************************************************** *Product Name: Biscuits Attitude Fashion *Copyright: Biscuits *Date : April 2015 ************************************************** Product Description: Biscuits Attitude Fashion is a Dress for V4, to be used in Poser's Clothroom. Whether you want punk, grunge, goth, this is the dress for you! The dress comes in 5 material styles! Each style has 3 Transparency Options > Normal > Torn > Xtreme Torn on Top. It's user friendly as the dynamic groups are all built into the dress! Enjoy! -------------------------------------- System Requirements: - PC - For Poser 9 and higher (http://poser.smithmicro.com) -------------------------------------- Required product/software: - Victoria 4 from www.daz3d.com - For Poser 9 and higher (http://poser.smithmicro.com) -------------------------------------- Installation Instructions: Unzip this archive to your Poser directory. Make sure that all of the files are placed in the correct directories within your Poser Runtime directory. All files in the "Geometries"-folder go into: Poser/Runtime/Geometries/... All files in the "textures"-folder go into: Poser/Runtime/textures/... All files in the "Materials"-folder go into: Poser/Runtime/libraries/Materials/... All files in the "Props"-folder go into: Poser/Runtime/libraries/Props/... All files in the "Pose"-folder go into: Poser/Runtime/libraries/Pose/... -------------------------------------- Usage Tips or Limitations: Step by Step ClothRoom *** - Open Poser - Load V4 - Load V4 Morphs++ and/or custom morphs (Don’t activate any morphs yet) - Un-check Inverse Kinematics on both the legs - Load the dress - Change Frame: 00001 of 00030 to 00001 of 00015 so you only left with 15 frames (OPTIONAL) - You get a pop-up asking if you are sure you want to delete some of your frames > OK (unless you need them off course) (OPTIONAL) - On frame 1 it's the *default* V4 pose which will fit the dress (not the zero pose, I have included a START POSE in the Pose folder.) - Go to frame 8, morph V4 > Key frame (plus sign on the right of the time line) - Go to frame 13, pose your figure > Key frame (plus sign on the right of the time line) - Go to the cloth room - Make a new simulation - Start frame 1, end frame 15, steps per frame 2. (more steps more time it takes to sim, but more accurate around the sleeve area for example.) - Check additional cloth collision options (I check all 3 options.) - Cloth draping NONE - Press OK - Clothify the dress - Collide against, check V4 or for a quicker simulation only the body parts of V4 that touch the dress, if V4 sits on the floor, check also the floor, this goes also for any furniture which will come in contact with the dress. - The collision offset and collision depth on value 0.2 if you have problems with arms or hands getting stuck in folds set it 0.3 or higher. - Do NOT check start draping from zero pose - Check the boxes: Ignore the head and feet collisions if the dress collides with the feet, do not check the feet ignore box, as the dress then can "fall through" the feet which is not desirable.(Depending on the pose you can check the ignore for hand, head and feet). With the Attitude dress never check ignore hands as the sleeves are very long. - The dynamic controls/groups are already built into the dress - Pick the Cartoon Document Display Style during simulation it is sometimes faster (OPTIONAL) - Calculate simulation - Switch the display style back to Texture Shaded (Ctrl 9) after finishing the sim (OPTIONAL) _______________ TROUBLESHOOTING _______________ If you experience explosive sleeves in the sim, try the following: Set the steps to 5 and set the collision offset and depth to 0.35. Also to avoid that the skirt moves upward, you can shorten the number of frames. For example: Instead of 30 frames, frame 10 morph, frame 20 pose. Rather try 20 frames and on frame 10 morph, frame 20 pose. or try 30 frames and on frame 15 morph, frame 30 pose. So basically no extra or only few frames to settle the cloth. If you prefer the dress to have more volume, give it the extra frames to "settle" upwards. *** If your simulation goes very slow, make sure that you deselect every object or prop that the dress doesn't touch from the collision objects. Or add them after you ran the simulation to the scene (strandbased transmapped hair can slow the simulation for example). Best to run the simulation with only V4 and the dress in the scene. *** If you experience poke-through after the simulation, go to the PoseRoom and select the Morphing Tool, select the create tab and brush on the dress with the dress selected on poke-throughs with the Pull option and the middle brush size, decrease the magnitude, after that Smooth it out with the Smooth Brush if necessary. Note: While brushing with the morph tool start on the dress and work on towards the poke to prevent that something else keeps getting selected. If you have Poser Pro 2014 try the Loosen Fit option for poke-throughs, it works wonders, select Victoria 4 as your goal then. You can also use the morph brush on groups, check the Group option in the Morphing Tool and select the part of the dress you want to work on without affecting the other parts. The Tighten Fit Option is great for tightening the sleeves after simulation. *** Make sure there is NO pokethrough on frame 1 (use the provided startpose in the pose folder). You can find the dress in the Prop Library in a folder called Biscuits. All colors you can find in the Materials Library NOT in the Pose library. Select the Dress first if you want to apply a dress style. *** Check Use Displacement Maps in your render settings. Check Smooth Polygons in the render settings. --- A special note: It's possible that the material options do not show up well in Preview, however this doesn't affect the final render. --- >>>This is NOT a merchant resource, NONE of the files may be distributed in any way.<<< The content in this package may NOT be redistributed, copied or sold in any way. The content in this package may NOT be given away for free in any way. Tested on Poser Pro 14 on a PC. Not tested on a Mac. Will NOT work Daz Studio. (Dynamic Clothing for Poser's Clothroom) By buying/using this product the user agrees that Biscuits cannot be held responsible for any damage or harm that may arise from the use of these files. The creator of this product is not responsible for any damages or loss of any kind due to the use/download of this product. -------------------------------------- Files Included in the Product: \Documentation\ Biscuits Attitude Fashion_Readme.txt license.txt \Documentation\Biscuits Attitude Fashion Screenshot Helpers\ Cloth Collision Objects Attitude.jpg Fixing explosion of mesh after sim.jpg Morphing Tool to fix Pokethrough.jpg Simulation Settings Attitude.jpg Tighten Sleeves Attitude.jpg \Runtime\Textures\Biscuits\Attitude Fashion\ ATT B01 Skirt.jpg ATT B01 Sleeves.jpg ATT B01 Trim.jpg ATT B02 Trim.jpg ATT B03 Skirt.jpg ATT B03 Sleeves.jpg ATT B03 Trim.jpg ATT B04 Skirt.jpg ATT B04 Sleeves.jpg ATT B04 Trim.jpg ATT B05 Skirt.jpg ATT B05 Trim.jpg ATT C01 Skirt.jpg ATT C01 Sleeves.jpg ATT C01 Trim.jpg ATT C01 Wrist.jpg ATT C02 Skirt.jpg ATT C02 Sleeves.jpg ATT C02 Trim.jpg ATT C03 Skirt.jpg ATT C03 Sleeves.jpg ATT C03 Trim.jpg ATT C04 Skirt.jpg ATT C04 Sleeves.jpg ATT C04 Trim.jpg ATT C05 Skirt.jpg ATT C05 Sleeves.jpg ATT C05 Trim.jpg ATT T01 RIP Skirt.jpg ATT T01 Skirt.jpg ATT T01 Sleeves.jpg ATT T01 Wrist.jpg ATT T02 TOP EXTREME.jpg ATT displace skirt.jpg ATT displace top.jpg ATT displace trims.jpg \Runtime\Libraries\Props\Biscuits\Attitude Fashion\ Attitude Dynamic Dress for V4.png Attitude Dynamic Dress for V4.pp2 \Runtime\Libraries\Pose\Biscuits\Attitude Fashion\ Colors in Material Library.png Colors in Material Library.pz2 V4 Frame 1 Start Pose.png V4 Frame 1 Start Pose.pz2 \Runtime\Libraries\Materials\Biscuits\Attitude Fashion\ !Invisible.mt5 !Invisible.png ATT MAT 1 RIPS.mc6 ATT MAT 1 RIPS.png ATT MAT 1 TOP XTREME.mc6 ATT MAT 1 TOP XTREME.png ATT MAT 1.mc6 ATT MAT 1.png ATT MAT 2 RIPS.mc6 ATT MAT 2 RIPS.png ATT MAT 2 TOP XTREME.mc6 ATT MAT 2 TOP XTREME.png ATT MAT 2.mc6 ATT MAT 2.png ATT MAT 3 RIPS.mc6 ATT MAT 3 RIPS.png ATT MAT 3 TOP XTREME.mc6 ATT MAT 3 TOP XTREME.png ATT MAT 3.mc6 ATT MAT 3.png ATT MAT 4 RIPS.mc6 ATT MAT 4 RIPS.png ATT MAT 4 TOP XTREME.mc6 ATT MAT 4 TOP XTREME.png ATT MAT 4.mc6 ATT MAT 4.png ATT MAT 5 RIPS.mc6 ATT MAT 5 RIPS.png ATT MAT 5 TOP XTREME.mc6 ATT MAT 5 TOP XTREME.png ATT MAT 5.mc6 ATT MAT 5.png MAT ZONE SETUP.mc6 MAT ZONE SETUP.png \Runtime\Geometries\Biscuits\Attitude Fashion\ AttitudeDynamicDress.obj