***************************************************************************** DRUG DEN Copyright 21. May 2015. by Coflek-Gnorg ************************** DESCRIPTION ****************************** Model of small room in derelict apartment, filled with detailed props. Primarily designed as a hideout for drug trafficking gang, but you can use it for many other purposes (as long as you need old, neglected and dirty space for living). You can remove/hide walls if they block your camera (since it's small room). All furniture and decorative props can be used in other scenes. Two light sets are included; one for day, and one for night time. If you don't get enough daytime light through the window, remove/hide window boards. ******************* SYSTEM REQUIREMENTS ********************** A computer capable of running the appropriate version of Poser *********************** NECESSARY FILES *************************** This is a Stand Alone product. ************************** INSTALATION ******************************* Unpack Poser zip files to Your Poser Runtime folder. The model will be placed in runtime/library/Character/Coflek Gnorg/Drug Den *********************** USAGE/LIMITATIONS **************************** DAZ STUDIO USERS, PLEASE BE ADVISED: This product works in DAZ Studio, but some texture tweaking is required. To make it work properly, you'll have to adjust parameters manually. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. All output forms of models (still pictures, animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. All of this product's content was created by Dominik Lenardo *********************** FILE LIST ************************************** \Documentation\ DrugDen_readme.txt license.txt \Runtime\Geometries\Coflek Gnorg\Drug Den\ AVset.obj The Room.obj beeds.obj beercan.obj beercase.obj cans.obj carpet.obj cashbundle.obj ceiling.obj chair.obj door.obj floor_lid.obj graffiti_left.obj graffiti_right.obj knife.obj mac.obj magazine1.obj magazine2.obj magazine3.obj magazine4.obj mattress.obj package.obj packages.obj poster1.obj poster2.obj poster3.obj scale.obj sodacan.obj sofa.obj table.obj target.obj wall_entrance.obj wall_left.obj wall_right.obj wall_window.obj whitelines.obj window_boards.obj \Runtime\Libraries\Character\Coflek Gnorg\Drug Den\ The Room.cr2 The Room.cr2.pfe_backup The Room.png \Runtime\Libraries\Light\Coflek Gnorg\Drug Den\ Day.lt2 Day.png Night.lt2 Night.png \Runtime\Textures\Coflek Gnorg\Drug Den\ cgdd_AVset_bump.jpg cgdd_AVset_diff.jpg cgdd_AVset_spec.jpg cgdd_carpetdiem_bump.jpg cgdd_carpetdiem_diff.jpg cgdd_carpetdiem_spec.jpg cgdd_corridor_bump.jpg cgdd_corridor_diff.jpg cgdd_corridor_spec.jpg cgdd_denceiling_bump.jpg cgdd_denceiling_diff.jpg cgdd_denceiling_spec.jpg cgdd_elements_bump.jpg cgdd_elements_diff.jpg cgdd_elements_spec.jpg cgdd_furniture_bump.jpg cgdd_furniture_diff.jpg cgdd_furniture_spec.jpg cgdd_graffiti_diff.jpg cgdd_graffiti_opac.jpg cgdd_mac_bump.jpg cgdd_mac_diff.jpg cgdd_mac_spec.jpg cgdd_nightprobe.hdr cgdd_roomwalls_bump.jpg cgdd_roomwalls_diff.jpg cgdd_roomwalls_spec.jpg cgdd_tvimage_ambi.jpg cgdd_wfloor_bump.jpg cgdd_wfloor_diff.jpg cgdd_wfloor_spec.jpg cgdd_whlines_bump.jpg cgdd_whlines_diff.jpg cgdd_whlines_refl.jpg cgdd_whlines_spec.jpg cgdd_window95_opac.jpg cgdd_window95_spec.jpg