====================================================================== ************************************************************ *Dynamic Romance *Copyright 01/12 2014 *By: Grappo 2000 (Gustaf Grefberg) *Contact: Renderosity sitemail ************************************************************ Dynamic Romance is a high resolution dynamic outfit for Poser's cloth room. It works with V4, V6, Dawn and with most morphs and body types. (As long as they are morphed from the base character and not loaded as stand alone figures. V4, V6 or Dawn's starting pose is needed for the simulation. Draping poses are included for optimal performance in the cloth room.) The outfit comes as a complete dress with elastic bands, and also separated into a top and skirt. The following is included: Dynamic Dress Dynamic Top (Loose) Dynamic Top (Tight) Dynamic Skirt Over 20 materials. Please note these clothes are for Poser's clothroom only and will NOT work in Daz Studio! -------------------------------------- System Requirements: Poser 6 or higher Victoria 4 or Victoria 6 by Daz3d, or Dawn by HiveWire 3d -------------------------------------- --------------------------------------- Installation Instructions: Unzip the files into your poser directory. The clothing items can be found under props and then Grappo. The materials can be found under materials and then Grappo. -------------------------------------- Usage Tips or Limitations: IMPORTANT! If you already understand Poser's clothroom, you can skip the guide below, other than one important thing, you need to have the character in the draping pose on the first frame! These are included in the Pose/Grappo folder. If you try to drape from the zero pose or another pose you may get undesirable results. ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. For the sake of simplicity, I will call the character Victora/Victoria 4. The same thing of course applies to Victoria 6 or Dawn. 1. Load Victoria. 2. On frame 1, load the draping pose, without any body morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. The draping pose is found under Pose and the Grappo folder, draping poses. 3. Somewhere between frame 15-30 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko, The Girl, or Stephanie.) The cloth simulation needs to start with Vicky zeroed in the first frame, so that the shirt can drape or stretch into the final frame. If you are doing an animation, it's also from this frame and forward you will start it. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the clothing. Now, the clothing is parented to Victoria, so if you scale Victoria, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale victoria down a bit in the starting pose. Make sure you have victoria's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. "Start draping from zero pose" should be unchecked, or you may get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, and how to use the dress together with the pants, look into the sections below for some tips. *********************************** * Using parented scale * *********************************** The clothing comes parented to Victoria. This means that if you move or scale her, the shirt will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the clothing to stretch or fit tighter in the final pose, just scale vicky down. When you do this scaling, make sure to have Victoria's BODY selected. This is very useful if you want the shirt to fit tightly to your character. *********************************** * The Clothing pieces * *********************************** This package comes with a dress, complete, and split into a top and skirt. Dress --------------- The dress is a full dress with elastic bands around the waist. It comes in a loose, "free" version, and a constrained version where the elastic bands are held tight. You may also want to experiment with the constrained group. The shoulder straps are constrained as well, but if you want it to glide more over her figure or even come off her shoulders, try clearing the constrained group all together. Skirt --------------- The skirt is the bottom of the dress separated into its own clothing, with a constrained waistband. Top Tight --------------- The tight top is the top from the dress, with an elastic band remaining under the bust. Top Loose --------------- The loose top is the top from the dress, with no elastic band. It will drape loosely over the bust. *********************************** * Order of simulation * *********************************** If you are simulating more than one item, it's important to do it in the right order. First, you should make a simulation for any object that's intended to be on the bottom. For the purposes of this outfit, this would probably be a bra or underwear. Then after that you simulate the dress, and include any objects intended to be underneath with the collision objects." ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the Grappo folder. Just click on a material and it's applied to all the zones. Some materials come with the HSV node. (Hue and Saturation) This enables you to "cycle" the color of the texture, so you can get more color variations. For example, if the base material is bluegreen, increasing the hue a bit will make it blue, then purple and so on. Many of the materials are already done this way, but you can make more variations. Just note that extreme values can create strange, out of balance colors. Values between 0.4 to 1.8 tends to work best. ***************** * Render tips * ***************** Make sure to render using Firefly with displacement maps and smooth polygons on in the render options. If you think that the displacement map is too strong or too weak, you can also adjust their strength in the material room (advanced tab) Just make sure to adjust it in all the zones. **************** * Templates **** **************** Please note that the hat and the staff share the same template, on the left and right sides! The same goes with the dress and the bracers Special Note: The folder 'GenericTextures' under Textures/Frequency or Textures/Grappo is only a folder for sharing some tileable textures between Frequency and Grappo2000 products. This is to help returning customers save on hard disk space. This folder may contain tiles obtained from merchant resources - those resources are copyright of their respective creators and may not be used or shared. You are of course welcome to use the UV Template files and bump/displacement maps included in the Template Folder or in the main Textures folder to create your own textures! The other texture maps may contain elements of merchant resources and may therefore not be used to create any texture packs, free or commercial. Nor may they be redistributed in any form. *************************** Usage/Copyright Information *************************** See the Renderosity License for more details. This product may be used for your commercial or non-commercial renders. This product may not be included in another commercial, non-commercial, or free package. UV templates are included in the runtime\templates folder. Enjoy! And if you have any questions, don't hesitate sending a sitemail! ****************************** Troubleshooting (By Frequency) ****************************** #1. “Messy” simulation of fabric in a sitting or lying down pose ---------------------------------------------------------------- When simulating against the GROUND object (or something else like a chair), it may be necessary to raise the Fold Resist in order to avoid ugly looking fabric self-intersections. A lower Fold Resistance will create softer folds on the fabric but may increase polygon collision problems in certain poses, so you will have to see this as a trade-off. #2. Tip: Quick morph brush trick for fabric self-intersection ------------------------------------------------------------- It is not always necessary to raise Fold Resistance until all intersections are gone. If they are not too bad, they are pretty easy to fix with the morph brush: 1. Go to Render settings, and turn off ‘Remove backfacing polys’ in the Preview tab. This will help you to see clearly where the back of a section of cloth intersects with another piece of cloth. 2. If you now try to use the Morph Tool (Pull), you will find that it moves both pieces of fabric. This is not what you want. Turn off ‘Average Normals’ a bit further down in the Morphs Tool panel (it is a check box) and you will find that you can now pull only the top level of fabric. 3. If you also have intersections that are the front of fabric sticking through, you will probably need to increase Fold Resistance a little further, since I haven’t found an easy fix for this yet. It can be worked on with the morph brush, but you will need to select the very smallest brush and work vertex by vertex, so it can be a little more time consuming. #3. A piece of clothing stretches out and becomes too long when simulating (when not colliding with GROUND) ----------------------------------------------------------------------------------------------------------- You can try these: Increase Stretch Resistance, lower Cloth Density and/or experiment with any adjustment morphs included. #4. Minor poke through around feet or fingers after simulating cloth --------------------------------------------------------------------- This is common, probably because the main figure’s polygon angles are sharper on hands and feet than on the rest of the body. The solution is to make a tiny adjustment on the figures pose after simulating. Usually the adjustment needed is very small and is hardly noticeable at all. If you do want the *exact pose*, just move (exaggerate) the feet a tiny bit before simulating, then move them back to the original pose afterwards. #5. (General) Minor poke through -------------------------------- Poke through in places like back armpits and the crotch area are a common problem on Dynamic garments. It is usually helpful to add a few (10 is a good start) extra simulation frames after the final pose, so that the cloth has enough time to settle and find its place. Also, check the pose. If the arms are intersecting with the body of the figure, (which would never happen in real life) you can understand how that will cause problems with the cloth room simulation, which is attempting to create a realistic result. A lot of poses were made with conforming clothing in mind, so you may need to make some adjustments. ****************************** ** Merchant resources used: ** ******************************* Vintage Batiks by Atenais (Liudmila Metaeva) Designer Treasures by Atenais (Liudmila Metaeva) Also my own photos, resources and shaders File list: ..Documentation\ DR_Readme.txt RENDEROSITY-LICENSE.txt ..Templates\Grappo\ DR_Dress_Template.jpg ..Runtime\Geometries\Grappo\Dynamic Romance\Dawn\ DR_Dawn_Toptight.obj DR_Dawn_Toploose.obj DR_Dawn_Skirt.obj DR_Dawn.obj ..Runtime\Geometries\Grappo\Dynamic Romance\V4\ DR_V4_Toptight.obj DR_V4_Toploose.obj DR_V4_Skirt.obj DR_V4.obj ..Runtime\Geometries\Grappo\Dynamic Romance\V6\ DR_V6_Toptight.obj DR_V6_Toploose.obj DR_V6_Skirt.obj DR_V6.obj ..Runtime\Libraries\Materials\Grappo\Dynamic Romance\ Batik01_A.mc6 Batik01_A.png Batik01_A.xmp Batik01_A_lace.mc6 Batik01_A_lace.png Batik01_A_lace.xmp Batik01_B.mc6 Batik01_B.png Batik01_B.xmp Batik01_B_Lace.mc6 Batik01_B_Lace.png Batik01_B_Lace.xmp Batik01_C.mc6 Batik01_C.png Batik01_C.xmp Batik01_C_Lace.mc6 Batik01_C_Lace.png Batik01_C_Lace.xmp Batik02.mc6 Batik02.png Batik02.xmp Batik02_Lace.mc6 Batik02_Lace.png Batik02_Lace.xmp Black.mc6 Black.png Black.xmp Black_Lace.mc6 Black_Lace.png Black_Lace.xmp Flowers_A.mc6 Flowers_A.png Flowers_A.xmp Flowers_A_Lace.mc6 Flowers_A_Lace.png Flowers_A_Lace.xmp Flowers_B.mc6 Flowers_B.png Flowers_B.xmp Flowers_B_Lace.mc6 Flowers_B_Lace.png Flowers_B_Lace.xmp Flowers_C.mc6 Flowers_C.png Flowers_C.xmp Flowers_C_Lace.mc6 Flowers_C_Lace.png Flowers_C_Lace.xmp Light_Cream.mc6 Light_Cream.png Light_Cream.xmp Light_Cream_Lace.mc6 Light_Cream_Lace.png Light_Cream_Lace.xmp Light_Mint.mc6 Light_Mint.png Light_Mint.xmp Light_Mint_Lace.mc6 Light_Mint_Lace.png Light_Mint_Lace.xmp Light_Pink.mc6 Light_Pink.png Light_Pink.xmp Light_Pink_Lace.mc6 Light_Pink_Lace.png Light_Pink_Lace.xmp Light_Sky.mc6 Light_Sky.png Light_Sky.xmp Light_Sky_Lace.mc6 Light_Sky_Lace.png Light_Sky_Lace.xmp Nightflower_A.mc6 Nightflower_A.png Nightflower_A.xmp Nightflower_B.mc6 Nightflower_B.png Nightflower_B.xmp Nightflower_C.mc6 Nightflower_C.png Nightflower_C.xmp Satin_Blue.mc6 Satin_Blue.png Satin_Blue.xmp Satin_Blue_Lace.mc6 Satin_Blue_Lace.png Satin_Blue_Lace.xmp Satin_Purple.mc6 Satin_Purple.png Satin_Purple.xmp Satin_Purple_Lace.mc6 Satin_Purple_Lace.png Satin_Purple_Lace.xmp Satin_Red.mc6 Satin_Red.png Satin_Red.xmp Satin_Red_Lace.mc6 Satin_Red_Lace.png Satin_Red_Lace.xmp Satin_Teal.mc6 Satin_Teal.png Satin_Teal.xmp Satin_Teal_Lace.mc6 Satin_Teal_Lace.png Satin_Teal_Lace.xmp Tiedye_A.mc6 Tiedye_A.png Tiedye_A.xmp Tiedye_A_Lace.mc6 Tiedye_A_Lace.png Tiedye_A_Lace.xmp Tiedye_B.mc6 Tiedye_B.png Tiedye_B.xmp Tiedye_B_Lace.mc6 Tiedye_B_Lace.png Tiedye_B_Lace.xmp Tiedye_C.mc6 Tiedye_C.png Tiedye_C.xmp Tiedye_C_Lace.mc6 Tiedye_C_Lace.png Tiedye_C_Lace.xmp Tiedye_D.mc6 Tiedye_D.png Tiedye_D.xmp Tiedye_D_Lace.mc6 Tiedye_D_Lace.png Tiedye_D_Lace.xmp White.mc6 White.png White.xmp White_Lace.mc6 White_Lace.png White_Lace.xmp ..Runtime\Libraries\Pose\Grappo\Draping Poses\ Dawn-DrapingPose-I.png Dawn-DrapingPose-I.pz2 Dawn-DrapingPose-I.xmp V4_DrapingPose-II.png V4_DrapingPose-II.pz2 V4_DrapingPose-II.xmp V6_DrapingPose-II.png V6_DrapingPose-II.pz2 V6_DrapingPose-II.xmp ..Runtime\Libraries\Props\Grappo\Dynamic Romance\Dawn\ DR_Dress.png DR_Dress.pp2 DR_Dress.xmp DR_Dress_Constrained.png DR_Dress_Constrained.pp2 DR_Dress_Constrained.xmp DR_Dress_Constrained.pp2.bak DR_Skirt.png DR_Skirt.pp2 DR_Skirt.xmp DR_Top_Loose.png DR_Top_Loose.pp2 DR_Top_Loose.xmp DR_Top_Tight.png DR_Top_Tight.pp2 DR_Top_Tight.xmp ..Runtime\Libraries\Props\Grappo\Dynamic Romance\V4\ DR_Dress.png DR_Dress.pp2 DR_Dress.xmp DR_Dress_Constrained.png DR_Dress_Constrained.pp2 DR_Dress_Constrained.xmp DR_Dress_Constrained.pp2.bak DR_Skirt.png DR_Skirt.pp2 DR_Skirt.xmp DR_Top_Loose.png DR_Top_Loose.pp2 DR_Top_Loose.xmp DR_Top_Tight.png DR_Top_Tight.pp2 DR_Top_Tight.xmp ..Runtime\Libraries\Props\Grappo\Dynamic Romance\V6\ DR_Dress.png DR_Dress.pp2 DR_Dress.xmp DR_Dress_Constrained.png DR_Dress_Constrained.pp2 DR_Dress_Constrained.xmp DR_Dress_Constrained.pp2.bak DR_Skirt.png DR_Skirt.pp2 DR_Skirt.xmp DR_Top_Loose.png DR_Top_Loose.pp2 DR_Top_Loose.xmp DR_Top_Tight.png DR_Top_Tight.pp2 DR_Top_Tight.xmp ..Runtime\Textures\Grappo\Dynamic Romance\ DR_Base_Batik.jpg DR_Base_Batik_L.jpg DR_Base_Batik2.jpg DR_Base_Batik2_L.jpg DR_Base_Black.jpg DR_Base_Black_L.jpg DR_Base_Lace.jpg DR_Base_Lace_Disp.jpg DR_Base_Lace_Trans.jpg DR_Base_Nightflower.jpg DR_Base_Nightflower_Disp.jpg DR_Base_Nightflower_Disp_L.jpg DR_Base_Nightflower_L.jpg DR_Base_Nightflower_Spec.jpg DR_Base_Pattern01.jpg DR_Base_Pattern01_L.jpg DR_Base_Tiedye.jpg DR_Base_Tiedye_L.jpg DR_Base_White.jpg DR_Base_White_Disp.jpg