teeth, mouth, claws, etc). In the Eye or, if it exists, Eye Lens material, change the Highlight global size and Highlight global intensity both to 80%. Another tip to make your model stand out in the scene is to add a quadratic spot light on the model. If you do this, enter the Spotlight Editor (right click on the spotlight and choose Edit Object, or just double click on it). In the Influence tab, under Objects influenced by light, first click None, and the Only objects marked below… then check the model(s) you want highlighted. Finally, in the Quadratic spot material settings, change the softness to 8. You may need to adjust some or all of these settings, but they should get you started. ------------------------------------- 5. Needed Files/Required Products: ------------------------------------- MaiasauraDR, available from the Renderosity Marketplace (http://www.renderosity.com/mod/bcs/maiasauradr/77514/) ------------------------------------- 6. Installation instructions: ------------------------------------- Unzip the contents of the files to your runtime directory. Within your runtime, you’ll find the Species folder in the Figure library. Within that folder, you’ll find new character to load the Brachylophosaurus. You do NOT need to load DR’s Maiasaura first. The figure will load with the morphs already injected. ------------------------------------- 7. Usage and Limitations ------------------------------------- Limitations: - You may use these products for personal and/or commercial renders. - These products are NOT a merchant resource. - You may NOT redistribute the original files herein in whole or in part. - You may NOT sell the original files herein in whole or in part. - You may NOT use or alter them in any way to make your own packages. - You may NOT alter them in any way and give them away for free or sell them. Contact the Artists using Site Mail. ------------------------------- 8. File List ------------------------------------- /Runtime/Textures/Species/Brachylophosaurus/ BrachylophosaurusB_2.jpg BrachylophosaurusC1.jpg BrachylophosaurusC2.jpg BrachylophosaurusC3.jpg Brachylophosaurusc4.jpg BrachylophosaurusJuvenileB.jpg BrachylophosaurusJuvenileC1.jpg BrachylophosaurusJuvenileC2.jpg /Runtimes/Libraries/Materials/Species/Brachylophosaurus/ BrachyJuvC1.mc6 BrachyJuvC1.png BrachyJuvC2.mc6 BrachyJuvC2.png BrachylophosaurusC1.mc6 BrachylophosaurusC1.png BrachylophosaurusC2.mc6 BrachylophosaurusC2.png BrachylophosaurusC3.mc6 BrachylophosaurusC3.png BrachylophosaurusC4.mc6 BrachylophosaurusC4.png /Runtimes/Libraries/Pose/Species/Brachylophosaurus/ BrachyJuvC1.pz2 BrachyJuvC1.png BrachyJuvC2.pz2 BrachyJuvC2.png BrachylophosaurusC1.pz2 BrachylophosaurusC1.png BrachylophosaurusC2.pz2 BrachylophosaurusC2.png BrachylophosaurusC3.pz2 BrachylophosaurusC3.png BrachylophosaurusC4.pz2 BrachylophosaurusC4.png /Runtimes/Libraries/Character/Species/ BrachylophosaurusAdult.cr2 BrachylophosaurusAdult.png BrachylophosaurusJuvenile.cr2 BrachylophosaurusJuvenile.png \Documentation\ Brachylophosaurus_Readme.txt License.txt