Hippolytha Character for Victoria 4 © 2014 SetoKaiba PRODUCT DESCRIPTION: Hippolytha is a character morph and texture set for the Victoria 4 model. She is ready to use in Poser and also crafted for use in external render engines (such as Lux, VRay, Maxwell...). PRODUCT OVERVIEW: Included in this set are: Body INJ and REM Face INJ and REM Plain full body base texture with MAT pose 6 Make Up options with MAT pose 7 Eye options with MAT pose _____________________________________ PRODUCT REQUIRMENTS: Poser Version 7 and above, optional external render engine (texture may work in earlier Poser versions, but was neither tested in them or DAZ Studio) V4 Modell with the following morph packages: ++ Stephanie 4 Muscle Elite _____________________________________ HOW TO USE THIS PRODUCT: Extract the ZIP files into your Poser runtime. Load V4, apply the INJ and MAT poses, located in Pose/KCDesign/Hippolytha, make art. If you want to use Hippolytha in an external renderer, setup your scene in Poser and export everything into your renderer (f.e. in OBJ format). _____________________________________ TIPPS AND TRICKS FOR POSER USERS: Hippolytha comes with a fast rendering skin shader with no AO setup, you can either include AO in your lights or on the figure. Use an environment sphere with an panorama image in your scences. Make use of custom high render settings instead of using default settings. Make sure your min shading rate is around 0,1. If you use an advanced version of Poser whic supports Subsurface scattering you can use one of the free third party scripts for a more advanced skin shader such as EZSkin2. The included maps of Hippolytha will support it. _____________________________________ TIPPS AND TRICKS FOR OTHER RENDERER USERS: Make sure you either scale up your Poser models or change your preferences in your engine. Poser models are tiny and it might cause you trouble if you work with them outside of Poser. SAGE TIPPS FOR EXTERNAL RENDER ENGINES (Cinema 4d, Lux, Maya, whatever you prefer) Export: after you set up your scene export everything from Poser (most often minus the ground) in Obj. Format. Check "include body part names...", "include figure names..." and "include existing groups..." You may check "weld body part seams" as well, but it is not really important. The bump and specular maps are "sharp", start using lower bump values to get a smooth look. Be careful with the lights. Extreme lights may cost you some skin details. Dry human skin is not overly reflective, if you head for a natural look, combine the included specular maps with soft reflection nodes instead of sharp, overly bright ones. If you decide to use real (raytrace) reflections, make sure to have at least a skydome with f.e. a panoramic HDR image in your scene. You won't get any realistic reflections if your scene is "void". SSS- while you can set up SSS with the included specular maps, you should consider if it is really needed in your scene. SSS will mostly increase your render time. Add an AO pass for a more realistic and natural outcome. _____________________________________ All contents of this package are copyrighted by SetoKaiba ©2014. All rights reserved. All of this product's content was created by SetoKaiba using the following Vendor Resources Resources are on file with Renderosity _____________________________________ FILE LIST: ...Poser/Runtime/ geometries\KCDesign\hidehippaface-head.pz2 geometries\KCDesign\hidehippaleye-lEye.pz2 geometries\KCDesign\hidehippaneck-neck.pz2 geometries\KCDesign\hidehippareye-rEye.pz2 geometries\KCDesign\injhippaface-head.pz2 geometries\KCDesign\injhippaleye-lEye.pz2 geometries\KCDesign\injhippaneck-neck.pz2 geometries\KCDesign\injhippareye-rEye.pz2 geometries\KCDesign\remhippaface-head.pz2 geometries\KCDesign\remhippaleye-lEye.pz2 geometries\KCDesign\remhippaneck-neck.pz2 geometries\KCDesign\remhippareye-rEye.pz2 geometries\KCDesign\showhippaface-head.pz2 geometries\KCDesign\showhippaleye-lEye.pz2 geometries\KCDesign\showhippaneck-neck.pz2 geometries\KCDesign\showhippareye-rEye.pz2 libraries\Pose\KCDesign\Hippolytha\Mats\Base\FullBodyMat.png libraries\Pose\KCDesign\Hippolytha\Mats\Base\FullBodyMat.pz2 libraries\Pose\KCDesign\Hippolytha\Mats\Eyes\EyesAqua.png libraries\Pose\KCDesign\Hippolytha\Mats\Eyes\EyesAqua.pz2 libraries\Pose\KCDesign\Hippolytha\Mats\Eyes\EyesBlue.png libraries\Pose\KCDesign\Hippolytha\Mats\Eyes\EyesBlue.pz2 libraries\Pose\KCDesign\Hippolytha\Mats\Eyes\EyesBrown.png libraries\Pose\KCDesign\Hippolytha\Mats\Eyes\EyesBrown.pz2 libraries\Pose\KCDesign\Hippolytha\Mats\Eyes\EyesGreen.png libraries\Pose\KCDesign\Hippolytha\Mats\Eyes\EyesGreen.pz2 libraries\Pose\KCDesign\Hippolytha\Mats\Eyes\EyesPink.png libraries\Pose\KCDesign\Hippolytha\Mats\Eyes\EyesPink.pz2 libraries\Pose\KCDesign\Hippolytha\Mats\Eyes\EyesPurple.png libraries\Pose\KCDesign\Hippolytha\Mats\Eyes\EyesPurple.pz2 libraries\Pose\KCDesign\Hippolytha\Mats\Eyes\EyesYellow.png libraries\Pose\KCDesign\Hippolytha\Mats\Eyes\EyesYellow.pz2 libraries\Pose\KCDesign\Hippolytha\Mats\MakeUP\MU_Crimson.png libraries\Pose\KCDesign\Hippolytha\Mats\MakeUP\MU_Crimson.pz2 libraries\Pose\KCDesign\Hippolytha\Mats\MakeUP\MU_DarkStar.png libraries\Pose\KCDesign\Hippolytha\Mats\MakeUP\MU_DarkStar.pz2 libraries\Pose\KCDesign\Hippolytha\Mats\MakeUP\MU_FireOpal.png libraries\Pose\KCDesign\Hippolytha\Mats\MakeUP\MU_FireOpal.pz2 libraries\Pose\KCDesign\Hippolytha\Mats\MakeUP\MU_NewWitch.png libraries\Pose\KCDesign\Hippolytha\Mats\MakeUP\MU_NewWitch.pz2 libraries\Pose\KCDesign\Hippolytha\Mats\MakeUP\MU_Persephone.png libraries\Pose\KCDesign\Hippolytha\Mats\MakeUP\MU_Persephone.pz2 libraries\Pose\KCDesign\Hippolytha\Mats\MakeUP\MU_RainForest.png libraries\Pose\KCDesign\Hippolytha\Mats\MakeUP\MU_RainForest.pz2 libraries\Pose\KCDesign\Hippolytha\INJ_HippaBody.png libraries\Pose\KCDesign\Hippolytha\INJ_HippaBody.pz2 libraries\Pose\KCDesign\Hippolytha\INJ_HippaFace.png libraries\Pose\KCDesign\Hippolytha\INJ_HippaFace.pz2 libraries\Pose\KCDesign\Hippolytha\REM_HippaBody.png libraries\Pose\KCDesign\Hippolytha\REM_HippaBody.pz2 libraries\Pose\KCDesign\Hippolytha\REM_HippaFace.png libraries\Pose\KCDesign\Hippolytha\REM_HippaFace.pz2 textures\KCDesign\Hippolytha\Base\Hippa_Body_Bump.jpg textures\KCDesign\Hippolytha\Base\Hippa_Body_Dif.jpg textures\KCDesign\Hippolytha\Base\Hippa_Body_Spec.jpg textures\KCDesign\Hippolytha\Base\Hippa_CorneaReflect.jpg textures\KCDesign\Hippolytha\Base\Hippa_EyeReflect.jpg textures\KCDesign\Hippolytha\Base\Hippa_Face_Bump.jpg textures\KCDesign\Hippolytha\Base\Hippa_Face_Dif.jpg textures\KCDesign\Hippolytha\Base\Hippa_Face_Spec.jpg textures\KCDesign\Hippolytha\Base\Hippa_IMouth.jpg textures\KCDesign\Hippolytha\Base\Hippa_IMouth_Bump.jpg textures\KCDesign\Hippolytha\Base\Hippa_Limbs_Bump.jpg textures\KCDesign\Hippolytha\Base\Hippa_Limbs_Dif.jpg textures\KCDesign\Hippolytha\Base\Hippa_Limbs_Spec.jpg textures\KCDesign\Hippolytha\Base\Hippa_Lip_Spec_soft.jpg textures\KCDesign\Hippolytha\Base\HippolythaLashes.jpg textures\KCDesign\Hippolytha\Eyes\HippaEyes_Aqua.jpg textures\KCDesign\Hippolytha\Eyes\HippaEyes_Blue.jpg textures\KCDesign\Hippolytha\Eyes\HippaEyes_Brown.jpg textures\KCDesign\Hippolytha\Eyes\HippaEyes_Green.jpg textures\KCDesign\Hippolytha\Eyes\HippaEyes_Pink.jpg textures\KCDesign\Hippolytha\Eyes\HippaEyes_Purple.jpg textures\KCDesign\Hippolytha\Eyes\HippaEyes_Yellow.jpg textures\KCDesign\Hippolytha\MakeUp\MU_Crimson.jpg textures\KCDesign\Hippolytha\MakeUp\MU_DarkStar.jpg textures\KCDesign\Hippolytha\MakeUp\MU_FireOpal.jpg textures\KCDesign\Hippolytha\MakeUp\MU_NewWitch.jpg textures\KCDesign\Hippolytha\MakeUp\MU_Persephone.jpg textures\KCDesign\Hippolytha\MakeUp\Mu_RainForest.jpg End of Read Me