¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦ *Product Name: Black Castle for DS Iray *Copyright 12/16/2016 *By: powerage ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦ Product Requirements: Daz Studio 4.8 or above / Iray engine -------------------------------------- Ownership Statement: All of this product's content was created by powerage. -------------------------------------- Installation Instructions: Unzip the files directly to your DAZ Studio library. -------------------------------------- Usages Tips/Limitations: Design a castle using the different elements provided (21 elements) or use the pre-designed set with ground. The pre-designed set comes in 2 versions: one illuminated windows and one daylight. PACKAGE CONTENT _____________________________________________________ Props 21 separate items 1 complete set 1 complete set by night 24 Texture Maps, diffuses, bump, normals (418x966 to 8192x8192) Product Compatibility Iray Have fun ! -------------------------------------- Files Included in the Product: ..\data\powerage\BlackCastle\ ..\BlackCastle\barbedW4\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\barbedW4\ BLCA_barbedW4.dsf ..\BlackCastle\catwalk\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\catwalk\ BLCA_catwalk.dsf ..\BlackCastle\catwalk corner\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\catwalk corner\ BLCA_catwalk_corner.dsf ..\BlackCastle\catwalk cornerBarbedW1\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\catwalk cornerBarbedW1\ BLCA_catwalk_cornerBarbedW1.dsf ..\BlackCastle\catwalk cornerBarbedW2\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\catwalk cornerBarbedW2\ BLCA_catwalk_cornerBarbedW2.dsf ..\BlackCastle\catwalk cornerW1\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\catwalk cornerW1\ BLCA_catwalk_cornerW1.dsf ..\BlackCastle\catwalk cornerW2\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\catwalk cornerW2\ BLCA_catwalk_cornerW2.dsf ..\BlackCastle\catwalkW1\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\catwalkW1\ BLCA_catwalkW1.dsf ..\BlackCastle\catwalkW2\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\catwalkW2\ BLCA_catwalkW2.dsf ..\BlackCastle\catwalkW3\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\catwalkW3\ BLCA_catwalkW3.dsf ..\BlackCastle\catwalkW4\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\catwalkW4\ BLCA_catwalkW4.dsf ..\BlackCastle\cornerBW1\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\cornerBW1\ BLCA_catwalk_cornerBarbedW1.dsf ..\BlackCastle\cornerBW2\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\cornerBW2\ BLCA_catwalk_cornerBarbedW2.dsf ..\BlackCastle\entranceD1\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\entranceD1\ BLCA_entranceDoor1.dsf ..\BlackCastle\entranceD2\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\entranceD2\ BLCA_entranceDoor2.dsf ..\BlackCastle\entranceWall\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\entranceWall\ BLCA_entranceWall.dsf ..\BlackCastle\house1\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\house1\ BLCA_house1.dsf ..\BlackCastle\house2\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\house2\ BLCA_house2.dsf ..\BlackCastle\house3\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\house3\ BLCA_house3.dsf ..\BlackCastle\house3D1\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\house3D1\ BLCA_house3D1.dsf ..\BlackCastle\house3D2\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\house3D2\ BLCA_house3D2.dsf ..\BlackCastle\terrain\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\terrain\ terrainLOW.dsf ..\BlackCastle\tower1\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\tower1\ BLCA_tower1.dsf ..\BlackCastle\tower1 stair\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\tower1 stair\ BLCA_tower1_stair.dsf ..\BlackCastle\tower2\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\tower2\ BLCA_tower2.dsf ..\BlackCastle\tower3\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\tower3\ BLCA_tower3.dsf ..\BlackCastle\wall\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\wall\ BLCA_wall.dsf ..\BlackCastle\wall corner\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\wall corner\ BLCA_wall_corner.dsf ..\BlackCastle\wall stair\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\wall stair\ BLCA_wall_stair.dsf ..\BlackCastle\wall2\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\wall2\ BLCA_wall2.dsf ..\BlackCastle\wallD1\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\wallD1\ BLCA_wall_cornerD1.dsf ..\BlackCastle\wallD2\UV Sets\powerage\Base\ default.dsf ..\BlackCastle\wallD2\ BLCA_wall_cornerD2.dsf ..\Props\powerage\BlackCastle\ ..\BlackCastle\Buildings\ catwalk corner.duf catwalk corner.png catwalk corner.tip.png catwalk cornerW1.duf catwalk cornerW1.png catwalk cornerW1.tip.png catwalk cornerW2.duf catwalk cornerW2.png catwalk cornerW2.tip.png catwalk.duf catwalk.png catwalk.tip.png catwalkW1.duf catwalkW1.png catwalkW1.tip.png catwalkW2.duf catwalkW2.png catwalkW2.tip.png catwalkW3.duf catwalkW3.png catwalkW3.tip.png catwalkW4.duf catwalkW4.png catwalkW4.tip.png entrance.duf entrance.duf.png house1.duf house1.png house1.tip.png house2.duf house2.png house2.tip.png house3.duf house3.png house3.tip.png terrain.duf terrain.duf.png tower1 stair.duf tower1 stair.png tower1 stair.tip.png tower1.duf tower1.png tower1.tip.png tower2.duf tower2.png tower2.tip.png tower3.duf tower3.png tower3.tip.png wall corner.duf wall corner.png wall corner.tip.png wall stair.duf wall stair.png wall stair.tip.png wall.duf wall.png wall.tip.png wall2.duf wall2.png wall2.tip.png ..\BlackCastle\ night set.duf night set.png night set.tip.png set.duf set.png set.tip.png ..\Runtime\Textures\powerage\BlackCastle\ BLCA_frame_diff.jpg BLCA_frame_normals.jpg BLCA_metal.jpg BLCA_metalNO.jpg BLCA_roof.jpg BLCA_roofBU.jpg BLCA_roofNO.jpg BLCA_stones.jpg BLCA_stonesBU.jpg BLCA_stones_normals.jpg BLCA_terrain.jpg BLCA_terrain_normals.jpg BLCA_terrain_occlusion.jpg BLCA_wall.jpg BLCA_wallBU.jpg BLCA_wallNO.jpg BLCA_window.jpg BLCA_windowBU.jpg BLCA_windowMK.jpg BLCA_windowNO.jpg BLCA_wood.jpg BLCA_wood2.jpg BLCA_wood2NO.jpg BLCA_woodNO.jpg ..\Documentation\ BlackCastle-ReadMe!.txt LICENSE.txt ======================================================================