Product Name : Pauline Suit *************************************************** © Copyright 2016 Kerstin Weihe (karanta) All Rights Reserved The product was designed on a PC with Windows 7 and not tested on a MAC. *********************************************************************************** All of the content in this package was created by karanta and may include derivatives of the following merchant resources: Resources on file with Renderosity ****************************************************************************** The prop cloth in this set can only be used in the Poser Cloth Room. For using this product you need to have Poser 11 or Poser 11 Pro and Pauline which is included in Poser 11 and Poser 11 Pro. =================================================================================================== Included in this set are: - Suit (smart prop / dynamic clothing) - Poses for IKOFF Legs and IKOn Legs (Pauline) - Pose to Zero Figure (Pauline) - 9 Material settings for different styles (mc6) - 13 maps (textures, bumps, transmaps - all 4000 x 4000 pixel) You can change the colors of the 3 transparent styles and the 3 glossy styles in the material room by changing the two colors of the blender node. =================================================================================================== Included Morphs: Suit Folds 01 Suit Folds 02 =================================================================================================== Unzip all files to your Poser Runtime Directory. =================================================================================================== ::::::::::: Usage notes ::::::::::: Please follow these steps for your first clothing simulation, or have a look at your Poser manual if you are not familiar with the Cloth Room: Load Pauline into your scene: - Click on Pauline, then in the Menue on "Figure --> Use Inverse Kinematics" and make sure all is unchecked. - Click on "Figure", select Pauline and click on "Zero Figure" I also included poses for you to make this step quicker / easier. You will find them in the same folder as the clothes. These are the poses: !IKOffLegs, !IKOnLegs and !FigureZero - Open your props library and load the suit into your scene. - Open the Cloth Room and click on "New simulation" - You can leave the setting as they are or if you just want to make a quicker try - lower the end frame for example to 15. - Click on "ok" - Click Clothify and choose the suit - it will be listed under props - then hit Clothify to exit the dialog box. Select Collide Against, then Add/Remove, and choose Pauline. (The simulation will be quicker if you uncheck all bodyparts which will not affect the cloth) Hit "ok". Back in the Collide Against dialog, make sure that the 'Current Collision Object' has Pauline displayed. You may want to enable the 'Start draping from zero pose' option. Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want. Hit "ok" If you work with the default settings (30 frames), go to about frame 15 - 20 and add a pose to Pauline. I never apply the pose in the last (30th) frame. You will get nicer and smoother folds if you have some frames after the frame you added the pose. When the simulation is finished and the result is to smooth for your taste, you can always go a few frames back. - Click on "start simulation". It will take a bit time until the simulation will be done. How much time depends on you computer. If you are not satisfied with the result you have, you can play around with the fabric settings. Changes in the settings can give a large difference for the end result of the simulation. I often use different fabric settings for different poses. There is nothing like "best settings" for all poses. :::: Fixing things :::: If in some poses the fabrics seams to be to far away from the body - which happens often in the breast area of the clothes, you can use the Morphing tool (the little hand symbol in the editing panel) to fix this. Click on the suit, create a new morph and use "flatten", "smooth" and / or "tighten fit" to adjust the clothing to your taste. Please have a look at your manual for further, detailed informations to get the best settings for the look you want. I hope you will have fun with this set :) Kerstin Weihe / karanta **************************************************************** Filelist: ..\Documentation\ Pauline-Suit-karanta.txt Renderosity License.txt ..\Runtime\Geometries\Karanta\ KW_Pauline_Suit.obj ..\Runtime\Libraries\Materials\Clothing\karanta - Pauline\Pauline Suit\ 01 Trans.mc6 01 Trans.png 02 Trans.mc6 02 Trans.png 03 Trans.mc6 03 Trans.png 04.mc6 04.png 05.mc6 05.png 06.mc6 06.png 07 Glossy.mc6 07 Glossy.png 08 Glossy.mc6 08 Glossy.png 09 Glossy.mc6 09 Glossy.png ..\Runtime\Libraries\Props\Clothing\Pauline - karanta\Pauline Suit\ !!FigureZero.png !!FigureZero.pz2 !!IKOffLegs.png !!IKOffLegs.pz2 !!IKOnLegs.png !!IKOnLegs.pz2 Pauline Suit.png Pauline Suit.pp2 ..\Runtime\Textures\Karanta\KWPaulineSuit\ KWPaulineSuit_B01.jpg KWPaulineSuit_B02.jpg KWPaulineSuit_B03.jpg KWPaulineSuit_B04.jpg KWPaulineSuit_BL.jpg KWPaulineSuit_BL2.jpg KWPaulineSuit_BL3.jpg KWPaulineSuit_TR1.jpg KWPaulineSuit_TR2.jpg KWPaulineSuit_TR3.jpg KWPaulineSuit_Tx04.jpg KWPaulineSuit_Tx05.jpg KWPaulineSuit_Tx06.jpg