Product name: SXT 2000 --------------------------------------------- Copyright statement: Copyright (c) 2016 Paul A Bellamy 19 August 2016 All enclosed content created by Paul A Bellamy using Wings3d, UVMapper Pro, Photoshop 7, Poser Pro 2012, Cr2Editor and my Olympus E300 DSLR. Oh, and a tape measure and digital vernier caliper. No "Merchant resources", 3rd party meshes or textures were used in the creation of this product. --------------------------------------------- Product description: This is a highly detailed model of a modern high gain guitar amplifier and speaker stack, complete with cables and footswitches. Also included is an optional set of internal parts for the amp which can be omitted to conserve computer resources, or added if you need the extra detail. --------------------------------------------- System requirements: This product is designed for Poser on PC or Mac and should work happily in any version from 6 up. All file paths are Mac friendly. At least 1GB RAM, more preferred. --------------------------------------------- Needed files: Poser 6 up. --------------------------------------------- Installation instructions: To install, either: Unzip in your Runtime, which will place the files automatically in the correct places, or Unzip to an empty directory and copy the files manually to your preferred location(s). --------------------------------------------- Usage tips/limitations: Load each part individually from the SXT2000 folder in the Character library. Each piece is a separate figure which can be used singly, or combined to make a complete "stack", or "half stack", if you prefer. There are two speaker cabs, A and B. A is the angled cab, which goes to the top of a full stack. There is a pose to move it into place, if needed. The amp and speaker cabs can be used as separate parts, or combined to make a full stack (amp and 2 speaker cabs), or a half stack (amp and 1 cab). The footswitches and cables are for use with either the full or half stack and each one is labelled appropriately, as Half Stack or Full Stack. To make the full stack: Load the Amp, then use the AmpFS pose to move it into the correct position. Load CabA, then use the CabAFS pose to move it into the correct position. Load CabB To make the half stack: Load the Amp, then use the AmpHS pose to move it into the correct position. Load CabA. To use the optional cables and/or footswithches: Select either FullStackCables/FullStackFS, or HalfStackCables/HalfStackFS, depending on which Amp and Cab setup you are using. These will position themselves correctly, provided you haven't moved anything, other than use the appropriate Amp FS/AmpHS or CabAFS poses. You can make either footswitch invisible in the Hierarchy window if you wish. To use the AmpInner: This will load into the correct position when the Amp is in the default load position (ie, on the ground). You can use either the AmpFS or AmpHS pose to move it if you have already created an Amp and Cab setup, or you can parent it to the Amp before you move the Amp from the default position. It will them move with the Amp when you use a library pose or move the Amp manually. If you have the Amp Inner loaded into the Amp, you should always select the Amp BODY to move with. Selecting anything else will cause the AmpInner to stay where it is. If you are building the half or full stack, set the parent to the lowest speaker after you have assembled all the parts. I suggest you don't use the AmpInner unless you want it to be seen, otherwise it's just a collection of polys taking up resources. If you want to move the Amp and Cab(s), with or without the cables, footswitches and AmpInner, parent everything to the bottom speaker first. Then move the Cab BODY and everything else will follow. You may wish to save your assembled rig back to the Figures library at this point, to save assembling it time and again. If you want to move the stack (full or half) from the default position, it is easiest to parent all other figures to the bottom speaker, then move that. Much simpler than moving stuff around one bit at a time. There are several colour options available in the Materials library, in the folder named (once more)SXT2000. One subfolder is for the amp, the other one for the speakers. In the amp folder, there are options to change the colours of the amp casing, the control panels, the front panel and the logo. You can also easily make your own versions by changing the Diffuse_color as desired. There are options to turn on the Power Switch lamp (and off again, of course) and to select either of the gain channel LEDs. You can also switch on the valve (tube) glow, if you wish. And then switch 'em off again. I haven't provided any poses for the control knobs or switches, so you'll just have to fiddle with them yourself. :) The Speaker folder gives you options to change the colour of the cab, the mesh and the logo. Again, you can use your own versions by changing the Diffuse_color. Most materials in all the models have useful names and most major parts have their own distinct material zones which makes it easy to change one aspect of the model without adversely affecting other parts. If you want to create some wildly headache inducing colour schemes, now is your big chance. :D Both Amp and Speaker materials include a Default materials set, to return your rig to the original settings, should you wish. For rendering, I suggest you use the highest quality settings your computer and patience can handle. The speaker mesh is very fine scale and can look horrible if you use low quality settings. You may find a certain amount of aliasing no matter what. This, I believe, is one the joys of Poser rendering but you may find playing around with texture filtering or adjusting the scale of the mesh will help matters. I freely admit I'm no expert when it comes to the vagaries of texture filtering but I believe BagginsBill has mentioned some useful tips about it in the past. If you want to look at the amp internals after they are placed inside the amp, you can make the back cover completely transparent, or render. After the render, you'll be able to see the amp parts through the holes in the panel. There is a UK standard mains plug at the end of the power cable, for the sake of completeness. You can "plug" this into a suitably scaled cube primitive, in lieu of an existing socket/power strip/extension cable. By the way... All materials were optimized with Snarlygribbly's SceneFixer and should therefore render well under many different lighting setups. You are more than welcome to play around with the settings if you prefer to, though. A final word regarding materials in this model: Some materials use Displacement, so please ensure you have Displacement enabled in your render settings. Scaling: Always a contentious matter in Poser; so I hope you find the following information helpful... I built the models in Wings3d, using one square per inch. Imported to poser and scaled to 1.115%. This may seem like a strange size but it's the same scale as my Dalek freebies, and that scale was derived from Daleks made by Billy-home and Mechmaster, so it does have some precedent. If you prefer a different scale, perhaps to match with a particular guitar model, it's easiest to build up the stack, parent to the bottom speaker, then scale that. All the other parts will scale in unison, which makes life a lot easier. You may have to drop the whole thing to the ground again, too. I don't know of too many self-levitating amps. :D --------------------------------------------- Complete list of morphs: None. --------------------------------------------- Files list: SXT2000 SXT2000\Documentation RenderosityLicense.txt 584 B SXT2000_Readme.txt 13.9 KB SXT2000\Runtime SXT2000\Runtime\Geometries SXT2000\Runtime\Geometries\SamTherapy SXT2000\Runtime\Geometries\SamTherapy\Hi Gain Amp AmpInner.obj 2.4 MB FullStackCables.obj 885 KB FullStackFS.obj 963 KB HalfStackCables.obj 536 KB HalfStackFS.obj 925 KB MeshallAmp.obj 3.4 MB SpeakerA.obj 3.7 MB SpeakerB.obj 3.7 MB SXT2000\Runtime\libraries SXT2000\Runtime\libraries\Character SXT2000\Runtime\libraries\Character\SXT2000 Amp.cr2 460 KB Amp.png 76 KB Amp.xmp 3 KB AmpInner.cr2 256 KB AmpInner.png 71 KB AmpInner.xmp 3 KB CabA.cr2 266 KB CabA.png 75 KB CabA.xmp 3 KB CabB.cr2 261 KB CabB.png 75 KB CabB.xmp 3 KB FullStackCables.cr2 95 KB FullStackCables.png 76 KB FullStackCables.xmp 3 KB FullStackFS.cr2 133 KB FullStackFS.png 107 KB FullStackFS.xmp 3 KB HalfStackCables.cr2 86 KB HalfStackCables.png 93 KB HalfStackCables.xmp 3 KB HalfStackFS.cr2 126 KB HalfStackFS.png 107 KB HalfStackFS.xmp 3 KB MeshallAmp.xmp 3 KB SpeakerA.xmp 3 KB SpeakerB.xmp 3 KB SXT2000\Runtime\libraries\materials SXT2000\Runtime\libraries\materials\SXT2000 SXT2000\Runtime\libraries\materials\SXT2000Amp AllDefault.mc6 264 KB AllDefault.png 77 KB AllDefault.xmp 3 KB AmpBlack.mc6 9 KB AmpBlack.png 76 KB AmpBlack.xmp 3 KB AmpBlue.mc6 9 KB AmpBlue.png 87 KB AmpBlue.xmp 3 KB AmpPurple.mc6 9 KB AmpPurple.png 86 KB AmpPurple.xmp 3 KB AmpRacingGreen.mc6 9 KB AmpRacingGreen.png 84 KB AmpRacingGreen.xmp 3 KB AmpRed.mc6 9 KB AmpRed.png 85 KB AmpRed.xmp 3 KB AmpSilver.mc6 9 KB AmpSilver.png 85 KB AmpSilver.xmp 3 KB AmpWhite.mc6 9 KB AmpWhite.png 86 KB AmpWhite.xmp 3 KB ControlsBlack.mc6 44 KB ControlsBlack.png 66 KB ControlsBlack.xmp 3 KB ControlsGold.mc6 49 KB ControlsGold.png 79 KB ControlsGold.xmp 3 KB ControlsSilver.mc6 49 KB ControlsSilver.png 77 KB ControlsSilver.xmp 3 KB ControlsWhite.mc6 41 KB ControlsWhite.png 72 KB ControlsWhite.xmp 3 KB FrontBlackMesh.mc6 11 KB FrontBlackMesh.png 87 KB FrontBlackMesh.xmp 3 KB FrontBlackTolex.mc6 9 KB FrontBlackTolex.png 76 KB FrontBlackTolex.xmp 3 KB FrontBlueTolex.mc6 9 KB FrontBlueTolex.png 85 KB FrontBlueTolex.xmp 3 KB FrontPurpleTolex.mc6 9 KB FrontPurpleTolex.png 84 KB FrontPurpleTolex.xmp 3 KB FrontRacinggreenTolex.mc6 12 KB FrontRacinggreenTolex.png 80 KB FrontRacinggreenTolex.xmp 3 KB FrontRedTolex.mc6 9 KB FrontRedTolex.png 82 KB FrontRedTolex.xmp 3 KB FrontSilverTolex.mc6 15 KB FrontSilverTolex.png 82 KB FrontSilverTolex.xmp 3 KB FrontWhiteTolex.mc6 9 KB FrontWhiteTolex.png 83 KB FrontWhiteTolex.xmp 3 KB Gain-Classic.mc6 24 KB Gain-Classic.png 80 KB Gain-Classic.xmp 3 KB Gain-LEDOFF.mc6 24 KB Gain-LEDOFF.png 80 KB Gain-LEDOFF.xmp 3 KB Gain-Ultra.mc6 24 KB Gain-Ultra.png 80 KB Gain-Ultra.xmp 3 KB LogoBlack.mc6 6 KB LogoBlack.png 54 KB LogoBlack.xmp 3 KB LogoGold.mc6 6 KB LogoGold.png 60 KB LogoGold.xmp 3 KB LogoSilver.mc6 6 KB LogoSilver.png 59 KB LogoSilver.xmp 3 KB LogoWhite.mc6 6 KB LogoWhite.png 58 KB LogoWhite.xmp 3 KB PowerOFF.mc6 20 KB PowerOFF.png 75 KB PowerOFF.xmp 3 KB PowerON.mc6 20 KB PowerON.png 76 KB PowerON.xmp 3 KB TubesOFF.mc6 137 KB TubesOFF.png 66 KB TubesOFF.xmp 3 KB TubesON.mc6 137 KB TubesON.png 66 KB TubesON.xmp 3 KB SXT2000\Runtime\libraries\materials\SXT2000Speakers CabBlack.mc6 9 KB CabBlack.png 75 KB CabBlack.xmp 3 KB CabBlue.mc6 9 KB CabBlue.png 83 KB CabBlue.xmp 3 KB CabPurple.mc6 9 KB CabPurple.png 82 KB CabPurple.xmp 3 KB CabRacingGreen.mc6 9 KB CabRacingGreen.png 79 KB CabRacingGreen.xmp 3 KB CabRed.mc6 9 KB CabRed.png 81 KB CabRed.xmp 3 KB CabSilver.mc6 9 KB CabSilver.png 82 KB CabSilver.xmp 3 KB CabWhite.mc6 9 KB CabWhite.png 83 KB CabWhite.xmp 3 KB LogoBlack.mc6 6 KB LogoBlack.png 54 KB LogoBlack.xmp 3 KB LogoGold.mc6 6 KB LogoGold.png 60 KB LogoGold.xmp 3 KB LogoSilver.mc6 6 KB LogoSilver.png 59 KB LogoSilver.xmp 3 KB LogoWhite.mc6 6 KB LogoWhite.png 58 KB LogoWhite.xmp 3 KB MeshBlack.mc6 12 KB MeshBlack.png 81 KB MeshBlack.xmp 3 KB MeshBlue.mc6 12 KB MeshBlue.png 87 KB MeshBlue.xmp 3 KB MeshPurple.mc6 12 KB MeshPurple.png 85 KB MeshPurple.xmp 3 KB MeshRacingGreen.mc6 12 KB MeshRacingGreen.png 77 KB MeshRacingGreen.xmp 3 KB MeshRed.mc6 12 KB MeshRed.png 85 KB MeshRed.xmp 3 KB MeshSilver.mc6 12 KB MeshSilver.png 84 KB MeshSilver.xmp 3 KB MeshWhite.mc6 12 KB MeshWhite.png 91 KB MeshWhite.xmp 3 KB SXT2000\Runtime\libraries\Pose SXT2000\Runtime\libraries\Pose\SXT2000 AmpFS.png 73 KB AmpFS.pz2 48 KB AmpFS.xmp 3 KB AmpHS.png 79 KB AmpHS.pz2 48 KB AmpHS.xmp 3 KB CabAFS.png 74 KB CabAFS.pz2 44 KB CabAFS.xmp 3 KB SXT2000\Runtime\textures SXT2000\Runtime\textures\SamTherapy SXT2000\Runtime\textures\SamTherapy\Hi Gain Amp dsl100C1.jpg 83 KB dsl100C1B.jpg 310 KB dsl100mainb.jpg 5.6 MB dsl100mainr1L.jpg 2.5 MB dsl100mainr1M.jpg 2.5 MB dsl100Switch1.jpg 1.5 MB MarshallMesh1a.jpg 374 KB MarshallMesh1ar.jpg 303 KB MarshallMesh1ar2.jpg 199 KB MarshallMesh2a.jpg 358 KB Mbump.jpg 3.0 MB MetalFill.jpg 538 KB panel holes.png 565 KB Pedal1.jpg 232 KB Pedal2.jpg 231 KB SpeakerCabAe.jpg 1.3 MB SpeakerCabBe.jpg 1.3 MB SpeakerCabr.jpg 1.2 MB SpeakerCabScrews.jpg 1.2 MB SpkrA.jpg 1.2 MB SXT100.jpg 3.0 MB TMain.jpg 729 KB --------------------------------------------- And finally: Many thanks for buying this product. I hope it gives you many years of rendering pleasure. Just remember, continued exposure to high sound pressure levels can damage your hearing. Huh??!