====================================================================== ************************************************************ *Product Name: Dynamic Chemise Dress *Copyright 7/7 2016 *By: ShaaraMuse3D and Frequency *Contact: fireserpenttongue@gmail.com ************************************************************ Dynamic Chemise Dress is a sensual yet elegant dynamic dress for V4 and Dawn. It's perfect for fantasy or medieval scenes, and for more traditional, older days settings, as a dress or a nightgown. It's a 1-piece outfit, with no constrained groups, which means, if you feel like experimenting, you can probably use it for other characters than Victoria 4 and Dawn (No warranties though) The dress comes in a medium res version (around 50.000 polys) and an ultra high res version (90.000 polys) which gives you highly realistic draping! Also, the dress comes with two additional alternatives, a normal version and a curvy version. The curvy version has a bit more fabric for her chest and hips, and also has the waistband moved a bit lower to compensate for a more full figure. If you are simply making her bigger or smaller in general, just scaling the figure in the first frame works (more details in the readme how to do this). The curvy version is simply intended for different proportions. It comes with almost 60 unique materials, such as satin, velvet, different patterns, a near-transparent lace, and even a worn and dirty dress (for those poor peasant settings) Anything from the romantic to the regal to the poor to the rich for bedtime! The following is included: Dress V4 Normal Normal Res Dress V4 Normal High Res Dress V4 Curvy Normal Res Dress V4 Curvy High Res Dress Dawn Normal Normal Res Dress Dawn Normal High Res Dress Dawn Curvy Normal Res Dress Dawn Curvy High Res Base Fabric Materials Dirty Materials Dual Materials Elegance Materials Pattern Materials Lace Materials Rough Materials Materials by Frequency: Animal Materials Floral Sheer Materials Satin Materials Satin Lace Materials Velvet Crush Materials Velvet Plain Materials Please note, this is only for Poser's cloth room. Poser's dynamic cloth does not work in Daz Studio. -------------------------------------- System Requirements: Poser 6 or higher Victoria 4 by Daz3d, Dawn by HiveWire -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a clothing item, you go to props, then into the ShaaraMuse3D folder and then into the DynamicChemiseDress folder. To apply a material, go to materials, and then into the ShaaraMuse3D folder and into the DynamicChemiseDress folder. -------------------------------------- Usage Tips or Limitations: ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. 1. Load Victoria. 2. On frame 1, load the draping pose (if you have one for other cloth), or put her into the zero pose, without any body morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. 3. Somewhere between frame 15-30 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko, The Girl, or Stephanie.) The cloth simulation needs to start with Vicky in a draping pose or zero pose in the first frame, so that the clothing can drape or stretch into the final frame. If you are doing an animation, it's also from this frame and forward you will start it. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the clothing. Now, the clothing is parented to Victoria, so if you scale Victoria, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale victoria down a bit in the starting pose. Make sure you have victoria's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. "Start draping from zero pose" should be unchecked, or you may get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, and how to use the clothing together with the pants, look into the sections below for some tips. *********************************** * Using parented scale * *********************************** The clothing comes parented to Victoria 4. This means that if you move or scale her, the clothing will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the clothing to stretch or fit tighter in the final pose, just scale vicky down. When you do this scaling, make sure to have Victoria's BODY selected. This is very useful if you want the clothing to fit tightly to your character. Now, this clothing is loose and has a "one size fits all", but if you have a very dainty or very curvy character and want a different fit, it can be beneficial to experiment a bit with the scaling. Also if you have a character with more curvy proportion and want a more natural (not so tight) fit, try using the curvy version of the dress. If your V4 figure is named to something else than "Victoria 4" sometimes the parent doesn't set when you load the garment, if that's the case, just go into the object menu and parent it to Victoria 4's "body" This applies to Dawn, too. ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the ShaaraMuse3D folder and into the DynamicChemiseDress folder. Just click on a material and it's applied all the zones. Just make sure the dress is selected. ***************** * Render tips * ***************** Make sure to render with displacement maps on on the render options, if you want the neckline and hem to have thickness! If you think that the displacement map is too strong or too weak, you can also adjust their strength in the material room (advanced tab) Just make sure to adjust it in all the zones. ****************************** ** Merchant resources used: ** ******************************* - Our own photos and textures DP - Summer by Atenais PM - Mesh & Lace by Atenais PM - Soft Satin by Atenais Sew & Sew Lace Bundle by macatelier Pd-Medieval Poser Materials and Jewels by ParrotDolphin Pd-Oriental Poser Materials by ParrotDolphin Merchant Resource Go Wild! by Sveva SV's Satin Materials by Sveva Clothing Construction Kit by Whimsysmiles Third party resources ****************************** Troubleshooting (By Frequency) ****************************** #1. “Messy” simulation of fabric in a sitting or lying down pose ---------------------------------------------------------------- When simulating against the GROUND object (or something else like a chair), it may be necessary to raise the Fold Resist in order to avoid ugly looking fabric self-intersections. A lower Fold Resistance will create softer folds on the fabric but may increase polygon collision problems in certain poses, so you will have to see this as a trade-off. #2. Tip: Quick morph brush trick for fabric self-intersection ------------------------------------------------------------- It is not always necessary to raise Fold Resistance until all intersections are gone. If they are not too bad, they are pretty easy to fix with the morph brush: 1. Go to Render settings, and turn off ‘Remove backfacing polys’ in the Preview tab. This will help you to see clearly where the back of a section of cloth intersects with another piece of cloth. 2. If you now try to use the Morph Tool (Pull), you will find that it moves both pieces of fabric. This is not what you want. Turn off ‘Average Normals’ a bit further down in the Morphs Tool panel (it is a check box) and you will find that you can now pull only the top level of fabric. 3. If you also have intersections that are the front of fabric sticking through, you will probably need to increase Fold Resistance a little further, since I haven’t found an easy fix for this yet. It can be worked on with the morph brush, but you will need to select the very smallest brush and work vertex by vertex, so it can be a little more time consuming. #3. A piece of clothing stretches out and becomes too long when simulating (when not colliding with GROUND) ----------------------------------------------------------------------------------------------------------- You can try these: Increase Stretch Resistance, lower Cloth Density and/or experiment with any adjustment morphs included. #4. Minor poke through around feet or fingers after simulating cloth --------------------------------------------------------------------- This is common, probably because the main figure’s polygon angles are sharper on hands and feet than on the rest of the body. The solution is to make a tiny adjustment on the figures pose after simulating. Usually the adjustment needed is very small and is hardly noticeable at all. If you do want the *exact pose*, just move (exaggerate) the feet a tiny bit before simulating, then move them back to the original pose afterwards. #5. (General) Minor poke through -------------------------------- Poke through in places like back armpits and the crotch area are a common problem on Dynamic garments. It is usually helpful to add a few (10 is a good start) extra simulation frames after the final pose, so that the cloth has enough time to settle and find its place. Also, check the pose. If the arms are intersecting with the body of the figure, (which would never happen in real life) you can understand how that will cause problems with the cloth room simulation, which is attempting to create a realistic result. A lot of poses were made with conforming clothing in mind, so you may need to make some adjustments. ************************ * General Stuff * ************************ If you wish to make your own textures, you will find an UV maps in the Templates folder. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial projects, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ DynamicChemiseDress_Readme.txt RENDEROSITY-LICENSE.txt ..TemplatesShaaraMuse3D\Clothing\DynamicChemiseDress\ SC_ChemisedressHR.jpg SC_ChemisedressHR_CRV.jpg ..Runtime\Geometries\ShaaraMuse3D\Clothing\DynamicChemiseDress\ SC_Chemisedress_Dawn.obj SC_Chemisedress_Dawn_CRV.obj SC_Chemisedress_V4.obj SC_Chemisedress_V4_CRV.obj SC_ChemisedressHR_Dawn.obj SC_ChemisedressHR_Dawn_CRV.obj SC_ChemisedressHR_V4.obj SC_ChemisedressHR_V4_CRV.obj ..Runtime\Libraries\Materials\ShaaraMuse3D\Clothing\DynamicChemiseDress\Bonus Mats FRQ\ Animal-01-CRV.mc6 Animal-01-NRM.mc6 Animal-02-Aqua-CRV.mc6 Animal-02-Aqua-NRM.mc6 Animal-02-SoftPink-CRV.mc6 Animal-02-SoftPink-NRM.mc6 FloralSheer-01-Mist-CRV.mc6 FloralSheer-01-Mist-NRM.mc6 FloralSheer-01-Purple-CRV.mc6 FloralSheer-01-Purple-NRM.mc6 FloralSheer-02-Golden-CRV.mc6 FloralSheer-02-Golden-NRM.mc6 FloralSheer-02-Ice-CRV.mc6 FloralSheer-02-Ice-NRM.mc6 FloralSheer-03-CRV.mc6 FloralSheer-03-NRM.mc6 FloralSheer-03-RedPurple-CRV.mc6 FloralSheer-03-RedPurple-NRM.mc6 Satin-01-AquaticNeon-CRV.mc6 Satin-01-AquaticNeon-NRM.mc6 Satin-01-FieryPink-CRV.mc6 Satin-01-FieryPink-NRM.mc6 SatinLace-BlackGrey-CRV.mc6 SatinLace-BlackGrey-NRM.mc6 SatinLace-BlackRed-CRV.mc6 SatinLace-BlackRed-NRM.mc6 SatinLace-DarkMagenta-CRV.mc6 SatinLace-DarkMagenta-NRM.mc6 SatinLace-White-CRV.mc6 SatinLace-White-NRM.mc6 VelvetCrush Green-CRV.mc6 VelvetCrush Green-NRM.mc6 VelvetCrush Lilac-CRV.mc6 VelvetCrush Lilac-NRM.mc6 VelvetPlain Blue-CRV.mc6 VelvetPlain Blue-NRM.mc6 VelvetPlain Pink-CRV.mc6 VelvetPlain Pink-NRM.mc6 VelvetPlain-Black-CRV.mc6 VelvetPlain-Black-NRM.mc6 Animal-01-CRV.png Animal-01-NRM.png Animal-02-Aqua-CRV.png Animal-02-Aqua-NRM.png Animal-02-SoftPink-CRV.png Animal-02-SoftPink-NRM.png FloralSheer-01-Mist-CRV.png FloralSheer-01-Mist-NRM.png FloralSheer-01-Purple-CRV.png FloralSheer-01-Purple-NRM.png FloralSheer-02-Golden-CRV.png FloralSheer-02-Golden-NRM.png FloralSheer-02-Ice-CRV.png FloralSheer-02-Ice-NRM.png FloralSheer-03-CRV.png FloralSheer-03-NRM.png FloralSheer-03-RedPurple-CRV.png FloralSheer-03-RedPurple-NRM.png Satin-01-AquaticNeon-CRV.png Satin-01-AquaticNeon-NRM.png Satin-01-FieryPink-CRV.png Satin-01-FieryPink-NRM.png SatinLace-BlackGrey-CRV.png SatinLace-BlackGrey-NRM.png SatinLace-BlackRed-CRV.png SatinLace-BlackRed-NRM.png SatinLace-DarkMagenta-CRV.png SatinLace-DarkMagenta-NRM.png SatinLace-White-CRV.png SatinLace-White-NRM.png VelvetCrush Green-CRV.png VelvetCrush Green-NRM.png VelvetCrush Lilac-CRV.png VelvetCrush Lilac-NRM.png VelvetPlain Blue-CRV.png VelvetPlain Blue-NRM.png VelvetPlain Pink-CRV.png VelvetPlain Pink-NRM.png VelvetPlain-Black-CRV.png VelvetPlain-Black-NRM.png ..Runtime\Libraries\Materials\ShaaraMuse3D\Clothing\DynamicChemiseDress\Curvy\ CmCH_CRV_Base_Cream.mc6 CmCH_CRV_Base_Cream_Trans.mc6 CmCH_CRV_Base_Lightblue.mc6 CmCH_CRV_Base_Lightblue_Trans.mc6 CmCH_CRV_Base_Peach.mc6 CmCH_CRV_Base_Peach_Trans.mc6 CmCH_CRV_Base_Pink.mc6 CmCH_CRV_Base_Pink_Trans.mc6 CmCH_CRV_Base_Teal.mc6 CmCH_CRV_Base_Teal_Trans.mc6 CmCH_CRV_Base_White.mc6 CmCH_CRV_Base_White_Trans.mc6 CmCH_CRV_Dirty.mc6 CmCH_CRV_Dual_Blue.mc6 CmCH_CRV_Dual_Blue_Trans.mc6 CmCH_CRV_Dual_Pink.mc6 CmCH_CRV_Dual_Pink_Trans.mc6 CmCH_CRV_Dual_Purple.mc6 CmCH_CRV_Dual_Purple_Trans.mc6 CmCH_CRV_Elegance01_Purple.mc6 CmCH_CRV_Elegance02_Mixed.mc6 CmCH_CRV_Elegance03_Black.mc6 CmCH_CRV_Fabric01_Blue.mc6 CmCH_CRV_Fabric02_PurpleGreen.mc6 CmCH_CRV_Lace_Pink.mc6 CmCH_CRV_Lace_Red.mc6 CmCH_CRV_Lace_White.mc6 CmCH_CRV_Rough_Brown.mc6 CmCH_CRV_Rough_Green.mc6 CmCH_CRV_Base_Cream.png CmCH_CRV_Base_Cream_Trans.png CmCH_CRV_Base_Lightblue.png CmCH_CRV_Base_Lightblue_Trans.png CmCH_CRV_Base_Peach.png CmCH_CRV_Base_Peach_Trans.png CmCH_CRV_Base_Pink.png CmCH_CRV_Base_Pink_Trans.png CmCH_CRV_Base_Teal.png CmCH_CRV_Base_Teal_Trans.png CmCH_CRV_Base_White.png CmCH_CRV_Base_White_Trans.png CmCH_CRV_Dirty.png CmCH_CRV_Dual_Blue.png CmCH_CRV_Dual_Blue_Trans.png CmCH_CRV_Dual_Pink.png CmCH_CRV_Dual_Pink_Trans.png CmCH_CRV_Dual_Purple.png CmCH_CRV_Dual_Purple_Trans.png CmCH_CRV_Elegance01_Purple.png CmCH_CRV_Elegance02_Mixed.png CmCH_CRV_Elegance03_Black.png CmCH_CRV_Fabric01_Blue.png CmCH_CRV_Fabric02_PurpleGreen.png CmCH_CRV_Lace_Pink.png CmCH_CRV_Lace_Red.png CmCH_CRV_Lace_White.png CmCH_CRV_Rough_Brown.png CmCH_CRV_Rough_Green.png ..Runtime\Libraries\Materials\ShaaraMuse3D\Clothing\DynamicChemiseDress\Normal\ CmCH_CRV_Base_Cream.mc6 CmCH_CRV_Base_Cream_Trans.mc6 CmCH_CRV_Base_Lightblue.mc6 CmCH_CRV_Base_Lightblue_Trans.mc6 CmCH_CRV_Base_Peach.mc6 CmCH_CRV_Base_Peach_Trans.mc6 CmCH_CRV_Base_Pink.mc6 CmCH_CRV_Base_Pink_Trans.mc6 CmCH_CRV_Base_Teal.mc6 CmCH_CRV_Base_Teal_Trans.mc6 CmCH_CRV_Base_White.mc6 CmCH_CRV_Base_White_Trans.mc6 CmCH_CRV_Dirty.mc6 CmCH_CRV_Dual_Blue.mc6 CmCH_CRV_Dual_Blue_Trans.mc6 CmCH_CRV_Dual_Pink.mc6 CmCH_CRV_Dual_Pink_Trans.mc6 CmCH_CRV_Dual_Purple.mc6 CmCH_CRV_Dual_Purple_Trans.mc6 CmCH_CRV_Elegance01_Purple.mc6 CmCH_CRV_Elegance02_Mixed.mc6 CmCH_CRV_Elegance03_Black.mc6 CmCH_CRV_Fabric01_Blue.mc6 CmCH_CRV_Fabric02_PurpleGreen.mc6 CmCH_CRV_Lace_Pink.mc6 CmCH_CRV_Lace_Red.mc6 CmCH_CRV_Lace_White.mc6 CmCH_CRV_Rough_Brown.mc6 CmCH_CRV_Rough_Green.mc6 CmCH_CRV_Base_Cream.png CmCH_CRV_Base_Cream_Trans.png CmCH_CRV_Base_Lightblue.png CmCH_CRV_Base_Lightblue_Trans.png CmCH_CRV_Base_Peach.png CmCH_CRV_Base_Peach_Trans.png CmCH_CRV_Base_Pink.png CmCH_CRV_Base_Pink_Trans.png CmCH_CRV_Base_Teal.png CmCH_CRV_Base_Teal_Trans.png CmCH_CRV_Base_White.png CmCH_CRV_Base_White_Trans.png CmCH_CRV_Dirty.png CmCH_CRV_Dual_Blue.png CmCH_CRV_Dual_Blue_Trans.png CmCH_CRV_Dual_Pink.png CmCH_CRV_Dual_Pink_Trans.png CmCH_CRV_Dual_Purple.png CmCH_CRV_Dual_Purple_Trans.png CmCH_CRV_Elegance01_Purple.png CmCH_CRV_Elegance02_Mixed.png CmCH_CRV_Elegance03_Black.png CmCH_CRV_Fabric01_Blue.png CmCH_CRV_Fabric02_PurpleGreen.png CmCH_CRV_Lace_Pink.png CmCH_CRV_Lace_Red.png CmCH_CRV_Lace_White.png CmCH_CRV_Rough_Brown.png CmCH_CRV_Rough_Green.png ..Runtime\Libraries\Props\ShaaraMuse3D\Clothing\DynamicChemiseDress\ CmCH_HR_Dawn_Curvy.png CmCH_HR_Dawn_Normal.png CmCH_HR_V4_Curvy.png CmCH_HR_V4_Normal.png CmCH_NR_Dawn_Curvy.png CmCH_NR_Dawn_Normal.png CmCH_NR_V4_Curvy.png CmCH_NR_V4_Normal.png CmCH_HR_Dawn_Curvy.pp2 CmCH_HR_Dawn_Normal.pp2 CmCH_HR_V4_Curvy.pp2 CmCH_HR_V4_Normal.pp2 CmCH_NR_Dawn_Curvy.pp2 CmCH_NR_Dawn_Normal.pp2 CmCH_NR_V4_Curvy.pp2 CmCH_NR_V4_Normal.pp2 ..Runtime\Textures\ShaaraMuse3D\Clothing\DynamicChemiseDress\ CmCH_CRV_Base_Color.jpg CmCH_CRV_Base_Height.jpg CmCH_CRV_Dirty_Color.jpg CmCH_CRV_Dirty_Height.jpg CmCH_CRV_Dirty_TR.jpg CmCH_CRV_Dual_Color.jpg CmCH_CRV_Elegance_Height.jpg CmCH_CRV_Elegance_Spec.jpg CmCH_CRV_Elegance01_Color.jpg CmCH_CRV_Elegance02_Color.jpg CmCH_CRV_Elegance03_Color.jpg CmCH_CRV_Fabric01_Color.jpg CmCH_CRV_Fabric02_Color.jpg CmCH_CRV_Lace_Color.jpg CmCH_CRV_Lace_Height.jpg CmCH_CRV_Lace_TR.jpg CmCH_CRV_Rough_Height.jpg CmCH_CRV_Rough01_Color.jpg CmCH_NRM_Base_Color.jpg CmCH_NRM_Base_Height.jpg CmCH_NRM_Dirty_Color.jpg CmCH_NRM_Dirty_Height.jpg CmCH_NRM_Dirty_TR.jpg CmCH_NRM_Dual_Color.jpg CmCH_NRM_Elegance_Height.jpg CmCH_NRM_Elegance_Spec.jpg CmCH_NRM_Elegance01_Color.jpg CmCH_NRM_Elegance02_Color.jpg CmCH_NRM_Elegance03_Color.jpg CmCH_NRM_Fabric01_Color.jpg CmCH_NRM_Fabric02_Color.jpg CmCH_NRM_Lace_Color.jpg CmCH_NRM_Lace_Height.jpg CmCH_NRM_Lace_TR.jpg CmCH_NRM_Rough_Height.jpg CmCH_NRM_Rough01_Color.jpg frequency_crisscross01.jpg frequency_pddm-Reflect01.jpg frequency_strange15.jpg frequency_SVGradient5SV.jpg frequency_velvet01.jpg frq_CmCH_ALL_Bump02.jpg frq_CmCH_ALL_Bump03.jpg frq_CmCH_ALL_Bump04.jpg frq_CmCH_ALL_Dif01.jpg frq_CmCH_ALL_Dif02.jpg frq_CmCH_ALL_Dif03.jpg frq_CmCH_ALL_Dif04.jpg frq_CmCH_ALL_Dif05.jpg frq_CmCH_ALL_Dif06.jpg frq_CmCH_ALL_Dif07.jpg frq_CmCH_ALL_Ptn01.jpg frq_CmCH_ALL_Trans01.jpg frq_CmCH_ALL_Trans02.jpg frq_CmCH_ALL_Trans03.jpg frq_CmCH_ALL_Trans04.jpg frq_CmCH_ALL_Trans05.jpg frq_CmCH_CRV_Bump01.jpg frq_CmCH_NRM__Bump01.jpg Reflect_Dark.jpg frq_CmCH_ALL__Disp01.png ..Runtime\Libraries\Pose\ShaaraMuse3D\Draping Poses\ Dawn-DrapingPose-I.png Dawn-DrapingPose-I.pz2 Dawn-DrapingPose-I.xmp Dawn-DrapingPose-IV (MdWide.png Dawn-DrapingPose-IV (MdWide.pz2 Dawn-DrapingPose-IV (MdWide.xmp V4_DrapingPose-II.png V4_DrapingPose-II.pz2 V4_DrapingPose-II.xmp V4_DrapingPose-IV (MediumWide).png V4_DrapingPose-IV (MediumWide).pz2 V4_DrapingPose-IV (MediumWide).xmp