***************************************************************************** SPYDERBOT Copyright 9. May 2015. by Coflek-Gnorg ************************** DESCRIPTION ******************************* Model of fully poseable ball-shaped robot/drone. Great addition for your futuristic or sci-fi scenes. Product includes: - Robot model - 10 mat poses (5 new and 5 worn-out). - 20 poses (although the model is easy to pose, i included some just to get you started). You can play with the size of the robot and get small spy drone or big mean robot. ********************* SYSTEM REQUIREMENTS ************************** A computer capable of running the appropriate version of Poser ************************* NECESSARY FILES ***************************** This is a Stand Alone product. **************************** INSTALATION ******************************* Unpack Poser zip files to Your Poser Runtime folder. The model will be placed in runtime/library/Character/Coflek Gnorg/Spyderbot *********************** USAGE/LIMITATIONS ****************************** DAZ STUDIO USERS, PLEASE BE ADVISED: As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. All output forms of models (still pictures, animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. All of this product's content was created by Dominik Lenardo *********************** FILE LIST ************************************** \Documentation\ Spyderbot_readme.txt license.txt \Runtime\Geometries\Coflek Gnorg\Spyderbot\ Spyderbot.obj \Runtime\Libraries\Character\Coflek Gnorg\Spyderbot\ Spyderbot.cr2 Spyderbot.png \Runtime\Libraries\Pose\Coflek Gnorg\Spyderbot\Materials\ Mat01.png Mat01.pz2 Mat02.png Mat02.pz2 Mat03.png Mat03.pz2 Mat04.png Mat04.pz2 Mat05.png Mat05.pz2 Mat06.png Mat06.pz2 Mat07.png Mat07.pz2 Mat08.png Mat08.pz2 Mat09.png Mat09.pz2 Mat10.png Mat10.pz2 \Runtime\Libraries\Pose\Coflek Gnorg\Spyderbot\Poses\ Pose01.png Pose01.pz2 Pose01.xmp Pose02.png Pose02.pz2 Pose02.xmp Pose03.png Pose03.pz2 Pose03.xmp Pose04.png Pose04.pz2 Pose04.xmp Pose05.png Pose05.pz2 Pose05.xmp Pose06.png Pose06.pz2 Pose06.xmp Pose07.png Pose07.pz2 Pose07.xmp Pose08.png Pose08.pz2 Pose08.xmp Pose09.png Pose09.pz2 Pose09.xmp Pose10.png Pose10.pz2 Pose10.xmp Pose11.png Pose11.pz2 Pose11.xmp Pose12.png Pose12.pz2 Pose12.xmp Pose13.png Pose13.pz2 Pose13.xmp Pose14.png Pose14.pz2 Pose14.xmp Pose15.png Pose15.pz2 Pose15.xmp Pose16.png Pose16.pz2 Pose16.xmp Pose17.png Pose17.pz2 Pose17.xmp Pose18.png Pose18.pz2 Pose18.xmp Pose19.png Pose19.pz2 Pose19.xmp Pose20.png Pose20.pz2 Pose20.xmp \Runtime\Textures\Coflek Gnorg\Spyderbot\ cgsb_botbody1_refl.jpg cgsb_botbody1_spec.jpg cgsb_botbody1a_diff.jpg cgsb_botbody1b_diff.jpg cgsb_botbody1c_diff.jpg cgsb_botbody1d_diff.jpg cgsb_botbody1e_diff.jpg cgsb_botbody2_spec.jpg cgsb_botbody2a_diff.jpg cgsb_botbody2b_diff.jpg cgsb_botbody2c_diff.jpg cgsb_botbody2d_diff.jpg cgsb_botbody2e_diff.jpg cgsb_botbody_bump.jpg cgsb_chrome_refl.jpg cgsb_elarc_diff.jpg cgsb_elarc_opac.jpg cgsb_oldglass_opac.jpg cgsb_oldglass_spec.jpg cgsb_sensors_ambi.jpg cgsb_sensors_diff.jpg