====================================================================== ************************************************************ *Dynamic Fantasy - Barbarian Consort *Copyright 10/12 2014 *By: Grappo 2000 (Gustaf Grefberg) *Contact: Renderosity sitemail ************************************************************ Barbarian Consort is a high resolution dynamic outfit for Poser's cloth room. It works with V4, V6, Dawn and with most morphs and body types. (As long as they are morphed from the base character and not loaded as stand alone figures. V4, V6 or Dawn's drapong pose is needed for the simulation. Draping poses are included for optimal performance in the cloth room.) The following is included into the package: Dynamic Panties with extra jewelry Dynamic Panties without jewelry Dress, constrained neckstrap and hips Dress, free 20 materials for the dress and 19 for the panties. Please note these clothes are for Poser's clothroom only and will NOT work in Daz Studio! -------------------------------------- System Requirements: Poser 6 or higher Victoria 4 or Victoria 6 by Daz3d, or Dawn by HiveWire 3d -------------------------------------- --------------------------------------- Installation Instructions: Unzip the files into your poser directory. The clothing items can be found under props and then Grappo. The materials can be found under materials and then Grappo. -------------------------------------- Usage Tips or Limitations: IMPORTANT! If you already understand Poser's clothroom, you can skip the guide below, other than one important thing, you need to have the character in the draping pose on the first frame! These are included in the Pose/Grappo folder. If you try to drape from the zero pose or another pose you may get undesirable results. This product uses draping pose IV. It has a somewhat wide-legged stance thar works better for underwear. Please note that you can probably drape the underwear with the legs closer together or even from the zero pose, but for optimal results I recommend the draping pose. The dress can be used from the draping pose or from the zero pose without any issues. ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. For the sake of simplicity, I will call the character Victora/Victoria 4. The same thing of course applies to Victoria 6 or Dawn. 1. Load Victoria. 2. On frame 1, load the draping pose, without any body morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. The draping pose is found under Pose and the Grappo folder, draping poses. 3. Somewhere between frame 15-30 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko, The Girl, or Stephanie.) The cloth simulation needs to start with Vicky in draping pose the first frame, so that the clothing can drape or stretch into the final frame. If you are doing an animation, it's also from this frame and forward you will start it. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the clothing. Now, the clothing is parented to Victoria, so if you scale Victoria, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale victoria down a bit in the starting pose. Make sure you have victoria's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. "Start draping from zero pose" should be unchecked, or you may get very strange results! For the underwear, 0.150-0.175 is recommended for the collision values! If not you may find them "bulging" too much. 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, and how to use the dress together with the pants, look into the sections below for some tips. *********************************** * Using parented scale * *********************************** The clothing comes parented to Victoria. This means that if you move or scale her, the clothing will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the clothing to stretch or fit tighter in the final pose, just scale vicky down. When you do this scaling, make sure to have Victoria's BODY selected. This is very useful if you want the clothing to fit tightly to your character. *********************************** * The Clothing pieces * *********************************** Panties --------- The panties come as two versions, one with extra jewelry, and one with a simple waistband. For best results, use collision values of between 0.150 to 0.175 in order to keep them closer to the body. Dress --------- The dress also comes as two versions. One has the neckband constrained, and the buttons by the hips. This is by design, in order to keep the dress in shape. However, if you want to use it a more loose, fluid fashion, try the loose version. It may hang off of her quite a bit though, so it tends to work best with other clothing underneath, such as lingerie. *********************************** * Order of simulation * *********************************** If you are simulating more than one item, it's important to do it in the right order. First, you should make a simulation for the panties.Then second, do a simulation for the dress, and when you select "collide against", select the figure, and also make sure that the panties are selected too. This will ensure that the dress will drape over the panties and not move inside of them. ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the Grappo folder. Just click on a material and it's applied to all the zones. Some materials come with the HSV node. (Hue and Saturation) This enables you to "cycle" the color of the texture, so you can get more color variations. For example, if the base material is bluegreen, increasing the hue a bit will make it blue, then purple and so on. Many of the materials are already done this way, but you can make more variations. Just note that extreme values can create strange, out of balance colors. Values between 0.4 to 1.8 tends to work best. ***************** * Render tips * ***************** Make sure to render using Firefly with displacement maps and smooth polygons on in the render options. If you think that the displacement map is too strong or too weak, you can also adjust their strength in the material room (advanced tab) Just make sure to adjust it in all the zones. **************** * Templates **** **************** You are of course welcome to use the UV Template files and bump/displacement maps included in the Template Folder or in the main Textures folder to create your own textures! The other texture maps may contain elements of merchant resources and may therefore not be used to create any texture packs, free or commercial. Nor may they be redistributed in any form. *************************** Usage/Copyright Information *************************** See the Renderosity License for more details. This product may be used for your commercial or non-commercial renders. This product may not be included in another commercial, non-commercial, or free package. UV templates are included in the runtime\templates folder. Enjoy! And if you have any questions, don't hesitate sending a sitemail! ****************************** Troubleshooting (By Frequency) ****************************** #1. “Messy” simulation of fabric in a sitting or lying down pose ---------------------------------------------------------------- When simulating against the GROUND object (or something else like a chair), it may be necessary to raise the Fold Resist in order to avoid ugly looking fabric self-intersections. A lower Fold Resistance will create softer folds on the fabric but may increase polygon collision problems in certain poses, so you will have to see this as a trade-off. #2. Tip: Quick morph brush trick for fabric self-intersection ------------------------------------------------------------- It is not always necessary to raise Fold Resistance until all intersections are gone. If they are not too bad, they are pretty easy to fix with the morph brush: 1. Go to Render settings, and turn off ‘Remove backfacing polys’ in the Preview tab. This will help you to see clearly where the back of a section of cloth intersects with another piece of cloth. 2. If you now try to use the Morph Tool (Pull), you will find that it moves both pieces of fabric. This is not what you want. Turn off ‘Average Normals’ a bit further down in the Morphs Tool panel (it is a check box) and you will find that you can now pull only the top level of fabric. 3. If you also have intersections that are the front of fabric sticking through, you will probably need to increase Fold Resistance a little further, since I haven’t found an easy fix for this yet. It can be worked on with the morph brush, but you will need to select the very smallest brush and work vertex by vertex, so it can be a little more time consuming. #3. A piece of clothing stretches out and becomes too long when simulating (when not colliding with GROUND) ----------------------------------------------------------------------------------------------------------- You can try these: Increase Stretch Resistance, lower Cloth Density and/or experiment with any adjustment morphs included. #4. Minor poke through around feet or fingers after simulating cloth --------------------------------------------------------------------- This is common, probably because the main figure’s polygon angles are sharper on hands and feet than on the rest of the body. The solution is to make a tiny adjustment on the figures pose after simulating. Usually the adjustment needed is very small and is hardly noticeable at all. If you do want the *exact pose*, just move (exaggerate) the feet a tiny bit before simulating, then move them back to the original pose afterwards. #5. (General) Minor poke through -------------------------------- Poke through in places like back armpits and the crotch area are a common problem on Dynamic garments. It is usually helpful to add a few (10 is a good start) extra simulation frames after the final pose, so that the cloth has enough time to settle and find its place. Also, check the pose. If the arms are intersecting with the body of the figure, (which would never happen in real life) you can understand how that will cause problems with the cloth room simulation, which is attempting to create a realistic result. A lot of poses were made with conforming clothing in mind, so you may need to make some adjustments. ****************************** ** Merchant resources used: ** ******************************* Collection Leather by Liudmila Metaeva Designer Treasures by Liudmila Metaeva Designer Patterns - Glitter 2 by Liudmila Metaeva Scales and Chainmail by Susan Justice by Susan Justice (Sveva) Luxurious Fabrics by Liudmila Metaeva Shredded brushes by Mystikel Karanta Brush Mix Brush Mix by Karanta My own photos and resources File list: ..Documentation\ DF_BC_Readme.txt RENDEROSITY-LICENSE.txt ..Runtime\Geometries\Grappo\Dynamic Fantasy\Barbarian Consort\ DF_Dress.obj DF_Panties.obj DF_Panties_NJ.obj DFDawn_Dress.obj DFDawn_Panties.obj DFDawn_Panties_NJ.obj DFV6_Dress.obj DFV6_Panties.obj DFV6_Panties_NJ.obj ..Runtime\Libraries\Materials\Grappo\Dynamic Fantasy\Barbarian Consort\Dress\ Animal_Chain.mc6 Animal_Chain.png Animal_Chain.xmp Animal_Leather.mc6 Animal_Leather.png Animal_Leather.xmp Animal_Leather_Torn.mc6 Animal_Leather_Torn.png Animal_Leather_Torn.xmp Animal_Leather_Tornchain.mc6 Animal_Leather_Tornchain.png Animal_Leather_Tornchain.xmp Chain_Bronze.mc6 Chain_Bronze.png Chain_Bronze.xmp Chain_Gold.mc6 Chain_Gold.png Chain_Gold.xmp Chain_Silver.mc6 Chain_Silver.png Chain_Silver.xmp Cotton_Beige.mc6 Cotton_Beige.png Cotton_Beige.xmp Cotton_White.mc6 Cotton_White.png Cotton_White.xmp Dirty_Torn_Green.mc6 Dirty_Torn_Green.png Dirty_Torn_Green.xmp Dirty_Torn_Grey.mc6 Dirty_Torn_Grey.png Dirty_Torn_Grey.xmp Silk_Blue.mc6 Silk_Blue.png Silk_Blue.xmp Silk_Blue_Chain.mc6 Silk_Blue_Chain.png Silk_Blue_Chain.xmp Silk_Gold.mc6 Silk_Gold.png Silk_Gold.xmp Silk_Gold_Chain.mc6 Silk_Gold_Chain.png Silk_Gold_Chain.xmp Silk_Green.mc6 Silk_Green.png Silk_Green.xmp Silk_Green_Chain.mc6 Silk_Green_Chain.png Silk_Green_Chain.xmp Silk_Purple.mc6 Silk_Purple.png Silk_Purple.xmp Silk_Purple_Chain.mc6 Silk_Purple_Chain.png Silk_Purple_Chain.xmp Silk_Teal.mc6 Silk_Teal.png Silk_Teal.xmp Silk_Teal_Chain.mc6 Silk_Teal_Chain.png Silk_Teal_Chain.xmp ..Runtime\Libraries\Materials\Grappo\Dynamic Fantasy\Barbarian Consort\Panties\ Coins_Animal.mc6 Coins_Animal.png Coins_Animal.xmp Coins_Chain_Bronze.mc6 Coins_Chain_Bronze.png Coins_Chain_Bronze.xmp Coins_Chain_Gold.mc6 Coins_Chain_Gold.png Coins_Chain_Gold.xmp Coins_Chain_Silver.mc6 Coins_Chain_Silver.png Coins_Chain_Silver.xmp Coins_Cotton_White.mc6 Coins_Cotton_White.png Coins_Cotton_White.xmp Coins_Old_Green.mc6 Coins_Old_Green.png Coins_Old_Green.xmp Coins_Old_Grey.mc6 Coins_Old_Grey.png Coins_Old_Grey.xmp Coins_Silk_Blue.mc6 Coins_Silk_Blue.png Coins_Silk_Blue.xmp Coins_Silk_Bluegreen.mc6 Coins_Silk_Bluegreen.png Coins_Silk_Bluegreen.xmp Coins_Silk_Orange.mc6 Coins_Silk_Orange.png Coins_Silk_Orange.xmp Coins_Silk_Purple.mc6 Coins_Silk_Purple.png Coins_Silk_Purple.xmp Coins_Silk_Red.mc6 Coins_Silk_Red.png Coins_Silk_Red.xmp Leather_Animal.mc6 Leather_Animal.png Leather_Animal.xmp Leather_Chain_Bronze.mc6 Leather_Chain_Bronze.png Leather_Chain_Bronze.xmp Leather_Chain_Gold.mc6 Leather_Chain_Gold.png Leather_Chain_Gold.xmp Leather_Chain_Silver.mc6 Leather_Chain_Silver.png Leather_Chain_Silver.xmp Leather_Leather.mc6 Leather_Leather.png Leather_Leather.xmp Leather_Old_Green.mc6 Leather_Old_Green.png Leather_Old_Green.xmp Leather_Old_Grey.mc6 Leather_Old_Grey.png Leather_Old_Grey.xmp Simple_Band_White.mc6 Simple_Band_White.png Simple_Band_White.xmp ..Runtime\Libraries\Pose\Grappo\Draping Poses\ Dawn-DrapingPose-IV (MdWide.png Dawn-DrapingPose-IV (MdWide.pz2 Dawn-DrapingPose-IV (MdWide.xmp V4_DrapingPose-IV (MediumWide).png V4_DrapingPose-IV (MediumWide).pz2 V4_DrapingPose-IV (MediumWide).xmp V6_DrapingPose-IV (MediumWide).png V6_DrapingPose-IV (MediumWide).pz2 V6_DrapingPose-IV (MediumWide).xmp ..Runtime\Libraries\Props\Grappo\Dynamic Fantasy\Barbarian Consort\ Dawn_Dress.png Dawn_Dress.pp2 Dawn_Dress.xmp Dawn_Dress_Loose.png Dawn_Dress_Loose.pp2 Dawn_Dress_Loose.xmp Dawn_Panties.png Dawn_Panties.pp2 Dawn_Panties.xmp Dawn_Panties_NJ.png Dawn_Panties_NJ.pp2 Dawn_Panties_NJ.xmp V4_Dress.png V4_Dress.pp2 V4_Dress.xmp V4_Dress_Loose.png V4_Dress_Loose.pp2 V4_Dress_Loose.xmp V4_Panties.png V4_Panties.pp2 V4_Panties.xmp V4_Panties_NJ.png V4_Panties_NJ.pp2 V4_Panties_NJ.xmp V6_Dress.png V6_Dress.pp2 V6_Dress.xmp V6_Dress_Loose.png V6_Dress_Loose.pp2 V6_Dress_Loose.xmp V6_Panties.png V6_Panties.pp2 V6_Panties.xmp V6_Panties_NJ.png V6_Panties_NJ.pp2 V6_Panties_NJ.xmp ..Runtime\Textures\Grappo\Dynamic Fantasy\Barbarian Consort\ DF_Dress_Animal.jpg DF_Dress_Animal_Chain.jpg DF_Dress_Animal_Chain_Disp.jpg DF_Dress_Animal_Chain_Spec.jpg DF_Dress_Animal_Disp.jpg DF_Dress_Base.jpg DF_Dress_Base_Chain_Spec.jpg DF_Dress_Base_Disp.jpg DF_Dress_Base_Disp_Chain.jpg DF_Dress_Beige.jpg DF_Dress_Chain.jpg DF_Dress_Chain_Disp.jpg DF_Dress_Chain_Spec.jpg DF_Dress_Chain_TR.jpg DF_Dress_Chainneck_TR.jpg DF_Dress_Old.jpg DF_Dress_Old_Disp.jpg DF_Dress_Old_TR.jpg DF_Dress_Silk_Color.jpg DF_Dress_Silk_Color_Chain.jpg DF_Panties_Animal.jpg DF_Panties_Animal_Disp.jpg DF_Panties_Base.jpg DF_Panties_Base_Disp.jpg DF_Panties_Base_TR.jpg DF_Panties_Chain.jpg DF_Panties_Chain_Coins.jpg DF_Panties_Chain_Coins_Disp.jpg DF_Panties_Chain_Coins_TR.jpg DF_Panties_Chain_Disp.jpg DF_Panties_Chain_Spec.jpg DF_Panties_Chain_TR.jpg DF_Panties_Leather.jpg DF_Panties_Leather_Disp.jpg DF_Panties_Metalrings_Disp.jpg DF_Panties_Metalrings_TR.jpg DF_Panties_Old.jpg DF_Panties_Old_Disp.jpg DF_Panties_Old_Leather.jpg DF_Panties_Old_TR.jpg DF_Panties_Purple.jpg Reflect_Dark.jpg