***************************************************************************** OVERSEERS - Monitoring Room Copyright 17. March 2015. by Coflek-Gnorg ************************** DESCRIPTION ******************************* Exotic architectural solution for large variety of scenes and genres. Big, complex viewpoint room with large windows. It looks like it's forged from one piece of strange dark alloy. Supplied with monitoring stations, transparent screens and touch panels... everything is ready for operators (human or aliens). Room is constructed from several architecture parts (moveable walls, entrance elevator, door), and smart props (jockey seat with keyballs, video walls, command console) You can use props in your own environments. I included texture template for video display, so you can use other images, appropriate for your scenes. Daz Studio material reference card is also included. ********************* SYSTEM REQUIREMENTS ************************** A computer capable of running the appropriate version of Poser ************************* NECESSARY FILES ***************************** This is a Stand Alone product. **************************** INSTALATION ******************************* Unpack Poser zip files to Your Poser Runtime folder. The model will be placed in runtime/library/Character/Coflek Gnorg/Overseers *********************** USAGE/LIMITATIONS ****************************** DAZ STUDIO USERS, PLEASE BE ADVISED: This product works in DAZ Studio, but some texture tweaking is required. To make it work properly (texture effects like in poser), you'll have to adjust parameters manually. I included reference image with all parameters. All output forms of models (still pictures, animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. All of this product's content was created by Dominik Lenardo *********************** FILE LIST ************************************** \Documentation\ Overseers_readme.txt license.txt \Runtime\Geometries\Coflek Gnorg\Overseers\ Monitoring Room.obj consoleC.obj jockey.obj keyballL.obj keyballR.obj scanner.obj videowallL.obj videowallR.obj \Runtime\Libraries\Character\Coflek Gnorg\Overseers\ Monitoring Room.cr2 Monitoring Room.png \Runtime\Libraries\Props\Coflek Gnorg\Overseers\ Command Console.png Command Console.pp2 Jockey Seat.png Jockey Seat.pp2 Keyball Left.png Keyball Left.pp2 Keyball Right.png Keyball Right.pp2 Scanner.png Scanner.pp2 Video Wall Left.png Video Wall Left.pp2 Video Wall Right.png Video Wall Right.pp2 \Runtime\Textures\Coflek Gnorg\Overseers\ cgos_blalloy_diff.jpg cgos_blalloy_spec.jpg cgos_commands_ambi.jpg cgos_commands_diff.jpg cgos_commands_opac.jpg cgos_comport_diff.jpg cgos_comport_spec.jpg cgos_jockey_diff.jpg cgos_jockey_spec.jpg cgos_maccina_bump.jpg cgos_maccina_diff.jpg cgos_maccina_spec.jpg cgos_realloy_diff.jpg cgos_refloor_refl.jpg cgos_vidscreens_diff.jpg cgos_vidscreens_opac.jpg cgos_vidwall_diff.jpg cgos_vidwall_spec.jpg overseers_texturetemplate.png DSmaterials.jpg