====================================================================== ************************************************************ *Product Name: Dynamic Fighting Dress *Copyright 23/6 2015 *By: Gustaf Grefberg *Contact: fireserpenttongue@gmail.com ************************************************************ Dynamic Fighting Dress is a short skirted, flowing "anime" style outfit perfect for fighting scenes, or even for more elegant or sensual scenes! It's a 1-piece outfit, with no constrained groups, which means, if you feel like experimenting, you can probably use it for other characters than Victoria 4 (No warranties though) It comes with 35 different materials, including the following: Smooth Shine DarkSatin AirMistress FireWitch DarkWitch Gypsy ColorMix Please note, this is only for Poser's cloth room. Poser's dynamic cloth does not work in Daz Studio. -------------------------------------- System Requirements: Poser 6 or higher Victoria 6 by Daz3d, -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a clothing item, you go to props, then into the ShaaraMuse3D folder and then into the FightingDress folder. To apply a material, go to materials, and then into the ShaaraMuse3D folder and into the FightingDress folder. -------------------------------------- Usage Tips or Limitations: ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. 1. Load Victoria. 2. On frame 1, load the draping pose (if you have one for other cloth), or put her into the zero pose, without any body morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. 3. Somewhere between frame 15-30 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko, The Girl, or Stephanie.) The cloth simulation needs to start with Vicky in a draping pose or zero pose in the first frame, so that the clothing can drape or stretch into the final frame. If you are doing an animation, it's also from this frame and forward you will start it. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the clothing. Now, the clothing is parented to Victoria, so if you scale Victoria, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale victoria down a bit in the starting pose. Make sure you have victoria's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. "Start draping from zero pose" should be unchecked, or you may get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, and how to use the clothing together with the pants, look into the sections below for some tips. *********************************** * Using parented scale * *********************************** The clothing comes parented to Victoria 4. This means that if you move or scale her, the clothing will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the clothing to stretch or fit tighter in the final pose, just scale vicky down. When you do this scaling, make sure to have Victoria's BODY selected. This is very useful if you want the clothing to fit tightly to your character. Now, this clothing is loose and has a "one size fits all", but if you have a very dainty or very curvy character and want a different fit, it can be beneficial to experiment a bit with the scaling. If your V4 figure is named to something else than "Victoria 4" sometimes the parent doesn't set when you load the garment, if that's the case, just go into the object menu and parent it to Victoria 4's "body" This applies to V6 and Dawn, too. ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the ShaaraMuse3D folder and into the FightingDress folder. Just click on a material and it's applied all the zones. Just make sure the dress is selected. ***************** * Render tips * ***************** Make sure to render with displacement maps on on the render options, if you want the neckline and hem to have thickness! If you think that the displacement map is too strong or too weak, you can also adjust their strength in the material room (advanced tab) Just make sure to adjust it in all the zones. ****************************** ** Merchant resources used: ** ******************************* - My own photos and textures ****************************** Troubleshooting (By Frequency) ****************************** #1. “Messy” simulation of fabric in a sitting or lying down pose ---------------------------------------------------------------- When simulating against the GROUND object (or something else like a chair), it may be necessary to raise the Fold Resist in order to avoid ugly looking fabric self-intersections. A lower Fold Resistance will create softer folds on the fabric but may increase polygon collision problems in certain poses, so you will have to see this as a trade-off. #2. Tip: Quick morph brush trick for fabric self-intersection ------------------------------------------------------------- It is not always necessary to raise Fold Resistance until all intersections are gone. If they are not too bad, they are pretty easy to fix with the morph brush: 1. Go to Render settings, and turn off ‘Remove backfacing polys’ in the Preview tab. This will help you to see clearly where the back of a section of cloth intersects with another piece of cloth. 2. If you now try to use the Morph Tool (Pull), you will find that it moves both pieces of fabric. This is not what you want. Turn off ‘Average Normals’ a bit further down in the Morphs Tool panel (it is a check box) and you will find that you can now pull only the top level of fabric. 3. If you also have intersections that are the front of fabric sticking through, you will probably need to increase Fold Resistance a little further, since I haven’t found an easy fix for this yet. It can be worked on with the morph brush, but you will need to select the very smallest brush and work vertex by vertex, so it can be a little more time consuming. #3. A piece of clothing stretches out and becomes too long when simulating (when not colliding with GROUND) ----------------------------------------------------------------------------------------------------------- You can try these: Increase Stretch Resistance, lower Cloth Density and/or experiment with any adjustment morphs included. #4. Minor poke through around feet or fingers after simulating cloth --------------------------------------------------------------------- This is common, probably because the main figure’s polygon angles are sharper on hands and feet than on the rest of the body. The solution is to make a tiny adjustment on the figures pose after simulating. Usually the adjustment needed is very small and is hardly noticeable at all. If you do want the *exact pose*, just move (exaggerate) the feet a tiny bit before simulating, then move them back to the original pose afterwards. #5. (General) Minor poke through -------------------------------- Poke through in places like back armpits and the crotch area are a common problem on Dynamic garments. It is usually helpful to add a few (10 is a good start) extra simulation frames after the final pose, so that the cloth has enough time to settle and find its place. Also, check the pose. If the arms are intersecting with the body of the figure, (which would never happen in real life) you can understand how that will cause problems with the cloth room simulation, which is attempting to create a realistic result. A lot of poses were made with conforming clothing in mind, so you may need to make some adjustments. ************************ * General Stuff * ************************ If you wish to make your own textures, you will find an UV maps in the Templates folder. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial projects, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ DFtD_Readme.txt RENDEROSITY-LICENSE.txt ..TemplatesShaaraMuse3D\FightingDress\ FD_V4.jpg ..Runtime\Geometries\ShaaraMuse3D\FightingDress\ FD_V4.obj ..Runtime\Libraries\Materials\ShaaraMuse3D\FightingDress\ FD_AirMistress.mc6 FD_AirMistress.png FD_AirMistress02.mc6 FD_AirMistress02.png FD_Black.mc6 FD_Black.png FD_BlackGold.mc6 FD_BlackGold.png FD_Blackshine.mc6 FD_Blackshine.png FD_Blue.mc6 FD_Blue.png FD_Blueshine.mc6 FD_Blueshine.png FD_Colormix01.mc6 FD_Colormix01.png FD_Colormix02.mc6 FD_Colormix02.png FD_Colormix03.mc6 FD_Colormix03.png FD_Colormix04.mc6 FD_Colormix04.png FD_Colormix05.mc6 FD_Colormix05.png FD_Colormix06.mc6 FD_Colormix06.png FD_Colormix07.mc6 FD_Colormix07.png FD_Creamshine.mc6 FD_Creamshine.png FD_Darkwitch.mc6 FD_Darkwitch.png FD_Darkwitch02.mc6 FD_Darkwitch02.png FD_Firewitch.mc6 FD_Firewitch.png FD_Gypsy01.mc6 FD_Gypsy01.png FD_Gypsy02.mc6 FD_Gypsy02.png FD_Gypsy03.mc6 FD_Gypsy03.png FD_Peachshine.mc6 FD_Peachshine.png FD_Pinkshine.mc6 FD_Pinkshine.png FD_Red.mc6 FD_Red.png FD_SatinDark_Blue.mc6 FD_SatinDark_Blue.png FD_SatinDark_Bronze.mc6 FD_SatinDark_Bronze.png FD_SatinDark_Purple.mc6 FD_SatinDark_Purple.png FD_SatinDark_Red.mc6 FD_SatinDark_Red.png FD_SatinDark_Teal.mc6 FD_SatinDark_Teal.png FD_Smooth01.mc6 FD_Smooth01.png FD_Smooth02.mc6 FD_Smooth02.png FD_White.mc6 FD_White.png FD_Whitegold.mc6 FD_Whitegold.png FD_Whiteshine.mc6 FD_Whiteshine.png FD_Yellow.mc6 FD_Yellow.png ..Runtime\Libraries\Props\ShaaraMuse3D\FightingDress\ FD_V4.png FD_V4.pp2 ..Runtime\Textures\ShaaraMuse3D\FightingDress\ FD_AirMistress.jpg FD_Basic.jpg FD_Basic_Disp.jpg FD_Black.jpg FD_Blackgold.jpg FD_Blackgold_Disp.jpg FD_Blackgold_Spec.jpg FD_Blue.jpg FD_Cheerful.jpg FD_Darkwitch.jpg FD_Darkwitch_Disp.jpg FD_Darkwitch_Spec.jpg FD_Firewitch.jpg FD_Gypsy.jpg FD_Red.jpg FD_Smooth.jpg FD_Smooth_Disp.jpg FD_Smooth_Spec.jpg FD_Waistband_Spec.jpg FD_Whitegold.jpg FD_Whitegold_Disp.jpg FD_Whitegold_Spec.jpg FD_Yellow.jpg Reflect_Dark.jpg ..Runtime\Textures\ShaaraMuse3D\GenericTextures\ satin_shaaramuse3d_bumpsoft-2000.jpg satin_shaaramuse3d_difsoft-2000.jpg