====================================================================== ************************************************************ *Product Name: Dynamic Sporty Lambada Outfit *Copyright 5/4 2015 *By: Gustaf Grefberg and HolyWonderWorld *Contact: fireserpenttongue@gmail.com ************************************************************ Dynamic Sporty Lambada Outfit is a two piece set with a cut off tee and a waist skirt. Perfect for those sporty moments or a sensual dance! Two highresolution meshes, for V4, V6 and Dawn 36 materials for the skirt and top. Combine them in sets or mix and match. Please note, this is only for Poser's cloth room. Poser's dynamic cloth does not work in Daz Studio. -------------------------------------- System Requirements: Poser 6 or higher Victoria 4 or Victoria 6 by Daz3d, Dawn by HiveWire 3d -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a clothing item, you go to props, then into the Grappo folder and then into the Dynamic SportyLB folder. To apply a material, go to materials, and then into the Grappo folder and into the Dynamic SportyLB folder. -------------------------------------- Usage Tips or Limitations: ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. Victoria is used as a reference here, but it of course applies to Dawn as well. 1. Load Victoria. 2. On frame 1, load the draping pose, without any body morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. 3. Somewhere between frame 15-30 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko, The Girl, or Stephanie.) The cloth simulation needs to start with Vicky in the draping pose in the first frame, so that the clothing can drape or stretch into the final frame. If you are doing an animation, it's also from this frame and forward you will start it. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the clothing. Now, the clothing is parented to Victoria, so if you scale Victoria, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale victoria down a bit in the starting pose. Make sure you have victoria's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. "Start draping from zero pose" should be unchecked, or you may get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, and how to use the clothing together with the pants, look into the sections below for some tips. *********************************** * Using parented scale * *********************************** In the promos, some pictures show a loose or a tight fit. This tutorial below describes how to create this effect with the shirt. The clothing comes parented to Victoria 4. This means that if you move or scale her, the clothing will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the clothing to stretch or fit tighter in the final pose, just scale vicky down. When you do this scaling, make sure to have Victoria's BODY selected. This is very useful if you want the clothing to fit tightly to your character. Now, this clothing is loose and has a "one size fits all", but if you have a very dainty or very curvy character and want a different fit, it can be beneficial to experiment a bit with the scaling. If your V4 figure is named to something else than "Victoria 4" sometimes the parent doesn't set when you load the garment, if that's the case, just go into the object menu and parent it to Victoria 4's "body" This applies to V6 and Dawn, too. ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the Grappo folder and into the Dynamic SportyLB folder. Just click on a material and it's applied all the zones. ****************************** ** Merchant resources used: ** ******************************* - Our own photos and textures - Various Photoshop brushes *********************************** ** Troubleshooting (By Frequency) * *********************************** #1. “Messy” simulation of fabric in a sitting or lying down pose ---------------------------------------------------------------- When simulating against the GROUND object (or something else like a chair), it may be necessary to raise the Fold Resist in order to avoid ugly looking fabric self-intersections. A lower Fold Resistance will create softer folds on the fabric but may increase polygon collision problems in certain poses, so you will have to see this as a trade-off. #2. Tip: Quick morph brush trick for fabric self-intersection ------------------------------------------------------------- It is not always necessary to raise Fold Resistance until all intersections are gone. If they are not too bad, they are pretty easy to fix with the morph brush: 1. Go to Render settings, and turn off ‘Remove backfacing polys’ in the Preview tab. This will help you to see clearly where the back of a section of cloth intersects with another piece of cloth. 2. If you now try to use the Morph Tool (Pull), you will find that it moves both pieces of fabric. This is not what you want. Turn off ‘Average Normals’ a bit further down in the Morphs Tool panel (it is a check box) and you will find that you can now pull only the top level of fabric. 3. If you also have intersections that are the front of fabric sticking through, you will probably need to increase Fold Resistance a little further, since I haven’t found an easy fix for this yet. It can be worked on with the morph brush, but you will need to select the very smallest brush and work vertex by vertex, so it can be a little more time consuming. #3. A piece of clothing stretches out and becomes too long when simulating (when not colliding with GROUND) ----------------------------------------------------------------------------------------------------------- You can try these: Increase Stretch Resistance, lower Cloth Density and/or experiment with any adjustment morphs included. #4. Minor poke through around feet or fingers after simulating cloth --------------------------------------------------------------------- This is common, probably because the main figure’s polygon angles are sharper on hands and feet than on the rest of the body. The solution is to make a tiny adjustment on the figures pose after simulating. Usually the adjustment needed is very small and is hardly noticeable at all. If you do want the *exact pose*, just move (exaggerate) the feet a tiny bit before simulating, then move them back to the original pose afterwards. #5. (General) Minor poke through -------------------------------- Poke through in places like back armpits and the crotch area are a common problem on Dynamic garments. It is usually helpful to add a few (10 is a good start) extra simulation frames after the final pose, so that the cloth has enough time to settle and find its place. Also, check the pose. If the arms are intersecting with the body of the figure, (which would never happen in real life) you can understand how that will cause problems with the cloth room simulation, which is attempting to create a realistic result. A lot of poses were made with conforming clothing in mind, so you may need to make some adjustments. ************************ * General Stuff * ************************ If you wish to make your own textures, you will find an UV maps in the Templates folder. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial projects, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ DSLB_Readme.txt RENDEROSITY-LICENSE.txt ..Templates\Grappo\ DSLO_V4_Skirt.jpg DSLO_V4_Top.jpg ..Runtime\Geometries\Grappo\Dynamic SportyLB\ DSLO_Dawn_Skirt.obj DSLO_Dawn_Top.obj DSLO_V4_Skirt.obj DSLO_V4_Top.obj DSLO_V6_Skirt.obj DSLO_V6_Top.obj ..Runtime\Libraries\Materials\Grappo\Dynamic SportyLB\Skirt\ All_01.mc6 All_01.png All_01.xmp All_02.mc6 All_02.png All_02.xmp All_03.mc6 All_03.png All_03.xmp Batik01_01.mc6 Batik01_01.png Batik01_01.xmp Batik01_02.mc6 Batik01_02.png Batik01_02.xmp Batik01_03.mc6 Batik01_03.png Batik01_03.xmp Batik02_01.mc6 Batik02_01.png Batik02_01.xmp Batik02_02.mc6 Batik02_02.png Batik02_02.xmp Batik02_03.mc6 Batik02_03.png Batik02_03.xmp Batik03_01.mc6 Batik03_01.png Batik03_01.xmp Batik03_02.mc6 Batik03_02.png Batik03_02.xmp Batik03_03.mc6 Batik03_03.png Batik03_03.xmp Greyspeckles.mc6 Greyspeckles.png Greyspeckles.xmp Hugs.mc6 Hugs.png Hugs.xmp Labyrinth_01.mc6 Labyrinth_01.png Labyrinth_01.xmp Labyrinth_02.mc6 Labyrinth_02.png Labyrinth_02.xmp Labyrinth_03.mc6 Labyrinth_03.png Labyrinth_03.xmp LoveAll.mc6 LoveAll.png LoveAll.xmp Resonance_01.mc6 Resonance_01.png Resonance_01.xmp Resonance_02.mc6 Resonance_02.png Resonance_02.xmp RunFun.mc6 RunFun.png RunFun.xmp Satin_Black.mc6 Satin_Black.png Satin_Black.xmp Satin_Dark_Blue.mc6 Satin_Dark_Blue.png Satin_Dark_Blue.xmp Satin_Dark_Bronze.mc6 Satin_Dark_Bronze.png Satin_Dark_Bronze.xmp Satin_Dark_Green.mc6 Satin_Dark_Green.png Satin_Dark_Green.xmp Satin_Dark_Purple.mc6 Satin_Dark_Purple.png Satin_Dark_Purple.xmp Satin_Dark_Red.mc6 Satin_Dark_Red.png Satin_Dark_Red.xmp Satin_Dark_Teal.mc6 Satin_Dark_Teal.png Satin_Dark_Teal.xmp Satin_White.mc6 Satin_White.png Satin_White.xmp Simple_Black.mc6 Simple_Black.png Simple_Black.xmp Simple_Cream.mc6 Simple_Cream.png Simple_Cream.xmp Simple_Mint.mc6 Simple_Mint.png Simple_Mint.xmp Simple_Peach.mc6 Simple_Peach.png Simple_Peach.xmp Simple_Pink.mc6 Simple_Pink.png Simple_Pink.xmp Simple_Sky.mc6 Simple_Sky.png Simple_Sky.xmp Simple_White.mc6 Simple_White.png Simple_White.xmp ..Runtime\Libraries\Materials\Grappo\Dynamic SportyLB\Top\ All_01.mc6 All_01.png All_01.xmp All_02.mc6 All_02.png All_02.xmp All_03.mc6 All_03.png All_03.xmp Batik01_01.mc6 Batik01_01.png Batik01_01.xmp Batik01_02.mc6 Batik01_02.png Batik01_02.xmp Batik01_03.mc6 Batik01_03.png Batik01_03.xmp Batik02_01.mc6 Batik02_01.png Batik02_01.xmp Batik02_02.mc6 Batik02_02.png Batik02_02.xmp Batik02_03.mc6 Batik02_03.png Batik02_03.xmp Batik03_01.mc6 Batik03_01.png Batik03_01.xmp Batik03_02.mc6 Batik03_02.png Batik03_02.xmp Batik03_03.mc6 Batik03_03.png Batik03_03.xmp Greyspeckles.mc6 Greyspeckles.png Greyspeckles.xmp Hugs.mc6 Hugs.png Hugs.xmp Labyrinth_01.mc6 Labyrinth_01.png Labyrinth_01.xmp Labyrinth_02.mc6 Labyrinth_02.png Labyrinth_02.xmp Labyrinth_03.mc6 Labyrinth_03.png Labyrinth_03.xmp LoveAll.mc6 LoveAll.png LoveAll.xmp Resonance_01.mc6 Resonance_01.png Resonance_01.xmp Resonance_02.mc6 Resonance_02.png Resonance_02.xmp RunFun.mc6 RunFun.png RunFun.xmp Satin_Black.mc6 Satin_Black.png Satin_Black.xmp Satin_Dark_Blue.mc6 Satin_Dark_Blue.png Satin_Dark_Blue.xmp Satin_Dark_Bronze.mc6 Satin_Dark_Bronze.png Satin_Dark_Bronze.xmp Satin_Dark_Green.mc6 Satin_Dark_Green.png Satin_Dark_Green.xmp Satin_Dark_Purple.mc6 Satin_Dark_Purple.png Satin_Dark_Purple.xmp Satin_Dark_Red.mc6 Satin_Dark_Red.png Satin_Dark_Red.xmp Satin_Dark_Teal.mc6 Satin_Dark_Teal.png Satin_Dark_Teal.xmp Satin_White.mc6 Satin_White.png Satin_White.xmp Simple_Black.mc6 Simple_Black.png Simple_Black.xmp Simple_Cream.mc6 Simple_Cream.png Simple_Cream.xmp Simple_Mint.mc6 Simple_Mint.png Simple_Mint.xmp Simple_Peach.mc6 Simple_Peach.png Simple_Peach.xmp Simple_Pink.mc6 Simple_Pink.png Simple_Pink.xmp Simple_Sky.mc6 Simple_Sky.png Simple_Sky.xmp Simple_White.mc6 Simple_White.png Simple_White.xmp ..Runtime\Libraries\Pose\Grappo\Draping Poses\ Dawn-DrapingPose-I.png Dawn-DrapingPose-I.pz2 Dawn-DrapingPose-I.xmp V4_DrapingPose-II.png V4_DrapingPose-II.pz2 V4_DrapingPose-II.xmp V6_DrapingPose-II.png V6_DrapingPose-II.pz2 V6_DrapingPose-II.xmp ..Runtime\Libraries\Props\Grappo\Dynamic SportyLB\ DSPL_Dawn_Skirt.png DSPL_Dawn_Skirt.pp2 DSPL_Dawn_Skirt.xmp DSPL_Dawn_Top.png DSPL_Dawn_Top.pp2 DSPL_Dawn_Top.xmp DSPL_V4_Skirt.png DSPL_V4_Skirt.pp2 DSPL_V4_Skirt.xmp DSPL_V4_Top.png DSPL_V4_Top.pp2 DSPL_V4_Top.xmp DSPL_V6_Skirt.png DSPL_V6_Skirt.pp2 DSPL_V6_Skirt.xmp DSPL_V6_Top.png DSPL_V6_Top.pp2 DSPL_V6_Top.xmp