Atom-0-Ray Guns c 2014 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint Original creators: Tim M. Treado & Mark A. Fares Uploaded and sold here with their permission. ___________________________________________________________________ Product description The planet is cold, damp and eerily quiet. Nothing is moving...or breathing... wait, what was that? A slight movement off to the right. Your head whips around, your heart pounding and your guns are in firing position in a flash, Just in that moment before the alien creature strikes. Conquer the world of your choice with your weapons of choice. Will it be the easy to handle Atom-0-Ray zapper pistol or do you prefer the heavy duty, creature annihilating Atom-0-Ray blaster guns? You be judge , jury and executioner!!! ___________________________________________________________________ Package Includes Atom-0-Ray Zapper Morphing Smart Prop for V4/M4 Left and Right Hand (4 Smart Props) Atom-0-Ray Zapper Stand Alone Morphing Prop Atom-0-Ray Blaster Morphing Smart Prop for V4/M4 Left and Right Hand (4 Smart Props) Atom-0-Ray Blaster Stand Alone Morphing Prop 20 Poses and Mirrors for V4 20 Poses and Mirrors for M4 2 Material Choices each for the Zapper and Blaster Hand Utility poses for M4/V4 for Gripping the Zapper or Blaster in either hand ___________________________________________________________________ Required application and Products: Poser 8+ (May work in earlier versions) Props may load in DS but Materials are not DS compatible ___________________________________________________________________ INSTALLATION ___________________________________________________________________ UnZip the package into your Poser Runtime Directory. This package may be installed in an Internal Runtime (a Runtime directory within the Poser Programs Directory) or an External Runtime (A runtime located elsewhere on the computer). ___________________________________________________________________ Package Locations ___________________________________________________________________ \Documentation !readme_Atom-0-RayGuns.txt license.txt \runtime\Geometries\Bluto\Atom-0-Rays atom_0_ray_blaster.obj atom-0-rayzapper.obj \Runtime\libraries\Hand\Atom-0-Rays\m4 Blaster Grip L1.hd2 Blaster Grip L1.png Blaster Grip L1.xmp Blaster Grip R1.hd2 Blaster Grip R1.png Blaster Grip R1.xmp Zapper Grip L1.hd2 Zapper Grip L1.png Zapper Grip L1.xmp Zapper Grip R1.hd2 Zapper Grip R1.png Zapper Grip R1.xmp \Runtime\libraries\Hand\Atom-0-Rays\v4 Blaster Grip L1.hd2 Blaster Grip L1.png Blaster Grip L1.xmp Blaster Grip R1.hd2 Blaster Grip R1.png Blaster Grip R1.xmp Zapper Grip L1.hd2 Zapper Grip L1.png Zapper Grip L1.xmp Zapper Grip R1.hd2 Zapper Grip R1.png Zapper Grip R1.xmp \Runtime\libraries\Materials\atom-0-ray guns\Blaster Classic Baroque.mc6 Classic Baroque.png Classic Baroque.xmp Standard Red.mc6 Standard Red.png Standard Red.xmp \Runtime\libraries\Materials\atom-0-ray guns\Zapper Classic Red Plastic.mc6 Classic Red Plastic.png Classic Red Plastic.xmp Standard Red.mc6 Standard Red.png Standard Red.xmp \Runtime\libraries\pose\Atom-0-Ray Guns\m4 m 1 l.png m 1 l.pz2 m 1 l.xmp m 1 r.png m 1 r.pz2 m 1 r.xmp m 2 l.png m 2 l.pz2 m 2 l.xmp m 2 r.png m 2 r.pz2 m 2 r.xmp m 3 l.png m 3 l.pz2 m 3 l.xmp m 3 r.png m 3 r.pz2 m 3 r.xmp m 4 l.png m 4 l.pz2 m 4 l.xmp m 4 r.png m 4 r.pz2 m 4 r.xmp m 5 l.png m 5 l.pz2 m 5 l.xmp m 5 r.png m 5 r.pz2 m 5 r.xmp m 6 l.png m 6 l.pz2 m 6 l.xmp m 6 r.png m 6 r.pz2 m 6 r.xmp m 7 l.png m 7 l.pz2 m 7 l.xmp m 7 r.png m 7 r.pz2 m 7 r.xmp m 8 l.png m 8 l.pz2 m 8 l.xmp m 8 r.png m 8 r.pz2 m 8 r.xmp m 9 l.png m 9 l.pz2 m 9 l.xmp m 9 r.png m 9 r.pz2 m 9 r.xmp m10 l.png m10 l.pz2 m10 l.xmp m10 r.png m10 r.pz2 m10 r.xmp m11 l.png m11 l.pz2 m11 l.xmp m11 r.png m11 r.pz2 m11 r.xmp m12 l.png m12 l.pz2 m12 l.xmp m12 r.png m12 r.pz2 m12 r.xmp m13 l.png m13 l.pz2 m13 l.xmp m13 r.png m13 r.pz2 m13 r.xmp m14 l.png m14 l.pz2 m14 l.xmp m14 r.png m14 r.pz2 m14 r.xmp m15 l.png m15 l.pz2 m15 l.xmp m15 r.png m15 r.pz2 m15 r.xmp m16 l.png m16 l.pz2 m16 l.xmp m16 r.png m16 r.pz2 m16 r.xmp m17 l.png m17 l.pz2 m17 l.xmp m17 r.png m17 r.pz2 m17 r.xmp m18 l.png m18 l.pz2 m18 l.xmp m18 r.png m18 r.pz2 m18 r.xmp m19 l.png m19 l.pz2 m19 l.xmp m19 r.png m19 r.pz2 m19 r.xmp m20 l.png m20 l.pz2 m20 l.xmp m20 r.png m20 r.pz2 m20 r.xmp \Runtime\libraries\pose\Atom-0-Ray Guns\v4 v 1 l.png v 1 l.pz2 v 1 l.xmp v 1 r.png v 1 r.pz2 v 1 r.xmp v 2 l.png v 2 l.pz2 v 2 l.xmp v 2 r.png v 2 r.pz2 v 2 r.xmp v 3 l.png v 3 l.pz2 v 3 l.xmp v 3 r.png v 3 r.pz2 v 3 r.xmp v 4 l.png v 4 l.pz2 v 4 l.xmp v 4 r.png v 4 r.pz2 v 4 r.xmp v 5 l.png v 5 l.pz2 v 5 l.xmp v 5 r.png v 5 r.pz2 v 5 r.xmp v 6 l.png v 6 l.pz2 v 6 l.xmp v 6 r.png v 6 r.pz2 v 6 r.xmp v 7 l.png v 7 l.pz2 v 7 l.xmp v 7 r.png v 7 r.pz2 v 7 r.xmp v 8 l.png v 8 l.pz2 v 8 l.xmp v 8 r.png v 8 r.pz2 v 8 r.xmp v 9 l.png v 9 l.pz2 v 9 l.xmp v 9 r.png v 9 r.pz2 v 9 r.xmp v10 l.png v10 l.pz2 v10 l.xmp v10 r.png v10 r.pz2 v10 r.xmp v11 l.png v11 l.pz2 v11 l.xmp v11 r.png v11 r.pz2 v11 r.xmp v12 l.png v12 l.pz2 v12 l.xmp v12 r.png v12 r.pz2 v12 r.xmp v13 l.png v13 l.pz2 v13 l.xmp v13 r.png v13 r.pz2 v13 r.xmp v14 l.png v14 l.pz2 v14 l.xmp v14 r.png v14 r.pz2 v14 r.xmp v15 l.png v15 l.pz2 v15 l.xmp v15 r.png v15 r.pz2 v15 r.xmp v16 l.png v16 l.pz2 v16 l.xmp v16 r.png v16 r.pz2 v16 r.xmp v17 l.png v17 l.pz2 v17 l.xmp v17 r.png v17 r.pz2 v17 r.xmp v18 l.png v18 l.pz2 v18 l.xmp v18 r.png v18 r.pz2 v18 r.xmp v19 l.png v19 l.pz2 v19 l.xmp v19 r.png v19 r.pz2 v19 r.xmp v20 l.png v20 l.pz2 v20 l.xmp v20 r.png v20 r.pz2 v20 r.xmp \Runtime\libraries\Props\atom-0-ray guns\ Atom-0-Ray Blaster.png Atom-0-Ray Blaster.pp2 Atom-0-Ray Blaster.xmp Atom-0-Ray Zapper.png Atom-0-Ray Zapper.pp2 Atom-0-Ray Zapper.xmp \Runtime\libraries\Props\atom-0-ray guns\m4 M4 Atom-0-Ray Blaster Left.png M4 Atom-0-Ray Blaster Left.pp2 M4 Atom-0-Ray Blaster Left.xmp M4 Atom-0-Ray Blaster Right.png M4 Atom-0-Ray Blaster Right.pp2 M4 Atom-0-Ray Blaster Right.xmp M4 Atom-0-Ray Zapper Left.png M4 Atom-0-Ray Zapper Left.pp2 M4 Atom-0-Ray Zapper Left.xmp M4 Atom-0-Ray Zapper Right.png M4 Atom-0-Ray Zapper Right.pp2 M4 Atom-0-Ray Zapper Right.xmp \Runtime\libraries\Props\atom-0-ray guns\v4 V4 Atom-0-Ray Blaster Left.png V4 Atom-0-Ray Blaster Left.pp2 V4 Atom-0-Ray Blaster Left.xmp V4 Atom-0-Ray Blaster Right.png V4 Atom-0-Ray Blaster Right.pp2 V4 Atom-0-Ray Blaster Right.xmp V4 Atom-0-Ray Zapper Left.png V4 Atom-0-Ray Zapper Left.pp2 V4 Atom-0-Ray Zapper Left.xmp V4 Atom-0-Ray Zapper Right.png V4 Atom-0-Ray Zapper Right.pp2 V4 Atom-0-Ray Zapper Right.xmp \Runtime\Templates 0atom_0_ray_blaster_beam.gif 0atom_0_ray_blaster_body.gif 0atom_0_ray_blaster_body_2.gif 0atom_0_ray_blaster_brass.gif 0atom_0_ray_blaster_cap.gif 0atom_0_ray_blaster_emitter.gif 0atom_0_ray_blaster_fin.gif 0atom_0_ray_blaster_fintrim.gif 0atom_0_ray_blaster_glass.gif 0atom_0_ray_blaster_grip.gif 0atom-0-rayzapper_accent_2.gif 0atom-0-rayzapper_beam.gif 0atom-0-rayzapper_cone_jackets.gif 0atom-0-rayzapper_cones.gif 0atom-0-rayzapper_cowelstrip.gif 0atom-0-rayzapper_dysks.gif 0atom-0-rayzapper_emitter.gif 0atom-0-rayzapper_emitter_shaft.gif 0atom-0-rayzapper_grip.gif \Runtime\textures\Atom-0-Ray Guns atom-0-ray0.png atom-0-ray1.png atom-0-ray5.png atom-0-ray5b.png atom-0-ray6.png atom-0-ray9.png atom-0-ray10.png atom-0-ray11.png atom-0-ray12.png atom-0-ray13.png atom-0-ray 3.png \Runtime\textures\Pd-FreeMisc pdmf-Reflect.png pdmf-Reflect2.png \Runtime\textures\atom-0-ray guns\Glass GlassEnvironmentMap.png ___________________________________________________________________ The product does not require conversion ___________________________________________________________________ USAGE *Hands* This set contains separate Left and Right hand poses for M4 and V4 for each weapon. It is important that when using these hand poses, you apply the appropriate pose to the appropriate hand. This is because each hand pose also contains position and rotation information for the appropriate smart propped weapon for that hand. As long as the smart prop weapons are properly loaded onto M4 or V4, then applying these hand poses after loading any other pose will snap the prop back into position. *Morphs* The props contain ERC controlled morphs. The FIRE morph will extend the weapons beam and depress the Trigger. The separate Trigger morph will allow for animating those scenes where the weapon does not fire due to malfunction or power loss. These Dependent morphs are tested and working in Poser, but may not work properly in other software such as Carrara and some versions of Daz Studio. *Poses* The poses in this set use Inverse Kinematics on the feet. It is important to insure you have IK turned on for the figures left and right foot before applying any of these poses, or you may not achieve the desired results. To learn more about IK, and how to turn it on or off, consult the Poser documentation (or the documentation of your chosen software). *Gauges* Due to UV mapping, the gauges on the right hand side may appear reversed. As these are not intended to be rendered in extreme close up to be readable, this may require adjustment in post-processing if rendered in such close up. You may use this item for any renders commercial or non commercial. You may not offer them for free or for purchase in a whole or individually. You may not claim that you produced it yourself or place it for download. You may not create competing products out of these files. ___________________________________________________________________ Ownership statements or list of licensed source material: All of this product's content was created by Bluto using hexagon and poser 9 with additional work and material created by KageRyu using a variety of tools and software. This product makes use of Seamless Texture tiles and some Shader Node arrangements created by ParrotDolphin, a.k.a. Janet Lowry, and used and included here under the Vendor - Merchant Resource terms of the licensing agreement for those products used. This product consists of 1 zip containing the files listed in this text. ___________________________________________________________________ Thank you for your purchase. It is my hope that you enjoy this product and use it to the fullest of the licence limitations. Be creative and have fun using this package. ___________________________________________________________________ Thank you for choosing my work. I hope you enjoy using this as much as I enjoyed making it.