Product: FWSA EyesFX for Genesis 3 Author: FWArt/Fred Winkler and Sabby/Liza Enlow Copyright: January 2017 Contact: via site mail at Renderosity ---------------------------------------------- Product requirements: --------------------------------------------------------------------- Genesis 3 Females ---------------------------------------------------------------------- Ownership Statement: All of the content in this package was created by Fred Winkler (FWArt) and/or Elizabeth Enlow (Sabby), and may include derivatives of the following merchant resources: Resources on file with Renderosity --------------------------------------------------------------------- Installation Instructions Extract the zip-archive with your zip program: - Open WinZip and press the button -Extract- - In the window Folders/drives, select the folder that contains your Poser program. (ex. c:\program files\E\Poser6\ ). - The check box -Use Folder names- must be Checked. That way, all files will be placed in the correct path. --------------------------------------------------------------------- Usage rights: THIS PRODUCT IS NOT A MERCHANT RESOURCE THIS PRODUCT IS NOT TO BE LOADED TO A SERVER WHETHER PERSONAL OR PEER TO PEER AND SHARED WITH OTHERS YOU MAY NOT USE PARTS OF THIS PACKAGE TO CREATE A COMPETING PACKAGE OF THE SAME TYPE -------------------------------------------------------------------------------------- Note on Jewellery: The chain will auto-fit pretty much any shaping morphs without issue, if you do get a bit of jaggyness on extreme shapes you can raise the smoothing modifier a little to iron it out. The adjustment morphs are there to fit minor poke-through if you need to use extra smoothing or for fitting it over clothing. It uses the smoothing but not collision so do a quick double check before your final render. The pendant will auto-follow your character's shaping morphs as well as any morphs you apply in the chain, minor rotation of the pendant might be needed with some body morph and/or poses, it's easiest to do by selecting the pendant in the view-port and using the parameters dials (X Rotation mostly) or the universal manipulator. If you adjust the Y Translation make sure you leave a little space between the hanger (bail) and the chain (0.03cm extra seems to be the magic number), due to a differences in how Sub-D is displayed in the view-port and how it's rendered you will get some poke-through of the chain through the hanger if it looks perfectly snug in the view-port, so adjust to snug and then add 0.03 to Y-Translation or leave a small gap and spot render to test. -------------------------------------------------------------------------------------- Files included in this zip: \FWSA EyesFX for G3\runtime\textures\FWSA\FWSA EyesFX for G3\ FWSAEyesFXEyes01_1007.jpg FWSAEyesFXEyes02_1007.jpg FWSAEyesFXEyes03_1007.jpg FWSAEyesFXEyes04_1007.jpg FWSAEyesFXEyes05_1007.jpg FWSAEyesFXEyes06_1007.jpg FWSAEyesFXEyes07_1007.jpg FWSAEyesFXEyes08_1007.jpg FWSAEyesFXEyes09_1007.jpg FWSAEyesFXEyes10_1007.jpg FWSAEyesFXEyes11_1007.jpg FWSAEyesFXEyes12_1007.jpg FWSAEyesFXEyes13_1007.jpg FWSAEyesFXEyes14_1007.jpg FWSAEyesFXEyes15_1007.jpg FWSAEyesFXEyes16_1007.jpg FWSAEyesFXEyes17_1007.jpg FWSAEyesFXEyes18_1007.jpg FWSAEyesFXEyes19_1007.jpg FWSAEyesFXEyes20_1007.jpg FWSAEyesFXEyes21_1007.jpg FWSAEyesFXEyes22_1007.jpg FWSAEyesFXEyes23_1007.jpg FWSAEyesFXEyes24_1007.jpg FWSAEyesFXEyes25_1007.jpg FWSAEyesFXEyes26_1007.jpg FWSAEyesFXEyes27_1007.jpg FWSAEyesFXEyes28_1007.jpg FWSAEyesFXEyes29_1007.jpg FWSAEyesFXEyes30_1007.jpg FWSAEyesFXEyes31_1007.jpg FWSAEyesFXEyes32_1007.jpg FWSAEyesFXEyes33_1007.jpg FWSAEyesFXEyes34_1007.jpg FWSAEyesFXEyes35_1007.jpg FWSAEyesFXEyes36_1007.jpg FWSAEyesFXEyes37_1007.jpg FWSAEyesFXEyes38_1007.jpg FWSAEyesFXEyes39_1007.jpg FWSAEyesFXEyes40_1007.jpg FWSAEyesFXEyesB_1007.jpg FWSAEyesFXEyesCorneaTR_1007.jpg FWSAEyesFXEyesRef00_1008.jpg FWSAEyesFXEyesTR_1007.jpg \FWSA EyesFX for G3\People\Genesis 3 Female\Materials\FWSA EyesFX G3\ FWSA EyesFX 01.duf FWSA EyesFX 01.png FWSA EyesFX 01.tip.png FWSA EyesFX 02.duf FWSA EyesFX 02.png FWSA EyesFX 02.tip.png FWSA EyesFX 03.duf FWSA EyesFX 03.png FWSA EyesFX 03.tip.png FWSA EyesFX 04.duf FWSA EyesFX 04.png FWSA EyesFX 04.tip.png FWSA EyesFX 05.duf FWSA EyesFX 05.png FWSA EyesFX 05.tip.png FWSA EyesFX 06.duf FWSA EyesFX 06.png FWSA EyesFX 06.tip.png FWSA EyesFX 07.duf FWSA EyesFX 07.png FWSA EyesFX 07.tip.png FWSA EyesFX 08.duf FWSA EyesFX 08.png FWSA EyesFX 08.tip.png FWSA EyesFX 09.duf FWSA EyesFX 09.png FWSA EyesFX 09.tip.png FWSA EyesFX 10.duf FWSA EyesFX 10.png FWSA EyesFX 10.tip.png FWSA EyesFX 11.duf FWSA EyesFX 11.png FWSA EyesFX 11.tip.png FWSA EyesFX 12.duf FWSA EyesFX 12.png FWSA EyesFX 12.tip.png FWSA EyesFX 13.duf FWSA EyesFX 13.png FWSA EyesFX 13.tip.png FWSA EyesFX 14.duf FWSA EyesFX 14.png FWSA EyesFX 14.tip.png FWSA EyesFX 15.duf FWSA EyesFX 15.png FWSA EyesFX 15.tip.png FWSA EyesFX 16.duf FWSA EyesFX 16.png FWSA EyesFX 16.tip.png FWSA EyesFX 17.duf FWSA EyesFX 17.png FWSA EyesFX 17.tip.png FWSA EyesFX 18.duf FWSA EyesFX 18.png FWSA EyesFX 18.tip.png FWSA EyesFX 19.duf FWSA EyesFX 19.png FWSA EyesFX 19.tip.png FWSA EyesFX 20.duf FWSA EyesFX 20.png FWSA EyesFX 20.tip.png FWSA EyesFX 21.duf FWSA EyesFX 21.png FWSA EyesFX 21.tip.png FWSA EyesFX 22.duf FWSA EyesFX 22.png FWSA EyesFX 22.tip.png FWSA EyesFX 23.duf FWSA EyesFX 23.png FWSA EyesFX 23.tip.png FWSA EyesFX 24.duf FWSA EyesFX 24.png FWSA EyesFX 24.tip.png FWSA EyesFX 25.duf FWSA EyesFX 25.png FWSA EyesFX 25.tip.png FWSA EyesFX 26.duf FWSA EyesFX 26.png FWSA EyesFX 26.tip.png FWSA EyesFX 27.duf FWSA EyesFX 27.png FWSA EyesFX 27.tip.png FWSA EyesFX 28.duf FWSA EyesFX 28.png FWSA EyesFX 28.tip.png FWSA EyesFX 29.duf FWSA EyesFX 29.png FWSA EyesFX 29.tip.png FWSA EyesFX 30.duf FWSA EyesFX 30.png FWSA EyesFX 30.tip.png FWSA EyesFX 31.duf FWSA EyesFX 31.png FWSA EyesFX 31.tip.png FWSA EyesFX 32.duf FWSA EyesFX 32.png FWSA EyesFX 32.tip.png FWSA EyesFX 33.duf FWSA EyesFX 33.png FWSA EyesFX 33.tip.png FWSA EyesFX 34.duf FWSA EyesFX 34.png FWSA EyesFX 34.tip.png FWSA EyesFX 35.duf FWSA EyesFX 35.png FWSA EyesFX 35.tip.png FWSA EyesFX 36.duf FWSA EyesFX 36.png FWSA EyesFX 36.tip.png FWSA EyesFX 37.duf FWSA EyesFX 37.png FWSA EyesFX 37.tip.png FWSA EyesFX 38.duf FWSA EyesFX 38.png FWSA EyesFX 38.tip.png FWSA EyesFX 39.duf FWSA EyesFX 39.png FWSA EyesFX 39.tip.png FWSA EyesFX 40.duf FWSA EyesFX 40.png FWSA EyesFX 40.tip.png FWSA EyesFX 41.duf FWSA EyesFX 41.png FWSA EyesFX 41.tip.png FWSA EyesFX 42.duf FWSA EyesFX 42.png FWSA EyesFX 42.tip.png FWSA EyesFX 43.duf FWSA EyesFX 43.png FWSA EyesFX 43.tip.png FWSA EyesFX 44.duf FWSA EyesFX 44.png FWSA EyesFX 44.tip.png \FWSA EyesFX for G3\Documentation\ FWArt-and-SabbyREADME-FWSA EyesFX for G3.txt LICENSE.txt