====================================================================== ************************************************************ *Product Name: Photo Textures: Surface of Tiles *Copyright 11/2 2016 *By: ShaaraMuse3D *Contact: Renderosity Sitemail ************************************************************ Surface of Tiles is a collection of 20 high resolution textures of ceramic tiles, all custom created. These seamless textures are in 4k resolution, and large in scale which means you can use them to cover large spaces, but without needing visible repetition or upscaling. They are perfect for classic bathroom tiles, they come in clear varieties, white varieties, checkered varieties, and colored varieties. The Poser materials have a built in HSV node so you can easily change the color of the colored tiles. For other applications, you can easily change the color of them with Hue/Saturation of the texture tiles themselves in any picture application, like Photoshop or Paint Shop Pro. Some of the variations of the tile textures are subtle, somewhat similar to each other but with subtle differences in the dirt and cracks. This effective if you want to put tiles in a bigger room and want some natural variation. The Poser material files come in 3 flavours, 2 intensities of ray-trace reflections and one version without the reflections. The following is included: * 20 tiles textures, 4096x4096! * MT5 files for Poser * Each texture has color texture, height (bump/displacement), roughness and specular The poser material files don't use the specularity or roughness maps, these are for your convenience as this is also a merchant resource, so these maps are very handy if you are using them for PBR based renders or to make PBR based textures. The roughness maps for PBR and the specularity maps for classic shading. Even though the material files are only for poser, you can use these maps with ease in any 3d application, such as Daz Studio. For starters, just load the color map for diffuse and the height for bump/displacement, adjust the settings and you are good to go. Make sure the material has some shine/reflection on it. As mentioned, this product is a merchant resource! This means you may use it to create your own models and sell or freely distribute them using these textures as basis. You may NOT however use them to create your own resource or texture package for reselling, in any form, altered or unaltered. You may not distribute the tiles unaltered, but they should be incorprated into a texture model, such as an UV-map. -------------------------------------- System Requirements: Poser 6 or higher (For the material files) Any program that opens jpg files. -------------------------------------- Installation Instructions: To apply a material, go to materials, and then into the ShaaraMuse3D folder and into the Scenery folder. -------------------------------------- Usage Tips or Limitations: ****************************** ** Merchant resources used: ** ******************************* - My own photos and textures ************************ * General Stuff * ************************ Please note that the material files have the textures scaled to 50%, as this is a better match for Poser's scale in most circumstances. If you want it bigger or smaller, just edit the X and Y values for the diffues and displacement map in the material room. The same thing goes with the bump strength. It may be extremely strong or weak, depending on the scale of your landscape, so you may want to tweak the values a bit to get the desired results. Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ PT_SurfaceofTiles_Readme.txt RENDEROSITY-LICENSE.txt ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\PT_SurfaceOfTiles\Lightrefl\ Sot_Checkered01.mt5 Sot_Checkered01.png Sot_Checkered02.mt5 Sot_Checkered02.png Sot_Checkered03_HSV.mt5 Sot_Checkered03_HSV.png Sot_Chipped01.mt5 Sot_Chipped01.png Sot_Chipped02_HSV.mt5 Sot_Chipped02_HSV.png Sot_Chipped03_HSV.mt5 Sot_Chipped03_HSV.png Sot_Chipped04_HSV.mt5 Sot_Chipped04_HSV.png Sot_Clear01_HSV.mt5 Sot_Clear01_HSV.png Sot_Clear02.mt5 Sot_Clear02.png Sot_Clear03.mt5 Sot_Clear03.png Sot_Clear04.mt5 Sot_Clear04.png Sot_Color01_HSV.mt5 Sot_Color01_HSV.png Sot_Color02_HSV.mt5 Sot_Color02_HSV.png Sot_Color03_HSV.mt5 Sot_Color03_HSV.png Sot_Symbol01_HSV.mt5 Sot_Symbol01_HSV.png Sot_Symbol02_HSV.mt5 Sot_Symbol02_HSV.png Sot_White01.mt5 Sot_White01.png Sot_White02.mt5 Sot_White02.png Sot_White03.mt5 Sot_White03.png Sot_White04.mt5 Sot_White04.png ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\PT_SurfaceOfTiles\Strongrefl\ Sot_Checkered01.mt5 Sot_Checkered01.png Sot_Checkered02.mt5 Sot_Checkered02.png Sot_Checkered03_HSV.mt5 Sot_Checkered03_HSV.png Sot_Chipped01.mt5 Sot_Chipped01.png Sot_Chipped02_HSV.mt5 Sot_Chipped02_HSV.png Sot_Chipped03_HSV.mt5 Sot_Chipped03_HSV.png Sot_Chipped04_HSV.mt5 Sot_Chipped04_HSV.png Sot_Clear01_HSV.mt5 Sot_Clear01_HSV.png Sot_Clear02.mt5 Sot_Clear02.png Sot_Clear03.mt5 Sot_Clear03.png Sot_Clear04.mt5 Sot_Clear04.png Sot_Color01_HSV.mt5 Sot_Color01_HSV.png Sot_Color02_HSV.mt5 Sot_Color02_HSV.png Sot_Color03_HSV.mt5 Sot_Color03_HSV.png Sot_Symbol01_HSV.mt5 Sot_Symbol01_HSV.png Sot_Symbol02_HSV.mt5 Sot_Symbol02_HSV.png Sot_White01.mt5 Sot_White01.png Sot_White02.mt5 Sot_White02.png Sot_White03.mt5 Sot_White03.png Sot_White04.mt5 Sot_White04.png ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\PT_SurfaceOfTiles\Norefl\ Sot_Checkered01.mt5 Sot_Checkered01.png Sot_Checkered02.mt5 Sot_Checkered02.png Sot_Checkered03_HSV.mt5 Sot_Checkered03_HSV.png Sot_Chipped01.mt5 Sot_Chipped01.png Sot_Chipped02_HSV.mt5 Sot_Chipped02_HSV.png Sot_Chipped03_HSV.mt5 Sot_Chipped03_HSV.png Sot_Chipped04_HSV.mt5 Sot_Chipped04_HSV.png Sot_Clear01_HSV.mt5 Sot_Clear01_HSV.png Sot_Clear02.mt5 Sot_Clear02.png Sot_Clear03.mt5 Sot_Clear03.png Sot_Clear04.mt5 Sot_Clear04.png Sot_Color01_HSV.mt5 Sot_Color01_HSV.png Sot_Color02_HSV.mt5 Sot_Color02_HSV.png Sot_Color03_HSV.mt5 Sot_Color03_HSV.png Sot_Symbol01_HSV.mt5 Sot_Symbol01_HSV.png Sot_Symbol02_HSV.mt5 Sot_Symbol02_HSV.png Sot_White01.mt5 Sot_White01.png Sot_White02.mt5 Sot_White02.png Sot_White03.mt5 Sot_White03.png Sot_White04.mt5 Sot_White04.png ..Runtime\Textures\ShaaraMuse3D\Scenery\PT_SurfaceOfTiles\ 2K\ PT_CMTL_Checkered01_Color.jpg PT_CMTL_Checkered01_Height.jpg PT_CMTL_Checkered01_Normal.jpg PT_CMTL_Checkered01_Roughness.jpg PT_CMTL_Checkered01_Spec.jpg PT_CMTL_Checkered02_Color.jpg PT_CMTL_Checkered02_Height.jpg PT_CMTL_Checkered02_Normal.jpg PT_CMTL_Checkered02_Roughness.jpg PT_CMTL_Checkered02_Spec.jpg PT_CMTL_Checkered03_Color.jpg PT_CMTL_Checkered03_Height.jpg PT_CMTL_Checkered03_Normal.jpg PT_CMTL_Checkered03_Roughness.jpg PT_CMTL_Checkered03_Spec.jpg PT_CMTL_Chipped01_Color.jpg PT_CMTL_Chipped01_Height.jpg PT_CMTL_Chipped01_Normal.jpg PT_CMTL_Chipped01_Roughness.jpg PT_CMTL_Chipped01_Spec.jpg PT_CMTL_Chipped02_Color.jpg PT_CMTL_Chipped02_Height.jpg PT_CMTL_Chipped02_Normal.jpg PT_CMTL_Chipped02_Roughness.jpg PT_CMTL_Chipped02_Spec.jpg PT_CMTL_Chipped03_Color.jpg PT_CMTL_Chipped03_Height.jpg PT_CMTL_Chipped03_Normal.jpg PT_CMTL_Chipped03_Roughness.jpg PT_CMTL_Chipped03_Spec.jpg PT_CMTL_Chipped04_Color.jpg PT_CMTL_Chipped04_Height.jpg PT_CMTL_Chipped04_Normal.jpg PT_CMTL_Chipped04_Roughness.jpg PT_CMTL_Chipped04_Spec.jpg PT_CMTL_Clear01_Color.jpg PT_CMTL_Clear01_Height.jpg PT_CMTL_Clear01_Normal.jpg PT_CMTL_Clear01_Roughness.jpg PT_CMTL_Clear01_Spec.jpg PT_CMTL_Clear02_Color.jpg PT_CMTL_Clear02_Height.jpg PT_CMTL_Clear02_Normal.jpg PT_CMTL_Clear02_Roughness.jpg PT_CMTL_Clear02_Spec.jpg PT_CMTL_Clear03_Color.jpg PT_CMTL_Clear03_Height.jpg PT_CMTL_Clear03_Normal.jpg PT_CMTL_Clear03_Roughness.jpg PT_CMTL_Clear03_Spec.jpg PT_CMTL_Clear04_Color.jpg PT_CMTL_Clear04_Height.jpg PT_CMTL_Clear04_Normal.jpg PT_CMTL_Clear04_Roughness.jpg PT_CMTL_Clear04_Spec.jpg PT_CMTL_Color01_Color.jpg PT_CMTL_Color01_Height.jpg PT_CMTL_Color01_Normal.jpg PT_CMTL_Color01_Roughness.jpg PT_CMTL_Color01_Spec.jpg PT_CMTL_Color02_Color.jpg PT_CMTL_Color02_Height.jpg PT_CMTL_Color02_Normal.jpg PT_CMTL_Color02_Roughness.jpg PT_CMTL_Color02_Spec.jpg PT_CMTL_Color03_Color.jpg PT_CMTL_Color03_Height.jpg PT_CMTL_Color03_Normal.jpg PT_CMTL_Color03_Roughness.jpg PT_CMTL_Color03_Spec.jpg PT_CMTL_Symbols01_Color.jpg PT_CMTL_Symbols01_Height.jpg PT_CMTL_Symbols01_Normal.jpg PT_CMTL_Symbols01_Roughness.jpg PT_CMTL_Symbols01_Spec.jpg PT_CMTL_Symbols02_Color.jpg PT_CMTL_Symbols02_Height.jpg PT_CMTL_Symbols02_Normal.jpg PT_CMTL_Symbols02_Roughness.jpg PT_CMTL_Symbols02_Spec.jpg PT_CMTL_White01_Color.jpg PT_CMTL_White01_Height.jpg PT_CMTL_White01_Normal.jpg PT_CMTL_White01_Roughness.jpg PT_CMTL_White01_Spec.jpg PT_CMTL_White02_Color.jpg PT_CMTL_White02_Height.jpg PT_CMTL_White02_Normal.jpg PT_CMTL_White02_Roughness.jpg PT_CMTL_White02_Spec.jpg PT_CMTL_White03_Color.jpg PT_CMTL_White03_Height.jpg PT_CMTL_White03_Normal.jpg PT_CMTL_White03_Roughness.jpg PT_CMTL_White03_Spec.jpg PT_CMTL_White04_Color.jpg PT_CMTL_White04_Height.jpg PT_CMTL_White04_Normal.jpg PT_CMTL_White04_Roughness.jpg PT_CMTL_White04_Spec.jpg