Product Title: Ragnarok www.badkittehco.com Authors: BadKittehCo E-mail: conniekat8@badkittehco.com Product Date: January 2014 Product Copyright: BadKittehCo, Licensed by Tom Banwell Designs Requirements: Poser 8+, Poser Pro 10+, DAZ Studio 4.6+ ------------ Ownership statements: All content in this product was created by BadKittehCo Original Ragnarok mask design by Tom Banwell Designs, 2011, licensed to BadKittehCo for express purpose of placing it at RDNA marketplace and it's EULA. -------------- PRODUCT REQUIREMENTS • Poser 8 and newer or Poser Pro 2010 and newer • DAZ Studio 4.6 QUICK START INSTRUCTIONS POSER V4: • Load V4 into your scene as customary. Select the figure. V4 must be selected when loading the mask into the scene. • Find RagnarokMask.cr2 in your ...Runtime\libraries\Character\BKCRagnarok... directory, and load it into the scene. Conform RagnarokMask to V4. • Apply Poser materials to the mask. They are found in the ...Runtime\libraries\Materials\Ragnarok... folder. Mask will load without material applied. POSER M4: • Load M4 into your scene as customary. Select the figure. M4 must be selected when loading the mask into the scene. • Find RagnarokMask.cr2 in your ...Runtime\libraries\Character\BKCRagnarok... directory, and load it into the scene. • PARENT the mask to M4's head, and dial M4fit(parented) morph to 1. • Apply Poser materials to the mask. They are found in the ...Runtime\libraries\Materials\Ragnarok... folder. Mask will load without material applied. • Morph and pose as desired. DAZ STUDIO V4: • Load V4 into your scene as customary. • Find RagnarokMask.cr2 in your ...Runtime\libraries\Character\BKCRagnarok... directory, and load it into the scene. Fit RagnarokMask to V4. • Apply DAZ Studio materials to the mask. They are found in the ...Runtime\libraries\Materials\Ragnarok... folder. Mask will initially load without materials applied. • DAZ Studio will automatically read enclose .duf files and apply respective textures from Poser runtime directory. • Morph and Pose as desired. DAZ STUDIO M4: • Load M4 into your scene as customary. • Find RagnarokMask.cr2 in your ...Runtime\libraries\Character\BKCRagnarok... directory, and load it into the scene. • PARENT the mask to M4's head, and dial M4fit(parented) morph to 1. • Apply DAZ Studio materials to the mask. They are found in the ...Runtime\libraries\Materials\Ragnarok... folder. Mask will initially load without materials applied. • DAZ Studio will automatically read enclosed .duf files and apply respective textures from Poser runtime directory. • Morph and Pose as desired. NOTES AND USE TIPS • Materials have been optimized to give best results with indirect lighting in Poser (IDL) and with uber environment in DAZStudio. For significantly different lighting setups materials may need to be manually adjusted. • Head fit morphs must be dialed manually in Poser and DAZ Studio. • Number of head fits and adjustment morphs have been provided for a wide range of fits. • For M4 fitting the mask must be parented to M4's head, and M4 Fit morph set to 1. On occasion M4Fit(MorphAndMove) fit may need to be used. • M4 morph must be dialed to 1 when using Freak fits. • When using Freak BODY morphs, it may be necessary to dial F4NeckThickness adjustment morph. • Stand for the mask is a standalone figure with couple bones corresponding to V4 bone structure. Mask can be conformed to the stand. Included files: ...Runtime\BKC_Ragnarok.txt ...Runtime\RDNA_LICENSE_BKCRagnarok.txt ...Runtime\Geometries\BKC-OBJ\BKCRagnarok\BKCStand.obj ...Runtime\Geometries\BKC-OBJ\BKCRagnarok\BKCV4Ragnarok.obj ...Runtime\libraries\Character\BKCRagnarok\MaskStand.cr2 ...Runtime\libraries\Character\BKCRagnarok\MaskStand.png ...Runtime\libraries\Character\BKCRagnarok\RagnarokMask.cr2 ...Runtime\libraries\Character\BKCRagnarok\RagnarokMask.png ...Runtime\libraries\Materials\Ragnarok\BKCRagnarokMask.duf ...Runtime\libraries\Materials\Ragnarok\BKCRagnarokMask.mc6 ...Runtime\libraries\Materials\Ragnarok\BKCRagnarokMask.png ...Runtime\libraries\Materials\Ragnarok\BKCRagnarokStand.duf ...Runtime\libraries\Materials\Ragnarok\BKCRagnarokStand.mc6 ...Runtime\libraries\Materials\Ragnarok\BKCRagnarokStand.png ...Runtime\Textures\BKC-TEX\BKCRagnarok\BKCRK_MaskB.jpg ...Runtime\Textures\BKC-TEX\BKCRagnarok\BKCRK_MaskBDz.jpg ...Runtime\Textures\BKC-TEX\BKCRagnarok\BKCRK_MaskD.jpg ...Runtime\Textures\BKC-TEX\BKCRagnarok\BKCRK_MaskDDz.jpg ...Runtime\Textures\BKC-TEX\BKCRagnarok\BKCRK_MaskDSP.jpg ...Runtime\Textures\BKC-TEX\BKCRagnarok\BKCRK_MaskN.jpg ...Runtime\Textures\BKC-TEX\BKCRagnarok\BKCRK_MaskR.jpg ...Runtime\Textures\BKC-TEX\BKCRagnarok\BKCRK_MaskS.jpg ...Runtime\Textures\BKC-TEX\BKCRagnarok\BKCRK_StandD.jpg ...Runtime\Textures\BKC-TEX\BKCRagnarok\BKCRK_StandS.jpg ...Runtime\Textures\BKC-TEX\BKCRagnarok\R13.jpg