====================================================================== ************************************************************ *Product Name: Dynamic Summerdress for V4 *Copyright 8/2 2015 *By: Gustaf Grefberg *Contact: fireserpenttongue@gmail.com ************************************************************ Dynamic Summer Dress is back with a major overhaul! Now supporting V6 and Dawn, plus many improved and new materials. This is a nice, loose and flowy summer dress for V4. It's made with a detailed, but simple mesh that ensures a fast but accurate drape. Displacement maps gives the cloth thickness that you otherwise usually only see in conforming clothing. This dress is perfect for hot summer days, on the beach, or even as lingerie. The dress comes with over 40 different materials, each with a transparent version. An UV map is included, made so you can easily and quickly make your own custom textures. The readme file contains more info on how to use it in the cloth room. -------------------------------------- System Requirements: Poser 6 or higher Victoria 4, Victoria 6 by Daz3d or Dawn -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a clothing item, you go to props, then into the Grappo folder and then into the DynamicSummerDress folder. To apply a material, go to materials, and then into the Grappo folder and into the DynamicSummerdress folder. -------------------------------------- Usage Tips or Limitations: ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. 1. Load Victoria. 2. On frame 1, load the zero pose, without any body morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. 3. Somewhere between frame 15-30 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko, The Girl, or Stephanie.) The cloth simulation needs to start with Vicky zeroed in the first frame, so that the clothing can drape or stretch into the final frame. If you are doing an animation, it's also from this frame and forward you will start it. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the clothing. Now, the clothing is parented to Victoria, so if you scale Victoria, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale victoria down a bit in the starting pose. Make sure you have victoria's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. "Start draping from zero pose" should be unchecked, or you may get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, and how to use the dress together with the pants, look into the sections below for some tips. *********************************** * Using parented scale * *********************************** The dress comes parented to Victoria 4. This means that if you move or scale her, the dress will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the dress to stretch or fit tighter in the final pose, just scale vicky down. When you do this scaling, make sure to have Victoria's BODY selected. This is very useful if you want the dress to fit tightly to your character. Now, this dress is loose and has a "one size fits all", but if you have a very dainty or very curvy character and want a different fit, it can be beneficial to experiment a bit with the scaling. If your V4 figure is named to something else than "Victoria 4" sometimes the parent doesn't set when you load the garment, if that's the case, just go into the object menu and parent it to Victoria 4's "body" ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the Grappo folder and into the DynamicSummerdress folder. Just click on a material and it's applied all the zones. Just make sure the dress is selected. ***************** * Render tips * ***************** Make sure to render with displacement maps on on the render options, if you want the neckline and hem to have thickness! If you think that the displacement map is too strong or too weak, you can also adjust their strength in the material room (advanced tab) Just make sure to adjust it in all the zones. ****************************** ** Merchant resources used: ** ******************************* - Photos from 3d.sk - Merchant's glory by Tabala - Designer treasures by Liudmila Metaeva - Designer patterns by Liudmila Metaeva - Clothtextures Vol 3 and 5 by HandspanStudios - DV texture fun by DVDesign - Fabric Flaire Bundle by Banphrionsa - Patterned Silk Resource Pack 01 by Lynn Johnson - Leathertrims by Karanta - 3DiCPoserMats By Ceridwen & 3Dillusions - Tiedye by Mystikel - Brushmix by Karanta - Vintage Batiks by Liudmila Metaeva - Own resources ****************************** Troubleshooting (By Frequency) ****************************** #1. “Messy” simulation of fabric in a sitting or lying down pose ---------------------------------------------------------------- When simulating against the GROUND object (or something else like a chair), it may be necessary to raise the Fold Resist in order to avoid ugly looking fabric self-intersections. A lower Fold Resistance will create softer folds on the fabric but may increase polygon collision problems in certain poses, so you will have to see this as a trade-off. #2. Tip: Quick morph brush trick for fabric self-intersection ------------------------------------------------------------- It is not always necessary to raise Fold Resistance until all intersections are gone. If they are not too bad, they are pretty easy to fix with the morph brush: 1. Go to Render settings, and turn off ‘Remove backfacing polys’ in the Preview tab. This will help you to see clearly where the back of a section of cloth intersects with another piece of cloth. 2. If you now try to use the Morph Tool (Pull), you will find that it moves both pieces of fabric. This is not what you want. Turn off ‘Average Normals’ a bit further down in the Morphs Tool panel (it is a check box) and you will find that you can now pull only the top level of fabric. 3. If you also have intersections that are the front of fabric sticking through, you will probably need to increase Fold Resistance a little further, since I haven’t found an easy fix for this yet. It can be worked on with the morph brush, but you will need to select the very smallest brush and work vertex by vertex, so it can be a little more time consuming. #3. A piece of clothing stretches out and becomes too long when simulating (when not colliding with GROUND) ----------------------------------------------------------------------------------------------------------- You can try these: Increase Stretch Resistance, lower Cloth Density and/or experiment with any adjustment morphs included. #4. Minor poke through around feet or fingers after simulating cloth --------------------------------------------------------------------- This is common, probably because the main figure’s polygon angles are sharper on hands and feet than on the rest of the body. The solution is to make a tiny adjustment on the figures pose after simulating. Usually the adjustment needed is very small and is hardly noticeable at all. If you do want the *exact pose*, just move (exaggerate) the feet a tiny bit before simulating, then move them back to the original pose afterwards. #5. (General) Minor poke through -------------------------------- Poke through in places like back armpits and the crotch area are a common problem on Dynamic garments. It is usually helpful to add a few (10 is a good start) extra simulation frames after the final pose, so that the cloth has enough time to settle and find its place. Also, check the pose. If the arms are intersecting with the body of the figure, (which would never happen in real life) you can understand how that will cause problems with the cloth room simulation, which is attempting to create a realistic result. A lot of poses were made with conforming clothing in mind, so you may need to make some adjustments. ************************ * General Stuff * ************************ If you wish to make your own textures, you will find an UV map called "Summerdress_UV.jpg" where the rest of the textures are stored. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial projects, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ DSD_Readme.txt RENDEROSITY-LICENSE.txt ..Templates\ Summerdress_UV.jpg ..Runtime\Geometries\Grappo\DynamicSummerdress\ Summerdress.obj ..Runtime\Libraries\Materials\Grappo\DynamicSummerdress\P6 Mats\ Batik01.mc6 Batik01.png Batik01.xmp Batik01_Trans.mc6 Batik01_Trans.png Batik01_Trans.xmp Batik02.mc6 Batik02.png Batik02.xmp Batik02_Trans.mc6 Batik02_Trans.png Batik02_Trans.xmp Fabric_Black.mc6 Fabric_Black.png Fabric_Black.xmp Fabric_Black_Trans.mc6 Fabric_Black_Trans.png Fabric_Black_Trans.xmp Fabric_Blue.mc6 Fabric_Blue.png Fabric_Blue.xmp Fabric_Blue_Trans.mc6 Fabric_Blue_Trans.png Fabric_Blue_Trans.xmp Fabric_Green.mc6 Fabric_Green.png Fabric_Green.xmp Fabric_Green_Trans.mc6 Fabric_Green_Trans.png Fabric_Green_Trans.xmp Fabric_Lavender.mc6 Fabric_Lavender.png Fabric_Lavender.xmp Fabric_Lavender_Trans.mc6 Fabric_Lavender_Trans.png Fabric_Lavender_Trans.xmp Fabric_Lightblue.png Fabric_Lightblue_Trans.png Fabric_Pink.mc6 Fabric_Pink.png Fabric_Pink.xmp Fabric_Pink_Trans.mc6 Fabric_Pink_Trans.png Fabric_Pink_Trans.xmp Fabric_Trans_Black.png Fabric_Trans_Black.xmp Fabric_Yellow.mc6 Fabric_Yellow.png Fabric_Yellow.xmp Fabric_Yellow_Trans.mc6 Fabric_Yellow_Trans.png Fabric_Yellow_Trans.xmp Flowers01_Nature.mc6 Flowers01_Nature.png Flowers01_Nature.xmp Flowers01_Nature_Trans.mc6 Flowers01_Nature_Trans.png Flowers01_Nature_Trans.xmp Flowers01_Ocean.mc6 Flowers01_Ocean.png Flowers01_Ocean.xmp Flowers01_Ocean_Trans.mc6 Flowers01_Ocean_Trans.png Flowers01_Ocean_Trans.xmp Flowers01_Purple.mc6 Flowers01_Purple.png Flowers01_Purple.xmp Flowers01_Purple_Trans.mc6 Flowers01_Purple_Trans.png Flowers01_Purple_Trans.xmp Flowers02_Blue.mc6 Flowers02_Blue.png Flowers02_Blue.xmp Flowers02_Blue_Trans.mc6 Flowers02_Blue_Trans.png Flowers02_Blue_Trans.xmp Flowers02_Purple.mc6 Flowers02_Purple.png Flowers02_Purple.xmp Flowers02_Purple_Trans.mc6 Flowers02_Purple_Trans.png Flowers02_Purple_Trans.xmp Flowers02_Red.mc6 Flowers02_Red.png Flowers02_Red.xmp Flowers02_Red_Trans.mc6 Flowers02_Red_Trans.png Flowers02_Red_Trans.xmp Flowers03_Blue.mc6 Flowers03_Blue.png Flowers03_Blue.xmp Flowers03_Blue_Trans.mc6 Flowers03_Blue_Trans.png Flowers03_Blue_Trans.xmp Flowers03_Green.mc6 Flowers03_Green.png Flowers03_Green.xmp Flowers03_Green_Trans.mc6 Flowers03_Green_Trans.png Flowers03_Green_Trans.xmp Flowers03_Purple.mc6 Flowers03_Purple.png Flowers03_Purple.xmp Flowers03_Purple_Trans.mc6 Flowers03_Purple_Trans.png Flowers03_Purple_Trans.xmp Flowersilk_Black.xmp Flowersilk_White.xmp Gauze_Blueline.mc6 Gauze_Blueline.png Gauze_Blueline.xmp Gauze_Blueline_Trans.mc6 Gauze_Blueline_Trans.png Gauze_Blueline_Trans.xmp Gauze_TealLine.mc6 Gauze_TealLine.png Gauze_TealLine.xmp Gauze_Tealline_Trans.mc6 Gauze_Tealline_Trans.png Gauze_Tealline_Trans.xmp Gauze_White.mc6 Gauze_White.png Gauze_White.xmp Gauze_White_Trans.mc6 Gauze_White_Trans.png Gauze_White_Trans.xmp Happy_Red.xmp Plain_Blue.mc6 Plain_Blue.png Plain_Blue.xmp Plain_Blue_Trans.mc6 Plain_Blue_Trans.png Plain_Blue_Trans.xmp Plain_Green.mc6 Plain_Green.png Plain_Green.xmp Plain_Green_Trans.mc6 Plain_Green_Trans.png Plain_Green_Trans.xmp Plain_Pink.mc6 Plain_Pink.png Plain_Pink.xmp Plain_Pink_Trans.mc6 Plain_Pink_Trans.png Plain_Pink_Trans.xmp Plain_Red.mc6 Plain_Red.png Plain_Red.xmp Plain_Red_Trans.mc6 Plain_Red_Trans.png Plain_Red_Trans.xmp Plain_Teal.mc6 Plain_Teal.png Plain_Teal.xmp Plain_Teal_Trans.mc6 Plain_Teal_Trans.png Plain_Teal_Trans.xmp Plain_White.mc6 Plain_White.png Plain_White_Trans.mc6 Plain_White_Trans.png Plain_Yellow.mc6 Plain_Yellow.png Plain_Yellow.xmp Plain_Yellow_Trans.mc6 Plain_Yellow_Trans.png Plain_Yellow_Trans.xmp Silk_Blue.mc6 Silk_Blue.png Silk_Blue.xmp Silk_Blue_Trans.mc6 Silk_Blue_Trans.png Silk_Blue_Trans.xmp Silk_Purple.mc6 Silk_Purple.png Silk_Purple.xmp Silk_Purple_Trans.mc6 Silk_Purple_Trans.png Silk_Purple_Trans.xmp Silk_Red.mc6 Silk_Red.png Silk_Red.xmp Silk_Red_Trans.mc6 Silk_Red_Trans.png Silk_Red_Trans.xmp Silk_Teal.mc6 Silk_Teal.png Silk_Teal.xmp Silk_Teal_Trans.mc6 Silk_Teal_Trans.png Silk_Teal_Trans.xmp Silk_White.mc6 Silk_White.png Silk_White.xmp Silk_White_Trans.mc6 Silk_White_Trans.png Silk_White_Trans.xmp Stripes_Blue.mc6 Stripes_Blue.png Stripes_Blue.xmp Stripes_Blue_Trans.mc6 Stripes_Blue_Trans.png Stripes_Blue_Trans.xmp Stripes_Purple.mc6 Stripes_Purple.png Stripes_Purple.xmp Stripes_Purple_Trans.mc6 Stripes_Purple_Trans.png Stripes_Purple_Trans.xmp Stripes_Red.mc6 Stripes_Red.png Stripes_Red.xmp Stripes_Red_Trans.mc6 Stripes_Red_Trans.png Stripes_Red_Trans.xmp Tiedye01.mc6 Tiedye01.png Tiedye01.xmp Tiedye01_Trans.mc6 Tiedye01_Trans.png Tiedye01_Trans.xmp Tiedye02.mc6 Tiedye02.png Tiedye02.xmp Tiedye02_Trans.mc6 Tiedye02_Trans.png Tiedye02_Trans.xmp Tiedye03.mc6 Tiedye03.png Tiedye03.xmp Tiedye03_Trans.mc6 Tiedye03_Trans.png Tiedye03_Trans.xmp Waves_Bluegreen.mc6 Waves_Bluegreen.png Waves_Bluegreen.xmp Waves_Bluegreen_Trans.mc6 Waves_Bluegreen_Trans.png Waves_Bluegreen_Trans.xmp Waves_Pink.mc6 Waves_Pink.png Waves_Pink.xmp Waves_Pink_Trans.mc6 Waves_Pink_Trans.png Waves_Pink_Trans.xmp Waves_Purple.mc6 Waves_Purple.png Waves_Purple.xmp Waves_Purple_Trans.mc6 Waves_Purple_Trans.png Waves_Purple_Trans.xmp ..Runtime\Libraries\Props\Grappo\DynamicSummerDress\ DynamicSummerDress_Dawn.png DynamicSummerDress_Dawn.pp2 DynamicSummerDress_Dawn.xmp DynamicSummerDress_V4.png DynamicSummerDress_V4.pp2 DynamicSummerDress_V4.xmp DynamicSummerDress_V6.png DynamicSummerDress_V6.pp2 DynamicSummerDress_V6.xmp ..Runtime\Textures\Grappo\DynamicSummerdress\ Summerdress_Basic.jpg Summerdress_Basic_Blue.jpg Summerdress_Batik_01.jpg Summerdress_Disp.jpg Summerdress_Fabric_Black.jpg Summerdress_Fabric_Blue.jpg Summerdress_Flowers.jpg Summerdress_Flowers_Trans.jpg Summerdress_Flowers2.jpg Summerdress_Flowers2_Trans.jpg Summerdress_Flowers3.jpg Summerdress_Gauze.jpg Summerdress_Gauze_Ornaments.jpg Summerdress_Gauze_Trans.jpg Summerdress_Green.jpg Summerdress_Stripes_01.jpg Summerdress_Tiedye_01.jpg Summerdress_Tiedye_02.jpg Summerdress_Trans.jpg Summerdress_Trans2.jpg Summerdress_Waves.jpg