====================================================================== ************************************************************ *Product Name: Santagirl *Copyright 18/12 2016 *By: HWW0 and ShaaraMuse3D *Contact: renderosity site mail ************************************************************ Yes, Santa Claus was a woman! It's time to restore this myth!. Allow Santagirl to shower you with her endless presents from her warm heart and playful spirit! The package comes with a dynamic dress for V4 (Poser only), 3 different kinds of presents, a tree, a tree foot, and an elegant, comfy chair. Everything comes with high resolution textures (4k and 2k depending on the size of the piece) The following is included: Dynamic Santa Girl dress for V4 Elegant Arm chair 3 Present props Tree, ready for decorating Tree foot 3 Materials for each present prop 4 Materials for the chair 3 Materials for the dress Please note, this is only for Poser's cloth room. Poser's dynamic cloth does not work in Daz Studio. However, the props will load and render fine in Daz Studio, and the dress may work too if you have have plugins like DynCreator for DazStudio, but no guarantees. -------------------------------------- System Requirements: Poser 6 or higher Victoria 4 by Daz3d (For the dress) -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a clothing item, you go to props, then into the HWW0 folder and then into the Santagirl folder. To apply a material, go to materials, and then into the HWW0 folder and into the Santagirl folder. -------------------------------------- Usage Tips or Limitations: ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. 1. Load Victoria. 2. On frame 1, load the draping pose (if you have one for other cloth), or put her into the zero pose, without any body morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. 3. Somewhere between frame 15-30 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko, The Girl, or Stephanie.) The cloth simulation needs to start with Vicky in a draping pose or zero pose in the first frame, so that the clothing can drape or stretch into the final frame. If you are doing an animation, it's also from this frame and forward you will start it. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the clothing. Now, the clothing is parented to Victoria, so if you scale Victoria, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale victoria down a bit in the starting pose. Make sure you have victoria's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. "Start draping from zero pose" should be unchecked, or you may get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, and how to use the clothing together with the pants, look into the sections below for some tips. *********************************** * Using parented scale * *********************************** The clothing comes parented to Victoria 4. This means that if you move or scale her, the clothing will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the clothing to stretch or fit tighter in the final pose, just scale vicky down. When you do this scaling, make sure to have Victoria's BODY selected. This is very useful if you want the clothing to fit tightly to your character. Now, this clothing is loose and has a "one size fits all", but if you have a very dainty or very curvy character and want a different fit, it can be beneficial to experiment a bit with the scaling. Also if you have a character with more curvy proportion and want a more natural (not so tight) fit, try using the curvy version of the dress. If your V4 figure is named to something else than "Victoria 4" sometimes the parent doesn't set when you load the garment, if that's the case, just go into the object menu and parent it to Victoria 4's "body" This applies to Dawn, too. ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the HWW0 folder and into the Santagirl folder. Just click on a material and it's applied all the zones. Just make sure the dress is selected. ***************** * Render tips * ***************** Make sure to render with displacement maps on on the render options, if you want the neckline and hem to have thickness! If you think that the displacement map is too strong or too weak, you can also adjust their strength in the material room (advanced tab) Just make sure to adjust it in all the zones. ****************************** ** Merchant resources used: ** ******************************* - Our own photos and textures ****************************** Troubleshooting (By Frequency) ****************************** #1. “Messy” simulation of fabric in a sitting or lying down pose ---------------------------------------------------------------- When simulating against the GROUND object (or something else like a chair), it may be necessary to raise the Fold Resist in order to avoid ugly looking fabric self-intersections. A lower Fold Resistance will create softer folds on the fabric but may increase polygon collision problems in certain poses, so you will have to see this as a trade-off. #2. Tip: Quick morph brush trick for fabric self-intersection ------------------------------------------------------------- It is not always necessary to raise Fold Resistance until all intersections are gone. If they are not too bad, they are pretty easy to fix with the morph brush: 1. Go to Render settings, and turn off ‘Remove backfacing polys’ in the Preview tab. This will help you to see clearly where the back of a section of cloth intersects with another piece of cloth. 2. If you now try to use the Morph Tool (Pull), you will find that it moves both pieces of fabric. This is not what you want. Turn off ‘Average Normals’ a bit further down in the Morphs Tool panel (it is a check box) and you will find that you can now pull only the top level of fabric. 3. If you also have intersections that are the front of fabric sticking through, you will probably need to increase Fold Resistance a little further, since I haven’t found an easy fix for this yet. It can be worked on with the morph brush, but you will need to select the very smallest brush and work vertex by vertex, so it can be a little more time consuming. #3. A piece of clothing stretches out and becomes too long when simulating (when not colliding with GROUND) ----------------------------------------------------------------------------------------------------------- You can try these: Increase Stretch Resistance, lower Cloth Density and/or experiment with any adjustment morphs included. #4. Minor poke through around feet or fingers after simulating cloth --------------------------------------------------------------------- This is common, probably because the main figure’s polygon angles are sharper on hands and feet than on the rest of the body. The solution is to make a tiny adjustment on the figures pose after simulating. Usually the adjustment needed is very small and is hardly noticeable at all. If you do want the *exact pose*, just move (exaggerate) the feet a tiny bit before simulating, then move them back to the original pose afterwards. #5. (General) Minor poke through -------------------------------- Poke through in places like back armpits and the crotch area are a common problem on Dynamic garments. It is usually helpful to add a few (10 is a good start) extra simulation frames after the final pose, so that the cloth has enough time to settle and find its place. Also, check the pose. If the arms are intersecting with the body of the figure, (which would never happen in real life) you can understand how that will cause problems with the cloth room simulation, which is attempting to create a realistic result. A lot of poses were made with conforming clothing in mind, so you may need to make some adjustments. ************************ * General Stuff * ************************ If you wish to make your own textures, you will find an UV maps in the Templates folder. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial projects, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ Santagirl_Readme.txt RENDEROSITY-LICENSE.txt ..Templates\HWW0\Sets\Santagirl\ DressUV.jpg SG_Chair.jpg SG_Chair_Pillow.jpg SG_Chair_PillowBack.jpg SG_Chair_PillowTrims.jpg SG_Chair_PillowTrimsBall.jpg SG_Chair_Wood.jpg SG_present_big_band.jpg SG_present_big_bow.jpg SG_present_big_box.jpg SG_PresentMid01_band.jpg SG_PresentMid01_bow.jpg SG_PresentMid01_box.jpg SG_PresentSm_band.jpg SG_PresentSm_bow.jpg SG_PresentSm_box.jpg SG_Tree_Branch.jpg SG_Tree_Leaf.jpg SG_Treefoot.jpg ..Runtime\Geometries\HWW0\Santagirl\ SantaGirl3.obj SG_Chair.obj SG_present_big.obj SG_PresentMid01.obj SG_PresentSm.obj SG_Tree.obj SG_Treefoot.obj ..Runtime\Libraries\Materials\HWW0\Sets\Santagirl\ SG_Chair_Blue.mc6 SG_Chair_Purple.mc6 SG_Chair_Red.mc6 SG_Chair_Yellow.mc6 SG_Dress.mc6 SG_Dress_Blue.mc6 SG_Dress_Purple.mc6 SG_PresentBig01.mc6 SG_PresentBig02.mc6 SG_PresentBig03.mc6 SG_PresentMid01.mc6 SG_PresentMid02.mc6 SG_PresentMid03.mc6 SG_PresentSml01.mc6 SG_PresentSml02.mc6 SG_PresentSml03.mc6 SG_Tree.mc6 SG_TreeFoot.mc6 SG_Chair_Blue.png SG_Chair_Purple.png SG_Chair_Red.png SG_Chair_Yellow.png SG_Dress.png SG_Dress_Blue.png SG_Dress_Purple.png SG_PresentBig01.png SG_PresentBig02.png SG_PresentBig03.png SG_PresentMid01.png SG_PresentMid02.png SG_PresentMid03.png SG_PresentSml01.png SG_PresentSml02.png SG_PresentSml03.png SG_Tree.png SG_TreeFoot.png ..Runtime\Libraries\Props\HWW0\Sets\Santagirl\ SG_Chair.png SG_Dress.png SG_PresentBig.png SG_PresentMid.png SG_PresentSml.png SG_Tree.png SG_TreeFoot.png SG_Chair.pp2 SG_Dress.pp2 SG_PresentBig.pp2 SG_PresentMid.pp2 SG_PresentSml.pp2 SG_Tree.pp2 SG_TreeFoot.pp2 ..Runtime\Textures\HWW0\Clothing\Santagirl\ Reflect_Dark.jpg SG_Chair_Color_Blue.jpg SG_Chair_Color_Purple.jpg SG_Chair_Color_Red.jpg SG_Chair_Color_Yellow.jpg SG_Chair_Height.jpg SG_Chair_Pillow_Color.jpg SG_Chair_Pillow_Height.jpg SG_Chair_PillowBack_Color.jpg SG_Chair_PillowBack_Height.jpg SG_Chair_Trim_Color.jpg SG_Chair_Trim_Height.jpg SG_Chair_Trim_Spec.jpg SG_Dress_Color.jpg SG_Dress_ColorBlue.jpg SG_Dress_ColorPurple.jpg SG_Dress_Height.jpg SG_Foot_Color.jpg SG_Foot_Height.jpg SG_PresentBig01_Band_Color.jpg SG_PresentBig01_Band_Height.jpg SG_PresentBig01_Bow_Color.jpg SG_PresentBig01_Bow_Height.jpg SG_PresentBig01_Box_Color.jpg SG_PresentBig01_Box_Height.jpg SG_PresentBig02_Band_Color.jpg SG_PresentBig02_Band_Height.jpg SG_PresentBig02_Bow_Color.jpg SG_PresentBig02_Bow_Height.jpg SG_PresentBig02_Box_Color.jpg SG_PresentBig02_Box_Height.jpg SG_PresentBig03_Band_Color.jpg SG_PresentBig03_Band_Height.jpg SG_PresentBig03_Bow_Color.jpg SG_PresentBig03_Bow_Height.jpg SG_PresentBig03_Box_Color.jpg SG_PresentBig03_Box_Height.jpg SG_PresentMid01_Band_Color.jpg SG_PresentMid01_Band_Height.jpg SG_PresentMid01_Bow_Color.jpg SG_PresentMid01_Bow_Height.jpg SG_PresentMid01_Box_Color.jpg SG_PresentMid01_Box_Height.jpg SG_PresentMid02_Band_Color.jpg SG_PresentMid02_Band_Height.jpg SG_PresentMid02_Bow_Color.jpg SG_PresentMid02_Bow_Height.jpg SG_PresentMid02_Box_Color.jpg SG_PresentMid02_Box_Height.jpg SG_PresentMid03_Band_Color.jpg SG_PresentMid03_Band_Height.jpg SG_PresentMid03_Bow_Color.jpg SG_PresentMid03_Bow_Height.jpg SG_PresentMid03_Box_Color.jpg SG_PresentMid03_Box_Height.jpg SG_PresentSml01_Band_Color.jpg SG_PresentSml01_Band_Height.jpg SG_PresentSml01_Bow_Color.jpg SG_PresentSml01_Bow_Height.jpg SG_PresentSml01_Box_Color.jpg SG_PresentSml01_Box_Height.jpg SG_PresentSml02_Band_Color.jpg SG_PresentSml02_Band_Height.jpg SG_PresentSml02_Bow_Color.jpg SG_PresentSml02_Bow_Height.jpg SG_PresentSml02_Box_Color.jpg SG_PresentSml02_Box_Height.jpg SG_PresentSml03_Band_Color.jpg SG_PresentSml03_Band_Height.jpg SG_PresentSml03_Bow_Color.jpg SG_PresentSml03_Bow_Height.jpg SG_PresentSml03_Box_Color.jpg SG_PresentSml03_Box_Height.jpg SG_PresentMid03_Bow_Color.png