Product Title: FA Future Traffic 2: Deliveries. Four low memory futuristic delivery vehicles for science fiction scenes. Product Date: November 2016. Product Copyright: Copyright November 2016 The Fire Angel. Author: The Fire Angel Author E-mail: Available After Purchase. -------------- Free Extras: There may be add-ons appearing for this product in my ShareCG portfolio of free downloads. Find them on: http://www.sharecg.com/pf/full_uploads.php?pf_user_name=fire_angel If there is nothing there when you visit try again a few weeks later. There should eventually be two add-on texture packages. If you want to know whenever I upload a new freebie to ShareCG sign up to the site (it's free and they don't burden you with spam) and then you have the option to become a follower of mine on the site; their system can then email you whenever I release something new there. -------------- Needed Files List and System Required: Poser 8 or later, DAZ Studio 3.1.2.32 or later. Note that the models should work in Poser 6 and later, but I can't provide support for versions of Poser earlier than Poser 8. I'd love to support them all but it just isn't practical. A minimum of 512Mb of RAM with Poser (Mac and PC). 6Gb of RAM is recommended for use on Poser with any meaningfully detailed set loaded. -------------- Ownership statement: All of this product's content was created by The Fire Angel. Blender was used for all modelling. Poser 6 and Poser 8 plus the BB-Edit Lite text editor were used to create the Poser format files. PhotoShop was used for the texturing. All source files have been kept in case proof of copyright is needed. -------------- Detailed Installation Instructions Extract the zip-archive with your zip program: - Open WinZip and press the button "Extract" In the window "Folders/drives", select the folder that contain your Poser program. (for example c:\program files\Poser4\). - The check box "Use Folder names" must be marked. That way, all files will placed in the correct path. -------------- Conversion and/or application instructions Mac users will need to install using a manual method (or an Applescript known as "Merge Folders"; Google or another search engine will help you find it; make sure you get version 1.1 or later). -------------- Materials: If you want to texture these vehicles yourself there is a guide to doing so in the Documentation folder, called FA-FutureTraffic2TextureGuide.txt. -------------- Usage Tips/Limitations These models don't render at their best if loaded on their own; they have reflection nodes in the shaders for many material zones so they need objects around them to provide something to reflect. Put the vehicles in a city or landscape set with a sky-dome or some similar lighting and they will look superb, but even just adding a textured ground plane is a help. In addition THEY ARE NOT MADE FOR CLOSE UP USE, but for middle-foreground to distant use. You can fill an entire street with vehicles, then use the supplied MAT poses to make them different colours, giving a fair imitation of a credible line of traffic. I have loaded more than thirty of these into a scene and yet still made a good appearance by using the MATs, as you can see in the promo renders. These models are designed to allow you to properly fill a street with lots of vehicles in the background and through to the middle foreground. For that they should be very useful. There are a lot of files and plenty of options; I'll run through them and where you will find them one area at a time. Note that I don't always describe things in the order in which they appear in the Poser menu. 1. Figures menu: FA Future Traffic : There are four models, all rigged with a similar ERC rig to make them easier to use. The vehicles are a pickup truck and three vans. They all use the same set of dials to make ity really simple to use them; once you are familiar with one you know how to use all of the vehicles. Note that with some versions of Poser you can't save poses that pose normal ERC dials. The ERC dials in this product though, can have poses saved for them, IF YOU INCLUDE MORPHS IN SAVED POSES. This works because the ERC rig uses null morphs to trigger Morph-controlled dials. Yes, as well as a joint-controlled morph you can have a morph-controlled joint! You don't have to worry about the technical details, just use them like any other dial. 1.1 Steering: As you might expect this makes the front wheels on each vehicle turn and also moves the steering wheel. 1.2. All Wheels Rotate: This dial makes all four wheels rotate, and is rigged to use degrees for the rotation amount like any standard Poser rotation dial. 1.3. Roll Fwd/Back: This dial is handy for animators; it not only rotates all of the wheels but moves the vehicle the correct distance over the ground, making it really simple to animate the vehicles moving. Due to peculiarities in Poser this system works only if the vehicles are aligned on the x or the z axis. I have no idea how to fix this. For cases where animators need to animate the wheels manually their diameters are: Van 1, 2 & 3; 0.287 Poser Units, Pickup 1; 0.316 Poser Units. 1.4. Right Hand Drive. This dial changes the vehicles from left hand drive to right hand drive, for renders set in the UK, Japan and other countries where people drive on the left side of the road. 2. Poses menu: Future Traffic MATs:Full MATs: These MAT poses are specific to each vehicle, as labelled. Each returns the vehicle's materials to their default state, very handy if you have been experimenting with shaders and want to return the vehicle to known material settings. DAZ Studio users should ALWAYS apply one of these before rendering, followed by any other MATs you want to apply. 3. Poses Menu: Future Traffic MATs:Gloss Bodywork: All of these MAT poses will work with any of the four vehicles, plus any Future Traffic models from other sets in the series. They all use shaders with no texture maps and so using them keeps the vehicles very economical with memory. 4. Poses Menu: Future Traffic MATs:License Plates: There are a lot of options here. There are: 2 Alabama 6 "Alien 1" style 2 Arizona 2 California 8 Colonial Administration plates 2 Illinois 2 Indiana 6 Kudai 2 New York 2 North Dakota 2 Oklahoma 2 Oregon 2 Police 2 Texas 4 Tokyo Commercial 8 UK 2 US Federal Government plates 4 User customisable 2 Utah 4 Yokohama Commercial 4 Yokohama In addition if you have my FireStar Sedan any license plate MATs from that package can be used and these MATs can be used on the FireStar. There is a good selection of US states and a reasonable number of UK plates. Most of the time in a scene not all that many plates are actually visible so those provided should give you enough options for almost any scene. Each Future Traffic set will have a good selection of plate options so if you buy more than one you will have a very large collection of license plate options for yuour scenes. If your rendered scene represents an alien world then you may want to use the "Alien 1" plates, after all it's not likely they would have their plates in English, or indeed any other Earthly language. The Kudai plates are similarly useful and match the style of options from some of my other products, so they are especially useful if you have those products. If your render is set on a colony of Earth then the Colonial Administration plates are useful instead of the alien ones. The Tokyo and Yokohama options are slightly altered from the real-world design, adding an extra numeric digit to the numeric part of the plate. This is to represent what may happen if Japan eventually needs to change the license plate system to accomodate a larger number of vehicles on the road. The User customisable options are also a help to some users. Note that the textures are .TIF not .JPG files, and that there are separate textures for the front and rear plates. Many European nations require front and rear plates on a vehicle to be of different colours, like the UK plates where the front plate is black lettering on a white background while the rear plate must be black on yellow. To set these up to use your own textures, use the textures as templates and save them over the files: FutureTrafficUserPlateF1.tif FutureTrafficUserPlateF2.tif FutureTrafficUserPlateF3.tif FutureTrafficUserPlateF4.tif FutureTrafficUserPlateR1.tif FutureTrafficUserPlateR2.tif FutureTrafficUserPlateR3.tif FutureTrafficUserPlateR4.tif These files are in :Runtime:Textures:FireAngel:Ground_Vehicles:LicensePlates: 5 Poses Menu: Future Traffic MATs:Lights: These do make a difference, but it is visible only if your scene is dark. The difference is only to the apparent "glow' of the lights within their casings; they don't cast light into the scene. If you want that, use post-work or add spot-lights to the scene and parent them to the vehicle. 6 Poses Menu: Future Traffic MATs:Matt Bodywork: These are a few military colours with a matt finish for when you want to use the vehicles as military transport vehicles. 7 Poses Menu: Future Traffic MATs:Texture Mapped Bodywork: These poses use texture maps on the vehicle bodywork and therefore make the vehicles use more memory. This also means that each one suits just one of the vehicles so read the names carefully so you can match each pose to the correct vehicle. The textures are limited to 2048x2048 which is less than the usual 4096x4096 that I use. This prevents memory overload in most scenes. If you're creating something memopry intensive you may need to stick to the gloss bodywork options to save memory. If you're using the vehicles as scene fillers just one or two vehicles with these MATs applied shouldn't cause problems. If you have tons of RAM and a 64-bit version of Poser or DAZ Studio you could probably load all of them without any problem. 8. DAZ Studio: These vehicles should be used from the supplied Runtime folder. If you use Poser as well as DAZ Studio then you just merge the supplied Runtime to your Poser Runtime folder and then set DAZ Studio to use it as the folder to import Poser content from. If you don't use Poser as well, then you need to have a Poser Runtime folder selected for import of Poser models, just use the one provided and merge any other Poser products you buy into it to install their content. Before rendering in DAZ Studio, as mentioned previously always apply one of the Full MATs and THEN any other MATs you want to use to change body colur, license plates etc. The materials as imported from Poser files are sort of OK, but the supplied DAZ Studio material scripts will be automatically used by Studio if you select the MATs, and they do a better job than the automatic importer can manage. 9. Files supplied: NOTE: .dsa files listed are not present in Poser only .zip as they are DAZ Studio files. In :Runtime:Geometries:FireAngel:FutureTraffic:Pickups: FutureTrafficPickup01.obj In :Runtime:Geometries:FireAngel:FutureTraffic:Vans: FutureTrafficVan01.obj FutureTrafficVan02.obj FutureTrafficVan03.obj In :Runtime:libraries:Character:FA Future Traffic: Future Traffic Pickup 1.cr2 Future Traffic Pickup 1.png Future Traffic Van 1.cr2 Future Traffic Van 1.png Future Traffic Van 2.cr2 Future Traffic Van 2.png Future Traffic Van 3.cr2 Future Traffic Van 3.png In :Runtime:libraries:Pose:Future Traffic MATs:Full MATs: Pickup 1 Default Materials.dsa Pickup 1 Default Materials.png Pickup 1 Default Materials.pz2 Van 1 Default Materials.dsa Van 1 Default Materials.png Van 1 Default Materials.pz2 Van 2 Default Materials.dsa Van 2 Default Materials.png Van 2 Default Materials.pz2 Van 3 Default Materials.dsa Van 3 Default Materials.png Van 3 Default Materials.pz2 In :Runtime:libraries:Pose:Future Traffic MATs:Gloss Bodywork: Air Force Blue Plain.dsa Air Force Blue Plain.png Air Force Blue Plain.pz2 Black Plain.dsa Black Plain.png Black Plain.pz2 Blue & White Two-Tone.dsa Blue & White Two-Tone.png Blue & White Two-Tone.pz2 Bright Blue Plain.dsa Bright Blue Plain.png Bright Blue Plain.pz2 Bright Lime Plain.dsa Bright Lime Plain.png Bright Lime Plain.pz2 Bright Orange Plain.dsa Bright Orange Plain.png Bright Orange Plain.pz2 Bright Purple Plain.dsa Bright Purple Plain.png Bright Purple Plain.pz2 Bright Red Plain.dsa Bright Red Plain.png Bright Red Plain.pz2 Bright Yellow Plain.dsa Bright Yellow Plain.png Bright Yellow Plain.pz2 California Blue Plain.dsa California Blue Plain.png California Blue Plain.pz2 California Blue Two-Tone.dsa California Blue Two-Tone.png California Blue Two-Tone.pz2 Coachwork Maroon Plain.dsa Coachwork Maroon Plain.png Coachwork Maroon Plain.pz2 Coffee & Cream Two-Tone.dsa Coffee & Cream Two-Tone.png Coffee & Cream Two-Tone.pz2 Cream & Maroon Two-Tone.dsa Cream & Maroon Two-Tone.png Cream & Maroon Two-Tone.pz2 Cream & Red Two-Tone.dsa Cream & Red Two-Tone.png Cream & Red Two-Tone.pz2 Dark Green Plain.dsa Dark Green Plain.png Dark Green Plain.pz2 Dark Grey Plain.dsa Dark Grey Plain.png Dark Grey Plain.pz2 Deep Blue Plain.dsa Deep Blue Plain.png Deep Blue Plain.pz2 Deep Blue Two-Tone.dsa Deep Blue Two-Tone.png Deep Blue Two-Tone.pz2 Deep Purple Plain.dsa Deep Purple Plain.png Deep Purple Plain.pz2 Electric Blue Plain.dsa Electric Blue Plain.png Electric Blue Plain.pz2 Green & Yellow Two-Tone.dsa Green & Yellow Two-Tone.png Green & Yellow Two-Tone.pz2 Light Blue Plain.dsa Light Blue Plain.png Light Blue Plain.pz2 Light Blue Two-Tone.dsa Light Blue Two-Tone.png Light Blue Two-Tone.pz2 Light Grey Plain.dsa Light Grey Plain.png Light Grey Plain.pz2 Light Grey Two-Tone.dsa Light Grey Two-Tone.png Light Grey Two-Tone.pz2 Light Olive Drab Plain.dsa Light Olive Drab Plain.png Light Olive Drab Plain.pz2 Lilac Plain.dsa Lilac Plain.png Lilac Plain.pz2 Maroon & Cream Two-Tone.dsa Maroon & Cream Two-Tone.png Maroon & Cream Two-Tone.pz2 Maroon & Yellow Two-Tone.dsa Maroon & Yellow Two-Tone.png Maroon & Yellow Two-Tone.pz2 Mid Blue Plain.dsa Mid Blue Plain.png Mid Blue Plain.pz2 Mid Grey Plain.dsa Mid Grey Plain.png Mid Grey Plain.pz2 Midnight Blue Plain.dsa Midnight Blue Plain.png Midnight Blue Plain.pz2 Olive Drab Plain.dsa Olive Drab Plain.png Olive Drab Plain.pz2 Orange & Red Two-Tone.dsa Orange & Red Two-Tone.png Orange & Red Two-Tone.pz2 Perfect Pink Plain.dsa Perfect Pink Plain.png Perfect Pink Plain.pz2 Pink & Lilac Two-Tone.dsa Pink & Lilac Two-Tone.png Pink & Lilac Two-Tone.pz2 Purple Two-Tone.dsa Purple Two-Tone.png Purple Two-Tone.pz2 Red & Cream Two-Tone.dsa Red & Cream Two-Tone.png Red & Cream Two-Tone.pz2 Red & White Two-Tone.dsa Red & White Two-Tone.png Red & White Two-Tone.pz2 White & Blue Two-Tone.dsa White & Blue Two-Tone.png White & Blue Two-Tone.pz2 White & Orange Two-Tone.dsa White & Orange Two-Tone.png White & Orange Two-Tone.pz2 White & Red Two-Tone.dsa White & Red Two-Tone.png White & Red Two-Tone.pz2 White & Yellow Two-Tone.dsa White & Yellow Two-Tone.png White & Yellow Two-Tone.pz2 White Plain.dsa White Plain.png White Plain.pz2 Yellow & Green Two-Tone.dsa Yellow & Green Two-Tone.png Yellow & Green Two-Tone.pz2 Yellow & Maroon Two-Tone.dsa Yellow & Maroon Two-Tone.png Yellow & Maroon Two-Tone.pz2 Yellow & White Two-Tone.dsa Yellow & White Two-Tone.png Yellow & White Two-Tone.pz2 In :Runtime:libraries:Pose:Future Traffic MATs:License Plates: Alabama 1.dsa Alabama 1.png Alabama 1.pz2 Alabama 2.dsa Alabama 2.png Alabama 2.pz2 Alien 1 Plate 7.dsa Alien 1 Plate 7.png Alien 1 Plate 7.pz2 Alien 1 Plate 8.dsa Alien 1 Plate 8.png Alien 1 Plate 8.pz2 Alien 1 Plate 9.dsa Alien 1 Plate 9.png Alien 1 Plate 9.pz2 Alien 1 Plate 10.dsa Alien 1 Plate 10.png Alien 1 Plate 10.pz2 Alien 1 Plate 11.dsa Alien 1 Plate 11.png Alien 1 Plate 11.pz2 Alien 1 Plate 12.dsa Alien 1 Plate 12.png Alien 1 Plate 12.pz2 Arizona 1.dsa Arizona 1.png Arizona 1.pz2 Arizona 2.dsa Arizona 2.png Arizona 2.pz2 California 3.dsa California 3.png California 3.pz2 California 4.dsa California 4.png California 4.pz2 Colonial Administration 9.dsa Colonial Administration 9.png Colonial Administration 9.pz2 Colonial Administration 10.dsa Colonial Administration 10.png Colonial Administration 10.pz2 Colonial Administration 11.dsa Colonial Administration 11.png Colonial Administration 11.pz2 Colonial Administration 12.dsa Colonial Administration 12.png Colonial Administration 12.pz2 Colonial Administration 13.dsa Colonial Administration 13.png Colonial Administration 13.pz2 Colonial Administration 14.dsa Colonial Administration 14.png Colonial Administration 14.pz2 Colonial Administration 15.dsa Colonial Administration 15.png Colonial Administration 15.pz2 Colonial Administration 16.dsa Colonial Administration 16.png Colonial Administration 16.pz2 Illinois 3.dsa Illinois 3.png Illinois 3.pz2 Illinois 4.dsa Illinois 4.png Illinois 4.pz2 Indiana 1.dsa Indiana 1.png Indiana 1.pz2 Indiana 2.dsa Indiana 2.png Indiana 2.pz2 Kudai 7.dsa Kudai 7.png Kudai 7.pz2 Kudai 8.dsa Kudai 8.png Kudai 8.pz2 Kudai 9.dsa Kudai 9.png Kudai 9.pz2 Kudai 10.dsa Kudai 10.png Kudai 10.pz2 Kudai 11.dsa Kudai 11.png Kudai 11.pz2 Kudai 12.dsa Kudai 12.png Kudai 12.pz2 New York 3.dsa New York 3.png New York 3.pz2 New York 4.dsa New York 4.png New York 4.pz2 North Dakota 1.dsa North Dakota 1.png North Dakota 1.pz2 North Dakota 2.dsa North Dakota 2.png North Dakota 2.pz2 Oklahoma 1.dsa Oklahoma 1.png Oklahoma 1.pz2 Oklahoma 2.dsa Oklahoma 2.png Oklahoma 2.pz2 Oregon 1.dsa Oregon 1.png Oregon 1.pz2 Oregon 2.dsa Oregon 2.png Oregon 2.pz2 Police 3.dsa Police 3.png Police 3.pz2 Police 4.dsa Police 4.png Police 4.pz2 Texas 3.dsa Texas 3.png Texas 3.pz2 Texas 4.dsa Texas 4.png Texas 4.pz2 Tokyo Commercial 1.dsa Tokyo Commercial 1.png Tokyo Commercial 1.pz2 Tokyo Commercial 2.dsa Tokyo Commercial 2.png Tokyo Commercial 2.pz2 Tokyo Commercial 3.dsa Tokyo Commercial 3.png Tokyo Commercial 3.pz2 Tokyo Commercial 4.dsa Tokyo Commercial 4.png Tokyo Commercial 4.pz2 UK 9.dsa UK 9.png UK 9.pz2 UK 10.dsa UK 10.png UK 10.pz2 UK 11.dsa UK 11.png UK 11.pz2 UK 12.dsa UK 12.png UK 12.pz2 UK 13.dsa UK 13.png UK 13.pz2 UK 14.dsa UK 14.png UK 14.pz2 UK 15.dsa UK 15.png UK 15.pz2 UK 16.dsa UK 16.png UK 16.pz2 US Federal Registered 5.dsa US Federal Registered 5.png US Federal Registered 5.pz2 US Federal Registered 6.dsa US Federal Registered 6.png US Federal Registered 6.pz2 User 5.dsa User 5.png User 5.pz2 User 6.dsa User 6.png User 6.pz2 User 7.dsa User 7.png User 7.pz2 User 8.dsa User 8.png User 8.pz2 Utah 1.dsa Utah 1.png Utah 1.pz2 Utah 2.dsa Utah 2.png Utah 2.pz2 Yokohama 1.dsa Yokohama 1.png Yokohama 1.pz2 Yokohama 2.dsa Yokohama 2.png Yokohama 2.pz2 Yokohama 3.dsa Yokohama 3.png Yokohama 3.pz2 Yokohama 4.dsa Yokohama 4.png Yokohama 4.pz2 Yokohama Commercial 1.dsa Yokohama Commercial 1.png Yokohama Commercial 1.pz2 Yokohama Commercial 2.dsa Yokohama Commercial 2.png Yokohama Commercial 2.pz2 Yokohama Commercial 3.dsa Yokohama Commercial 3.png Yokohama Commercial 3.pz2 Yokohama Commercial 4.dsa Yokohama Commercial 4.png Yokohama Commercial 4.pz2 In :Runtime:libraries:Pose:Future Traffic MATs:Lights: All Lights Off.dsa All Lights Off.png All Lights Off.pz2 Headlights-Rear Lights Off.dsa Headlights-Rear Lights Off.png Headlights-Rear Lights Off.pz2 Headlights-Rear Lights On.dsa Headlights-Rear Lights On.png Headlights-Rear Lights On.pz2 Left Indicators On.dsa Left Indicators On.png Left Indicators On.pz2 Right Indicators On.dsa Right Indicators On.png Right Indicators On.pz2 In :Runtime:libraries:Pose:Future Traffic MATs:Matt Bodywork: Camouflage Olive Drab.dsa Camouflage Olive Drab.png Camouflage Olive Drab.pz2 Flat Black.dsa Flat Black.png Flat Black.pz2 Generic Air Force Blue.dsa Generic Air Force Blue.png Generic Air Force Blue.pz2 Generic Military Green.dsa Generic Military Green.png Generic Military Green.pz2 Light Grey.dsa Light Grey.png Light Grey.pz2 Light Olive Drab.dsa Light Olive Drab.png Light Olive Drab.pz2 In :Runtime:libraries:Pose:Future Traffic MATs:Texture Mapped Bodywork: Pickup 1 Kudai Company.dsa Pickup 1 Kudai Company.png Pickup 1 Kudai Company.pz2 Pickup 1 Purple With Dragon.dsa Pickup 1 Purple With Dragon.png Pickup 1 Purple With Dragon.pz2 Pickup 1 Sindusan Corp.dsa Pickup 1 Sindusan Corp.png Pickup 1 Sindusan Corp.pz2 Van 1 Gold Lion Company.dsa Van 1 Gold Lion Company.png Van 1 Gold Lion Company.pz2 Van 1 Indiana Red.dsa Van 1 Indiana Red.png Van 1 Indiana Red.pz2 Van 2 Music Machine.dsa Van 2 Music Machine.png Van 2 Music Machine.pz2 Van 2 Purple With Dragon.dsa Van 2 Purple With Dragon.png Van 2 Purple With Dragon.pz2 Van 3 Alien Company 2.dsa Van 3 Alien Company 2.png Van 3 Alien Company 2.pz2 Van 3 Kudai Company.dsa Van 3 Kudai Company.png Van 3 Kudai Company.pz2 Van 3 Theatrical.dsa Van 3 Theatrical.png Van 3 Theatrical.pz2 In :Runtime:Textures:FireAngel:Generic: FA-GenericHexGrille01.jpg FA-GenericHexGrille01B.jpg FA-GenericSlatFloor01.jpg FA-GenericSlatFloor01B.jpg In :Runtime:textures:FireAngel:Ground_Vehicles:FutureTraffic: FA-GenericWheel01.jpg FAFT-Pickup01BodyKudaiCompany.jpg FAFT-Pickup01BodyPurpleWithDragon.jpg FAFT-Pickup01BodySindusan1.jpg FAFT-Van01BodyGoldLion.jpg FAFT-Van01BodyIndianaRed.jpg FAFT-Van02BodyMusic1.jpg FAFT-Van02BodyPurpleWithDragon.jpg FAFT-Van02BodySindusan1.jpg FAFT-Van03BodyAlienCompany2.jpg FAFT-Van03BodyKudaiCompany.jpg FAFT-Van03BodyTheatrical.jpg FutureTrafficCar04Tyre1.jpg FutureTrafficCar04Tyre1B.jpg FutureTrafficVan01DashBoard.jpg FutureTrafficVan02Dashboard.jpg FutureTrafficVan03Dashboard.jpg In :Runtime:textures:FireAngel:Ground_Vehicles:LicensePlates: FutureTrafficAlabamaPlate1.jpg FutureTrafficAlabamaPlate2.jpg FutureTrafficAlien01Plate7.jpg FutureTrafficAlien01Plate8.jpg FutureTrafficAlien01Plate9.jpg FutureTrafficAlien01Plate10.jpg FutureTrafficAlien01Plate11.jpg FutureTrafficAlien01Plate12.jpg FutureTrafficArizonaPlate1.jpg FutureTrafficArizonaPlate2.jpg FutureTrafficCaliforniaPlate3.jpg FutureTrafficCaliforniaPlate4.jpg FutureTrafficColonyPlate9.jpg FutureTrafficColonyPlate10.jpg FutureTrafficColonyPlate11.jpg FutureTrafficColonyPlate12.jpg FutureTrafficColonyPlate13.jpg FutureTrafficColonyPlate14.jpg FutureTrafficColonyPlate15.jpg FutureTrafficColonyPlate16.jpg FutureTrafficFederalPlate5.jpg FutureTrafficFederalPlate6.jpg FutureTrafficIllinoisPlate3.jpg FutureTrafficIllinoisPlate4.jpg FutureTrafficIndianaPlate1.jpg FutureTrafficIndianaPlate2.jpg FutureTrafficKudaiPlate7.jpg FutureTrafficKudaiPlate8.jpg FutureTrafficKudaiPlate9.jpg FutureTrafficKudaiPlate10.jpg FutureTrafficKudaiPlate11.jpg FutureTrafficKudaiPlate12.jpg FutureTrafficNthDakotaPlate1.jpg FutureTrafficNthDakotaPlate2.jpg FutureTrafficNYPlate3.jpg FutureTrafficNYPlate4.jpg FutureTrafficOklahomaPlate1.jpg FutureTrafficOklahomaPlate2.jpg FutureTrafficOregonPlate1.jpg FutureTrafficOregonPlate2.jpg FutureTrafficPolicePlate3.jpg FutureTrafficPolicePlate4.jpg FutureTrafficTexasPlate3.jpg FutureTrafficTexasPlate4.jpg FutureTrafficTokyoCPlate1.jpg FutureTrafficTokyoCPlate2.jpg FutureTrafficTokyoCPlate3.jpg FutureTrafficTokyoCPlate4.jpg FutureTrafficUKPlateF9.jpg FutureTrafficUKPlateF10.jpg FutureTrafficUKPlateF11.jpg FutureTrafficUKPlateF12.jpg FutureTrafficUKPlateF13.jpg FutureTrafficUKPlateF14.jpg FutureTrafficUKPlateF15.jpg FutureTrafficUKPlateF16.jpg FutureTrafficUKPlateR9.jpg FutureTrafficUKPlateR10.jpg FutureTrafficUKPlateR11.jpg FutureTrafficUKPlateR12.jpg FutureTrafficUKPlateR13.jpg FutureTrafficUKPlateR14.jpg FutureTrafficUKPlateR15.jpg FutureTrafficUKPlateR16.jpg FutureTrafficUserPlateF5.tif FutureTrafficUserPlateF6.tif FutureTrafficUserPlateF7.tif FutureTrafficUserPlateF8.tif FutureTrafficUserPlateR5.tif FutureTrafficUserPlateR6.tif FutureTrafficUserPlateR7.tif FutureTrafficUserPlateR8.tif FutureTrafficUtahPlate1.jpg FutureTrafficUtahPlate2.jpg FutureTrafficYokohamaCPlate1.jpg FutureTrafficYokohamaCPlate2.jpg FutureTrafficYokohamaCPlate3.jpg FutureTrafficYokohamaCPlate4.jpg FutureTrafficYokohamaPlate1.jpg FutureTrafficYokohamaPlate2.jpg FutureTrafficYokohamaPlate3.jpg FutureTrafficYokohamaPlate4.jpg In Documentation folder: FA-Future-Traffic-2-FileList.txt FA-Future-Traffic-2-ReadMe.txt FA-FutureTraffic2License.txt FA-FutureTraffic2TextureGuide.txt -------------- Thank you for shopping at The Fire Angel's 3D Store; please come back for more! --------------