¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦ *Product Name: Fortress Construction Kit *Copyright 02/01/2015 *By: powerage ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦ Product Description: Thank you very much to have bought this pack. If you have any question, remarks or problems with this package, please let me know with IM renderosity system. Look the promo page for description and see below "Usages Tips/Limitations". -------------------------------------- System Requirements: PC / MAC 0SX Product Requirements: Poser 7 or above ATTENTION: NO TESTED with Poser 4 (rsr files are not included) NO TESTED WITH DS. -------------------------------------- Ownership Statement: All of this product's content was created by powerage. -------------------------------------- Installation Instructions: Open the zip file in WinZip Click EXTRACT Verify that ALL FILES is checked Verify that USE FOLDER NAMES is checked Extract the folder to your Poser directory and Winzip should create the path to the files. -------------------------------------- Usages Tips/Limitations: PACKAGE CONTENT _____________________________________________________ - 1 figure FCK TOOL empty (cr2+obj) - 1 figure set1 (preloaded construction) - 1 figure set2 (preloaded construction) - 1 figure set3 (preloaded construction) - 41 construction parts smart props with external .obj (parented with FCK TOOL figure) - 10 Mats poses textures style - 6 Mats poses rotation tools - 2 Mats poses FCK TOOL preview off/on - 23 textures maps (diffus, normal maps) HOW TO USE: For a quick job, you can use preloaded sets present in the library of the figures. Then select the figure FCK MOVE TOOL and move the set your convenience. Below explanations to build your own set: First, open the hierarchy window, this will be helpful to select the items you want to change. Using the hierarchy window, can work more comfortably. 1/ Go to figures library (powerage>FortressConstructionKit) 2/ Load the figure FCK TOOL. This tool is essential because the components (smart props) are parented to him. In addition to save and manipulate the set it will be essential. 3/ For comfortable work during construction, make it invisible either by clicking the eye in the hierarchy window or by applying the mat pose "preview tool off" which is in the poses folder (powerage>FortressConstructionKit) Note that the FCK TOOL is visible or not in your scene, it will be invisibly at render. 4/ Go to props library (powerage>FortressConstructionKit), load one item, eg ground part. All props load at the center of the scene and parent automatically in Figure FCK TOOL. Move at your convenience (x, y, z translate) the prop. For rotation, you can use the rotation poses mats found in the poses library (personally I prefer to directly adjust with the dials of rotation) if you manually adjust the angle of rotation of an object, it is highly recommended to use the values 90, -90, 180, 0 to not have a problem to assemble the future of your construction elements. Load another ground prop eg to enlarge the floor. CAUTION: when you load a new item, this is not selected, you must select before adjust a translation or rotation. Continue your construction by loading the props of your choice. You can change textures with mat poses supplied in the library poses you have to split every element to apply the mats poses. The category "bases" is for the main partsand the category "border" for the borders of certain props. 5/ When your construction is ended, make visible the FCK MOVE TOOL, select it then save in the figure library. Your construction is now saved you can load it several times in your scene, to play with the tools of translation, rotation and scaling. Attention to select always the MOVE TOOL for these operations not to modify an element of your construction. Not tested with DS, all materials are optimized for use with Poser7 or higher. Have fun ! -------------------------------------- Files Included in the Product: ..\Runtime\Geometries\powerage\FortressConstructionKit\ FCK_Door1.obj FCK_Door2.obj FCK_battlements1.obj FCK_battlements2.obj FCK_battlements3.obj FCK_battlements4.obj FCK_ground1.obj FCK_ground2.obj FCK_ground3.obj FCK_ground4.obj FCK_roof1.obj FCK_roof2.obj FCK_roof3.obj FCK_roof4.obj FCK_roof5.obj FCK_tool.obj FCK_wall1.obj FCK_wall10.obj FCK_wall11.obj FCK_wall12.obj FCK_wall13.obj FCK_wall14.obj FCK_wall15.obj FCK_wall16.obj FCK_wall17.obj FCK_wall18.obj FCK_wall19.obj FCK_wall2.obj FCK_wall20.obj FCK_wall21.obj FCK_wall22.obj FCK_wall23.obj FCK_wall24.obj FCK_wall25.obj FCK_wall3.obj FCK_wall4.obj FCK_wall5.obj FCK_wall6.obj FCK_wall7.obj FCK_wall8.obj FCK_wall9.obj FCK_wallDoor.obj ..\Runtime\libraries\character\Powerage\FortressConstructionKit\ FCK_tool.cr2 FCK_tool.png Set1.cr2 Set1.png Set2.cr2 Set2.png Set3.cr2 Set3.png ..\Runtime\libraries\Pose\Powerage\FortressConstructionKit\ !previewTOOLoff.png !previewTOOLoff.pz2 !previewTOOLon.png !previewTOOLon.pz2 MAT1base.png MAT1base.pz2 MAT1baseA.png MAT1baseA.pz2 MAT1baseB.png MAT1baseB.pz2 MAT1baseC.png MAT1baseC.pz2 MAT1baseD.png MAT1baseD.pz2 MAT2base.png MAT2base.pz2 MAT3base.png MAT3base.pz2 MATborder1.png MATborder1.pz2 MATborder2.png MATborder2.pz2 MATborder3.png MATborder3.pz2 rotY-45.png rotY-45.pz2 rotY-90.png rotY-90.pz2 rotY0.png rotY0.pz2 rotY180.png rotY180.pz2 rotY45.png rotY45.pz2 rotY90.png rotY90.pz2 ..\Runtime\libraries\Props\Powerage\FortressConstructionKit\ FCK_battlements1.png FCK_battlements1.pp2 FCK_battlements2.png FCK_battlements2.pp2 FCK_battlements3.png FCK_battlements3.pp2 FCK_battlements4.png FCK_battlements4.pp2 FCK_ground1.png FCK_ground1.pp2 FCK_ground2.png FCK_ground2.pp2 FCK_ground3.png FCK_ground3.pp2 FCK_ground4.png FCK_ground4.pp2 FCK_roof1.png FCK_roof1.pp2 FCK_roof2.png FCK_roof2.pp2 FCK_roof3.png FCK_roof3.pp2 FCK_roof4.png FCK_roof4.pp2 FCK_roof5.png FCK_roof5.pp2 FCK_wall1.png FCK_wall1.pp2 FCK_wall10.png FCK_wall10.pp2 FCK_wall11.png FCK_wall11.pp2 FCK_wall12.png FCK_wall12.pp2 FCK_wall13.png FCK_wall13.pp2 FCK_wall14.png FCK_wall14.pp2 FCK_wall15.png FCK_wall15.pp2 FCK_wall16.png FCK_wall16.pp2 FCK_wall17.png FCK_wall17.pp2 FCK_wall18.png FCK_wall18.pp2 FCK_wall19.png FCK_wall19.pp2 FCK_wall2.png FCK_wall2.pp2 FCK_wall20.png FCK_wall20.pp2 FCK_wall21.png FCK_wall21.pp2 FCK_wall22.png FCK_wall22.pp2 FCK_wall23.png FCK_wall23.pp2 FCK_wall24.png FCK_wall24.pp2 FCK_wall25.png FCK_wall25.pp2 FCK_wall3.png FCK_wall3.pp2 FCK_wall4.png FCK_wall4.pp2 FCK_wall5.png FCK_wall5.pp2 FCK_wall6.png FCK_wall6.pp2 FCK_wall7.png FCK_wall7.pp2 FCK_wall8.png FCK_wall8.pp2 FCK_wall9.png FCK_wall9.pp2 FCK_wallD.png FCK_wallD.pp2 FCK_wallD1.png FCK_wallD1.pp2 FCK_wallD2.png FCK_wallD2.pp2 ..\Runtime\Textures\Powerage\FortressConstructionKit\ FCK_beam.jpg FCK_beam2.jpg FCK_beam2NO.jpg FCK_beamNO.jpg FCK_door.jpg FCK_doorNO.jpg FCK_ground.jpg FCK_groundDI.jpg FCK_groundNO.jpg FCK_roof.jpg FCK_roofNO.jpg FCK_wall1.jpg FCK_wall1A.jpg FCK_wall1ANO.jpg FCK_wall1B.jpg FCK_wall1BNO.jpg FCK_wall1C.jpg FCK_wall1CNO.jpg FCK_wall1D.jpg FCK_wall1DNO.jpg FCK_wall1NO.jpg FCK_wall2.jpg FCK_wall2NO.jpg ..\Documentation\ License.txt FortressConstructionKit-ReadMe!.txt ======================================================================