*************************************************** The Facility: Institutionalized - Halls of Bedlam w/Elevator for Poser 6+ Copyright 2010/2015 Sixus1 Media All Rights Reserved *************************************************** Package Includes: 3 Sets/Environments - The Halls of Bedlam, The Elevator and Institutionalized ! Figures: The Cell & two different styled walls with doors Elevator Shaft & Elevator Construction Pieces: Hallway Hallway Curve Rooms Props: 2 horizontal pipes 3 vertical pipes Stairway Walkway Clock Sink Toilet Shower Room Curtain Clock Wall Light Ceiling Light Exit Sign Hand Rails Toilet Rails Toilet Paper Mirror Wall mounted Mirror Ball Light Switches Bed w/blanket IV w/ rack Poses for V4 & M4 to use with the sink, toilet, shower & bed 88 Camera presets 20 Light presets Utility Construction Poses Material settings for Poser *************************************************** ** Included Files & Locations ** *************************************************** :Runtime:Geometries:S1M:TheFacility S1M_FCLT_BathroomWallLight.obj S1M_FCLT_CeilingLight.obj S1M_FCLT_CeilingSign.obj S1M_FCLT_Curtains.obj S1M_FCLT_Elevator.obj S1M_FCLT_ElevatorShaft.obj S1M_FCLT_FacilityBed.obj S1M_FCLT_FacilityRoom.obj S1M_FCLT_FacilityShower.obj S1M_FCLT_FacilitySink.obj S1M_FCLT_FacilityToilet.obj S1M_FCLT_FacilityWallA.obj S1M_FCLT_FacilityWallB.obj S1M_FCLT_FloorTile1.obj S1M_FCLT_HallRail.obj S1M_FCLT_HorizontalPipe1.obj S1M_FCLT_HorizontalPipe2.obj S1M_FCLT_IVBag.obj S1M_FCLT_IVRack.obj S1M_FCLT_InstitutionHallway.obj S1M_FCLT_InstitutionHallwayCurve.obj S1M_FCLT_InstitutionRooms.obj S1M_FCLT_LightSwitch.obj S1M_FCLT_LightSwitchRoom.obj S1M_FCLT_Mirror.obj S1M_FCLT_MirrorBall.obj S1M_FCLT_Null.obj S1M_FCLT_Stairway.obj S1M_FCLT_VerticalPipe1.obj S1M_FCLT_VerticalPipe2.obj S1M_FCLT_VerticalPipe3.obj S1M_FCLT_WalkwayA.obj S1M_FCLT_WalkwayB.obj S1M_FCLT_WallClock.obj S1M_FCLT_toiletPaper.obj S1M_FCLT_toiletRail.obj :Runtime:Libraries:Camera:S1M_TheFacility:Elevator BirdsEye_1.cm2 BirdsEye_1.png BirdsEye_2.cm2 BirdsEye_2.png ExteriorHigh.cm2 ExteriorHigh.png ExteriorLow.cm2 ExteriorLow.png ExteriorMid.cm2 ExteriorMid.png HatchView_1.cm2 HatchView_1.png HatchView_2.cm2 HatchView_2.png HatchView_3.cm2 HatchView_3.png HatchView_4.cm2 HatchView_4.png LookingOut_1.cm2 LookingOut_1.png LookingOut_2.cm2 LookingOut_2.png LookingOut_3.cm2 LookingOut_3.png LookingOut_4.cm2 LookingOut_4.png :Runtime:Libraries:Camera:S1M_TheFacility:HOB 2UnitHallCam1.cm2 2UnitHallCam1.png 2UnitHallCam2.cm2 2UnitHallCam2.png 2UnitHallCam3.cm2 2UnitHallCam3.png 4UnitHallCam1.cm2 4UnitHallCam1.png 4UnitHallCam2.cm2 4UnitHallCam2.png AcrossTheHall.cm2 AcrossTheHall.png HallCam1.cm2 HallCam1.png HallCam2.cm2 HallCam2.png InsideRoom.cm2 InsideRoom.png InsideRoom2.cm2 InsideRoom2.png InsideRoom3.cm2 InsideRoom3.png InsideRoom4.cm2 InsideRoom4.png :Runtime:Libraries:Camera:S1M_TheFacility:Institution:Cutaways TopDown1.cm2 TopDown1.png TopDown2.cm2 TopDown2.png :Runtime:Libraries:Camera:S1M_TheFacility:Institution:RoomLeft LeftRoomCam1.cm2 LeftRoomCam1.png LeftRoomHall1.cm2 LeftRoomHall1.png LeftRoomHall2.cm2 LeftRoomHall2.png LeftRoomToilet1.cm2 LeftRoomToilet1.png LeftRoomToilet2.cm2 LeftRoomToilet2.png LeftRoomToilet3.cm2 LeftRoomToilet3.png LeftRoomToilet4.cm2 LeftRoomToilet4.png Room_L_1.cm2 Room_L_1.png Room_L_2.cm2 Room_L_2.png Room_L_3.cm2 Room_L_3.png Room_L_4.cm2 Room_L_4.png Room_L_5.cm2 Room_L_5.png Room_L_6.cm2 Room_L_6.png :Runtime:Libraries:Camera:S1M_TheFacility:Institution:RoomRight RightRoomCam1.cm2 RightRoomCam1.png RightRoomHall1.cm2 RightRoomHall1.png RightRoomHall2.cm2 RightRoomHall2.png RightRoomToilet1.cm2 RightRoomToilet1.png RightRoomToilet2.cm2 RightRoomToilet2.png RightRoomToilet3.cm2 RightRoomToilet3.png RightRoomToilet4.cm2 RightRoomToilet4.png Room_R_1.cm2 Room_R_1.png Room_R_2.cm2 Room_R_2.png Room_R_3.cm2 Room_R_3.png Room_R_4.cm2 Room_R_4.png Room_R_5.cm2 Room_R_5.png Room_R_6.cm2 Room_R_6.png :Runtime:Libraries:Camera:S1M_TheFacility:Institution:SetupA DownTheCurve1.cm2 DownTheCurve1.png DownTheCurve2.cm2 DownTheCurve2.png DownTheHall1.cm2 DownTheHall1.png DownTheHall2.cm2 DownTheHall2.png ExitSign1.cm2 ExitSign1.png ExitSign2.cm2 ExitSign2.png WormsEyeCurve.cm2 WormsEyeCurve.png WormsEyeHall.cm2 WormsEyeHall.png :Runtime:Libraries:Camera:S1M_TheFacility:Institution:SetupB BedA_1.cm2 BedA_1.png BedA_2.cm2 BedA_2.png BedB_1.cm2 BedB_1.png BedB_2.cm2 BedB_2.png CurveStart.cm2 CurveStart.png DownCurve1.cm2 DownCurve1.png DownCurve2.cm2 DownCurve2.png FromCurve1.cm2 FromCurve1.png FromCurve2.cm2 FromCurve2.png FromEnd1.cm2 FromEnd1.png FromEnd2.cm2 FromEnd2.png :Runtime:Libraries:Camera:S1M_TheFacility:Institution:SetupC CurveDoorsBirdsEye.cm2 CurveDoorsBirdsEye.png CurveEndDoors.cm2 CurveEndDoors.png FullHallway.cm2 FullHallway.png LookTowardRooms.cm2 LookTowardRooms.png RoomsBeyondCurve.cm2 RoomsBeyondCurve.png RoomsBirdsEye.cm2 RoomsBirdsEye.png :Runtime:Libraries:Camera:S1M_TheFacility:Institution:SetupD FocusRoomsLeft.cm2 FocusRoomsLeft.png FocusRoomsRight.cm2 FocusRoomsRight.png LookDownHall1.cm2 LookDownHall1.png LookDownHall2.cm2 LookDownHall2.png LookUpHall1.cm2 LookUpHall1.png LookUpHall2.cm2 LookUpHall2.png WormsEyeDownHall1.cm2 WormsEyeDownHall1.png WormsEyeDownHall2.cm2 WormsEyeDownHall2.png WormsEyeUpHall1.cm2 WormsEyeUpHall1.png WorsEyeUpHall2.cm2 WorsEyeUpHall2.png :Runtime:Libraries:Character:S1M_TheFacility:Elevator Elevator.cr2 Elevator.png Shaft.cr2 Shaft.png :Runtime:Libraries:Character:S1M_TheFacility:HOB FacilityRoom.cr2 FacilityRoom.png FacilityWallA.cr2 FacilityWallA.png FacilityWallB.cr2 FacilityWallB.png :Runtime:Libraries:Character:S1M_TheFacility:Institution:Props Curtains.cr2 Curtains.png FacilityBed.cr2 FacilityBed.png FacilityShower.cr2 FacilityShower.png FacilitySink.cr2 FacilitySink.png FacilityToilet.cr2 FacilityToilet.png IVBag.cr2 IVBag.png IVRack+Bag.cr2 IVRack+Bag.png IVRack.cr2 IVRack.png WallClock.cr2 WallClock.png :Runtime:Libraries:Character:S1M_TheFacility:Institution:SectionFull Hallway.cr2 Hallway.png HallwayCurve.cr2 HallwayCurve.png Rooms.cr2 Rooms.png :Runtime:Libraries:Character:S1M_TheFacility:Institution:SectionsEmpty Hallway.cr2 Hallway.png HallwayCurve.cr2 HallwayCurve.png Rooms.cr2 Rooms.png :Runtime:Libraries:Light:S1M_TheFacility:Elevator Interior+Exterior.lt2 Interior+Exterior.png Interior+Shaft.lt2 Interior+Shaft.png InteriorOnly.lt2 InteriorOnly.png :Runtime:Libraries:Light:S1M_TheFacility:HOB FacilityLights1.lt2 FacilityLights1.png FacilityLights2.lt2 FacilityLights2.png FacilityLights3.lt2 FacilityLights3.png FacilityLights4.lt2 FacilityLights4.png SingleHallLight1.lt2 SingleHallLight1.png :Runtime:Libraries:Light:S1M_TheFacility:Institution !RemoveLights.lt2 !RemoveLights.png :Runtime:Libraries:Light:S1M_TheFacility:Institution:CurveLights !CurveLightsSetup1.lt2 !CurveLightsSetup1.png CurveLightsCenterDim.lt2 CurveLightsCenterDim.png CurveLightsSidesDim.lt2 CurveLightsSidesDim.png :Runtime:Libraries:Light:S1M_TheFacility:Institution:HallLights !HallLights_Setup1.lt2 !HallLights_Setup1.png HallLights_DimCenter.lt2 HallLights_DimCenter.png HallLights_DimSides.lt2 HallLights_DimSides.png :Runtime:Libraries:Light:S1M_TheFacility:Institution:RoomLights !RoomLightsSetup1.lt2 !RoomLightsSetup1.png RoomLeftLights_1.lt2 RoomLeftLights_1.png RoomLtsDimHallCenter.lt2 RoomLtsDimHallCenter.png RoomLtsDimHallSides.lt2 RoomLtsDimHallSides.png RoomRightLights_1.lt2 RoomRightLights_1.png :Runtime:Libraries:Materials:S1M_TheFacility:Elevator Elevator-Default.mc6 Elevator-Default.png Elevator-NRMLMAP.mc6 Elevator-NRMLMAP.png Shaft-Default.mc6 Shaft-Default.png Shaft-NRMLMAP.mc6 Shaft-NRMLMAP.png :Runtime:Libraries:Materials:S1M_TheFacility:HOB Cell-Default.mc6 Cell-Default.png Cell-NRMLMAPS.mc6 Cell-NRMLMAPS.png ExteriorSides.mt5 ExteriorSides.png FloorTile-Default.mt5 FloorTile-Default.png FloorTile-NRMLMAPS.mt5 FloorTile-NRMLMAPS.png Metal-Default.mt5 Metal-Default.png Metal-NRMLMAPS.mt5 Metal-NRMLMAPS.png WalkWayA-Default.mc6 WalkWayA-Default.png WalkWayA-NRMLMAPS.mc6 WalkWayA-NRMLMAPS.png WalkWayB-Default.mc6 WalkWayB-Default.png WalkWayB-NRMLMAPS.mc6 WalkWayB-NRMLMAPS.png WallA-Default.mc6 WallA-Default.png WallA-NRMLMAPS.mc6 WallA-NRMLMAPS.png WallB-Default.mc6 WallB-Default.png WallB-NRMLMAPS.mc6 WallB-NRMLMAPS.png :Runtime:Libraries:Materials:S1M_TheFacility:Institution Curve-Default.mc6 Curve-Default.png Hallway-Default.mc6 Hallway-Default.png Rooms-Default.mc6 Rooms-Default.png :Runtime:Libraries:Materials:S1M_TheFacility:Institution:ADV Curve.mc6 Curve.png Hall.mc6 Hall.png Rooms.mc6 Rooms.png :Runtime:Libraries:Materials:S1M_TheFacility:Institution:ADV:Props CeilingLights.mc6 CeilingLights.png CeilingSign.mc6 CeilingSign.png Clock.mc6 Clock.png HallCeilingLight.mc6 HallCeilingLight.png HandRail.mc6 HandRail.png LightSwitch.mc6 LightSwitch.png Mirror.mc6 Mirror.png RoomCurtain.mc6 RoomCurtain.png Shower.mc6 Shower.png Sink.mc6 Sink.png Toilet.mc6 Toilet.png ToiletPaper.mc6 ToiletPaper.png ToiletRails.png WallLights.mc6 WallLights.png toiletRails.mc6 :Runtime:Libraries:Materials:S1M_TheFacility:Institution:Props Bed-NRMLMAP.mc6 Bed-NRMLMAP.png Bed.mc6 Bed.png CeilingLights.mc6 CeilingLights.png CeilingSign.mc6 CeilingSign.png Clock.mc6 Clock.png HallCeilingLight.mc6 HallCeilingLight.png HandRail.mc6 HandRail.png IVBag.mc6 IVBag.png IVRack.mc6 IVRack.png LightSwitch.mc6 LightSwitch.png Mirror.mc6 Mirror.png RoomCurtain.mc6 RoomCurtain.png Shower.mc6 Shower.png Sink.mc6 Sink.png Toilet.mc6 Toilet.png ToiletPaper.mc6 ToiletPaper.png ToiletRails.mc6 ToiletRails.png WallLights.mc6 WallLights.png :Runtime:Libraries:Pose:S1M_TheFacility:Institution:Bed Bed_LeftRoom.png Bed_LeftRoom.pz2 Bed_RightRoom.png Bed_RightRoom.pz2 InBed_Bed_1.png InBed_Bed_1.pz2 InBed_Bed_2.png InBed_Bed_2.pz2 InBed_M4_1.png InBed_M4_1.pz2 InBed_M4_2.png InBed_M4_2.pz2 InBed_V4_1.png InBed_V4_1.pz2 InBed_V4_2.png InBed_V4_2.pz2 :Runtime:Libraries:Pose:S1M_TheFacility:Institution:Configurations 180DegreeCurve.png 180DegreeCurve.pz2 CircleConfiguration.png CircleConfiguration.pz2 SConfiguration.png SConfiguration.pz2 :Runtime:Libraries:Pose:S1M_TheFacility:Institution:Configurations:SetupA CurveSetupA.png CurveSetupA.pz2 HallwaySetupA.png HallwaySetupA.pz2 RoomsSetupA.png RoomsSetupA.pz2 :Runtime:Libraries:Pose:S1M_TheFacility:Institution:Configurations:SetupB CurveSetupB.png CurveSetupB.pz2 HallwaySetupB.png HallwaySetupB.pz2 RoomsSetupB.png RoomsSetupB.pz2 :Runtime:Libraries:Pose:S1M_TheFacility:Institution:Configurations:SetupC CurveSetupC.png CurveSetupC.pz2 HallwaySetupC-1.png HallwaySetupC-1.pz2 HallwaySetupC-2.png HallwaySetupC-2.pz2 RoomsSetupC.png RoomsSetupC.pz2 :Runtime:Libraries:Pose:S1M_TheFacility:Institution:Configurations:SetupD CurveSetupD.png CurveSetupD.pz2 HallSetupD.png HallSetupD.pz2 RoomsSetupD-1.png RoomsSetupD-1.pz2 RoomsSetupD-2.png RoomsSetupD-2.pz2 RoomsSetupD-3.png RoomsSetupD-3.pz2 :Runtime:Libraries:Pose:S1M_TheFacility:Institution:EndCaps A_DeadEndOff.png A_DeadEndOff.pz2 A_DeadEndOn.png A_DeadEndOn.pz2 A_HideDoorsEnd.png A_HideDoorsEnd.pz2 A_OpenEnd.png A_OpenEnd.pz2 A_ShowDoorsEnd.png A_ShowDoorsEnd.pz2 B_DeadEndOff.png B_DeadEndOff.pz2 B_DeadEndOn.png B_DeadEndOn.pz2 B_HideDoorsEnd.png B_HideDoorsEnd.pz2 B_OpenEnd.png B_OpenEnd.pz2 B_ShowDoorsEnd.png B_ShowDoorsEnd.pz2 :Runtime:Libraries:Pose:S1M_TheFacility:Institution:Shower Shower_Use.png Shower_Use.pz2 Shower_Use_M4.png Shower_Use_M4.pz2 Shower_Use_V4.png Shower_Use_V4.pz2 :Runtime:Libraries:Pose:S1M_TheFacility:Institution:Sink AtSinkLeft_M4.png AtSinkLeft_M4.pz2 AtSinkLeft_V4.png AtSinkLeft_V4.pz2 AtSinkRight_M4.png AtSinkRight_M4.pz2 AtSinkRight_V4.png AtSinkRight_V4.pz2 :Runtime:Libraries:Pose:S1M_TheFacility:Institution:Toilet SeatedLeft_M4.png SeatedLeft_M4.pz2 SeatedLeft_V4.png SeatedLeft_V4.pz2 SeatedRight_M4.png SeatedRight_M4.pz2 SeatedRight_V4.png SeatedRight_V4.pz2 :Runtime:Libraries:Props:S1M_TheFacility:HOB FloorTile1.png FloorTile1.pp2 HorizontalPipe1.png HorizontalPipe1.pp2 HorizontalPipe2.png HorizontalPipe2.pp2 Stairway.png Stairway.pp2 VerticalPipe1.png VerticalPipe1.pp2 VerticalPipe2.png VerticalPipe2.pp2 VerticalPipe3.png VerticalPipe3.pp2 WalkwayA.png WalkwayA.pp2 WalkwayB.png WalkwayB.pp2 :Runtime:Libraries:Props:S1M_TheFacility:Institution BathroomLight_L.png BathroomLight_L.pp2 BathroomLight_R.png BathroomLight_R.pp2 BathroomMirror_L.png BathroomMirror_L.pp2 BathroomMirror_R.png BathroomMirror_R.pp2 CeilingLight.png CeilingLight.pp2 CeilingSign.png CeilingSign.pp2 HallCeilingLight.png HallCeilingLight.pp2 HallMirrorBall.png HallMirrorBall.pp2 HallRailLeft.png HallRailLeft.pp2 HallRailRight.png HallRailRight.pp2 LightSwitch_LBath.png LightSwitch_LBath.pp2 LightSwitch_LRoom.png LightSwitch_LRoom.pp2 LightSwitch_RBath.png LightSwitch_RBath.pp2 LightSwitch_RRoom.png LightSwitch_RRoom.pp2 RailRoomsHall_L.png RailRoomsHall_L.pp2 RailRoomsHall_R.png RailRoomsHall_R.pp2 RoomLight1_L.png RoomLight1_L.pp2 RoomLight1_R.png RoomLight1_R.pp2 RoomLight2_L.png RoomLight2_L.pp2 RoomLight2_R.png RoomLight2_R.pp2 RoomLight3_L.png RoomLight3_L.pp2 RoomLight3_R.png RoomLight3_R.pp2 RoomsCeilingLight.png RoomsCeilingLight.pp2 RoomsHallMirror_L.png RoomsHallMirror_L.pp2 RoomsHallMirror_R.png RoomsHallMirror_R.pp2 RoomsHallRail_L.png RoomsHallRail_L.pp2 RoomsHallRail_R.png RoomsHallRail_R.pp2 ToiletPaper_L.png ToiletPaper_L.pp2 ToiletPaper_R.png ToiletPaper_R.pp2 ToiletRail_L.png ToiletRail_L.pp2 ToiletRail_R.png ToiletRail_R.pp2 WallLight_L_1.png WallLight_L_1.pp2 WallLight_L_2.png WallLight_L_2.pp2 WallLight_L_3.png WallLight_L_3.pp2 :Runtime:Textures:S1M:Facility S1M_FCLT_FacMainArchB1.jpg S1M_FCLT_FacMainArchC1.jpg S1M_FCLT_FacMainArchN1.jpg S1M_FCLT_FacMainBedB1.jpg S1M_FCLT_FacMainBedC1.jpg S1M_FCLT_FacMainBedN1.jpg S1M_FCLT_FacMainBlanketC1.jpg S1M_FCLT_FacMainCeilingLightB1.jpg S1M_FCLT_FacMainCeilingLightC1.jpg S1M_FCLT_FacMainCeilingLightN1.jpg S1M_FCLT_FacMainCeilingSignAmbAmnt1.jpg S1M_FCLT_FacMainCeilingSignAmbCol1.jpg S1M_FCLT_FacMainCeilingSignB1.jpg S1M_FCLT_FacMainCeilingSignC1.jpg S1M_FCLT_FacMainCeilingSignN1.jpg S1M_FCLT_FacMainDoorHandleB1.jpg S1M_FCLT_FacMainDoorHandleC1.jpg S1M_FCLT_FacMainDoorHandleN1.jpg S1M_FCLT_FacMainDoorHingesC1.jpg S1M_FCLT_FacMainDoorPlateB1.jpg S1M_FCLT_FacMainDoorPlateC1.jpg S1M_FCLT_FacMainDoorPlateN1.jpg S1M_FCLT_FacMainDoorTrimC1.jpg S1M_FCLT_FacMainEndWallB1.jpg S1M_FCLT_FacMainEndWallC1.jpg S1M_FCLT_FacMainEndWallN1.jpg S1M_FCLT_FacMainFloorSignC1.jpg S1M_FCLT_FacMainFloorTileB1.jpg S1M_FCLT_FacMainFloorTileC1.jpg S1M_FCLT_FacMainFloorTileN1.jpg S1M_FCLT_FacMainHallRailsB1.jpg S1M_FCLT_FacMainHallRailsC1.jpg S1M_FCLT_FacMainHallRailsN1.jpg S1M_FCLT_FacMainNrmlCeilingB1.jpg S1M_FCLT_FacMainNrmlCeilingC1.jpg S1M_FCLT_FacMainNrmlCeilingGlow1.jpg S1M_FCLT_FacMainNrmlCeilingN1.jpg S1M_FCLT_FacMainOutletDualB1.jpg S1M_FCLT_FacMainOutletDualC1.jpg S1M_FCLT_FacMainOutletDualN1.jpg S1M_FCLT_FacMainOutletQuadB1.jpg S1M_FCLT_FacMainOutletQuadC1.jpg S1M_FCLT_FacMainOutletQuadN1.jpg S1M_FCLT_FacMainOutterBlocksC1.jpg S1M_FCLT_FacMainRoomCeilingB1.jpg S1M_FCLT_FacMainRoomCeilingC1.jpg S1M_FCLT_FacMainRoomCeilingGlow.jpg S1M_FCLT_FacMainRoomCeilingN1.jpg S1M_FCLT_FacMainRoomCurtainB1.jpg S1M_FCLT_FacMainRoomCurtainC1.jpg S1M_FCLT_FacMainRoomCurtainN1.jpg S1M_FCLT_FacMainRoomCurtainRailC1.jpg S1M_FCLT_FacMainRoomCurtainT1.jpg S1M_FCLT_FacMainRoomDoorsB1.jpg S1M_FCLT_FacMainRoomDoorsC1.jpg S1M_FCLT_FacMainRoomDoorsN1.jpg S1M_FCLT_FacMainRoomFloorB1.jpg S1M_FCLT_FacMainRoomFloorC1.jpg S1M_FCLT_FacMainRoomFloorN1.jpg S1M_FCLT_FacMainRoomWallsB1.jpg S1M_FCLT_FacMainRoomWallsC1.jpg S1M_FCLT_FacMainRoomWallsN1.jpg S1M_FCLT_FacMainShowerB1.jpg S1M_FCLT_FacMainShowerC1.jpg S1M_FCLT_FacMainShowerCurtainB1.jpg S1M_FCLT_FacMainShowerCurtainC1.jpg S1M_FCLT_FacMainShowerCurtainN1.jpg S1M_FCLT_FacMainShowerN1.jpg S1M_FCLT_FacMainSinkB1.jpg S1M_FCLT_FacMainSinkC1.jpg S1M_FCLT_FacMainSinkN1.jpg S1M_FCLT_FacMainThresholdC1.jpg S1M_FCLT_FacMainToiletB1.jpg S1M_FCLT_FacMainToiletC1.jpg S1M_FCLT_FacMainToiletN1.jpg S1M_FCLT_FacMainToiletPaperC1.jpg S1M_FCLT_FacMainWallClockB1.jpg S1M_FCLT_FacMainWallClockC1.jpg S1M_FCLT_FacMainWallClockN1.jpg S1M_FCLT_FacMainWallsTileB1.jpg S1M_FCLT_FacMainWallsTileC1.jpg S1M_FCLT_FacMainWallsTileN1.jpg S1M_FCLT_FacilityElvButtonsB1.jpg S1M_FCLT_FacilityElvButtonsC1.jpg S1M_FCLT_FacilityElvButtonsN1.jpg S1M_FCLT_FacilityElvCabinFloorB1.jpg S1M_FCLT_FacilityElvCabinFloorC1.jpg S1M_FCLT_FacilityElvCabinFloorN1.jpg S1M_FCLT_FacilityElvCabinWallsB1.jpg S1M_FCLT_FacilityElvCabinWallsB2.jpg S1M_FCLT_FacilityElvCabinWallsC1.jpg S1M_FCLT_FacilityElvCabinWallsC2.jpg S1M_FCLT_FacilityElvCabinWallsN1.jpg S1M_FCLT_FacilityElvCabinWallsN2.jpg S1M_FCLT_FacilityElvCableB1.jpg S1M_FCLT_FacilityElvCableC1.jpg S1M_FCLT_FacilityElvCableN1.jpg S1M_FCLT_FacilityElvCeilingB1.jpg S1M_FCLT_FacilityElvCeilingC1.jpg S1M_FCLT_FacilityElvCeilingGlow.jpg S1M_FCLT_FacilityElvCeilingN1.jpg S1M_FCLT_FacilityElvDoorTrim.jpg S1M_FCLT_FacilityElvDoorTrimB1.jpg S1M_FCLT_FacilityElvDoorTrimN1.jpg S1M_FCLT_FacilityElvDoorsB1.jpg S1M_FCLT_FacilityElvDoorsC1.jpg S1M_FCLT_FacilityElvFloorNumbersB1.jpg S1M_FCLT_FacilityElvFloorNumbersC1.jpg S1M_FCLT_FacilityElvFloorNumbersN1.jpg S1M_FCLT_FacilityElvHallWallB1.jpg S1M_FCLT_FacilityElvHallWallC1.jpg S1M_FCLT_FacilityElvHallWallN1.jpg S1M_FCLT_FacilityElvPulleysB1.jpg S1M_FCLT_FacilityElvPulleysC1.jpg S1M_FCLT_FacilityElvPulleysN1.jpg S1M_FCLT_FacilityElvShaftB1.jpg S1M_FCLT_FacilityElvShaftBeamsB1.jpg S1M_FCLT_FacilityElvShaftBeamsC1.jpg S1M_FCLT_FacilityElvShaftBeamsN1.jpg S1M_FCLT_FacilityElvShaftC1.jpg S1M_FCLT_FacilityElvShaftN1.jpg S1M_FCLT_FacilityElvUpDownB1.jpg S1M_FCLT_FacilityElvUpDownC1.jpg S1M_FCLT_FacilityElvUpDownN1.jpg S1M_FCLT_FacilityFloorTileB1.jpg S1M_FCLT_FacilityFloorTileC1.jpg S1M_FCLT_FacilityHallCeiling.jpg S1M_FCLT_FacilityHallCeilingB1.jpg S1M_FCLT_FacilityHallCeilingN1.jpg S1M_FCLT_FacilityHallFloorB1.jpg S1M_FCLT_FacilityHallFloorC1.jpg S1M_FCLT_FacilityHallFloorLineB1.jpg S1M_FCLT_FacilityHallFloorLineC1.jpg S1M_FCLT_FacilityHallFloorN1.jpg S1M_FCLT_FacilityHallWallB1.jpg S1M_FCLT_FacilityHallWallC1.jpg S1M_FCLT_FacilityHallWallN1.jpg S1M_FCLT_FacilityPaddedWallDoorB1.jpg S1M_FCLT_FacilityPaddedWallDoorC1.jpg S1M_FCLT_FacilityPaddedWallDoorN1.jpg S1M_FCLT_FacilityPaddedWallsB1.jpg S1M_FCLT_FacilityPaddedWallsC1.jpg S1M_FCLT_FacilityPaddedWallsN1.jpg S1M_FCLT_FacilityPipesB1.jpg S1M_FCLT_FacilityPipesC1.jpg S1M_FCLT_FacilityPipesN1.jpg S1M_FCLT_FacilityRoomDoorB1.jpg S1M_FCLT_FacilityRoomDoorC1.jpg S1M_FCLT_FacilityRoomDoorN1.jpg S1M_FCLT_FacilityRoomFloorB1.jpg S1M_FCLT_FacilityRoomFloorC1.jpg S1M_FCLT_FacilityRoomFloorN1.jpg S1M_FCLT_FacilityStairwayB1.jpg S1M_FCLT_FacilityStairwayC1.jpg S1M_FCLT_FacilityStairwayN1.jpg S1M_FCLT_FacilityWalkwayB1.jpg S1M_FCLT_FacilityWalkwayC1.jpg S1M_FCLT_FacilityWalkwayN1.jpg S1M_FCLT_FacilityWalkwaySurfaceB1.jpg S1M_FCLT_FacilityWalkwaySurfaceC1.jpg S1M_FCLT_FacilityWalkwaySurfaceN1.jpg S1M_FCLT_FacilityWalkwaySurfaceT1.jpg S1M_FCLT_FacilityWallAB1.jpg S1M_FCLT_FacilityWallAC1.jpg S1M_FCLT_FacilityWallADoorB1.jpg S1M_FCLT_FacilityWallADoorN1.jpg S1M_FCLT_FacilityWallADoorsC1.jpg S1M_FCLT_FacilityWallAN1.jpg S1M_FCLT_FacilityWallBB1.jpg S1M_FCLT_FacilityWallBC1.jpg S1M_FCLT_FacilityWallBDoorsB1.jpg S1M_FCLT_FacilityWallBDoorsC1.jpg S1M_FCLT_FacilityWallBDoorsN1.jpg S1M_FCLT_FacilityWallBN1.jpg *************************************************** ** Installation ** *************************************************** Unzip to your Poser Runtime Directory. These files with work with an internal or external runtime. Meaning that they can go into the Runtime folder within your Poser application folder, or they can be hooked into Posers Library as an external Runtime. *************************************************** ** Morphs, ERC & Special Rigging ** *************************************************** Elevator Doors - OpenClose Elevator Ceiling Hatch - OpenClose Elevator Cabin - RaiseLower Clock: Hand move Doors: Open/Close Light Switches: Off/On Room Curtain: Open/Close Shower Curtain: Open/Close Handheld Shower Head: Easypose'd Toilet Seat: Up/Down Handles: All rigged for movement Wheels: All rigged for movement Bed: Head up/down Bed blanket: pulled up over M4 or V4 IV line: EasyPose'd *************************************************** ** Geometry Report ** *************************************************** Halls of Bedlam Cell totals --> 9868 polys 9896 verts Body no geometry room 4308 polys 4311 verts roomDoorHinge 4816 polys 4818 verts roomDoor 744 polys 767 verts EndWallA1 totals --> 3552 polys 3869 verts Body no geometry room no geometry endWallA 2000 polys 2137 verts lBarredDoor 776 polys 866 verts rBarredDoor 776 polys 866 verts EndWallB1 totals --> 3664 polys 3882 verts Body no geometry room no geometry endWallB 1184 polys 1186 verts lDoor 1240 polys 1318 verts rDoor 1240 polys 1318 verts FloorTile1 6 polys 8 verts HorizontalPipe1 136 polys 136 verts HorizontalPipe2 168 polys 176 verts Stairway 417 polys 604 verts VerticalPipe1 200 polys 208 verts VerticalPipe2 200 polys 208 verts VerticalPipe3 200 polys 208 verts WalkwayA 226 polys 376 verts WalkwayB 226 polys 376 verts ElvShaft totals --> 1227 polys 1398 verts Body no geometry shaft 929 polys 1094 verts bottom 30 polys 32 verts lDoor 134 polys 136 verts rDoor 134 polys 136 verts Elevator totals --> 4546 polys 4776 verts Body no geometry ceiling 62 polys 64 verts cables 24 polys 32 verts cabin 3474 polys 3708 verts cabinHatch 6 polys 8 verts pulleysBase 60 polys 80 verts pulleys 920 polys 884 verts IVBag totals --> 4240 polys 4531 verts Body no geometry IVSack 1248 polys 1250 verts IV1 64 polys 72 verts IV2 88 polys 96 verts IV3 64 polys 72 verts IV4 64 polys 72 verts IV5 64 polys 72 verts IV6 64 polys 72 verts IV7 64 polys 72 verts IV8 64 polys 72 verts IV9 64 polys 72 verts IV10 72 polys 80 verts IV11 80 polys 88 verts IV12 72 polys 80 verts IV13 72 polys 80 verts IV14 72 polys 80 verts IV15 72 polys 80 verts IV16 72 polys 80 verts IV17 96 polys 104 verts IV18 96 polys 104 verts IV19 48 polys 56 verts IV20 88 polys 96 verts IV21 72 polys 80 verts IV22 80 polys 88 verts IV23 120 polys 128 verts IV24 104 polys 112 verts IV25 104 polys 112 verts IV26 104 polys 112 verts IV27 80 polys 88 verts IV28 104 polys 112 verts IV29 112 polys 120 verts IV30 88 polys 96 verts IV31 80 polys 88 verts IV32 96 polys 104 verts IV33 88 polys 96 verts IV34 88 polys 96 verts IV35 80 polys 88 verts IV36 64 polys 72 verts IV37 88 polys 89 verts IVRack totals --> 6128 polys 6232 verts Body no geometry rack 3600 polys 3688 verts lWheelBaseA 172 polys 174 verts lWheelA 460 polys 462 verts rWheelBaseA 172 polys 174 verts rWheelA 460 polys 462 verts lWheelBaseB 172 polys 174 verts lWheelB 460 polys 462 verts rWheelBaseB 172 polys 174 verts rWheelB 460 polys 462 verts Bed totals --> 8198 polys 8528 verts Body no geometry bed 574 polys 592 verts lRearWheelBase 172 polys 174 verts lRearWheel 460 polys 462 verts rRearWheelBase 172 polys 174 verts rRearWheel 460 polys 462 verts lFrontWheelBase 172 polys 174 verts lFrontWheel 460 polys 462 verts rFrontWheelBase 172 polys 174 verts rFrontWheel 460 polys 462 verts mattress 2206 polys 2284 verts blanket 922 polys 978 verts pillow 512 polys 514 verts lRailA 364 polys 404 verts lRailB 364 polys 404 verts rRailA 364 polys 404 verts rRailB 364 polys 404 verts Hall totals --> 9780 polys 10044 verts Body no geometry lHall 679 polys 684 verts rHall 581 polys 586 verts endCapBAlt1 225 polys 226 verts endCapB 511 polys 525 verts rEndCapBDoor 322 polys 352 verts rEndBHandle 1440 polys 1466 verts lEndCapBDoor 322 polys 352 verts lEndBHandle 1440 polys 1466 verts endCapAAlt1 225 polys 226 verts endCapA 511 polys 525 verts lEndCapADoor 322 polys 352 verts lEndAHandle 1440 polys 1466 verts rEndCapADoor 322 polys 352 verts rEndAHandle 1440 polys 1466 verts Curve totals --> 15395 polys 15829 verts Body no geometry hallCurveInner 2499 polys 2572 verts endCapA 515 polys 525 verts lEndCapADoor 466 polys 500 verts lEndAHandle 1440 polys 1466 verts rEndCapADoor 466 polys 500 verts rEndAHandle 2880 polys 2932 verts endCapAAlt1 225 polys 226 verts endCapB 511 polys 525 verts lEndCapBDoor 322 polys 352 verts rEndBHandle 1440 polys 1466 verts rEndCapBDoor 322 polys 352 verts lEndBHandle 1440 polys 1466 verts endCapBAlt1 225 polys 226 verts hallCurveOutter 2644 polys 2721 verts Rooms totals --> 23740 polys 21345 verts Body no geometry roomLeft 2423 polys 2493 verts lBathDoor 396 polys 424 verts lBathDoorHandle 1440 polys 1466 verts lDoor 396 polys 424 verts lDoorHandles 1440 polys 1466 verts endCapA 511 polys 525 verts lEndCapADoor 322 polys 352 verts lEndAHandle 1440 polys 1466 verts rEndCapADoor 322 polys 352 verts rEndAHandle 1440 polys 1466 verts endCapAAlt1 225 polys 226 verts roomRight 2453 polys 2518 verts rBathDoor 396 polys 424 verts rBathDoorHandle 1440 polys 1466 verts rDoor 396 polys 424 verts rDoorHandles 1440 polys 1466 verts endCapB 511 polys 525 verts lEndCapBDoor 322 polys 352 verts lEndBHandle 1440 polys 1466 verts rEndCapBDoor 322 polys 352 verts rEndBHandle 1440 polys 1466 verts endCapBAlt1 225 polys 226 verts RoomCurtains totals --> 1442 polys 1564 verts Body no geometry curtainTrack 450 polys 476 verts curtainA 304 polys 340 verts curtainB 688 polys 748 verts Shower totals --> 3349 polys 3560 verts Body no geometry showerStall 1141 polys 1181 verts shower1 32 polys 40 verts shower2 24 polys 32 verts shower3 24 polys 32 verts shower4 24 polys 32 verts shower5 16 polys 24 verts shower6 16 polys 24 verts shower7 16 polys 24 verts shower8 16 polys 24 verts shower9 16 polys 24 verts shower10 16 polys 24 verts shower11 16 polys 24 verts shower12 16 polys 24 verts shower13 16 polys 24 verts shower14 124 polys 129 verts handle 720 polys 733 verts curtain 1116 polys 1165 verts Sink totals --> 3046 polys 3120 verts Body no geometry sinkBase 2494 polys 2565 verts sinkDoor 300 polys 289 verts hot 126 polys 133 verts cold 126 polys 133 verts ToiletLeft totals --> 4098 polys 4187 verts Body no geometry toilet 3228 polys 3288 verts toiletLid 494 polys 514 verts handle 376 polys 385 verts Clock totals --> 2336 polys 2382 verts Body no geometry clock 2304 polys 2334 verts hours 16 polys 24 verts minutes 16 polys 24 verts WallLight 208 polys 225 verts Mirror 14 polys 16 verts CeilingLight 920 polys 922 verts CeilingSign 416 polys 418 verts CeilingLight 920 polys 922 verts MirrorBall 288 polys 311 verts HallRailLeft 352 polys 386 verts LightSwitch 70 polys 72 verts toiletPaper 280 polys 301 verts toiletRail 176 polys 178 verts *************************************************** ** Tips & Hints ** *************************************************** 1.)You can make the Halls of Bedlam as long as you would like. For example, to create a Halls of Bedlam that has two rooms on each side of the hallway: a.) Select and load in a FacilityRoom from the HOB Facility Figures folder. b.) From the Facility HOB props folder select the FloorTile smart prop (make sure that the Room is still selected in your scene). b.) To create the room on the opposite side of the hall you will go to the Top Menu --> Edit ---> Duplicate (make sure that the Room is still selected in your scene). b.) Rotate by 180 on the X axis (located on the Room's Body) c.)To create another room next to the fist room, select it and go to the Top Menu --> Edit ---> Duplicate b.) There is a dial on room bodypart of the Room called "MoveBySingleUnit". Set it to "1". d.) To create the opposite room from the last room created, repeat the duplicate, rotate and MoveBySingleUnit processes. e.) You have two choices for end walls to close finish the main construction of this scene with. Select either FacilityWallA or FacilityWallB from the HOB folder located in the TheFacility figure directory. These can be placed where you would like by use the "MoveBySingleUnit" located on the 'room' bodypart (use whole numbers). f.)Props can be used in any combination that you like (WalkwayB cannot by used with the Staircase and both walkways should not be used at the same time). g.) Don't forget that there are included light and camera sets to help give a good foundation for your scene. 2.) To use the Elevator, please follow these steps: a.)Load in Shaft b.)Duplicate Shaft (use duplicate from 'Edit' drop down menu) c.)RaiseOneUnit (1 for each level desired) Example: for an elevator shaft with 3 floors you would load in the shaft; duplicate it and set RaiseOneUnit to "1"; duplicate the shaft again and set RaiseOneUnit to "2" d.)Load in Elevator e.)Select Ceiling bodypart and set RaiseOneUnit to match the number of floors in the shaft (minus '1' since the ground floor is "0") f.)Select Cabin bodypart and set RaiseLower to whichever floor you desire. 3.)Institutionalized Configuration Instructions (Note: to create any of these configurations with props already populating each section, simply follow these instructions using the figures found under the Figures/SectionsFull folder.) a.) To Create a 180 Degree Curve: Load "InstitutionHallwayCurve" figure, then either duplicate it (Edit>Duplicate*figureName*) or load a second copy from the Figure library. Select the second instance of "InstitutionHallwayCurve" and apply the "180DegreeCurve" pose from the Poses/Institution/Configurations folder. Next, with the second instance still selected, go to Figure>SetFigureParent and choose the "hallCurveInner" body part of the first instance then hit ok. You will now be able to position your 180 degree curved hallway using the translation or rotation dials on the Body or "hallCurveInner" of the first instance. b.) To Create a Circular Configuration: Follow the instructions for "To Create a 180 Degree Curve". Next, select the first instance of "InstitutionHallwayCurve" then go to Edit>Duplicate*figurename* to create a duplicate of both the original instance and it's child instance with parenting intact. Now, select the first instance of "InstitutionHallwayCurve" and apply the pose "CircleConfiguration" from the Poses/Institution/Configurations folder. c.) To Create an "S" Configuration: Load "InstitutionHallwayCurve" figure, then either duplicate it (Edit>Duplicate*figureName*) or load a second copy from the Figure library. Select the second instance of "InstitutionHallwayCurve" and apply the "SConfiguration" pose from the Poses/Institution/Configurations folder.Next, with the second instance still selected, go to Figure>SetFigureParent and choose the "hallCurveInner" body part of the first instance then hit ok. You will now be able to position your "S" curved hallway using the translation or rotation dials on the Body or "hallCurveInner" of the first instance. d.) To Create the "SetupA" Configuration: Begin by loading the figure "InstitutionRooms" from the "SectionsEmpty" folder in the Figures library. Next, load a second copy of "InstitutionRooms" or simply duplicate the first instance using Edit>Duplicate. With the second instance selected, apply "RoomsSetupA" from the Configurations/SetupA folder under Poses. Next, load the figure "InstitutionHallway" from the "SectionsEmpty" folder in the Figures library and with it selected, apply the "HallwaySetupA" pose from the Configurations/SetupA folder under Poses. To finish the "SetupA" configuration, load the figure "InstitutionHallwayCurve" from the "SectionsEmpty" folder in the Figures library, then apply the "CurveSetupA" from the Configurations/SetupA folder under Poses. e.) To Create the "SetupB" Configuration: Begin by loading the figure "InstitutionRooms" from the "SectionsEmpty" folder in the Figures library. Next, load a second copy of "InstitutionRooms" or simply duplicate the first instance using Edit>Duplicate. With the second instance selected, apply "RoomsSetupB" from the Configurations/SetupB folder under Poses. Next, load the figure "InstitutionHallway" from the "SectionsEmpty" folder in the Figures library and with it selected, apply the "HallwaySetupB" pose from the Configurations/SetupB folder under Poses. To finish the "SetupB" configuration, load the figure "InstitutionHallwayCurve" from the "SectionsEmpty" folder in the Figures library, then apply the "CurveSetupB" from the Configurations/SetupB folder under Poses. f.) To Create the "SetupC" Configuration: Begin by loading the figure "InstitutionRooms" from the "SectionsEmpty" folder in the Figures library. Next, load a copy of "InstitutionHallway" from the "SectionsEmpty" folder in the Figures library and apply "HallwaySetupC-1" from the Configurations/SetupC folder under Poses. Now load a second copy of "InstitutionRooms" from the "SectionsEmpty" folder in the Figures library or simply duplicate the original instance using Edit>Duplicate, then apply "RoomsSetupC" from the Configurations/SetupC folder under Poses to the new instance. Next, either duplicate the Hall figure or load in a new copy of it from the "SectionsEmpty" folder in the Figures library and apply "HallwaySetupC-2" from the Configurations/SetupC folder under Poses. To finish the "SetupC" configuration, load the figure "InstitutionHallwayCurve" from the "SectionsEmpty" folder in the Figures library, then apply the "CurveSetupC" from the Configurations/SetupC folder under Poses. g.) To Create the "SetupD" Configuration: Begin by loading the figure "InstitutionHallway" from the "SectionsEmpty" folder in the Figures library. Next, load a copy of "InstitutionRooms" from the "SectionsEmpty" folder in the Figures library and apply "RoomsSetupD-1" from the Configurations/SetupD folder under Poses. Now load a second copy of "InstitutionRooms" from the "SectionsEmpty" folder in the Figures library or simply duplicate the original instance using Edit>Duplicate, then apply "RoomsSetupD-2" from the Configurations/SetupD folder under Poses to the new instance. Load a third copy of "InstitutionRooms" from the "SectionsEmpty" folder in the Figures library or simply duplicate an existing instance using Edit>Duplicate, then apply "RoomsSetupD-3" from the Configurations/SetupD folder under Poses to the new instance. Next, either duplicate the Hall figure or load in a new copy of it from the "SectionsEmpty" folder in the Figures library and apply "HallwaySetupD" from the Configurations/SetupD folder under Poses. To finish the "SetupD" configuration, load the figure "InstitutionHallwayCurve" from the "SectionsEmpty" folder in the Figures library, then apply the "CurveSetupD" from the Configurations/SetupD folder under Poses. Note On Sections Exteriors: In order to prevent users from mistaking the ability to see through backfacing polygons as a flaw in the product, the decision was made that in our interior environment kits we would box in the outside of the geometry so as to prevent the backfacing view from being possible. Typically in such environment kits, these exterior caps/boxes will have been given an appropriate material name and square uv's allowing any kind of tileable texture to be applied in the event one may wish to render with these areas visible. Note on body part labeling: Body parts labeled "A" correspond to the end of a section nearest to the viewer as seen through the default Poser camera, whereas parts labeled "B" correspond to the end of a section farthest from the viewer through the default Poser camera. This should be kept in mind when making decisions regarding the use of the hide/show utilities in the EndCaps poses folder. For instance, "B_OpenEnd" will hide the end cap wall and doors to the end of any section farthest from the viewer as seen in the default Poser camera position, whereas "A_OpenEnd" will hide the end cap wall and doors to the end of any section nearest to the viewer as seen in the default Poser camera position. Taking note of this naming convention will help prevent confusion as you build your own scene setups. Note on "Props" folder inside the Figures/TheFacility/Institution folder: Inside this folder you will find the centered versions of the various "props" that are actually figures with more advanced setups than a standard "prop" file. These are included to provide the option of utilizing the various prop-figures in the package beyond the included or suggested setups. Note that hallway, curve and room section figures listed under the Figures/SectionsFull folder are already populated with the various prop-figures in logical positions to facilitate faster scene setups. 4.) Hospital Bed Using Bed+V4 or M4 Poses: The best method for placing either V4 or M4 in the Facility Bed is to first select the bed and go to Edit>Restore>Figure (Ctrl+Shift+F) to make sure the bed is in it's default position, then apply the desired pose to your V4/M4, then the corresponding pose for the bed (i.e. if you apply "InBed_V4_1" to V4, then you'll apply "InBed_Bed_1" to the Facility Bed figure). Once the poses are applied, select your V4 or M4 figure, take note of the name of the bed you wish to parent them to, and go to Figure>Set Figure Parent, then choose the appropriate bed figure from that list. Once completed, simply select the Bed body part on the Facility Bed and move it to wherever in your scene it is needed. Note: this is often easiest by switching to an outline view and the top camera, at which point you can simply use the translate tool to position the bed as needed. Configuration Instructions: When using the Bed with the "Rooms" there are two poses included, one for each room (Left & Right). If you are going to be duplicating the Rooms, be sure to set the figure parent for the Bed to the 'room' bodypart. Note on "Props" folder inside the Figures/TheFacility/Institution folder: Inside this folder you will find the centered versions of the various "props" that are actually figures with more advanced setups than a standard "prop" file. Material Sets labled with 'NRMLMAPS' are for using in Poser 7.2 & higher *************************************************** ** Support ** *************************************************** For answers to any questions regarding this package, please email Rebekah@sixus1.com *************************************************** ** Credits ** *************************************************** All associated files were created by Les Garner & Rebekah Garner dba Sixus1 Media Promotional artwork by Sixus1 Media