***************************************************************************** CREEPY LOBBY Copyright 1. May 2015. by Coflek-Gnorg ************************** DESCRIPTION ****************************** Highly detailed architectural model of residential building's lobby with elevator access. It's not model of entire building, just ground level lobby, but there are many angles to cover with your camera. Whole structure is created from several parts, so you can move or hide them if they obstruct your camera's view. You can open/close entrance doors and door to the basement (although there is no basement, just stairs access). Elevator cabin can move up/down along elevator's shaft with grate door open/close morph option. Two light sets are included: one for day, and one for night. ******************* SYSTEM REQUIREMENTS ********************** A computer capable of running the appropriate version of Poser *********************** NECESSARY FILES *************************** This is a Stand Alone product. ************************** INSTALATION ******************************* Unpack Poser zip files to Your Poser Runtime folder. The model will be placed in runtime/library/Character/Coflek Gnorg/Creepy Lobby *********************** USAGE/LIMITATIONS **************************** DAZ STUDIO USERS, PLEASE BE ADVISED: This product works in DAZ Studio, but some texture tweaking is required. To make it work properly, you'll have to adjust parameters manually. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. All output forms of models (still pictures, animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. All of this product's content was created by Dominik Lenardo *********************** FILE LIST ************************************** \Documentation\ CreepyLobby_readme.txt license.txt \Runtime\Geometries\Coflek Gnorg\Creepy Lobby\ Lobby.obj back_wall.obj basement.obj basement_door.obj ceiling.obj decotrash.obj door_left.obj door_right.obj elevator_cabin.obj elevator_shaft.obj entrance_wall.obj left_wall.obj main_staircase.obj right_wall.obj staircase_wall.obj upper_structure.obj \Runtime\Libraries\Character\Coflek Gnorg\Creepy Lobby\ Lobby.cr2 Lobby.png \Runtime\Libraries\Light\Coflek Gnorg\Creepy Lobby\ Day.lt2 Day.png Night.lt2 Night.png \Runtime\Textures\Coflek Gnorg\Creepy Lobby\ cgscA_ibl.hdr cgscB_ibl.hdr cgsc_WallsetOne_bump.jpg cgsc_WallsetOne_diff.jpg cgsc_WallsetOne_spec.jpg cgsc_WallsetTwo_bump.jpg cgsc_WallsetTwo_diff.jpg cgsc_WallsetTwo_spec.jpg cgsc_bsfloor_bump.jpg cgsc_bsfloor_diff.jpg cgsc_bsfloor_spec.jpg cgsc_chrome_refl.jpg cgsc_decotrash_bump.jpg cgsc_decotrash_diff.jpg cgsc_decotrash_spec.jpg cgsc_elcabin_bump.jpg cgsc_elcabin_diff.jpg cgsc_elcabin_spec.jpg cgsc_elshaft_bump.jpg cgsc_elshaft_diff.jpg cgsc_elshaft_spec.jpg cgsc_glassprts_opac.jpg cgsc_glassprts_spec.jpg cgsc_lights_diff.jpg cgsc_rbceiling_bump.jpg cgsc_rbceiling_diff.jpg cgsc_rbceiling_spec.jpg cgsc_scase_bump.jpg cgsc_scase_diff.jpg cgsc_scase_spec.jpg