***************************************************************************** CREEPY CRAWLER Copyright 3. July 2015. by Coflek-Gnorg ************************** DESCRIPTION ****************************** Another unique bizarre character from my production! Creepy Crawler is small cyborg. Not 'Living tissue over metal endoskeleton' (to quote Arnie). It's more like bug-like robot with organic eyes and brain covered with glass cap. Six poseable legs with feet, eyes and 'eyelids'. Five different texture styles in MAT pose. Easy to pose, ideal for any sci-fi, horror, humorous scenes. ******************* SYSTEM REQUIREMENTS ********************** A computer capable of running the appropriate version of Poser *********************** NECESSARY FILES *************************** This is a Stand Alone product. ************************** INSTALATION ******************************* Unpack Poser zip files to Your Poser Runtime folder. The character will be placed in runtime/library/Character/Coflek Gnorg/Crawler *********************** USAGE/LIMITATIONS **************************** DAZ STUDIO USERS, PLEASE BE ADVISED: This product works in DAZ Studio, but some texture tweaking is required. To make it work properly, you'll have to adjust parameters manually. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. All output forms of models (still pictures, animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. All of this product's content was created by Dominik Lenardo *********************** FILE LIST ************************************** \Documentation\ CreepyCrawler_readme.txt license.txt \Runtime\Geometries\Coflek Gnorg\Crawler\ Crawler Robot.obj \Runtime\Libraries\Character\Coflek Gnorg\Crawler\ Crawler Robot.cr2 Crawler Robot.png \Runtime\Libraries\Pose\Coflek Gnorg\Crawler\ Material 1.png Material 1.pz2 Material 2.png Material 2.pz2 Material 3.png Material 3.pz2 Material 4.png Material 4.pz2 Material 5.png Material 5.pz2 \Runtime\Textures\Coflek Gnorg\Crawler\ cgcw_organic_bump.jpg cgcw_organic_diff.jpg cgcw_organic_spec.jpg cgcw_shell1_diff.jpg cgcw_shell2_diff.jpg cgcw_shell3_diff.jpg cgcw_shell4_diff.jpg cgcw_shell5_diff.jpg cgcw_shell_bump.jpg cgcw_shell_spec.jpg