************************************************************ *Product Name: Biscuits Juno Hair *Copyright: Biscuits ************************************************************ Product Description Juno Hair is a super versatile hairstyle. This hair is a multi purpose hair which can be transformed into different styles. Many Morphs built in! The default fit is for Victoria 4. Additional fits for Genesis 3 Female, Genesis 2 Female, Dawn and Pauline. This product comes with a hair prop (and mirrored version) and an optional haircap. Both have fitting and offset morphs and the hair prop has additional styling morphs. --- It comes in 15 colors for the cap and 15 single colors that will fit on the hair prop. --- Note that all RGB HairSalon addons fit on these props!!! If you use RGB addons or Bonus colors, please load manually biscuitshairtranscapjuno.jpg in the transparency of the CAP. --- For best smooth results subdivide the hair in your final render! --- Morphs: FITS Fit G3F Fit G2F Fit Dawn Fit Pauline OFFSETS Offset Front Offset Front Up Offset Front Forward Offset Front Wide Offset Back Offset Height Offset Sides Offset Side 1 Unpoke Offset Side 2 Unpoke Offset Back Flat STYLES Style Hairlock Squeeze Style Hairlock Flat Style Hairlock Big Away Style Hairlock Wave Style Hairlock Short Style Hairlock Messy Volume Style Hairlock Big Style Hairlock Big Wild Style Hairlock Curly Style Hairlock Comb Style Hairlock Spiky Style Fringe Front Style Fringe Front Messy Style Base Curly Style Base Long Style Base Pointy Style Base Spiky Style Base Short Style Base Volume Style Punky Style Dirty Style Air Style Fancy Style Weird Style Wet CAP G3F Fit CAP G2F Fit CAP Dawn Fit CAP Pauline Fit Offset Front Offset Back Offset Sides Offset Height Offset Ear -------------------------------------- System Requirements: - PC - For Poser 8 and higher (http://poser.smithmicro.com) - 64 bit Poser is recommended! - Tested in Daz Studio 4.9 -------------------------------------- Required product/software: - Victoria 4, G3F, G2F from www.daz3d.com - Dawn from www.hivewire3d.com - Pauline comes with Poser 11 -------------------------------------- Ownership Statement: All of this product's content was created by Biscuits. -------------------------------------- Installation Instructions: Unzip this archive to your Poser directory. Make sure that all of the files are placed in the correct directories within your Poser Runtime directory. All files in the "Geometries"-folder go into: Poser/Runtime/Geometries/Biscuits... All files in the "textures"-folder go into: Poser/Runtime/textures/Biscuits... All files in the "Materials"-folder go into: Poser/Runtime/libraries/Materials/Biscuits... All files in the "Pose"-folder go into: Poser/Runtime/libraries/Pose/Biscuits... All files in the "Hair"-folder go into: Poser/Runtime/libraries/Hair/Biscuits... All files in the "Props"-folder go into: Poser/Runtime/libraries/Props/Biscuits... Note that the Texture folder has the following structure: Biscuits:Haircolors. Which means if you have multiple of my hairmodels, they all take the 15 default haircolors jpgs out of that folder. With every new hair you can overwrite those. But make sure when you modify my textures that you rename them otherwise your modified textures get overwritten. -------------------------------------- Usage Tips or Limitations: _________________________________________________________General Tips_________________________________________________________ For best smooth results subdivide the hair in your final render! Using the Cap is optional. The Cap has some alternative transmaps in the Textures folder. Note: If you use different haircolors then the default, make sure to swap the cap transmap jpg with the proper transmap (for example if there is a hair parting) in the materialroom. Load the hair, look in the materialroom which transmap the CAP uses....load that transmap manually after you picked a new haircolor from the Bonus or RGB Addons. Otherwise you possibly use the wrong CAP transmap on that specific hairmodel. --- You can find all haircolors and capcolors in the Materials Library and in the Pose Library. Select the Hairprop first if you want to apply a single haircolor. Select the Cap first if you want to apply a single capcolor. --- You can find the seperate hairprop(s) and the cap in the Prop Library in a folder called Biscuits. --- How to fit the hair to other heads: Use the hair fits and/or offsets that come with the cap and the hairprop. And/or Translate into position, scale with fullscale, x-scale, yscale and zscale. Adjust until everything fits. --- The Morphs have limitations! It's not possible to predict what each morph or combination does in a certain pose or with a certain character. Some morphs or combinations will give unexpected results. Try to experiment with morph combinations. Some dials even show good results when overdialed or used with negative values. Experiment and have fun with the dials! If Morphs give pokethrough, try to dial them lower. Due to the nature and number of the morphs, they can act unpredictable when used together. If this gives a bad result, try other combinations of morphs. Due to the nature of the hair design some morphs will influence other parts of the hair. If you see skin showing through use the cap or scale the hair 102%. Keep these limitations in mind for morphs please. --- This hairpack contains hairprops in high quality with a lot of morphs build in, which can be heavy on system resources. If the MB's get too large in your scene, try to delete the morphs you are not using currently for your render. _________________________________________________________Poser Tips_________________________________________________________ *There is a bug that the Pauline fit morphs for all cap/hair props won't hold the Ytrans data, move the prop up by approx. 2cm manually that will fix the fit. *But you can also use the Pauline Fix Fits in the Pose Folder instead. --- Uncheck Light Emitter in properties of the hair for faster rendering. --- Preview may not display correctly, please render. You can go to Rendersettings > Preview Tab > Uncheck remove backfacing polys. Scale the cap/hair prop a bit if you see skin scalp showing through after the render. --- Check Smooth Polygons in the rendersettings. For quicker rendering use depthmap shadows. For final renders it is recommended that you turn visible in raytracing ON for each hairprop. (Increases rendertime). --- Rendering in Superfly This is a transmapped strandbased hair model with a lot of layers. Keep in mind that you need to set the min/max transparent bounces very high in Superfly. --- This hairpack contains hairprops in high quality, which can be heavy on system resources, 64 bit Poser is recommended. --- Please CHECK Separate Process in your General Preferences (Render tab), FireFly runs as a separate process that way and doesn't need to share it's memory with Poser itself. This will help you if you have trouble rendering. --- Smoothing - Use the Morph Brush with the Smooth Option on the hairprops to iron out wrinkles and make the hair more asymmetric. - If you want the complete prop(s) to be smoothed, you can use Posers Subdivision Levels in the Properties from each prop. However that option is greyed out by default, to activate it you need to do the following: - Select your Figure (V4) - Menu > Figure > Skinning Method > Poser Unimesh - Select your hair props and set the Subdivision Levels to 1 - Select V4 and set the Skinning Method back to Poser Traditional (the props keep the subD 1 eventhough they are greyed out again). --- _________________________________________________________Daz Studio Tips_________________________________________________________ Install the runtime in your daz path, where you usually install all your content. For example C;/Users/Public/Public documents/My DAZ 3D Library There should be your runtime folder located. Then open daz studio. Click on the tab content library on the left next to the preview window. Then click on the text which says poser formats, then click right mouse button and Add runtime directory. Browse to the runtime where you installed my files. Then you can see the content in that runtime. In DS please install in runtime "Poser Formats", NOT in Daz Studio Formats. The hair is parented to the head. To see the Hairprop go to the parameters tab in the tab Posing/Shaping under head G3F. Select your figure's head first *before* loading the hairprops, to avoid problems with the smart parenting. --- _________________________________________________________Octane Tips_________________________________________________________ If you use Octane and see strange stripes horizontally, use the smooth option from Poser's morphbrush over that area. Also in Octane in the Materials > select the mesh of the hairprops and set the subdivision level to 1 or 2, the hair will be very smooth then. Also in Octane set the Gamma from 1 to 0.5 for the transparency texture, to get a thicker, fuller transmap. --- __________________________________________________________________________________________________________________ >>>This is NOT a merchant resource, NONE of the files may be distributed in any way.<<< The content in this package may NOT be redistributed, copied or sold in any way. The content in this package may NOT be given away for free in any way. Tested in Poser Pro 14 and Poser Pro 11 on a PC. Beta tested in DS4.9. Not tested on a Mac. By buying/using this product the user agrees that Biscuits cannot be held responsible for any damage or harm that may arise from the use of these files. The creator of this product is not responsible for any damages or loss of any kind due to the use/download of this product. --- Add Biscuits to your favorite vendor list and don't miss any new releases or promotions! -------------------------------------- Files Included in the Product: \Documentation\ Biscuits Juno Hair_Readme.txt Check Separate Process.jpg License.txt Rendersettings Hair.jpg \Runtime\Textures\Biscuits\Haircolors\ biscuitshaircolor01.jpg biscuitshaircolor02.jpg biscuitshaircolor03.jpg biscuitshaircolor04.jpg biscuitshaircolor05.jpg biscuitshaircolor06.jpg biscuitshaircolor07.jpg biscuitshaircolor08.jpg biscuitshaircolor09.jpg biscuitshaircolor10.jpg biscuitshaircolor11.jpg biscuitshaircolor12.jpg biscuitshaircolor13.jpg biscuitshaircolor14.jpg biscuitshaircolor15.jpg biscuitshaircolorcap01.jpg biscuitshaircolorcap02.jpg biscuitshaircolorcap03.jpg biscuitshaircolorcap04.jpg biscuitshaircolorcap05.jpg biscuitshaircolorcap06.jpg biscuitshaircolorcap07.jpg biscuitshaircolorcap08.jpg biscuitshaircolorcap09.jpg biscuitshaircolorcap10.jpg biscuitshaircolorcap11.jpg biscuitshaircolorcap12.jpg biscuitshaircolorcap13.jpg biscuitshaircolorcap14.jpg biscuitshaircolorcap15.jpg biscuitshairtranscapjuno.jpg biscuitshairtranshair.jpg \Runtime\Libraries\Props\Biscuits\Juno Hair\ !Juno Hair MIRROR.png !Juno Hair MIRROR.pp2 !Juno Hair.png !Juno Hair.pp2 CAP Biscuits Hair.png CAP Biscuits Hair.pp2 \Runtime\Libraries\Pose\Biscuits\Juno Hair\ Pauline CAP Fit Fix.png Pauline CAP Fit Fix.pz2 Pauline HAIR Fit Fix.png Pauline HAIR Fit Fix.pz2 \Runtime\Libraries\Pose\Biscuits\Juno Hair\Single Hair Colors\ BIS Single Hair Color 01.png BIS Single Hair Color 01.pz2 BIS Single Hair Color 02.png BIS Single Hair Color 02.pz2 BIS Single Hair Color 03.png BIS Single Hair Color 03.pz2 BIS Single Hair Color 04.png BIS Single Hair Color 04.pz2 BIS Single Hair Color 05.png BIS Single Hair Color 05.pz2 BIS Single Hair Color 06.png BIS Single Hair Color 06.pz2 BIS Single Hair Color 07.png BIS Single Hair Color 07.pz2 BIS Single Hair Color 08.png BIS Single Hair Color 08.pz2 BIS Single Hair Color 09.png BIS Single Hair Color 09.pz2 BIS Single Hair Color 10.png BIS Single Hair Color 10.pz2 BIS Single Hair Color 11.png BIS Single Hair Color 11.pz2 BIS Single Hair Color 12.png BIS Single Hair Color 12.pz2 BIS Single Hair Color 13.png BIS Single Hair Color 13.pz2 BIS Single Hair Color 14.png BIS Single Hair Color 14.pz2 BIS Single Hair Color 15.png BIS Single Hair Color 15.pz2 \Runtime\Libraries\Pose\Biscuits\Juno Hair\Single Cap Colors\ BIS Single Cap Color 01.png BIS Single Cap Color 01.pz2 BIS Single Cap Color 02.png BIS Single Cap Color 02.pz2 BIS Single Cap Color 03.png BIS Single Cap Color 03.pz2 BIS Single Cap Color 04.png BIS Single Cap Color 04.pz2 BIS Single Cap Color 05.png BIS Single Cap Color 05.pz2 BIS Single Cap Color 06.png BIS Single Cap Color 06.pz2 BIS Single Cap Color 07.png BIS Single Cap Color 07.pz2 BIS Single Cap Color 08.png BIS Single Cap Color 08.pz2 BIS Single Cap Color 09.png BIS Single Cap Color 09.pz2 BIS Single Cap Color 10.png BIS Single Cap Color 10.pz2 BIS Single Cap Color 11.png BIS Single Cap Color 11.pz2 BIS Single Cap Color 12.png BIS Single Cap Color 12.pz2 BIS Single Cap Color 13.png BIS Single Cap Color 13.pz2 BIS Single Cap Color 14.png BIS Single Cap Color 14.pz2 BIS Single Cap Color 15.png BIS Single Cap Color 15.pz2 Cap Transmap choices in Texture Folder.png Cap Transmap choices in Texture Folder.pz2 \Runtime\Libraries\Materials\Biscuits\Juno Hair\Single Hair Colors\ BIS Single Hair Color 01.mt5 BIS Single Hair Color 01.png BIS Single Hair Color 02.mt5 BIS Single Hair Color 02.png BIS Single Hair Color 03.mt5 BIS Single Hair Color 03.png BIS Single Hair Color 04.mt5 BIS Single Hair Color 04.png BIS Single Hair Color 05.mt5 BIS Single Hair Color 05.png BIS Single Hair Color 06.mt5 BIS Single Hair Color 06.png BIS Single Hair Color 07.mt5 BIS Single Hair Color 07.png BIS Single Hair Color 08.mt5 BIS Single Hair Color 08.png BIS Single Hair Color 09.mt5 BIS Single Hair Color 09.png BIS Single Hair Color 10.mt5 BIS Single Hair Color 10.png BIS Single Hair Color 11.mt5 BIS Single Hair Color 11.png BIS Single Hair Color 12.mt5 BIS Single Hair Color 12.png BIS Single Hair Color 13.mt5 BIS Single Hair Color 13.png BIS Single Hair Color 14.mt5 BIS Single Hair Color 14.png BIS Single Hair Color 15.mt5 BIS Single Hair Color 15.png \Runtime\Libraries\Materials\Biscuits\Juno Hair\Single Cap Colors\ BIS Single Cap Color 01.mt5 BIS Single Cap Color 01.png BIS Single Cap Color 02.mt5 BIS Single Cap Color 02.png BIS Single Cap Color 03.mt5 BIS Single Cap Color 03.png BIS Single Cap Color 04.mt5 BIS Single Cap Color 04.png BIS Single Cap Color 05.mt5 BIS Single Cap Color 05.png BIS Single Cap Color 06.mt5 BIS Single Cap Color 06.png BIS Single Cap Color 07.mt5 BIS Single Cap Color 07.png BIS Single Cap Color 08.mt5 BIS Single Cap Color 08.png BIS Single Cap Color 09.mt5 BIS Single Cap Color 09.png BIS Single Cap Color 10.mt5 BIS Single Cap Color 10.png BIS Single Cap Color 11.mt5 BIS Single Cap Color 11.png BIS Single Cap Color 12.mt5 BIS Single Cap Color 12.png BIS Single Cap Color 13.mt5 BIS Single Cap Color 13.png BIS Single Cap Color 14.mt5 BIS Single Cap Color 14.png BIS Single Cap Color 15.mt5 BIS Single Cap Color 15.png Cap Transmap choices in Texture Folder.png Cap Transmap choices in Texture Folder.pz2 \Runtime\Libraries\Hair\Biscuits\Juno Hair\ Hair in Prop Folder.png Hair in Prop Folder.pz2 \Runtime\Geometries\Biscuits\Juno Hair\ CAPV4Default.obj JunoHair_0.obj JunoHair_0_0.obj ======================================================================