*********************************************************** *Product Name: 15 Seamless Severe Damaged Metal PBR Textures and Texture Maps *Copyright Nelmi* *Product Date: December, 2016 *Vendor Name: Nelmi* *Contact: Site Mail on Renderosity ************************************************************ Thank you for purchasing this set of textures. I appreciate your support. Product description: 15 Seamless Severe Damaged Metal PBR Textures and Texture Maps. This set is PBR (Physically Based Render) Textures and have been created with PBR software. The following maps are included: ALBEDO/AO/NORM/Height/ROUGHNESS/METALLIC. PBR Textures are also called Next generation Textures and are optimized for gaming but not limited to gaming. They can be used as maps in Daz3D, Poser, Maya etc. or be used in digital artwork, props and scenes. They are big enough for printing. These severe damaged metal with dents and scratches can be used to tile almost any object with a metal surface. As a bonus I have included 15 Seamless textures rendered with all the maps applied.This makes it easier for people who would like to use the textures but don't know how to apply the texture maps. It is a Merchant Rescource and you can use it to create your own products. Please read the "Readme" file to see how it can be used as a Merchant Resource. *****Add Nelmi to your favorite vendor list and you will be notified of any promotions or discounts.***** ************************************************************ System requirements: - PC/MAC *********************************************************** Needed files: - Any programm that supports .JPG files. *********************************************************** Installation Instructions: - Run WinZip (making sure "use folder names" is checked in WinZip) and extract the folder into your choice. ********************************************************** Usage tips/limitations: Merchant Resource Usage This is a merchant resource and can be used for commercial and personal use. You may use this package to create new items for sale with the following restrictions: - You MAY use this package to make other items for sale, but you MAY NOT redistribute this package as it is or use any content from it to make another merchant resource. - You may not share any of the content on peer-to-peer sites or distribute as a free product. - You MAY NOT redistribute this package or any of the tiles included in it, unless it is used to texture a 3D model. - You MAY use the texture maps as patterns in Adobe Photoshop, to flood fill as bases for your 3D model. Each map will need to be tiled and scaled by the same amount to work properly. - You MAY use the texture maps in applications such as Substance Painter, Quixel Suite, 3D Coat, or other similar programs. However, when used in this manner, you cannot redistribute the tiles as shaders or substances. You will need to bake down the textures into maps that are specific for your 3D model or prop. If you have questions about it please contact me. I shall, in no event, be liable for any damages for computer failure or malfunction, or any and all other commercial damages or losses. ********************************************************** Files Included in the Product: Documentation\ License.txt Nelmi_SevereDamagedMetal_Readme.txt Albedo Nelmi_Damaged_Metal_Albedo_1 Nelmi_Damaged_Metal_Albedo_2 Nelmi_Damaged_Metal_Albedo_3 Nelmi_Damaged_Metal_Albedo_4 Nelmi_Damaged_Metal_Albedo_5 Nelmi_Damaged_Metal_Albedo_6 Nelmi_Damaged_Metal_Albedo_7 Nelmi_Damaged_Metal_Albedo_8 Nelmi_Damaged_Metal_Albedo_9 Nelmi_Damaged_Metal_Albedo_10 Nelmi_Damaged_Metal_Albedo_11 Nelmi_Damaged_Metal_Albedo_12 Nelmi_Damaged_Metal_Albedo_13 Nelmi_Damaged_Metal_Albedo_14 Nelmi_Damaged_Metal_Albedo_15 Ambient Occlusion Nelmi_Damaged_Metal_AO_1 Nelmi_Damaged_Metal_AO_2 Nelmi_Damaged_Metal_AO_3 Nelmi_Damaged_Metal_AO_4 Nelmi_Damaged_Metal_AO_5 Nelmi_Damaged_Metal_AO_6 Nelmi_Damaged_Metal_AO_7 Nelmi_Damaged_Metal_AO_8 Nelmi_Damaged_Metal_AO_9 Nelmi_Damaged_Metal_AO_10 Nelmi_Damaged_Metal_AO_11 Nelmi_Damaged_Metal_AO_12 Nelmi_Damaged_Metal_AO_13 Nelmi_Damaged_Metal_AO_14 Nelmi_Damaged_Metal_AO_15 Height Nelmi_Damaged_Metal_Height_1 Nelmi_Damaged_Metal_Height_2 Nelmi_Damaged_Metal_Height_3 Nelmi_Damaged_Metal_Height_4 Nelmi_Damaged_Metal_Height_5 Nelmi_Damaged_Metal_Height_6 Nelmi_Damaged_Metal_Height_7 Nelmi_Damaged_Metal_Height_8 Nelmi_Damaged_Metal_Height_9 Nelmi_Damaged_Metal_Height_10 Nelmi_Damaged_Metal_Height_11 Nelmi_Damaged_Metal_Height_12 Nelmi_Damaged_Metal_Height_13 Nelmi_Damaged_Metal_Height_14 Nelmi_Damaged_Metal_Height_15 Metallic Nelmi_Damaged_Metal_metallic_1 Only one Metallic map is needed for all the textueres. Normal Nelmi_Damaged_Metal_Normal_1 Nelmi_Damaged_Metal_Normal_2 Nelmi_Damaged_Metal_Normal_3 Nelmi_Damaged_Metal_Normal_4 Nelmi_Damaged_Metal_Normal_5 Nelmi_Damaged_Metal_Normal_6 Nelmi_Damaged_Metal_Normal_7 Nelmi_Damaged_Metal_Normal_8 Nelmi_Damaged_Metal_Normal_9 Nelmi_Damaged_Metal_Normal_10 Nelmi_Damaged_Metal_Normal_11 Nelmi_Damaged_Metal_Normal_12 Nelmi_Damaged_Metal_Normal_13 Nelmi_Damaged_Metal_Normal_14 Nelmi_Damaged_Metal_Normal_15 Roughness Nelmi_Damaged_Metal_Roughness_1 Nelmi_Damaged_Metal_Roughness_2 Nelmi_Damaged_Metal_Roughness_3 Nelmi_Damaged_Metal_Roughness_4 Nelmi_Damaged_Metal_Roughness_5 Nelmi_Damaged_Metal_Roughness_6 Nelmi_Damaged_Metal_Roughness_7 Nelmi_Damaged_Metal_Roughness_8 Nelmi_Damaged_Metal_Roughness_9 Nelmi_Damaged_Metal_Roughness_10 Nelmi_Damaged_Metal_Roughness_11 Nelmi_Damaged_Metal_Roughness_12 Nelmi_Damaged_Metal_Roughness_13 Nelmi_Damaged_Metal_Roughness_14 Nelmi_Damaged_Metal_Roughness_15 Textures Final 1.jpg 2.jpg 3.jpg 4.jpg 5.jpg 6.jpg 7.jpg 8.jpg 9.jpg 10.jpg 11.jpg 12.jpg 13.jpg 14.jpg 15.jpg