====================================================================== ************************************************************ *Product Name: Flowy Dynamic Dress *Copyright 8/2 2015 *By: Gustaf Grefberg *Contact: fireserpenttongue@gmail.com ************************************************************ Dynamic Flowy Dress is back with a complete overhaul! Completely new textures and materials, and high resolution versions of the dress and top. Flowy Dynamic Dress is a sexy dynamic outfit for Victoria 4, created for natural and flowy draping. Perfect for your fantasy character! Tt works well with various body types, and different styles of fit. It also comes with a cropped top that can be worn as a sleeveless shirt. The following items/variants are included: Dress Top 35 high quality materials and textures Bust morph -------------------------------------- System Requirements: Poser 6 or higher Victoria 4 -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a clothing item, you go to props, then into the Grappo folder and then into the DynamicSummerDress folder. To apply a material, go to materials, and then into the Grappo folder and into the DynamicSummerdress folder. -------------------------------------- Usage Tips or Limitations: ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. 1. Load Victoria. 2. On frame 1, load the zero pose, without any body morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. 3. Somewhere between frame 15-30 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko, The Girl, or Stephanie.) The cloth simulation needs to start with Vicky zeroed in the first frame, so that the clothing can drape or stretch into the final frame. If you are doing an animation, it's also from this frame and forward you will start it. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the clothing. Now, the clothing is parented to Victoria, so if you scale Victoria, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale victoria down a bit in the starting pose. Make sure you have victoria's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. "Start draping from zero pose" should be unchecked, or you may get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, and how to use the dress together with the pants, look into the sections below for some tips. *********************************** * Using parented scale * *********************************** The dress comes parented to Victoria 4. This means that if you move or scale her, the dress will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the dress to stretch or fit tighter in the final pose, just scale vicky down. When you do this scaling, make sure to have Victoria's BODY selected. This is very useful if you want the dress to fit tightly to your character. Now, this dress is loose and has a "one size fits all", but if you have a very dainty or very curvy character and want a different fit, it can be beneficial to experiment a bit with the scaling. If your V4 figure is named to something else than "Victoria 4" sometimes the parent doesn't set when you load the garment, if that's the case, just go into the object menu and parent it to Victoria 4's "body" ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the Grappo folder and into the DynamicSummerdress folder. Just click on a material and it's applied all the zones. Just make sure the dress is selected. ***************** * Render tips * ***************** Make sure to render with displacement maps on on the render options, if you want the neckline and hem to have thickness! If you think that the displacement map is too strong or too weak, you can also adjust their strength in the material room (advanced tab) Just make sure to adjust it in all the zones. ****************************** ** Merchant resources used: ** ******************************* - Cloth Textures Volume 3 by HandspanStudios - DV-Texture-Fun by DVDesign - Biscuits Merchant Resource Patterns - Stitched Up brushes by Kelly Thompson (mystikel) - WD Materials Vol 15 WhopperNnoonwalker-Karthaeuserlady - Luxurious Fabrics by Atenais (Liudmila Metaeva) - Vintage Batiks by Atenais (Liudmila Metaeva) - Mayan Textiles of Guatemala I by Zammypony - Own resources ****************************** Troubleshooting (By Frequency) ****************************** #1. “Messy” simulation of fabric in a sitting or lying down pose ---------------------------------------------------------------- When simulating against the GROUND object (or something else like a chair), it may be necessary to raise the Fold Resist in order to avoid ugly looking fabric self-intersections. A lower Fold Resistance will create softer folds on the fabric but may increase polygon collision problems in certain poses, so you will have to see this as a trade-off. #2. Tip: Quick morph brush trick for fabric self-intersection ------------------------------------------------------------- It is not always necessary to raise Fold Resistance until all intersections are gone. If they are not too bad, they are pretty easy to fix with the morph brush: 1. Go to Render settings, and turn off ‘Remove backfacing polys’ in the Preview tab. This will help you to see clearly where the back of a section of cloth intersects with another piece of cloth. 2. If you now try to use the Morph Tool (Pull), you will find that it moves both pieces of fabric. This is not what you want. Turn off ‘Average Normals’ a bit further down in the Morphs Tool panel (it is a check box) and you will find that you can now pull only the top level of fabric. 3. If you also have intersections that are the front of fabric sticking through, you will probably need to increase Fold Resistance a little further, since I haven’t found an easy fix for this yet. It can be worked on with the morph brush, but you will need to select the very smallest brush and work vertex by vertex, so it can be a little more time consuming. #3. A piece of clothing stretches out and becomes too long when simulating (when not colliding with GROUND) ----------------------------------------------------------------------------------------------------------- You can try these: Increase Stretch Resistance, lower Cloth Density and/or experiment with any adjustment morphs included. #4. Minor poke through around feet or fingers after simulating cloth --------------------------------------------------------------------- This is common, probably because the main figure’s polygon angles are sharper on hands and feet than on the rest of the body. The solution is to make a tiny adjustment on the figures pose after simulating. Usually the adjustment needed is very small and is hardly noticeable at all. If you do want the *exact pose*, just move (exaggerate) the feet a tiny bit before simulating, then move them back to the original pose afterwards. #5. (General) Minor poke through -------------------------------- Poke through in places like back armpits and the crotch area are a common problem on Dynamic garments. It is usually helpful to add a few (10 is a good start) extra simulation frames after the final pose, so that the cloth has enough time to settle and find its place. Also, check the pose. If the arms are intersecting with the body of the figure, (which would never happen in real life) you can understand how that will cause problems with the cloth room simulation, which is attempting to create a realistic result. A lot of poses were made with conforming clothing in mind, so you may need to make some adjustments. ************************ * General Stuff * ************************ If you wish to make your own textures, you will find an UV map called "Summerdress_UV.jpg" where the rest of the textures are stored. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial projects, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ DFD_Readme.txt RENDEROSITY-LICENSE.txt ..Templates\Grappo\ Flowydress_UV.jpg Flowyshirt_UV.jpg ..Runtime\Geometries\Grappo\Dynamic Flowy Dress\ Flowy_V4_Dress_HR.mtl Flowy_V4_Top.mtl Flowy_V4_Top_HR.mtl Flowy_V4_Dress.obj Flowy_V4_Dress_HR.obj Flowy_V4_Top.obj Flowy_V4_Top_HR.obj ..Runtime\Libraries\Materials\Grappo\Dynamic Flowy Dress\Dress\ Cotton_Blue.mc6 Cotton_Blue.png Cotton_Blue.xmp Cotton_Green.mc6 Cotton_Green.png Cotton_Green.xmp Cotton_Purple.mc6 Cotton_Purple.png Cotton_Purple.xmp Cotton_Red.mc6 Cotton_Red.png Cotton_Red.xmp Cotton_Teal.mc6 Cotton_Teal.png Cotton_Teal.xmp Cotton_White.mc6 Cotton_White.png Cotton_White.xmp Cotton2_Cream.mc6 Cotton2_Cream.png Cotton2_Cream.xmp Cotton2_Mint.mc6 Cotton2_Mint.png Cotton2_Mint.xmp Cotton2_Peach.mc6 Cotton2_Peach.png Cotton2_Peach.xmp Cotton2_Pink.mc6 Cotton2_Pink.png Cotton2_Pink.xmp Cotton2_Sky.mc6 Cotton2_Sky.png Cotton2_Sky.xmp Cotton2_White.mc6 Cotton2_White.png Cotton2_White.xmp Magic_Blue.mc6 Magic_Blue.png Magic_Blue.xmp Magic_Purple.mc6 Magic_Purple.png Magic_Purple.xmp Magic_Teal.mc6 Magic_Teal.png Magic_Teal.xmp MagicSilk_Blue.mc6 MagicSilk_Blue.png MagicSilk_Blue.xmp MagicSilk_Purple.mc6 MagicSilk_Purple.png MagicSilk_Purple.xmp MagicSilk_Teal.mc6 MagicSilk_Teal.png MagicSilk_Teal.xmp Mayan_01.mc6 Mayan_01.png Mayan_01.xmp Mayan_02.mc6 Mayan_02.png Mayan_02.xmp Nature_Brown.mc6 Nature_Brown.png Nature_Brown.xmp Nature_Red.mc6 Nature_Red.png Nature_Red.xmp Rough_Brown.mc6 Rough_Brown.png Rough_Brown.xmp Rough_Green.mc6 Rough_Green.png Rough_Green.xmp Rough_Red.mc6 Rough_Red.png Rough_Red.xmp Satin_Deep_Blue.mc6 Satin_Deep_Blue.png Satin_Deep_Blue.xmp Satin_Deep_Gold.mc6 Satin_Deep_Gold.png Satin_Deep_Gold.xmp Satin_Deep_Purple.mc6 Satin_Deep_Purple.png Satin_Deep_Purple.xmp Satin_Deep_Red.mc6 Satin_Deep_Red.png Satin_Deep_Red.xmp Satin_Deep_Teal.mc6 Satin_Deep_Teal.png Satin_Deep_Teal.xmp Sparkly_Mint.mc6 Sparkly_Mint.png Sparkly_Mint.xmp Sparkly_Peach.mc6 Sparkly_Peach.png Sparkly_Peach.xmp Sparkly_Pink.mc6 Sparkly_Pink.png Sparkly_Pink.xmp Sparkly_Sky.mc6 Sparkly_Sky.png Sparkly_Sky.xmp Sparkly_White.mc6 Sparkly_White.png Sparkly_White.xmp ..Runtime\Libraries\Materials\Grappo\Dynamic Flowy Dress\Shirt\ Cotton_Blue.mc6 Cotton_Blue.png Cotton_Blue.xmp Cotton_Green.mc6 Cotton_Green.png Cotton_Green.xmp Cotton_Purple.mc6 Cotton_Purple.png Cotton_Purple.xmp Cotton_Red.mc6 Cotton_Red.png Cotton_Red.xmp Cotton_Teal.mc6 Cotton_Teal.png Cotton_Teal.xmp Cotton_White.mc6 Cotton_White.png Cotton_White.xmp Cotton2_Cream.mc6 Cotton2_Cream.png Cotton2_Cream.xmp Cotton2_Mint.mc6 Cotton2_Mint.png Cotton2_Mint.xmp Cotton2_Peach.mc6 Cotton2_Peach.png Cotton2_Peach.xmp Cotton2_Pink.mc6 Cotton2_Pink.png Cotton2_Pink.xmp Cotton2_Sky.mc6 Cotton2_Sky.png Cotton2_Sky.xmp Cotton2_White.mc6 Cotton2_White.png Cotton2_White.xmp Magic_Blue.mc6 Magic_Blue.png Magic_Blue.xmp Magic_Purple.mc6 Magic_Purple.png Magic_Purple.xmp Magic_Teal.mc6 Magic_Teal.png Magic_Teal.xmp MagicSilk_Blue.mc6 MagicSilk_Blue.png MagicSilk_Blue.xmp MagicSilk_Purple.mc6 MagicSilk_Purple.png MagicSilk_Purple.xmp MagicSilk_Teal.mc6 MagicSilk_Teal.png MagicSilk_Teal.xmp Mayan_01.mc6 Mayan_01.png Mayan_01.xmp Mayan_02.mc6 Mayan_02.png Mayan_02.xmp Nature_Brown.mc6 Nature_Brown.png Nature_Brown.xmp Nature_Red.mc6 Nature_Red.png Nature_Red.xmp Rough_Brown.mc6 Rough_Brown.png Rough_Brown.xmp Rough_Green.mc6 Rough_Green.png Rough_Green.xmp Rough_Red.mc6 Rough_Red.png Rough_Red.xmp Satin_Deep_Blue.mc6 Satin_Deep_Blue.png Satin_Deep_Blue.xmp Satin_Deep_Gold.mc6 Satin_Deep_Gold.png Satin_Deep_Gold.xmp Satin_Deep_Purple.mc6 Satin_Deep_Purple.png Satin_Deep_Purple.xmp Satin_Deep_Red.mc6 Satin_Deep_Red.png Satin_Deep_Red.xmp Satin_Deep_Teal.mc6 Satin_Deep_Teal.png Satin_Deep_Teal.xmp Sparkly_Mint.mc6 Sparkly_Mint.png Sparkly_Mint.xmp Sparkly_Peach.mc6 Sparkly_Peach.png Sparkly_Peach.xmp Sparkly_Pink.mc6 Sparkly_Pink.png Sparkly_Pink.xmp Sparkly_Sky.mc6 Sparkly_Sky.png Sparkly_Sky.xmp Sparkly_White.mc6 Sparkly_White.png Sparkly_White.xmp ..Runtime\Libraries\Props\Grappo\Dynamic Flowy Dress\ V4_Flowydress.pmd V4_Flowydress.png V4_Flowydress.pp2 V4_Flowydress.xmp V4_Flowydress_Belt.pmd V4_Flowydress_Belt.png V4_Flowydress_Belt.pp2 V4_Flowydress_Belt.xmp V4_Flowydress_HR.pmd V4_Flowydress_HR.png V4_Flowydress_HR.pp2 V4_Flowydress_HR.xmp V4_Flowydress_HR_Belt.pmd V4_Flowydress_HR_Belt.png V4_Flowydress_HR_Belt.pp2 V4_Flowydress_HR_Belt.xmp V4_Flowytop.pmd V4_Flowytop.png V4_Flowytop.pp2 V4_Flowytop.xmp V4_Flowytop_HR.pmd V4_Flowytop_HR.png V4_Flowytop_HR.pp2 V4_Flowytop_HR.xmp ..Runtime\Textures\Grappo\DynamicFlowyDress\ Flowydress_001.jpg Flowydress_003.jpg Flowydress_nature.jpg Flowydress_Magic.jpg Flowydress_MagicSIlk.jpg Flowydress_Sparkly.jpg Flowydress_rough.jpg Flowydress_Mayan.jpg Flowydress_Sparkly_Spec.jpg Flowyshirt_Sparkly_Spec.jpg Flowyshirt_Sparkly.jpg Flowyshirt_rough.jpg Flowyshirt_nature.jpg Flowyshirt_Mayan.jpg Flowyshirt_MagicSIlk.jpg Flowyshirt_Magic.jpg Flowyshirt_004.jpg Flowyshirt_Sparkly_Disp.jpg Flowyshirt_001_Disp.jpg Flowyshirt_001.jpg Flowydress_Sparkly_Disp.jpg Flowydress_004.jpg Flowydress_003_Disp.jpg Flowydress_001_Disp.jpg Reflect_Dark.jpg ..Runtime\Textures\Grappo\GenericTextures\ satin_grappo_bumpsoft-2000.jpg satin_grappo_difsoft-2000.jpg