====================================================================== ************************************************************ *Product Name: Dynamic Blouse for V4 *Copyright 8/2 2015 *By: Gustaf Grefberg *Contact: Renderosity sitemail ************************************************************ Dynamic Blouse is back with a major overhaul. It now supports V6 and Dawn in addition to V4, and has brand new materials and improved cloth simulation. It comes in 3 versions, closed, half open and fully open. It comes with 50 different materials that each has 3 different transparency versions. It works nicely with a bra or tight top underneath. An UV map is included, made so you can easily and quickly make your own custom textures. It comes in 3 versions: Buttoned up, half open, and ipen. The readme file contains more info on how to use it in the cloth room. Please note this is for Poser only and will not work in DAZ studio. -------------------------------------- System Requirements: Poser 6 or higher Victoria 4, Victoria 6 by Daz3d or Dawn -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a clothing item, you go to props, then into the Grappo folder and then into the Dynamic Blouse folder. To apply a material, go to materials, and then into the Grappo folder and into the Dynamic Blouse folder. -------------------------------------- Usage Tips or Limitations: ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. We are using Victoria here for reference, but the same of course applies to other characters, such as Dawn. 1. Load Victoria. 2. On frame 1, load the zero pose, without any body morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. 3. Somewhere between frame 15-30 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko, The Girl, or Stephanie.) The cloth simulation needs to start with Vicky zeroed in the first frame, so that the clothing can drape or stretch into the final frame. If you are doing an animation, it's also from this frame and forward you will start it. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the clothing. Now, the clothing is parented to Victoria, so if you scale Victoria, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale victoria down a bit in the starting pose. Make sure you have victoria's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. "Start draping from zero pose" should be unchecked, or you may get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, look into the sections below for some tips. *********************************** * Using parented scale * *********************************** The blouse comes parented to Victoria 4. This means that if you move or scale her, the blouse will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the blouse to stretch or fit tighter in the final pose, just scale vicky down. When you do this scaling, make sure to have Victoria's BODY selected. This is very useful if you want the blouse to fit tightly to your character. Now, this blouse is loose and has a "one size fits all", but if you have a very dainty or very curvy character and want a different fit, it can be beneficial to experiment a bit with the scaling. If your V4 figure is named to something else than "Victoria 4" sometimes the parent doesn't set when you load the garment, if that's the case, just go into the object menu and parent it to Victoria 4's "body" ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the Grappo folder and into the Dynamic Blouse folder. Just click on a material and it's applied all the zones. Just make sure the dress is selected. ***************** * Render tips * ***************** Make sure to render with displacement maps on on the render options, if you want to have thickness! If you think that the displacement map is too strong or too weak, you can also adjust their strength in the material room (advanced tab) Just make sure to adjust it in all the zones. ****************************** ** Merchant resources used: ** ******************************* - Photos from 3d.sk - Merchant's glory by Tabala - DV texture fun by DVDesign - Fabric Flaire Bundle by Banphrionsa - 3DiCPoserMats By Ceridwen & 3Dillusions - Stitched up by Mystikel - Vintage Batiks by Liudmila Metaeva - Fabric Flaire Bundle by Banphrionsa - Own resources ****************************** Troubleshooting (By Frequency) ****************************** #1. “Messy” simulation of fabric in a sitting or lying down pose ---------------------------------------------------------------- When simulating against the GROUND object (or something else like a chair), it may be necessary to raise the Fold Resist in order to avoid ugly looking fabric self-intersections. A lower Fold Resistance will create softer folds on the fabric but may increase polygon collision problems in certain poses, so you will have to see this as a trade-off. #2. Tip: Quick morph brush trick for fabric self-intersection ------------------------------------------------------------- It is not always necessary to raise Fold Resistance until all intersections are gone. If they are not too bad, they are pretty easy to fix with the morph brush: 1. Go to Render settings, and turn off ‘Remove backfacing polys’ in the Preview tab. This will help you to see clearly where the back of a section of cloth intersects with another piece of cloth. 2. If you now try to use the Morph Tool (Pull), you will find that it moves both pieces of fabric. This is not what you want. Turn off ‘Average Normals’ a bit further down in the Morphs Tool panel (it is a check box) and you will find that you can now pull only the top level of fabric. 3. If you also have intersections that are the front of fabric sticking through, you will probably need to increase Fold Resistance a little further, since I haven’t found an easy fix for this yet. It can be worked on with the morph brush, but you will need to select the very smallest brush and work vertex by vertex, so it can be a little more time consuming. #3. A piece of clothing stretches out and becomes too long when simulating (when not colliding with GROUND) ----------------------------------------------------------------------------------------------------------- You can try these: Increase Stretch Resistance, lower Cloth Density and/or experiment with any adjustment morphs included. #4. Minor poke through around feet or fingers after simulating cloth --------------------------------------------------------------------- This is common, probably because the main figure’s polygon angles are sharper on hands and feet than on the rest of the body. The solution is to make a tiny adjustment on the figures pose after simulating. Usually the adjustment needed is very small and is hardly noticeable at all. If you do want the *exact pose*, just move (exaggerate) the feet a tiny bit before simulating, then move them back to the original pose afterwards. #5. (General) Minor poke through -------------------------------- Poke through in places like back armpits and the crotch area are a common problem on Dynamic garments. It is usually helpful to add a few (10 is a good start) extra simulation frames after the final pose, so that the cloth has enough time to settle and find its place. Also, check the pose. If the arms are intersecting with the body of the figure, (which would never happen in real life) you can understand how that will cause problems with the cloth room simulation, which is attempting to create a realistic result. A lot of poses were made with conforming clothing in mind, so you may need to make some adjustments. ************************ * General Stuff * ************************ If you wish to make your own textures, you will find an UV map called "Summerdress_UV.jpg" where the rest of the textures are stored. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial projects, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ DB_Readme.txt RENDEROSITY-LICENSE.txt ..Templates\Grappo\ Dynamicblouse_UV.jpg ..Runtime\Geometries\Grappo\Dynamic Blouse\ Blouse_Buttoned.obj Blouse_Halfopen.obj Blouse_Open.obj Dawn_Blouse_Buttoned.obj Dawn_Blouse_Halfopen.obj Dawn_Blouse_Open.obj V6_Blouse_Buttoned.obj V6_Blouse_Halfopen.obj V6_Blouse_Open.obj ..Runtime\Libraries\Materials\Grappo\Dynamic Blouse\Normal\ Basic_Black.mc6 Basic_Black.png Basic_Blue.mc6 Basic_Blue.png Basic_Blue.xmp Basic_Brown.mc6 Basic_Brown.png Basic_Cream.mc6 Basic_Cream.png Basic_Lightblue.mc6 Basic_Lightblue.png Basic_Mint.mc6 Basic_Mint.png Basic_Pink.mc6 Basic_Pink.png Basic_Purple.mc6 Basic_Purple.png Basic_Red.mc6 Basic_Red.png Basic_White.mc6 Basic_White.png Batik_Blue.mc6 Batik_Blue.png Batik_Blue.xmp Batik_Green.mc6 Batik_Green.png Batik_Green.xmp Batik_Purple.mc6 Batik_Purple.png Batik_Purple.xmp Colorstripes_Blue.mc6 Colorstripes_Blue.png Colorstripes_Blue.xmp Colorstripes_Purple.mc6 Colorstripes_Purple.png Colorstripes_Purple.xmp Colortripes_Green.mc6 Colortripes_Green.png Colortripes_Green.xmp Flowerpaint_Blue.mc6 Flowerpaint_Blue.png Flowerpaint_Blue.xmp Flowerpaint_Ocean.mc6 Flowerpaint_Ocean.png Flowerpaint_Ocean.xmp Flowerpaint_Pink.mc6 Flowerpaint_Pink.png Flowerpaint_Pink.xmp Flowers_Blue.mc6 Flowers_Blue.png Flowers_Blue.xmp Flowers_Green.mc6 Flowers_Green.png Flowers_Green.xmp Flowers_Purple.mc6 Flowers_Purple.png Flowers_Purple.xmp Grunge_Brown.mc6 Grunge_Brown.png Grunge_Brown.xmp Ornament_Blue.mc6 Ornament_Blue.png Ornament_Blue.xmp Ornament_Green.mc6 Ornament_Green.png Ornament_Green.xmp Ornament_Purple.mc6 Ornament_Purple.png Ornament_Purple.xmp Satin_Bright_Cream.mc6 Satin_Bright_Cream.png Satin_Bright_Cream.xmp Satin_Bright_Mint.mc6 Satin_Bright_Mint.png Satin_Bright_Mint.xmp Satin_Bright_Peach.mc6 Satin_Bright_Peach.png Satin_Bright_Peach.xmp Satin_Bright_Pink.mc6 Satin_Bright_Pink.png Satin_Bright_Pink.xmp Satin_Bright_Sky.mc6 Satin_Bright_Sky.png Satin_Bright_Sky.xmp Satin_Bright_White.mc6 Satin_Bright_White.png Satin_Bright_White.xmp Satin_Dark_Blue.mc6 Satin_Dark_Blue.png Satin_Dark_Blue.xmp Satin_Dark_Green.mc6 Satin_Dark_Green.png Satin_Dark_Green.xmp Satin_Dark_Purple.mc6 Satin_Dark_Purple.png Satin_Dark_Purple.xmp Satin_Dark_Red.mc6 Satin_Dark_Red.png Satin_Dark_Red.xmp Satin_Dark_Teal.mc6 Satin_Dark_Teal.png Satin_Dark_Teal.xmp Silk_Flowerpaint_Blue.mc6 Silk_Flowerpaint_Blue.png Silk_Flowerpaint_Blue.xmp Silk_Flowerpaint_Green.mc6 Silk_Flowerpaint_Green.png Silk_Flowerpaint_Green.xmp Silk_Flowerpaint_Purple.mc6 Silk_Flowerpaint_Purple.png Silk_Flowerpaint_Purple.xmp Silkoriental_Blue.mc6 Silkoriental_Blue.png Silkoriental_Blue.xmp Silkoriental_Bluegreen.mc6 Silkoriental_Bluegreen.png Silkoriental_Bluegreen.xmp Silkoriental_Purple.mc6 Silkoriental_Purple.png Silkoriental_Purple.xmp Silkpattern_Blue.mc6 Silkpattern_Blue.png Silkpattern_Blue.xmp Silkpattern_Green.mc6 Silkpattern_Green.png Silkpattern_Green.xmp Silkpattern_Purple.mc6 Silkpattern_Purple.png Silkpattern_Purple.xmp Subtlestripes.mc6 Subtlestripes.png Subtlestripes.xmp Vertstripes_Brown.mc6 Vertstripes_Brown.png Vertstripes_Brown.xmp Vertstripes_Lavender.mc6 Vertstripes_Lavender.png Vertstripes_Lavender.xmp Vertstripes_Mint.mc6 Vertstripes_Mint.png Vertstripes_Mint.xmp ..Runtime\Libraries\Materials\Grappo\Dynamic Blouse\Transparent\ Basic_Black.mc6 Basic_Black.png Basic_Blue.mc6 Basic_Blue.png Basic_Blue.xmp Basic_Brown.mc6 Basic_Brown.png Basic_Cream.mc6 Basic_Cream.png Basic_Lightblue.mc6 Basic_Lightblue.png Basic_Mint.mc6 Basic_Mint.png Basic_Pink.mc6 Basic_Pink.png Basic_Purple.mc6 Basic_Purple.png Basic_Red.mc6 Basic_Red.png Basic_White.mc6 Basic_White.png Batik_Blue.mc6 Batik_Blue.png Batik_Blue.xmp Batik_Green.mc6 Batik_Green.png Batik_Green.xmp Batik_Purple.mc6 Batik_Purple.png Batik_Purple.xmp Colorstripes_Blue.mc6 Colorstripes_Blue.png Colorstripes_Blue.xmp Colorstripes_Purple.mc6 Colorstripes_Purple.png Colorstripes_Purple.xmp Colortripes_Green.mc6 Colortripes_Green.png Colortripes_Green.xmp Flowerpaint_Blue.mc6 Flowerpaint_Blue.png Flowerpaint_Blue.xmp Flowerpaint_Ocean.mc6 Flowerpaint_Ocean.png Flowerpaint_Ocean.xmp Flowerpaint_Pink.mc6 Flowerpaint_Pink.png Flowerpaint_Pink.xmp Flowers_Blue.mc6 Flowers_Blue.png Flowers_Blue.xmp Flowers_Green.mc6 Flowers_Green.png Flowers_Green.xmp Flowers_Purple.mc6 Flowers_Purple.png Flowers_Purple.xmp Grunge_Brown.mc6 Grunge_Brown.png Grunge_Brown.xmp Ornament_Blue.mc6 Ornament_Blue.png Ornament_Blue.xmp Ornament_Green.mc6 Ornament_Green.png Ornament_Green.xmp Ornament_Purple.mc6 Ornament_Purple.png Ornament_Purple.xmp Satin_Bright_Cream.mc6 Satin_Bright_Cream.png Satin_Bright_Cream.xmp Satin_Bright_Mint.mc6 Satin_Bright_Mint.png Satin_Bright_Mint.xmp Satin_Bright_Peach.mc6 Satin_Bright_Peach.png Satin_Bright_Peach.xmp Satin_Bright_Pink.mc6 Satin_Bright_Pink.png Satin_Bright_Pink.xmp Satin_Bright_Sky.mc6 Satin_Bright_Sky.png Satin_Bright_Sky.xmp Satin_Bright_White.mc6 Satin_Bright_White.png Satin_Bright_White.xmp Satin_Dark_Blue.mc6 Satin_Dark_Blue.png Satin_Dark_Blue.xmp Satin_Dark_Green.mc6 Satin_Dark_Green.png Satin_Dark_Green.xmp Satin_Dark_Purple.mc6 Satin_Dark_Purple.png Satin_Dark_Purple.xmp Satin_Dark_Red.mc6 Satin_Dark_Red.png Satin_Dark_Red.xmp Satin_Dark_Teal.mc6 Satin_Dark_Teal.png Satin_Dark_Teal.xmp Silk_Flowerpaint_Blue.mc6 Silk_Flowerpaint_Blue.png Silk_Flowerpaint_Blue.xmp Silk_Flowerpaint_Green.mc6 Silk_Flowerpaint_Green.png Silk_Flowerpaint_Green.xmp Silk_Flowerpaint_Purple.mc6 Silk_Flowerpaint_Purple.png Silk_Flowerpaint_Purple.xmp Silkoriental_Blue.mc6 Silkoriental_Blue.png Silkoriental_Blue.xmp Silkoriental_Bluegreen.mc6 Silkoriental_Bluegreen.png Silkoriental_Bluegreen.xmp Silkoriental_Purple.mc6 Silkoriental_Purple.png Silkoriental_Purple.xmp Silkpattern_Blue.mc6 Silkpattern_Blue.png Silkpattern_Blue.xmp Silkpattern_Green.mc6 Silkpattern_Green.png Silkpattern_Green.xmp Silkpattern_Purple.mc6 Silkpattern_Purple.png Silkpattern_Purple.xmp Subtlestripes.mc6 Subtlestripes.png Subtlestripes.xmp Vertstripes_Brown.mc6 Vertstripes_Brown.png Vertstripes_Brown.xmp Vertstripes_Lavender.mc6 Vertstripes_Lavender.png Vertstripes_Lavender.xmp Vertstripes_Mint.mc6 Vertstripes_Mint.png Vertstripes_Mint.xmp ..Runtime\Libraries\Materials\Grappo\Dynamic Blouse\Sheer\ Basic_Black.mc6 Basic_Black.png Basic_Blue.mc6 Basic_Blue.png Basic_Blue.xmp Basic_Brown.mc6 Basic_Brown.png Basic_Cream.mc6 Basic_Cream.png Basic_Lightblue.mc6 Basic_Lightblue.png Basic_Mint.mc6 Basic_Mint.png Basic_Pink.mc6 Basic_Pink.png Basic_Purple.mc6 Basic_Purple.png Basic_Red.mc6 Basic_Red.png Basic_White.mc6 Basic_White.png Batik_Blue.mc6 Batik_Blue.png Batik_Blue.xmp Batik_Green.mc6 Batik_Green.png Batik_Green.xmp Batik_Purple.mc6 Batik_Purple.png Batik_Purple.xmp Colorstripes_Blue.mc6 Colorstripes_Blue.png Colorstripes_Blue.xmp Colorstripes_Purple.mc6 Colorstripes_Purple.png Colorstripes_Purple.xmp Colortripes_Green.mc6 Colortripes_Green.png Colortripes_Green.xmp Flowerpaint_Blue.mc6 Flowerpaint_Blue.png Flowerpaint_Blue.xmp Flowerpaint_Ocean.mc6 Flowerpaint_Ocean.png Flowerpaint_Ocean.xmp Flowerpaint_Pink.mc6 Flowerpaint_Pink.png Flowerpaint_Pink.xmp Flowers_Blue.mc6 Flowers_Blue.png Flowers_Blue.xmp Flowers_Green.mc6 Flowers_Green.png Flowers_Green.xmp Flowers_Purple.mc6 Flowers_Purple.png Flowers_Purple.xmp Grunge_Brown.mc6 Grunge_Brown.png Grunge_Brown.xmp Ornament_Blue.mc6 Ornament_Blue.png Ornament_Blue.xmp Ornament_Green.mc6 Ornament_Green.png Ornament_Green.xmp Ornament_Purple.mc6 Ornament_Purple.png Ornament_Purple.xmp Satin_Bright_Cream.mc6 Satin_Bright_Cream.png Satin_Bright_Cream.xmp Satin_Bright_Mint.mc6 Satin_Bright_Mint.png Satin_Bright_Mint.xmp Satin_Bright_Peach.mc6 Satin_Bright_Peach.png Satin_Bright_Peach.xmp Satin_Bright_Pink.mc6 Satin_Bright_Pink.png Satin_Bright_Pink.xmp Satin_Bright_Sky.mc6 Satin_Bright_Sky.png Satin_Bright_Sky.xmp Satin_Bright_White.mc6 Satin_Bright_White.png Satin_Bright_White.xmp Satin_Dark_Blue.mc6 Satin_Dark_Blue.png Satin_Dark_Blue.xmp Satin_Dark_Green.mc6 Satin_Dark_Green.png Satin_Dark_Green.xmp Satin_Dark_Purple.mc6 Satin_Dark_Purple.png Satin_Dark_Purple.xmp Satin_Dark_Red.mc6 Satin_Dark_Red.png Satin_Dark_Red.xmp Satin_Dark_Teal.mc6 Satin_Dark_Teal.png Satin_Dark_Teal.xmp Silk_Flowerpaint_Blue.mc6 Silk_Flowerpaint_Blue.png Silk_Flowerpaint_Blue.xmp Silk_Flowerpaint_Green.mc6 Silk_Flowerpaint_Green.png Silk_Flowerpaint_Green.xmp Silk_Flowerpaint_Purple.mc6 Silk_Flowerpaint_Purple.png Silk_Flowerpaint_Purple.xmp Silkoriental_Blue.mc6 Silkoriental_Blue.png Silkoriental_Blue.xmp Silkoriental_Bluegreen.mc6 Silkoriental_Bluegreen.png Silkoriental_Bluegreen.xmp Silkoriental_Purple.mc6 Silkoriental_Purple.png Silkoriental_Purple.xmp Silkpattern_Blue.mc6 Silkpattern_Blue.png Silkpattern_Blue.xmp Silkpattern_Green.mc6 Silkpattern_Green.png Silkpattern_Green.xmp Silkpattern_Purple.mc6 Silkpattern_Purple.png Silkpattern_Purple.xmp Subtlestripes.mc6 Subtlestripes.png Subtlestripes.xmp Vertstripes_Brown.mc6 Vertstripes_Brown.png Vertstripes_Brown.xmp Vertstripes_Lavender.mc6 Vertstripes_Lavender.png Vertstripes_Lavender.xmp Vertstripes_Mint.mc6 Vertstripes_Mint.png Vertstripes_Mint.xmp ..Runtime\Libraries\Props\Grappo\Dynamic Blouse\ Dawn_Blouse_Buttoned.png Dawn_Blouse_Buttoned.pp2 Dawn_Blouse_Buttoned.xmp Dawn_Blouse_Buttoned_Collar.png Dawn_Blouse_Buttoned_Collar.pp2 Dawn_Blouse_Buttoned_Collar.xmp Dawn_Blouse_Halfopen.png Dawn_Blouse_Halfopen.pp2 Dawn_Blouse_Halfopen.xmp Dawn_Blouse_Halfopen_Collar.png Dawn_Blouse_Halfopen_Collar.pp2 Dawn_Blouse_Halfopen_Collar.xmp Dawn_Blouse_Open.png Dawn_Blouse_Open.pp2 Dawn_Blouse_Open.xmp Dawn_Blouse_Open_Collar.png Dawn_Blouse_Open_Collar.pp2 Dawn_Blouse_Open_Collar.xmp V4_Blouse_Buttoned.png V4_Blouse_Buttoned.pp2 V4_Blouse_Buttoned.xmp V4_Blouse_Buttoned_Collar.png V4_Blouse_Buttoned_Collar.pp2 V4_Blouse_Buttoned_Collar.xmp V4_Blouse_Halfopen.png V4_Blouse_Halfopen.pp2 V4_Blouse_Halfopen.xmp V4_Blouse_Halfopen_Collar.png V4_Blouse_Halfopen_Collar.pp2 V4_Blouse_Halfopen_Collar.xmp V4_Blouse_Open.png V4_Blouse_Open.pp2 V4_Blouse_Open.xmp V4_Blouse_Open_Collar.png V4_Blouse_Open_Collar.pp2 V4_Blouse_Open_Collar.xmp V6_Blouse_Buttoned.png V6_Blouse_Buttoned.pp2 V6_Blouse_Buttoned.xmp V6_Blouse_Buttoned_Collar.png V6_Blouse_Buttoned_Collar.pp2 V6_Blouse_Buttoned_Collar.xmp V6_Blouse_Halfopen.png V6_Blouse_Halfopen.pp2 V6_Blouse_Halfopen.xmp V6_Blouse_Halfopen_Collar.png V6_Blouse_Halfopen_Collar.pp2 V6_Blouse_Halfopen_Collar.xmp V6_Blouse_Open.png V6_Blouse_Open.pp2 V6_Blouse_Open.xmp V6_Blouse_Open_Collar.png V6_Blouse_Open_Collar.pp2 V6_Blouse_Open_Collar.xmp